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Forum: Farland Development Dec 17 '14, 1:20pm
Replies: 22
Views: 482
Posted By Farland
No problem. Thanks.

No problem. Thanks.
Forum: Farland Development Dec 16 '14, 12:39pm
Replies: 19
Views: 261
Posted By Farland
Malcall, that would be cool. Consider whether it...

Malcall, that would be cool. Consider whether it should be a background or cleric path. Backgrounds don't really provide any mechanical bonuses. Either would work though.
Forum: Farland Development Dec 15 '14, 12:14am
Replies: 19
Views: 261
Posted By Farland
I really like it. I'm thinking of maybe a way to...

I really like it. I'm thinking of maybe a way to beef up the feature a bit to make up for the one skill and no language. But all in all, well done.
Forum: Farland Development Dec 14 '14, 4:42pm
Replies: 19
Views: 261
Posted By Farland
That would be awesome. These aren't too hard...

That would be awesome. These aren't too hard mechanics-wise. I say give it a shot.
Forum: Farland Development Dec 14 '14, 4:16pm
Replies: 10
Views: 119
Posted By Farland
Thanks, Revenge. I am thinking both abilities. ...

Thanks, Revenge. I am thinking both abilities. I don't think it would be overbalanced.
Forum: Gaming Discussion Dec 12 '14, 3:28pm
Replies: 13
Views: 482
Posted By Farland
Right, although not all magic items require...

Right, although not all magic items require attunement. But it is cool.




That should make you feel special. They chartered a ship just for you. haha
Forum: Gaming Discussion Dec 11 '14, 11:04pm
Replies: 13
Views: 482
Posted By Farland
I had no idea. What page? That might be just the...

I had no idea. What page? That might be just the ticket.
Forum: Gaming Discussion Dec 11 '14, 9:05pm
Replies: 13
Views: 482
Posted By Farland
By grant, he means award through quests.

By grant, he means award through quests.
Forum: Gaming Discussion Dec 11 '14, 7:09pm
Replies: 13
Views: 482
Posted By Farland
Yeah, an optional guideline. Hey Libarium,...

Yeah, an optional guideline.

Hey Libarium, write up a chart based on your ideas. I'd love to see it.
Forum: Gaming Discussion Dec 11 '14, 3:20pm
Replies: 13
Views: 482
Posted By Farland
No Wealth by Level in the DMG

I understand that magic items are super-duper special and all in 5E, but a suggested "no more than" wealth by level chart would come ion handy for 5E. Thoughts?
Forum: Farland Development Dec 10 '14, 8:41pm
Replies: 10
Views: 119
Posted By Farland
Can you write up your vision for that ability?

Can you write up your vision for that ability?
Forum: Farland Development Dec 10 '14, 8:40pm
Replies: 13
Views: 102
Posted By Farland
Okay, as far as suggestions go, maybe format it...

Okay, as far as suggestions go, maybe format it like a pathfinder module. I'm not familiar with that. I will give content suggestions as you go along more. Looking cool so far.
Forum: Farland Development Dec 10 '14, 8:07pm
Replies: 13
Views: 102
Posted By Farland
Yeah, that or you could make it into an actual...

Yeah, that or you could make it into an actual module. It could then stay as pathfinder if you wanted.
Forum: Farland Development Dec 10 '14, 7:08pm
Replies: 13
Views: 102
Posted By Farland
It seems like an awesome game. How do you...

It seems like an awesome game. How do you envision this being presented on the site?
Forum: Farland Development Dec 10 '14, 6:20pm
Replies: 10
Views: 119
Posted By Farland
What about allowing the shadowed weapon to shed...

What about allowing the shadowed weapon to shed dim light in a ten foot radius upon command for the time that it is on? Too powerful?
Forum: Farland Development Dec 10 '14, 5:20pm
Replies: 19
Views: 261
Posted By Farland
Awesome, thanks.

Awesome, thanks.
Forum: Farland Development Dec 10 '14, 5:18pm
Replies: 10
Views: 119
Posted By Farland
I like the create dim light ability suggestion. ...

I like the create dim light ability suggestion. As for the shadow jump, truly it is exactly the same as the monk path ability they get at 6 level.
Forum: Farland Development Dec 10 '14, 12:46am
Replies: 22
Views: 482
Posted By Farland
By the way, when working on the lower dungeon...

By the way, when working on the lower dungeon level, leave out those stupid-ass cart tracks. :)
Forum: Farland Development Dec 10 '14, 12:40am
Replies: 10
Views: 119
Posted By Farland
5E: New Ranger Archetype Shadow Walker

Please critique this to make it balanced.

Shadow Walker

"I walk in shadow so that others may walk in the light."

The Shadow Walker is a defender of Elven lands, skilled in scouting,...
Forum: Farland Development Dec 9 '14, 12:14am
Replies: 19
Views: 261
Posted By Farland
Here's a first attempt at a refugee background. ...

Here's a first attempt at a refugee background. Constructive criticism is welcome.

Refugee

The thing that stands out most in your past is the time you spent fleeing from disaster. Perhaps you...
Forum: Farland Development Dec 8 '14, 6:07pm
Replies: 13
Views: 102
Posted By Farland
Ooh, awesome. Maybe once you are finished we can...

Ooh, awesome. Maybe once you are finished we can convert the pathfinder stuff to 5E. I like it so far.
Forum: Farland Development Dec 8 '14, 2:45am
Replies: 14
Views: 137
Posted By Farland
How about these for some drow names: ...

How about these for some drow names:

Darz'aluz
Hem'ela
Foren'xel
Gor'andez
Forum: Farland Development Dec 8 '14, 12:01am
Replies: 19
Views: 261
Posted By Farland
Okay, I finished the Former Slave background. I...

Okay, I finished the Former Slave background. I like how it came out, although I welcome comments, especially on the Feature.

Here is a stab at the Rebel background. Criticism of this is...
Forum: Farland Development Dec 6 '14, 11:02pm
Replies: 22
Views: 482
Posted By Farland
Damn, that would be clutch. Stor-Gris and Wawmar...

Damn, that would be clutch. Stor-Gris and Wawmar are in dire need of your talents!
Forum: Farland Development Dec 6 '14, 8:36pm
Replies: 22
Views: 482
Posted By Farland
I really like your maps. What program are you...

I really like your maps. What program are you using?
Showing results 1 to 25 of 500

 
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