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Forum: Starfarers: The Numeral Paradox Dec 10 '14, 6:50pm
Replies: 116
Views: 681
Posted By Lothmar
I figured 'harsh worlders' is more something like...

I figured 'harsh worlders' is more something like 'environmental adaptation'. Granted if we change the way colonization or systems work then that might need minor changes…
Hivemind also loses its...
Forum: Starfarers: The Numeral Paradox Dec 9 '14, 7:09pm
Replies: 116
Views: 681
Posted By Lothmar
Possible Aquatic/Fiery changes I threw together...

Possible Aquatic/Fiery changes I threw together real quick.

Aquatic
Your people are aquatic dwellers, living in water or similar substances. You are well adapted to watery worlds, but...
Forum: Starfarers: The Numeral Paradox Dec 9 '14, 5:50pm
Replies: 116
Views: 681
Posted By Lothmar
Perhaps we should make undying free once a...

Perhaps we should make undying free once a turn(/system?) and then additional uses in that turn require rp? I think that would make it a lot more useful considering how useful RP points are.
Forum: Starfarers: The Numeral Paradox Dec 5 '14, 9:47pm
Replies: 116
Views: 681
Posted By Lothmar
...Perhaps we could break invasions down into two...

...Perhaps we could break invasions down into two forms.
One is conquest of an entire sides 'system' and the other is conquest of a colony or a few colonies in said system?

The second would be...
Forum: Starfarers: The Numeral Paradox Dec 5 '14, 6:16pm
Replies: 116
Views: 681
Posted By Lothmar
Yeah if planets don’t have the structures (they...

Yeah if planets don’t have the structures (they do but don’t) and structures are system oriented then bombardment wouldn't occur against planets and instead be system based after blockading the...
Forum: Starfarers: The Numeral Paradox Dec 4 '14, 8:42pm
Replies: 116
Views: 681
Posted By Lothmar
Perhaps you could say depending on the planetary...

Perhaps you could say depending on the planetary type/specialty certain buildings among the system are there?

ex: If planet 1 is a Mining/Refining colony, Planet 2 is a Defense colony, Planet 3 is...
Forum: Starfarers: The Numeral Paradox Dec 4 '14, 6:00pm
Replies: 116
Views: 681
Posted By Lothmar
...I think there should be some disruption to...

...I think there should be some disruption to system stuff when a planet is conquered other then just losing resources and the planets focus. Cause while I can see facilities being numerous like...
Forum: Starfarers: The Numeral Paradox Dec 3 '14, 9:23pm
Replies: 116
Views: 681
Posted By Lothmar
Well the idea of the fortified structures and...

Well the idea of the fortified structures and shield arrays was to give the ability to add limited protection to non defense buildings so that your critical structures couldn't be popped as easily. ...
Forum: Starfarers: The Numeral Paradox Dec 3 '14, 8:24pm
Replies: 116
Views: 681
Posted By Lothmar
Depending on everything we change we'll probably...

Depending on everything we change we'll probably need to tweak the racial traits/types a bit in response.

Regardless im looking forward to seeing how this turns out since I've got about 4+...
Forum: Starfarers: The Numeral Paradox Dec 2 '14, 8:40pm
Replies: 116
Views: 681
Posted By Lothmar
@ Zwean - It's one of the primary reasons I say...

@ Zwean - It's one of the primary reasons I say that ship travel should go entirely public with a form of 'honor code' where people dont overtly abuse the public info on where ships are and the...
Forum: Starfarers: The Numeral Paradox Dec 1 '14, 10:46pm
Replies: 116
Views: 681
Posted By Lothmar
Maybe bring back the warp pursuit rules? ...

Maybe bring back the warp pursuit rules?

Dont remember them so I just wrote up some ideas.

Upon detection of a warp and if you are able to calculate its destination you are able to warp after...
Forum: Starfarers: The Numeral Paradox Dec 1 '14, 9:18pm
Replies: 116
Views: 681
Posted By Lothmar
Perhaps after warp is developed 'warp lanes' can...

Perhaps after warp is developed 'warp lanes' can be developed for more expedient trade to the point that you have Jump gates on planet a and B and they just wormhole travel between the two gates? ...
Forum: Starfarers: The Numeral Paradox Dec 1 '14, 4:36pm
Replies: 116
Views: 681
Posted By Lothmar
I might suggest that the tier 3 of colonization...

