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Ravenminded Jun 20 '10 9:05pm

Cutters
 
I think it's time we start posting up our characters then in a central place. It seems like we have just about everything ready so hopefully in a few more days we'll get the game started off. Go ahead and posts up your characters and your stat blocks.

HFLep Jun 20 '10 11:03pm

Alfgar Vincetti, Human Rogue
Init +5 HP 20/20 Bloodied 10 Healing Surge 5 (0 used /7)
AC 17 Fort 14 Reflex 18 Will 14 Speed 6
Str 14 (+2) Con 13 (+1) Dex 18 (+4) Int 10 (0) Wis 8 (-1) Cha 14 (+2)
Deft Srike
At-will, Martial, Weapon
Standard Action Melee or Ranged weapon
Requirement: you must be wielding a crossbow, light blade, or a sling.
Target: One Creature
Special: You can move two squares before the attack
Attack: Dexterity vs. AC
Hit: 1[W]+Dexterity modifier damage
Increase to 2[W]+Dexterity modifier at 21st level.
Deft Srike,
Piercing Strike
At-will, Martial, Weapon
Standard Action Melee or Ranged weapon
Requirement: You must be wielding a light blade
Target: One creature
Attack: Dexterity vs. Reflex
Hit: 1[W]+Dexterity modifier damage
Increase to 2[W]+Dexterity modifier at 21st level.
Piercing Strike,
Sly Flourish
At-will, Martial, Weapon
Standard Action Melee or Ranged weapon
Requirement: You must be wielding a crossbow, sling, or a light blade
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W]+Dexterity modifier +Charisma modifier damage
Increase to 2[W]+Dexterity modifier + Charisma modifier at 21st level.
Sly Flourish,
Torturous Strike
Encounter, Martial, Weapon
Standard Action Mele weapon
Requirement: You must be wielding a light blade
Target: One crature
Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier damage
Brutal Scoundrel: You gain a bonus to the damage equal to your strength modifier.
Torturous Strike,
Handspring Assault
Daily, Martial, Reliable Weapon
Standard Action Melee weapon
Requirement: You must be trained in acrobatics
Requirement: you must be wielding a light blade.
Target: One creature
Attack: Dexterity vs. AC
Hit: 3[W] + Dexterity modifier damage, and you can shift 2 squares.
Special: When charging, you can use this power in place of a melee basic attack.
Handspring Assault,
Tumble
Encounter, Martial
Minor Action Personal
Prerequisite: You must be trained in Acrobatics.
Effect: You can shift a number of squares equal to one-half your speed.
Tumble
Notes Features:
When you wield a dagger, you gain a +1 bonus to attack rolls. When you wield a shuriken, your weapon damage die increases by one size
Rogue Weapon Talent,
Once per round, when you have combat advantage against an enemy, and you attack with light blades, slings, or crossbow, you do sneak attack damage (+2d6)
Sneak Attack,
At the start of the encounter, you have combat advantage against any creatures that have not yet acted in that encounter
First Strike,
You gain a bonus to sneak attack damage equal to your strength modifier
Brutal Scoundrel
Feats:
Can wield two weapons, gaining +1 damage to the main weapon
Two weapon fighting,
+1 to hit with light blades
Weapon Expertise: Light Blades,
+3 to hit when using an action point.
Action Surge

