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Website Typos and Inconsistencies
Post any typos or inconsistencies here.
Please post the page/url where you found the typo, and if there is a section, post that too. Finally, post enough of the context of the text around the typo so that i can easily find it. Thanks! |
Here are a couple of 'em, as we communicated via e-mail.
* I think the Metaphysics is 'hidden' too much and should probably be part of the history as well as where it's current location is. * Under the Lord of Envy, it says "Although he was born a male in a matriarchic society, Gar’zax had certain advantages. " Based on our latest work, the dulim aren't a matriarchal society -- they are pretty gender neutral, right? I could be off on this one, but thought I'd point it out. |
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Actually, after I review it again, I think my main concern is that I was a little confused about the layout of the "settings" page, which is the first tab I'd click on as to how to play in Farland. Admitted, I do like it much better than in was. The groupings make a lot of sense, but if I'm trying to figure out the game, the very first thing I'd click on is calendars, which probably isn't where I should start. Before you ask, here is what I was thinking. History & Background of Farland Historical Summary (new to Farland? Start here) Metaphysics - a detailed explanation behind the inner workings of the Farland World Genesis of Nurion Detailed Timeline of Farland Religion Gods Demi Gods Holy Symbols Culture and Society Races Calendar Currencies Languages Magic Common Names Poems Proverbs Environment Bestiary Climate Flora Geography Maps Kingdoms and Places General Geographical Information Landmarks Website Information FAQ Behind the scenes at Farland Glossary of Terms Official Farland Setting PDF Spotlight on something interesting |
I think the Farland CS PDF should be updated every quarter or something.
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Does Farland have Psionics, because if it does it would seem that the Telekenetic Explosion spell would not be something that a sorcerer could do unless it was a different type of energy and that telekenetics would be left to psions and other psionic classes.
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As of now there are no psionics in Farland, although you are welcome to implement them in your game.
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EDIT: Suggestions implemented. Quote:
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Just checked the site -- much easier for me to understand, at least -- and I'm pretty slow.
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I keep forgetting to say so, but I like the layout of the site now alot. GOdd work Farland and Squeak!
About the telekinetic explosion spell, force is another type of energy in Farland, so that explains why sorcerors can use it. |
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