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Search: Posts Made By: Edwinem
Forum: Farland Development Jun 10 '07, 6:27pm
Replies: 218
Views: 1,593
Posted By Edwinem
If you don't have another proposal, I'll suggest...

If you don't have another proposal, I'll suggest continuing with the locations (http://kon.fifengine.de/dokuwiki/locations). Again I tried to help you with a template. The reason for describing the...
Forum: Farland Development Jun 3 '07, 9:05am
Replies: 218
Views: 1,593
Posted By Edwinem
Our artist Naranja will hopefully finish the menu...

Our artist Naranja will hopefully finish the menu in a few days. :)

I've got great news! See here (http://kon.fifengine.de/dokuwiki/start#june_03_2007_-_new_composer). :danceorc:
Forum: Farland Development Jun 1 '07, 6:47pm
Replies: 218
Views: 1,593
Posted By Edwinem
@Farland: Did you find that text from your...

@Farland:
Did you find that text from your banner on farlandworld.com?
Forum: Farland Development Jun 1 '07, 6:44pm
Replies: 32
Views: 745
Posted By Edwinem
Thanks a lot, Ry! I updated the wiki article...

Thanks a lot, Ry! I updated the wiki article (http://kon.fifengine.de/dokuwiki/quests). I think we can say that the quest work is finished now. At least these quests are enough for our demo (= Act...
Forum: Farland Development May 31 '07, 9:03pm
Replies: 32
Views: 745
Posted By Edwinem
If you have enough time, Ryator. :) Just post it...

If you have enough time, Ryator. :) Just post it again in the doc-format please.
Forum: Farland Development May 31 '07, 7:06pm
Replies: 32
Views: 745
Posted By Edwinem
Thanks Ryator, I've updated our article...

Thanks Ryator, I've updated our article (http://kon.fifengine.de/dokuwiki/quests). Are these all quests for Act I? I ask, because you said you'll need time till Friday.
Forum: Farland Development May 31 '07, 6:00pm
Replies: 32
Views: 745
Posted By Edwinem
You're right, Farland. Rewriting the story makes...

You're right, Farland. Rewriting the story makes no sense. But there should be at least an *overview* about those tasks for the player which bring him some XP. Thus you don't have to browse through...
Forum: Farland Development May 31 '07, 3:42pm
Replies: 32
Views: 745
Posted By Edwinem
I think that would be great. That's not only for...

I think that would be great. That's not only for me, but also for visitors to get a survey of the quests in a table. This would also increase the chance to get more artists and programmers, because...
Forum: Farland Development May 31 '07, 3:03pm
Replies: 32
Views: 745
Posted By Edwinem
Seems like I didn't understand you correctly. :-/...

Seems like I didn't understand you correctly. :-/ Would you mind explaining in a few words these expressions according to how you understand them?


Alright. But *what* is the "main quest" or...
Forum: Farland Development May 31 '07, 2:24pm
Replies: 32
Views: 745
Posted By Edwinem
I read again through Act 1...

I read again through Act 1 (http://kon.fifengine.de/dokuwiki/general_story#act_i), especially Chapter 2, and IMHO the main quest could be: "Serve as bodyguard and escort for an important group of...
Forum: Farland Development May 30 '07, 9:03pm
Replies: 32
Views: 745
Posted By Edwinem
No, that's OK. And what about the main quest?

No, that's OK. And what about the main quest?
Forum: Farland Development May 30 '07, 7:33pm
Replies: 32
Views: 745
Posted By Edwinem
@Ryator: How much quests are missing except of...

@Ryator:
How much quests are missing except of the main quest?
Forum: Farland Development May 30 '07, 1:20pm
Replies: 218
Views: 1,593
Posted By Edwinem
That would be nice. :) Some information: ...

That would be nice. :)

Some information:
Normally everything for KoN has to be programmed in a text file. But if somebody isn't versed in programming, there'll be a problem. So I decided to...
Forum: Farland Development May 30 '07, 11:10am
Replies: 218
Views: 1,593
Posted By Edwinem
Hi Farland, I extracted the text in your...