TheHumanDynamo Jun 21 '10 9:29pm

Rakaneth the Fated, Voidsoul Genasi Swordmage
Init +1 HP 36/36 Bloodied 18 Healing Surge 9 (0 used /10)
AC 20 Fort 13 Reflex 15 Will 14 Speed
Str 15 (+2) Con 15 (+2) Dex 10 (0) Int 19 (+4) Wis 10 (0) Cha 8 (-1)
Aegis of Shielding
At-Will ✦ Arcane
Minor Action Close burst 2
Target: One creature in the burst
Effect: You mark the target. The target remains marked until you use this power against another target. If you mark another creature using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place.
If your marked target makes an attack that doesn't include you as a target, it takes a -2 penalty to the attack roll. If that attack hits, and the marked target is within 10 squares of you, you can use an immediate interrupt to reduce the damage dealt by the attack to any one creature by an amount equal to 5 + your constitution modifier.
Aegis of Shielding,
Frigid Blade
At-will ✦ Arcane, Cold, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Intelligcen vs AC
Hit: 1[W] + Intelligence modifier cold damage. If the target starts its turn adjacent to you, it takes a penalty to speed equal to your Constitution modifier until the end of its next turn.
Increase damage to 2[W] + Intelligence modifier at 21st level.
Frigid Blade,
Swordburst
At-will ✦ Arcane, Force, Implement
Standard Action Close burst 1
Target: Each enemy in burst
Attack: Intelligence vs Reflex
Hit: 1d6 + Intelligence modifer force damage.
Increase damage to 2d6 + Intelligence modifier at 21st level.
Swordburst,
Sword of Sigils
Encounter ✦ Arcane, Force, Weapon
Standard Action Close burst 1
Target: Each enemy in burst
Attack: Intelligence vs AC
Hit: 1[W] + Intelligence modifier damage, and the target is marked until the end of your next turn. Until the mark ends, if the target makes an attack that does not include you as a target, it takes force damage equal to your intelligence modifier after the attack is resolved.
Aegis of Shielding: If a target marked by this power hits a creature within 10 squares of you with an attack that does not include you as a target, you can use an immediate interrupt to reduce the damage dealt by the attack to any single creature by an amount equal to your Constitution modifier.
Sword of Sigils,
Void Assumption
Encounter ✦
Minor Action Personal
Effect: You cease to exist and can take no actions until the start of your next turn. You have line of sight and line of effect to no creature, and no creature has line of sight or line of effect to you. At the start of your next turn, you reappear in the square of your choice within 3 squares of the square you left.
Void Assumption,
Frost Backlash
Daily ✦ Arcane, Cold, Weapon
Immediate Interrupt Melee weapon
Trigger: An adajacent creature hits you
Target: The creature that hit you
Attack: Intelligence vs Reflex
Hit: 3[W] + Intelligence modifier cold damage.
Miss: Half damage.
Frost Backlash,
Dimensional Warp
Encounter ✦ Arcane, Teleportation
Minor Action Close burst 3
Targets: You and one ally in burst or two allies in burst.
Effect: Each target teleports into the other's space. Both targets must occupy the same size space, or the power fails.
Dimensional Warp
Notes Class Features:
By spending 1 hour of meditation with a chose light or heavy blade, you forge a special bond with the weapon. As a standard action, you can call your bonded weapon to your hand from up to 10 squares away. You can forge a bond with a different blade using the same meditation process. If you forge a bond with a different blade, the old bond dissipates. If your bonded weapon is broken or damaged, you can spend 1 hour of meditation to recreate the weapon from a fragmant.
Swordbond,
While you are conscious and wielding either a light blade or a heavy blade, you maintain a field of magical force around you. This field provieds a +1 bonus to AC, or a +3 bonus if you are wielding a blade in one hand ahave your other hand free (not carrying a shield, an off-hand weapon, or a two-handed weapon, or anything else). If you become unconscious, your Swordmage Warding benefit disappears. You can restore it by taking a short rest or an extended rest.
Swordmage Warding
Feats:
You can use your Intelligence modifier instead of your strength modifier when making a basic attack with a melee weapon.
Intelligent Blademaster,
When an enemy you hit with an arcane at-will attack power attacks you before the start of your next turn, that enemy takes damage (of teh same type the attack power deals) equal to the ability modifier to the attack power's damage.
White Lotus Riposte

DannoE Jun 21 '10 11:34pm

Yaga Dayreth, Bladeling Seeker
Init +3 HP 29/29 Bloodied 14 Healing Surge 7 (0 used /8)
AC 15 Fort 14 Reflex 13 Will 15 Speed 6
Str 16 (+3) Con 12 (+1) Dex 14 (+2) Int 8 (-1) Wis 18 (+4) Cha 10 (0)
Elemental Spirits
At-Will Primal, Varies, Weapon
Standard Action Ranged weapon

Target: One creature

Special: Choose cold, fire, lightning, or thunder whenever you use this power. Your choice determines the power’s damage type.

Attack: Wisdom vs. AC

Hit: 1[W] + Wisdom modifier damage of the chosen type. Until the end of your next turn, any creature that starts its turn adjacent to the target takes damage of the chosen type equal to your Dexterity modifier.
Level 21: 2[W] + Wisdom modifier damage of the chosen type.
Elemental Spirits,
Guadrian Harrier
At-Will Primal, Weapon
Standard Action Melee or Ranged weapon

Requirement: You must be wielding a light thrown or a heavy thrown weapon to make a melee attack with this power.

Target: One creature

Attack: Wisdom vs. AC

Hit: 1[W] + Wisdom modifier damage. If the target doesn’t end its next turn at least 2 squares away from its starting position, it takes damage equal to your Strength modifier.
Level 21: 2[W] + Wisdom modifier damage.

