Let's use this thread to convert Farland 3.5 magic items to 4E. Converted items should retain the flavor of the original, but no attempt need be made to match exactly.
Here's an attempt at the Crossbow of Wawmar
Farland
Feb 13 '09 3:10pm
I know this one is pretty straight forward. Any comments on it?
arholly
Feb 13 '09 8:07pm
No save for the held immobile? As a level 2 item, that rocks.
Squeak
Feb 13 '09 8:24pm
I'd make it a minor action to use as well. Can/should it be limited to basic attacks only?
Farland
Feb 13 '09 8:56pm
My thoughts:
I based it off a level 2 item, the Resounding weapon, that dazes until the end of the turn. I think dazing is potentially more powerful. It is a daily power. I think making it have a save makes it potentially more powerful-- it could last longer. That was my reasoning. See any flaws?
DrMorganes
Feb 13 '09 9:42pm
I agree. Immobilized really isn't all that much of a penalty. You can still attack, still take minor actions - you just can't move.
Sithobi1
Feb 13 '09 10:36pm
This looks perfectly fine. Until EoT is the minimum for save effects anyway.
Farland
Feb 14 '09 4:40pm
Quote:
Originally Posted by Sithobi1
(Post 1687856)
This looks perfectly fine. Until EoT is the minimum for save effects anyway.
Except this is Until End of Next Turn, but yeah, I think the weapon is fine.
Sithobi1
Feb 14 '09 8:37pm
End of MY next turn is functionally equivalent to end of their next turn for immobilize, unless they have a reaction like elven archers do.
Farland
Feb 15 '09 2:24pm
Quote:
Originally Posted by Sithobi1
(Post 1690293)
End of MY next turn is functionally equivalent to end of their next turn for immobilize, unless they have a reaction like elven archers do.
And so it is, because they lose the same amount of turns-- 1. Good point. So it is clear that it is weaker than allowing a save.