I might suggest that the tier 3 of colonization should be greater terraforming so that you can transform various planets into other more habitable types or increase population/cap etc? Level 3 rank...
Forum: Starfarers: The Numeral Paradox Nov 25 '14, 1:48am
Replies: 116
Views: 681
Posted By Lothmar
Moon base - I thought that kind of stuff was the...

Moon base - I thought that kind of stuff was the equivalent of planetary harvesting to be honest. But if you're a high advanced mining/refining individual like myself and you wanted to take...
Forum: Starfarers: The Numeral Paradox Nov 24 '14, 11:01pm
Replies: 116
Views: 681
Posted By Lothmar
I was going to when I got back to planetary for...

I was going to when I got back to planetary for energy leeching/disruption but that's your decision but compared to other tech's it was like the least useful so that's why I was waiting till my last...
Forum: Starfarers: The Numeral Paradox Nov 24 '14, 10:55pm
Replies: 116
Views: 681
Posted By Lothmar
I like the idea of editing the tree's somewhat...

I like the idea of editing the tree's somewhat with Economy, logistics, Advanced Mining/Refining being in an economics tree but I don’t think that we should get rid of Floating/sub cities, alternate...
Forum: Starfarers: The Numeral Paradox Nov 24 '14, 8:24pm
Replies: 116
Views: 681
Posted By Lothmar
I was running one primary strength 14 with 11...

I was running one primary strength 14 with 11 range and 13 comm range sensors and in systems with more then one colony a secondary at Strength 12 with range 12 and 14 comm range for slightly further...
Forum: Starfarers: The Numeral Paradox Nov 24 '14, 7:18pm
Replies: 116
Views: 681
Posted By Lothmar
I'll admit reading that I had a kind of bitter...

I'll admit reading that I had a kind of bitter beer face scrunch going on as the cynical part of my brain tallied another notch on the 'then what good are sensors?' tally board. I agree that active...
Forum: Starfarers: The Numeral Paradox Nov 24 '14, 6:37pm
Replies: 116
Views: 681
Posted By Lothmar
Yeah me and TD kept thinking other technologies...

Yeah me and TD kept thinking other technologies and our economies (log & eco) were more important so we kept building off each other and alien trade acquisitions instead of investing into combat...
Forum: Starfarers: The Numeral Paradox Nov 24 '14, 6:17pm
Replies: 116
Views: 681
Posted By Lothmar
....So~ if someone gets active camouflage quickly...

....So~ if someone gets active camouflage quickly and then places a ship somewhere and doesn't move it or shoot it no one can ever detect them ever regardless of sensors? I thought in cases where...
Forum: Starfarers: The Numeral Paradox Nov 24 '14, 5:56pm
Replies: 116
Views: 681
Posted By Lothmar
Gah, now I almost feel dumb for not considering...

Gah, now I almost feel dumb for not considering the possibility that the alter was intended to go to Lonely Warden considering the destination of the fleet. lol - If I had taken it there would I have...
Forum: Starfarers: The Numeral Paradox Nov 23 '14, 11:29pm
Replies: 1,468
Views: 12,886
Posted By Lothmar
Perhaps maybe there should be restrictions on...

Perhaps maybe there should be restrictions on what planets can be colonized as well, or you need certain technologies to colonize them?

Perhaps say all race types can colonize anything with 6+...
Forum: Starfarers: The Numeral Paradox Nov 21 '14, 10:49pm
Replies: 1,468
Views: 12,886
Posted By Lothmar
Oh, here I thought it was like something based on...

Oh, here I thought it was like something based on that semi new movie where earth sends that ship to a new planet and there are mutant cannibles on board and they eventually discover their ship had...
Forum: Starfarers: The Numeral Paradox Nov 21 '14, 10:27pm
Replies: 1,468
Views: 12,886
Posted By Lothmar
Also just noticed the mech fight thing. Rudra, I...

Also just noticed the mech fight thing. Rudra, I would have totally been down for that, especially if it was like space station sized stuff. lol

Even if it wasn't I would have been down for...
Forum: Starfarers: The Numeral Paradox Nov 21 '14, 8:57pm
Replies: 1,468
Views: 12,886
Posted By Lothmar
Heck, if we don’t want to bog the Gm down with...

Heck, if we don’t want to bog the Gm down with all these random checks maybe we could institute like a D6 dice system or something for various interactions.

ex: Logistics.
Every turn...
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