Special: You can use this power as a ranged basic attack.
Guadrian Harrier,
Razor Storm
Encounter
Minor Action Close burst 1

Targets: Each creature in burst

Attack: Strength + 2 vs. Reflex

Hit: 1d6 + Dexterity modifier damage.
Increase to +4 bonus and 2d6 + Dexterity modifier damage at 11th level, and to +6 bonus and 3d6 + Dexterity modifier damage at 21st level.
Razor Storm,
Inevitable Shot
Encounter Primal
Free Action Personal

Trigger: You miss a creature with a ranged attack

Effect: You make a ranged basic attack against an enemy within 5 squares of the creature you missed, using that creature’s space as the attack’s origin square.

Special: You regain the use of this power when you spend an action point.
Inevitable Shot,
Spirit's Rebuke
Encounter Primal, Weapon
Immediate Reaction Melee weapon

Requirement: You must be wielding a light thrown or a heavy thrown weapon.

Trigger: An enemy misses you with a melee attack

Target: The triggering enemy

Effect: The target takes 1[W] + your Strength modifier damage, and you push it 1 square.
Spirit's Rebuke,
Serpent Arrow
Encounter Primal, Weapon
Standard Action Melee or Ranged weapon

Requirement: You must be wielding a light thrown or a heavy thrown weapon to make a melee attack with this power.

Target: One creature

Attack: Wisdom vs. AC

Hit: 1[W] + 1d6 + Wisdom modifier damage. At the end of the target’s next turn, you slide the target and each enemy adjacent to it 1 square.

Spiritbond: The number of squares you slide the enemies adjacent to the target equals your Strength modifier.
Serpent Arrow,
Evil Eye of the Vistani
Encounter Charm
Minor Action Ranged 10

Target: One creature

Attack: Intelligence, Wisdom, or Charisma + 3 vs. Will
Level 11: Intelligence, Wisdom, or Charisma + 6 vs. Will
Level 21: Intelligence, Wisdom, or Charisma + 9 vs. Will

Hit: Until the end of your next turn, the target grants combat advantage to you and cannot willingly move closer to you.
Evil Eye of the Vistani,
Swarm of Bats
Daily Primal, Weapon, Zone
Standard Action Area burst 2 within 10 squares

Target: Each enemy in burst

Attack: Wisdom vs. Reflex

Hit: 1[W] + Wisdom modifier damage.

Effect: You slide each target 1 square. The burst creates a zone of difficult terrain that lasts until the end of your next turn. The zone is also difficult terrain for flying creatures. While within the zone, enemies grant combat advantage. As a move action, you can move the zone 4 squares.

Sustain Minor: The zone persists.
Swarm of Bats,
Far Sight
Until the end of your next turn, your ranged weapon attack rolls take no penalty from Long Range, and they ignore Cover and Concealment but not Superior Cover or Total Concealment.

Prerequisite: You must be trained in Perception.
Far Sight
Notes Resist Acid: 6

Randomer Jun 22 '10 1:48am

Ogdurnan Svillindernhammer, Gnome Bard
Init +2 HP 27/27 Bloodied 13 Healing Surge 6 (0 used /7)
AC 16 Fort 11 Reflex 15 Will 16 Speed 5
Str 8 (-1) Con 10 (0) Dex 13 (+1) Int 17 (+3) Wis 13 (+1) Cha 18 (+4)
Misdirected Mark
At-Will Arcane, Implement
Standard Action Ranged 10
Target: One creature
Attack: Charisma (-3) vs. Reflex
Hit: 1d8 + Charisma modifier (+4) damage, and the target is marked by an ally within 5 squares of you until the end of your next turn.
Misdirected Mark,
Vicious Mockery
At-Will Arcane, Charm, Implement, Psychic
Standard Action Ranged 10
Target: One creature
Attack: Charisma (+5) vs. Will
Hit: 1d6 + Charisma modifier (+4) psychic damage, and the target takes a -2 penalty to attack rolls until the end of your next turn.
Vicious Mockery,
Blunder
Encounter Arcane, Charm, Implement
Standard Action Ranged 5
Target: One creature
Attack: Charisma (+5) vs. Will
Hit: 1d6 + Charisma modifier (+4) damage, and you slide the target 2 squares. During the slide, you or one of your allies can make a melee basic attack against the target as a free action, with a +2 power bonus to the attack roll.
Virtue of Cunning: The power bonus to the attack roll equals 1 + your Intelligence modifier (+3).
Blunder,
Improved Majestic Word
Encounter (Special) Arcane, Healing
Minor Action Close burst 5
Target: You or one ally in burst
Effect: The target can spend a healing surge and regain additional hit points and temporary hp each equal to your Charisma modifier (+4). You also slide the target 1 square.
Special: You can use this power twice per encounter, but only once per round.
Improved Majestic Word,
Fade Away
Encounter Illusion
Immediate Reaction Personal
Trigger: You take damage.
Effect: You are invisible until you attack or until the end of your next turn.
Fade Away,
Words of Friendship
Encounter Arcane, Charm
Minor Action Personal
Effect: You gain a +5 power bonus to the next Diplomacy check you make before the end of your next turn.
Words of Friendship,
Ghost Sound
Encounter Arcane, Illusion
Standard Action Ranged 10
Target: One object or unoccupied square
Effect: You cause a sound as quiet as a whisper or as loud as a yelling or fighting creature to emanate from the target. You can produce nonvocal sounds such as the ringing of a sword blow, jingling armor, or scraping stone. If you whisper, you can whisper quietly enough that only creatures adjacent to the target can hear your words.
Ghost Sound,
Stirring Shout
Daily Arcane, Healing, Implement, Psychic
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Will
Hit: 2d6 + Charisma modifier psychic damage.
Effect: Until the end of the encounter, whenever an ally hits the target, that ally regains hit points equal to your Charisma modifier.
Stirring Shout,
Canon of Avoidance
Daily Arcane
Standard Action Ranged 10
Target: One ally
Effect: The target gains a +2 power bonus to all defenses until the end of your next turn.
Sustain Minor: The effect persists. When you sustain the effect, you can transfer it to another ally within 10 squares of you.
Canon of Avoidance
Notes


