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Olarune 19th, 994 YK (Free-form Eberron)
I realize this advertisement is incoherent, but most of what you need should be in there. For guidance, consult the Explanation section first, see the planning thread here, and realize that the answer to most mechanical questions will be "whatever works best for your character concept." Enjoy! Applications lasseram: <censored>, D&D 3.5 Jomonkey527: Armstead, D&D 3.5 Chryson: Gypsy, D&D 3.5 Crossroad: Baelonn d'Cannith, diceless pink peril: Sabriel D'Cannith, diceless Galedeep: Estrick Tiberiun Gennet, GURPS ShadowBright: Teela, D&D 3.5 koipond: <censored>, ? Sarcastro: <censored>, ? |
WOHOOOOOOOOOO! I'm so up for this, but I think perhaps the deadline is a bit harsh as Friday 1/23-09 is yesterday.
(At least in my part of the World...) I'll take my chances and apply nonetheless. edit: Expect a 3.5 whisper gnome beguiler any time soon. |
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I'm up for this one as well as I love role play over roll play and haven't had the opportunity to play on that is totally narrative based. Let me break open my books and will see what I come up with. It's 3.5 for me but I'd welcome help to learn GURPS as I like what I've heard about it in the planning thread.
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I do have a question, just to clarify things a bit. Since the players won't be forced to work as a group, and the game in itself seems pretty freeform, we can apply in whatever system we want right?
So from my understanding that does mean every player picks the system he or she wants to play in individually, and the game will be run in different systems at the same time, is that correct? |
@Miata: That is correct. The game will be run in different systems at the same time. Obviously that has game balance issues, but as I'm not really worried about game balance that shouldn't be a problem.
@everyone: I've made an addition to the character creation guidelines for 3.5, to deal with the problem of fighters not being able to take interesting skills, etc. |
Now that sounds most interesting.
It brings up another question tho. I am new to the Eberron setting and need to read up on it first, but I already have an idea for a character concept. I'm thinking about playing a character aspiring to be a master thief. Aspiring as in currently still being level 1 and therefore still being relatively new to her "craft". I was thinking about basing the character concept around the D&D 3.5 Ninja class, which does provide some cool non combat skills and abilities that would be perfect for stealth and burglary (like the ability to turn invisible for example, or some bonuses to skills like jump, climb etc.) The question is: Do oriental classes like the Ninja work in Eberron, and would you allow it in your game? |
I'll probably play a Thuranni Urban Ranger that intends on becoming a Shadow Hunter. His ultimate agenda in life would be to reunite the fractured elven houses. Would that be something that suits your wants J-D or would you prefer something else entirely?
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The Player's Guide to Eberron (p.81) gives two possibilities for ninjas. First, it states that the Dhakaani Empire (an ancient empire of goblins and hobgoblins overthrown 5,000 years ago by the extraplanar invasion of the Daelkyr) had a ninja tradition. If you want to emphasize the oriental aspect, you'd probably want to go this route. If you're interested in the stealth and burglary more than the oriental flavor, though, ninjas are also associated with the Mark of Shadow, a dragonmark which provides stealth-related abilities. The Mark is associated with the elven Houses of Phiarlan and Thuranni, organizations concerned with spying and intelligence-gathering (though in theory, they're the "Entertainer's Guild") who split in 972 YK. If you go that route, you could choose to join one of the houses, which gives you a built-in role in the world and motivation. Or you could choose to be a freelancer or go-between between the two sides. So the answer is yes, I would most certainly allow it. If you want more information on Thuranni and Phiarlan , see p.152-4, p.348-51, p.354-56 of the free Grand History of Eberron linked to above. More information on the Dhakaani is on p.36-9, 40-43 for history, and p.146-151 for the state of goblins and hobgoblins in the setting's present. EDIT: Just saw JohnnyJohn's post. If both of you were accepted, somehow I think you'd cross paths a lot. :p But to answer your question, that could certainly be interesting. Write something up. |
Elath d'Sivis
application for JP's eyes only. ;)
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