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-   -   Serenity - Crimson Skies (http://www.myth-weavers.com/showthread.php?t=68236)

L0g41n Jun 23 '09 2:03am

Serenity - Crimson Skies
 
Forum: http://www.myth-weavers.com/forumdisplay.php?f=13978

Hey everyone - I'm interested in running a Crimson Skies game.

What is Crimson Skies, you ask? It's an alternate-history game from the guys at Fasa, where the United States fell apart after the first Great War (World War I, for the historically inept) during the Great Depression.

The states splintered into their own nations- the Republic of Texas, the Nation of Hollywoodland, et cetera.

With the nation fracturing, old friends became new enemies- rail lines and highways would allow federal troops or hostile forces into the heart of your nation, so they were sabotaged and destroyed. Instead, North America developed air travel as the common alternative to transport goods and people across new national borders. Armored zepplins carried troops and fliers to fight for the rights of citizens, and it wasn't long before those citizens could afford planes to fight on their own.

This led to an outbreak of mercenaries, smugglers, and outright piracy, everyone looking for work.

I'm working off a small knowledge of goings-on in the actual Crimson Skies universe, and a love of the simplicity of rules in Serenity. If you have more of either, I would love to have access to them.

Starting level: Greenhorn

Specialty Rules:
Equipment not allowed: No lasers, armor, or anything that would be outside the norm of 1930s Americana pulp.
Skills: Basically the same- nothing outside 1930s american pulp. If you can explain it with your backstory, I'll allow it, but otherwise no astrogation, computer hacking, or karate.

Each player will need a ship. I'll explain this more in the forums when I get to it.

Please, let someone be interested.

-Logain

WyldNite Jun 23 '09 2:22am

I am voicing my interest right now. Also if we get enough people an armored zeplin with a couple of escorts could quickly equal a fair amount of cash.

L0g41n Jun 23 '09 4:13am

That's the idea. Unless someone wants to start off by pooling their 'ship resources' to buy a zepplin with big guns on it, I'll start you guys off with an NPC captain (Nathan Castle) who will cart your ships around and find you jobs.

Anyway, I was going to post a sample character, so here she is:


Trinity Jun 25 '09 5:42am

This sounds like a pretty good idea, I liked this game quite a bit even the bastartdly hard computer version of it. Though I'm kinda running low on creativity at the moment so I don't know if I can come up with anything. But I'd hate to see this one go under.

serenflipity Jun 25 '09 7:12am

Very interested if I can find my Serenity book to put my character together.

Venera Jun 25 '09 10:25am

Damn it all! A setting I've always wanted to try an RPG in, with a system I've been looking to try out, and I'm subscribed to too many games to spare time for it!

Well I'll keep my eyes open anyway, just might squeeze in an application ;)

Ostrich Rage Jun 25 '09 4:11pm

Might do a female "face" for the group. Might dabble in piloting too.

EDIT: Question, do you need a separate skill to operate guns and missiles for a plane you are flying? My gut says no, you just pull the trigger when they are in your sights and your skill to hit is based on your flying skill, but ya never know. Also, for skills like Allure and Born behind the wheel, for the Major variation is that including the bonus from the minor version?

serenflipity Jun 25 '09 5:42pm

Quote:

Originally Posted by YinBrother (Post 2110960)
Might do a female "face" for the group. Might dabble in piloting too

Ah nuts... I'm going for that myself.

Ostrich Rage Jun 25 '09 5:57pm

Nothing wrong with two chick face/pilots. Maybe twins? Long lost ones at that to make things interesting so when they meet on the ship as new crew they crap bricks.

serenflipity Jun 25 '09 6:40pm

I like the idea... I like it a lot!


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