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Forum: Dawn of Defiance Dec 12 '14, 8:06pm
Replies: 82
Views: 871
Posted By TDarksword
Hmm may consider throwing something into the ring...

Hmm may consider throwing something into the ring :)

6m4d6v1z

and rerolls
6m4d6v1z

okay slightly better second rolls there.

Think that leaves me with
Forum: Starfarers: The Numeral Paradox Nov 28 '14, 10:07am
Replies: 116
Views: 685
Posted By TDarksword
My comment was in response to someone's about...

My comment was in response to someone's about using space stations to handle excess population.

At the moment Stations have a base infrastructure of 10 and a cap of 15. Going over that 15 requires...
Forum: Starfarers: The Numeral Paradox Nov 26 '14, 7:55pm
Replies: 116
Views: 685
Posted By TDarksword
Problem with space stations is how quickly you...

Problem with space stations is how quickly you hit the infrastructure cap for them. Think I was down to under three turns to hit the cap at the end there, and with Multi-layered structures so high up...
Forum: Starfarers: The Numeral Paradox Nov 24 '14, 10:49pm
Replies: 116
Views: 685
Posted By TDarksword
Yep never got back to investigate the Tarenth...

Yep never got back to investigate the Tarenth System I'd come over. Also knew it was Tarenth, as pretty sure the Lucis had told the Equinians that at some point.
Forum: Starfarers: The Numeral Paradox Nov 24 '14, 6:31pm
Replies: 116
Views: 685
Posted By TDarksword
Yeah I didn't realise active camouflage would...

Yeah I didn't realise active camouflage would make you completely invisible to sensors no matter what, or I'd have probably gone to it a little bit quicker myself. Still I was right it was the...
Forum: Starfarers: The Numeral Paradox Nov 23 '14, 3:08pm
Replies: 1,468
Views: 12,888
Posted By TDarksword
Was to possibly deal with the trading issue is to...

Was to possibly deal with the trading issue is to possibly make a required tech to be able to do it. So something like Diplomacy 5 would allow you to trade any tech level 5 or below techs and 2 or...
Forum: Starfarers: The Numeral Paradox Nov 23 '14, 2:28pm
Replies: 1,468
Views: 12,888
Posted By TDarksword
I'd be tempted to lean towards a reboot too, I...

I'd be tempted to lean towards a reboot too, I know there are some things I could have done better.

As for the comments made, I would add the following.
Colony cap leans against PvP, not least of...
Forum: Starfarers: The Numeral Paradox Nov 16 '14, 3:15pm
Replies: 1,468
Views: 12,888
Posted By TDarksword
Hey all. Apologies for the lack of update, but...

Hey all. Apologies for the lack of update, but not been too well over the last couple of days. Will try and get something up, but finding it hard to think of anything much at the moment.
Forum: Starfarers: The Numeral Paradox Nov 10 '14, 9:30pm
Replies: 1,468
Views: 12,888
Posted By TDarksword
You assumed correctly

You assumed correctly
Forum: Starfarers: The Numeral Paradox Nov 7 '14, 1:10pm
Replies: 1,468
Views: 12,888
Posted By TDarksword
Well the StarNet system basically only is capable...

Well the StarNet system basically only is capable of being used for communication as you've already said sensors are not working the way I originally thought they would when I initially planned it,...
Forum: Starfarers: The Numeral Paradox Nov 6 '14, 10:52am
Replies: 1,468
Views: 12,888
Posted By TDarksword
Only have str 5 plan sensors, though range is...

Only have str 5 plan sensors, though range is effectively 4 due to Progressive scanning.

Need to check, what rank Planetary sensors did you get from Orc? Think I've forgotten to RE that
Forum: Starfarers: The Numeral Paradox Nov 5 '14, 10:32pm
Replies: 1,468
Views: 12,888
Posted By TDarksword
http://img4.wikia.nocookie.net/__cb20090128165734/...

http://img4.wikia.nocookie.net/__cb20090128165734/darth/images/9/90/The_Duck_Star.gif
Forum: Starfarers: The Numeral Paradox Nov 5 '14, 9:10pm
Replies: 1,468
Views: 12,888
Posted By TDarksword
Well I have a couple of other theories:- Its a...

