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Forum: SR Fate Yesterday, 5:34pm
Replies: 78
Views: 742
Posted By edubs
Thanks for letting us know. Good luck IRL.

Thanks for letting us know. Good luck IRL.
Forum: SR Fate Yesterday, 5:28pm
Replies: 85
Views: 612
Posted By edubs
Should I bump the thread with the 3 of you...

Should I bump the thread with the 3 of you approaching the Vory warehouse, or do any of you want to prep something first?
Forum: SR Fate Yesterday, 3:06pm
Replies: 78
Views: 742
Posted By edubs
Citizen Joe is right about great skills, no...

Citizen Joe is right about great skills, no specialties on those. The skills for spirits can be anything off the list. Also the Yakuza stuff is spot on, but worry less about that. If Mahou is a...
Forum: SR Fate Oct 23 '14, 5:51pm
Replies: 78
Views: 742
Posted By edubs
Max could use something in his background box,...

Max could use something in his background box, but you could just start by moving some of the narration out of the aspects and putting it in there. That'd make the aspect descriptions more...
Forum: SR Fate Oct 23 '14, 5:45pm
Replies: 78
Views: 742
Posted By edubs
Like Mahou's new picture, BTW. I noticed she has...

Like Mahou's new picture, BTW. I noticed she has Conjure as her top skill, but her background doesn't mention much about it, which is a bit of a mismatch. So perhaps you should rethink that or...
Forum: SR Fate Oct 23 '14, 4:26pm
Replies: 78
Views: 742
Posted By edubs
Ok. Let's try to wrap up any applications in the...

Ok. Let's try to wrap up any applications in the next 24 hours. I'll poll the current players for their opinions by PM, then make selections tomorrow evening.
Forum: SR Fate Oct 23 '14, 3:20am
Replies: 78
Views: 742
Posted By edubs
Remember resources isn't a skill in this hack...

Remember resources isn't a skill in this hack though. Maybe use contacts for illegal rounds, tho? I say roll it into function description and invoke with FP, if possible.
Forum: SR Fate Oct 21 '14, 10:34pm
Replies: 78
Views: 742
Posted By edubs
Yeah, stunts don't have flaws, but they do have...

Yeah, stunts don't have flaws, but they do have narrative limitations sometimes like Rune suggests. Like the retroactive use of the simrig. Presumably using it that way makes the user oblivious to...
Forum: SR Fate Oct 21 '14, 8:21pm
Replies: 86
Views: 1,326
Posted By edubs
Sooo...we haven't narrated that Peregrine...

Sooo...we haven't narrated that Peregrine actually looked inside the warehouse (he found something of import on the docks right outside of it), but his rolls were good enough that we can say he got...
Forum: Game Planning Oct 21 '14, 7:29pm
Replies: 27
Views: 511
Posted By edubs
To get more to the 'flavor' of the game, I'm...

To get more to the 'flavor' of the game, I'm taking it that the PCs are not necessarily heroes at the outset of the story, but stumble upon some forgotten lore? I like the themes of revival and...
Forum: Game Planning Oct 21 '14, 6:56pm
Replies: 27
Views: 511
Posted By edubs
Yeah, I guess it all depends what you mean by...

Yeah, I guess it all depends what you mean by 'rules light.' I find things like Fate and Cortex+ games much more amenable to play by post. It's really a personal preference at the end of the day.
...
Forum: Game Planning Oct 21 '14, 6:11pm
Replies: 27
Views: 511
Posted By edubs
Piques my interest. I've been looking for...

Piques my interest. I've been looking for something like this.

Might I suggest Fate Core (http://fate-srd.com/fate-core/basics)? It's a good system if you want to go light on rules. It's also...
Forum: SR Fate Oct 21 '14, 5:31pm
Replies: 78
Views: 742
Posted By edubs
Good to see applications still coming in. Some...

Good to see applications still coming in. Some comments on Mahou:

Its a well-expressed, coherent idea, which I always like. We probably need to work on Aspects a bit here. The Trouble seems a...
Forum: SR Fate Oct 20 '14, 10:31pm
Replies: 78
Views: 742
Posted By edubs
We've touched on this, but its perhaps more...