Foucault Jun 22 '10 4:16pm

Chrysoberyl, Shardmind Battlemind
Init +1 HP 39/39 Bloodied 19 Healing Surge 9 (0 used /13)
AC 20 Fort 15 Reflex 13 Will 16 Speed 5
Str 10 (0) Con 18 (+4) Dex 10 (0) Int 10 (0) Wis 16 (+3) Cha 11 (0)
Battlemind's Demand
At-Will Augmentable, Psionic
Minor Action Close burst 3
Target: One creature in burst
Effect: You mark the target until you use this power again or until the end of the encounter.
Augment 1
Target: One or two creatures in burst
Battlemind's Demand,
Blurred Step
At-Will Psionic
Opportunity Action Personal
Trigger: An adjacent enemy marked by you shifts
Effect: You shift 1 square.
Blurred Step,
Mind Spike
At-Will Force, Psionic, Psychic
Immediate Reaction Melee 1
Trigger: An adjacent enemy marked by you deals damage to your ally with an attack that doesn’t include you as a target
Target: The triggering enemy
Effect: The target takes force and psychic damage equal to the damage that its attack dealt to your ally.
Mind Spike,
Bull's Strength
At-Will Augmentable, Psionic, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Constitution vs. AC
Hit: 1[W] + Constitution modifier damage, and you push the target 1 square.
Augment 1
Special: Your reach increases by 1 for this attack.
Augment 2
Close: blast 3
Target: Each enemy you can see in blast
Bull's Strength,
Iron Fist
At-Will Augmentable, Psionic, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Constitution vs. AC
Hit: 1[W] + Constitution modifier damage.
Effect: Until the end of your next turn, you gain resistance to all damage equal to your Wisdom modifier.
Augment 1
Effect: Until the end of your next turn, you gain fire resistance equal to 5 + your Wisdom modifier.
Augment 2
Hit: 2[W] + Constitution modifier damage.
Iron Fist,
Shard Swarm
Encounter Teleportation
Move Action Close burst 1
Target: Each enemy in burst
Effect: Each target grants combat advantage to you until the end of your next turn. You then teleport half your speed.
Shard Swarm,
Battle Resilience
Encounter Psionic
Free Action Personal
Trigger: An attack hits or misses you for the first time during an encounter
Effect: Until the end of your next turn, you gain resistance to all damage equal to 3 + your Wisdom modifier.
Level 11: Resist 6 + your Wisdom modifier.
Level 21: Resist 9 + your Wisdom modifier.
Battle Resilience,
Telepathic Challenge
Encounter Psionic
Minor Action Close burst 2
Target: Each enemy in burst
Effect: You mark each target until the end of your next turn.
Telepathic Challenge,
Psionic Anchor
Daily Psionic, Teleportation, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Constitution vs. AC
Hit: 2[W] + Constitution modifier damage. As a free action at the end of the target’s turn, you can teleport the target to a square adjacent to you (save ends).
Miss: Half damage. As a free action at the end of the target’s next turn, you can teleport the target to a square adjacent to you.
Psionic Anchor
Notes Resist 5 Psychic
Power Points: 2/2



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