Well I have a couple of other theories:-
Its a Tarenth ship, last I knew they had run off with several hundred Equinia.
Its a pirate of some form, ie a vessel not actually built by the mainline...
Forum: Starfarers: The Numeral Paradox Nov 5 '14, 9:03pm
Replies: 737
Sticky: In Game Posts
Views: 14,868
Posted By TDarksword
Council Chambers, New Calamaria, Dodecia System ...

Council Chambers, New Calamaria, Dodecia System
The mood in the council chambers had been somewhat tense as they followed the scans of the attack on the Iig stations, the Houpeter StarNet able to do...
Forum: Starfarers: The Numeral Paradox Nov 5 '14, 8:33pm
Replies: 1,468
Views: 12,888
Posted By TDarksword
Well bad news, and good news. I don't have any...

Well bad news, and good news. I don't have any ships in 35-39 or in range to scan it.... :)
Forum: Starfarers: The Numeral Paradox Nov 3 '14, 12:22pm
Replies: 1,468
Views: 12,888
Posted By TDarksword
Where will I come in on 1/6 turn through Foe?...

Where will I come in on 1/6 turn through Foe? Need to know that before I can really plan my actions.
Forum: Starfarers: The Numeral Paradox Nov 3 '14, 12:14pm
Replies: 737
Sticky: In Game Posts
Views: 14,868
Posted By TDarksword
Houpeter System The lack of response to the...

Houpeter System
The lack of response to the Observers contact was not all that unexpected to the Equinia, after all the ships had not responded to their hails either, and they expected the Iig would...
Forum: Starfarers: The Numeral Paradox Nov 2 '14, 4:56pm
Replies: 1,468
Views: 12,888
Posted By TDarksword
Okay vacation started... Job application...

Okay vacation started...
Job application done....
Time to focus on MW :)
Forum: Starfarers: The Numeral Paradox Nov 2 '14, 4:56pm
Replies: 737
Sticky: In Game Posts
Views: 14,868
Posted By TDarksword
Scanelon, Sjach System Helisa seems to get...

Scanelon, Sjach System
Helisa seems to get increasingly annoyed as the vessel seems to start to ignore her, though she doesn't let it interfere with her listening, or he brain ticking. Much as she...
Forum: Starfarers: The Numeral Paradox Oct 30 '14, 8:13pm
Replies: 1,468
Views: 12,888
Posted By TDarksword
Did you mean as at the end of turn 17 or during...

Did you mean as at the end of turn 17 or during turn 18?

Up do date as of 17.

Also apologies for not getting turn 18 posts done sooner, big project at work I am trying to get on top of before I...
Forum: Starfarers: The Numeral Paradox Oct 29 '14, 7:46pm
Replies: 1,468
Views: 12,888
Posted By TDarksword
Hehe, Yeah least that's how I read it :) ...

Hehe, Yeah least that's how I read it :)

Also probably wont be able to post before the weekend due to other commitments. Posting should be much better next week though.
Forum: Starfarers: The Numeral Paradox Oct 29 '14, 7:35pm
Replies: 1,468
Views: 12,888
Posted By TDarksword
Thought business opportunities only applied to...

Thought business opportunities only applied to one planet/colony per turn, not all of them :)
Forum: The New Rebellion: Stardust Crusader Oct 26 '14, 11:59am
Replies: 368
Views: 2,499
Posted By TDarksword
The loud bang and scream make Kheitenn jump just...

The loud bang and scream make Kheitenn jump just as much as the crew turning towards where he think the sound has come from. The problem is though the maze of buildings doesn't exactly help with...
Forum: Starfarers: The Numeral Paradox Oct 24 '14, 7:34pm
Replies: 737
Sticky: In Game Posts
Views: 14,868
Posted By TDarksword
Helisa couldn't help flinching slightly when the...

Helisa couldn't help flinching slightly when the lasers swept out from the ship, considering the ship's previous response, and then the following. "Equinia is not a rank," she responds, "Mining chief...
Forum: Starfarers: The Numeral Paradox Oct 21 '14, 7:43pm
Replies: 737
Sticky: In Game Posts
Views: 14,868
Posted By TDarksword
Unknown Ships, Lsskakki, Sjach System The...

Unknown Ships, Lsskakki, Sjach System
The crystal based interpreters that the Equinia and Aspicio scientists had come up with surprised Helisa with how effective they were considering how little...
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