Hi Farland,

I extracted the text in your banner on my own. This (http://img260.imageshack.us/img260/7460/farland2md8.png) s the result. Is it OK, if I use this in the menu or do you want me to...
Forum: Farland Development May 26 '07, 4:41pm
Replies: 218
Views: 1,593
Posted By Edwinem
First of all, here's a sample...

First of all, here's a sample (http://img523.imageshack.us/img523/2252/sampleuploadic2.jpg). The menu isn't finished yet. For example the logo will be changed.
I thought about putting Farlandworld's...
Forum: Farland Development May 26 '07, 10:14am
Replies: 218
Views: 1,593
Posted By Edwinem
@David: I wrote a PM to you. Have you read it?...

@David:
I wrote a PM to you. Have you read it? Do you have ICQ or MSN? I'd like to talk with you.

@Farland:
Can you extract the text "The world of Farland" from you banner on farlandworld.com?...
Forum: Farland Development May 26 '07, 9:35am
Replies: 32
Views: 745
Posted By Edwinem
Hello Ryator, you made two mistakes: 1....

Hello Ryator,

you made two mistakes:

1. You wrote the into the discussion form. Instead you should have clicked on "Edit this page" in the lower left and used that form.

2. When you wanted...
Forum: Farland Development May 25 '07, 4:35pm
Replies: 32
Views: 745
Posted By Edwinem
No problem, Ryator! I wrote a PM to you, where I...

No problem, Ryator! I wrote a PM to you, where I explained how to edit the article easily. I think that'll help you a lot. :)
Forum: Farland Development May 24 '07, 7:47pm
Replies: 32
Views: 745
Posted By Edwinem
Thanks Ryator, if it's not too much hassle,...

Thanks Ryator,

if it's not too much hassle, could you write these information directly into our wiki article (http://kon.fifengine.de/dokuwiki/quests)? Otherwise, it's OK. I can also copy it on my...
Forum: Farland Development May 22 '07, 6:16pm
Replies: 218
Views: 1,593
Posted By Edwinem
mvBarracuda, the project manager of FIFE, told me...

mvBarracuda, the project manager of FIFE, told me that everything should/could be handled via Lua code. And IMHO that's the easiest way for us modders because of it's ease to use, isn't it?

...
Forum: Site Discussion May 21 '07, 8:29pm
Replies: 2
Views: 161
Posted By Edwinem
Active

Hi!

I wonder how much active visitors are there on Myth-weavers?

PS: I'm sorry, I wrote "Active" instead of "Active visitors" in the title. :-(
Forum: Farland Development May 21 '07, 10:42am
Replies: 218
Views: 1,593
Posted By Edwinem
Hi! Probably I won't stick to the...

Hi!


Probably I won't stick to the Infinity Explorer, because it seems that it uses an older version of DnD.

How is it going with the quests? Do you think you can finish it till the end of...
Forum: Farland Development May 13 '07, 5:40pm
Replies: 218
Views: 1,593
Posted By Edwinem
Hey Farland, did I understand you correctly?...

Hey Farland,

did I understand you correctly? You don't recommend using the Infinity Explorer as a basis?
Forum: Farland Development May 13 '07, 3:07pm
Replies: 218
Views: 1,593
Posted By Edwinem
Hi! At the moment I'm working out the...

Hi!

At the moment I'm working out the concept of some editors for KON. There is a program called Infinity Explorer (http://infexp.sourceforge.net/) which can analyze the game data of Infinity...
Forum: Farland Development May 9 '07, 12:18pm
Replies: 218
Views: 1,593
Posted By Edwinem
Hello! I forgot to tell you that there is a...

Hello!

I forgot to tell you that there is a new release of "our" game engine FIFE (http://fifengine.de). You can download the stable one here...
Showing results 1 to 25 of 93

 
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