We've touched on this, but its perhaps more illustrative of a common gripe about pacing in SR than something out of sync with the conversion.

The key thing about turns in Fate is that they...
Forum: SR Fate Oct 20 '14, 10:19pm
Replies: 78
Views: 742
Posted By edubs
Oh that's the usual lively exchange of ideas...

Oh that's the usual lively exchange of ideas here. I positively encourage ideas that improve the system.
Forum: SR Fate Oct 20 '14, 9:17pm
Replies: 78
Views: 742
Posted By edubs
The Simrig would definitely allow for Hot Sim...

The Simrig would definitely allow for Hot Sim when activated, it'd be up to the player when to do so. The good thing about Fate is that we can leave that Aspect vague for now. SR rules are full of...
Forum: SR Fate Oct 20 '14, 9:15pm
Replies: 85
Views: 612
Posted By edubs
Added this to Matrix rules: (4) The...

Added this to Matrix rules:

(4) The 'default' mode for hacking is Cold Sim and Matrix-related damage is on the Mental Stress Track. Character's who have the ability to use Hot Sim (Technomancers...
Forum: SR Fate Oct 20 '14, 8:35pm
Replies: 78
Views: 742
Posted By edubs
I could see the function and flaw being pretty...

I could see the function and flaw being pretty much the same. Not sure if we are going for darts or the supersquirt gel packs here, but it could be as simple as...

Function/Flaw: Injection Dart...
Forum: SR Fate Oct 20 '14, 7:50pm
Replies: 78
Views: 742
Posted By edubs
Thanks, ways and means. That clears things up,...

Thanks, ways and means. That clears things up, I'd say just edit in a few of those examples. They needn't be a complete listing, just one or two possible invokes and compels for each.
Forum: SR Fate Oct 20 '14, 7:47pm
Replies: 78
Views: 742
Posted By edubs
I haven't worked out poison/drugs rule yet, but...

I haven't worked out poison/drugs rule yet, but there is a mental stress track like stun damage from SR and I believe that's how narcojet is modeled in those rules. So I could see it being a Handgun...
Forum: Fallout: Ronto Oct 20 '14, 6:08pm
Replies: 1,051
Views: 5,792
Posted By edubs
Another option is to downgrade the opposition. ...

Another option is to downgrade the opposition. Maybe only particularly scary NPCs should have +2 or +3 Athletics.

Granted you would still need a high Big Guns, but if a bunch of +0 Athletics...
Forum: SR Fate Oct 20 '14, 5:53pm
Replies: 86
Views: 1,326
Posted By edubs
[r=1,1]Scene 1 Tacoma Docks 2072 Jun 3 10:31...

[r=1,1]Scene 1
Tacoma Docks
2072 Jun 3 10:31 pm
http://drakonis.org/uploads/7/v/0/7v0ng7m0e3/2010/09/22/20100922092600-7bc311e0.jpg

[r=2,1]
GM Fate Points: 1
NPC Aspects (NPC)

Situation...
Forum: SR Fate Oct 20 '14, 5:17pm
Replies: 78
Views: 742
Posted By edubs
Max Brown is shaping up and I'm liking what I...

Max Brown is shaping up and I'm liking what I see, but Aspects might need a little more work. You might consider putting invoke and compel examples for each of them to clarify your intent.

HC and...
Forum: Games & Ads Oct 20 '14, 5:09pm
Replies: 7
Views: 310
Posted By edubs
FYI, I'll be accepting characters on a rolling...

FYI, I'll be accepting characters on a rolling basis. There's 4 applications started, so it's likely I will close the ad early. Not too late to jump in there, though!
Forum: SR Fate Oct 17 '14, 8:32pm
Replies: 78
Views: 742
Posted By edubs
T.O.M. makes a good point. A rifle with 3 damage...

T.O.M. makes a good point. A rifle with 3 damage and 3 range is a pretty scary piece, especially if you make its function something dealing with long range work that you can invoke for an FP for...
Showing results 1 to 25 of 500

 
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