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-   -   Character Gwenhwyvar Caladhiel (http://www.myth-weavers.com/showthread.php?t=89656)

lcg16 Feb 18 '10 8:04pm

Gwenhwyvar Caladhiel
 

statblock:Gwenhwyvar CaladhielGwenhwyvar Caladhiel, Elf Cleric|Ranger
Init +12 HP 65/69 Bloodied 34 Healing Surge 17 (2 used /7)
AC 29 Fort 18 Reflex 23 Will 25 Speed 7
Str 10 (0) Con 12 (+1) Dex 20 (+5) Int 8 (-1) Wis 20 (+5) Cha 12 (+1)
Elven Accuracy
Free Action - Personal
Effect: Reroll an attack roll. Use the second roll, even if it’s lower.
Elven Accuracy,
Healing Word
Encounter - Divine, Healing
Minor Action - Close burst 5
Target: You or one ally
Effect: The target can spend a healing surge and regain an additional 2d6 hit points.
Healing Word,
Twin Strike
At-Will - Martial, Weapon
Standard Action - Melee or Ranged weapon
Requirement: You must be wielding two melee weapons or a ranged weapon.
Targets: One or two creatures
Attack: Strength vs. AC (melee; main weapon and off-hand weapon) or Dexterity vs. AC (ranged), two attacks
Hit: 1[W] damage per attack.
Twin Strike,
Sacred Flame
At-Will - Divine, Implement, Radiant
Standard Action - Ranged 5
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 1d6 + Wisdom modifier radiant damage, and one ally you can see chooses either to gain temporary hit points equal to your Charisma modifier+half your level or to make a saving throw.
Sacred Flame,
Divine Glow
Encounter - Divine, Implement, Radiant
Standard Action - Close blast 3
Target: Each enemy in blast
Attack: Wisdom vs. Reflex
Hit: 1d8 + Wisdom modifier radiant damage.
Effect: Allies in the blast gain a +2 power bonus to attack rolls until the end of your next turn.
Divine Glow,
Moment of Glory
Daily - Divine, Fear, Implement
Standard Action - Close blast 5
Target: Each enemy in blast
Attack: Wisdom vs. Will
Hit: You push the target 3 squares and knock it prone.
Effect: You and each ally in the blast gain resist 5 to all damage until the end of your next turn.
Sustain Minor: The effect persists.
Moment of Glory,
Invigorating Stride
Encounter - Healing, Martial
Move Action - Personal
Effect: You shift a number of squares equal to your
Wisdom modifier and must not end the shift adjacent to any enemy. You can use your second wind.
Invigorating Stride,
Disruptive Strike
Encounter - Martial,Weapon
Immediate Interrupt - Melee or Ranged weapon
Trigger: You or an ally is attacked by a creature
Target: The attacking creature
Attack: Strength vs. AC (melee) or Dexterity vs. AC (ranged)
Hit: 1[W] + Strength modifier damage (melee) or 1[W] + Dexterity modifier damage (ranged). The target takes a penalty to its attack roll for the triggering attack equal to 3 + your Wisdom modifier.
Disruptive Strike,
Weapon of the Gods
Daily - Divine, Radiant, Weapon
Minor Action - Melee touch
Target: One held weapon
Effect: Until the end of the encounter, all attacks made with the weapon deal an extra 1d6 radiant damage. When the weapon hits an enemy, the enemy takes a -2 penalty to AC until the end of the weapon wielder’s next turn.
Weapon of the Gods,
Bastion of Health
Encounter - Divine, Healing
Minor Action - Ranged 10
Target: You or one ally
Effect: The target can spend a healing surge. Add your Charisma modifier to the hit points regained.
Bastion of Health,
Biting Volley
Encounter - Martial, Weapon
Standard Action - Ranged weapon
Targets: One or two creatures
Attack: Dexterity vs. Reflex, two attacks. Each attack can score a critical hit on a roll of 18-20.
Hit: 1[W] + Dexterity modifier damage per attack.
Biting Volley,
Jarring Salvo
Daily - Martial, Weapon
Standard Action - Ranged weapon
Target: One creature
Attack: Dexterity vs. Fortitude, three attacks
Hit: 1[W] damage per attack, and you push the target
1 square.
Miss: Half damage per attack, and no push.
Jarring Salvo,
Word of Vigor
Encounter - Divine, Healing (DP)
Minor Action - Close burst 1
Target: You and each ally in burst
Effect: Each target can spend a healing surge and regain 2d6 additional hit points. They also gain +2 to attack rolls.
Word of Vigor,
Battle Standard of Healing
Encounter - Healing, Zone
Standard Action.
When you plant the battle standard in your space or an adjacent square, it creates a zone of healing energy in a close burst 5. Whenever you or an ally spends a healing surge while in the zone, you and all allies in the zone regain 1 hit point.

This effect lasts until the end of the encounter or until
the battle standard is removed from the ground. Any
character in or adjacent to a battle standard’s square can remove it from the ground as a standard action.
Battle Standard of Healing,
Screaming Bow
Power (Daily) - Free Action.
Trigger: You hit an enemy wilh this weapon.
Effect: That enemy gains vulnerable 5 thunder (save ends). Each creature adjacent to that enemy is deafened and gains vulnerable 5 thunder until the end of your next tum.
Screaming Bow
Notes

Description:
A slender elf with light blonde hair and deep blue eyes, Gwen is a gentle and graceful priestess of Avandra, amongst the more civilized minority of her kind. Surprisingly refined for an elf of the wilds, Gwen has not lost some of her Elven talents, still nimble and deadly with a bow. She wears tough, well made hide and lamellar, allowing her to take advantage of her dexterity while still being able to summon the powers granted by her patron Avandra, who fully supports her wandering nature.


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