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Search: Posts Made By: Surrealistik
Forum: Gaming Discussion Sep 15 '14, 7:25pm
Replies: 676
Views: 35,309
Posted By Surrealistik
Precisely. Beyond that, the point of Simulacrum...

Precisely. Beyond that, the point of Simulacrum in this context is to multiply your action economy and spell slots up to the 9th level that are simultaneously available to arbitrarily ridiculous...
Forum: GM Workshop Sep 14 '14, 10:25pm
Replies: 3
Views: 1,800
Posted By Surrealistik
Added the Pact of the Shroud Warlock option to...

Added the Pact of the Shroud Warlock option to the OP.
Forum: GM Workshop Sep 14 '14, 7:06pm
Replies: 0
Views: 799
Posted By Surrealistik
[5E D&D] Balance Fixes

(WIP)

Class Features:
Spell Mastery & Signature Spell (Wizard): Spell Mastery and Signature Spell switch level prerequisites; you get Spell Mastery at level 20 and Signature Spell at level 18. ...
Forum: Gaming Discussion Sep 13 '14, 6:10pm
Replies: 676
Views: 35,309
Posted By Surrealistik
A related issue to the necrohorde that I've...

A related issue to the necrohorde that I've mentioned earlier is the summon spells; these are crazy powerful for the level you get them at and can basically invalidate your front line meleers without...
Forum: Gaming Discussion Sep 13 '14, 2:12am
Replies: 676
Views: 35,309
Posted By Surrealistik
I'm curious as to how you would challenge an army...

I'm curious as to how you would challenge an army of simulacrums with 9th level casting without resorting to house rules (so that these issues are no longer broken or overpowered), fiat or...
Forum: Gaming Discussion Sep 12 '14, 10:59pm
Replies: 676
Views: 35,309
Posted By Surrealistik
I wouldn't go so far as to say that avoiding...

I wouldn't go so far as to say that avoiding massive issues requires a draconian ruleset submerged in legalese and excruciating minutiae; all you need is a willingness to errata as issues arise. All...
Forum: Gaming Discussion Sep 12 '14, 10:17pm
Replies: 676
Views: 35,309
Posted By Surrealistik
@ Silveris: Like I said, my complaint has more to...

@ Silveris: Like I said, my complaint has more to do with major and salient balance issues than any one particular abusive combo; that combo just happens to be by far the worst, so it gets the most...
Forum: Gaming Discussion Sep 12 '14, 10:05pm
Replies: 676
Views: 35,309
Posted By Surrealistik
I'm not saying it's hard, I'm just saying I don't...

I'm not saying it's hard, I'm just saying I don't like that Wizards and Bards can break the game by RAW 3.5 style; it's my single biggest point of dissatisfaction with the system as written. There...
Forum: Gaming Discussion Sep 12 '14, 9:44pm
Replies: 676
Views: 35,309
Posted By Surrealistik
There are no limits on Simulacrum except that...

There are no limits on Simulacrum except that whenever you cast the spell any prior Simulacrums you've created disappear.

Unfortunately you aren't the one creating Simulacrums; your Simulacrums...
Forum: Gaming Discussion Sep 12 '14, 9:37pm
Replies: 676
Views: 35,309
Posted By Surrealistik
As we mentioned at level 9 you can get 28 per...

As we mentioned at level 9 you can get 28 per long rest cycle and you can control up to 44 at any one time which is extraordinarily strong when backed by L1 and L2 spells and the rest of your party....
Forum: Gaming Discussion Sep 12 '14, 9:28pm
Replies: 676
Views: 35,309
Posted By Surrealistik
Mass skeletons are abusive for most of the game...

Mass skeletons are abusive for most of the game actually, and it's pretty much _the_ flagship ability of the Necromancy specialization.

As for banning the spells, I'd rather just see them nerfed,...
Forum: Gaming Discussion Sep 12 '14, 9:15pm
Replies: 676
Views: 35,309
Posted By Surrealistik
@ Critical Fumbles: Sure you can always fiat, but...

@ Critical Fumbles: Sure you can always fiat, but that doesn't preclude the fact that you're capable of classic 3.5 style abuse by the RAW. As soon as you hit 9th level spellcasting you basically get...
Forum: Gaming Discussion Sep 12 '14, 7:46pm
Replies: 676
Views: 35,309
Posted By Surrealistik
Having an arbitrarily large number of Simulacrums...

Having an arbitrarily large number of Simulacrums at your disposal each of which have level 9 casting and all of your caster features (dat action economy), while gaining arbitrarily large wealth (in...
Forum: Gaming Discussion Sep 12 '14, 5:22pm
Replies: 676
Views: 35,309
Posted By Surrealistik
I don't expect perfect balance, but I expect...

I don't expect perfect balance, but I expect classes not to be able to break the game outright without having to use DM fiat predicated on rule 0.
Forum: Gaming Discussion Sep 12 '14, 5:11pm
Replies: 676
Views: 35,309
Posted By Surrealistik
My biggest issue with this edition is by far the...

My biggest issue with this edition is by far the fact that T1s still exist.

For example, as I mentioned on the GitP forums, Simulacrum pretty much breaks the game old school 3.5 style because it...
Forum: Gaming Discussion Sep 12 '14, 2:16am
Replies: 676
Views: 35,309
Posted By Surrealistik
Nice, it's an anthropomorphic bucket with glowing...

Nice, it's an anthropomorphic bucket with glowing eyes and a cape!

Also the Intellect Devourer is kind of cool but yes, slightly to massively undervalued at CR 2 depending on your party...
Forum: GM Workshop Sep 7 '14, 8:30am
Replies: 3
Views: 1,800
Posted By Surrealistik
Thought I'd address the sad paucity of Cleric...

Thought I'd address the sad paucity of Cleric domains, starting with the Destruction Domain:

Destruction Domain: (https://www.youtube.com/watch?v=o55jfknqRzI)

[r=1,1]Destruction Domain Spells...
Forum: GM Workshop Sep 7 '14, 8:29am
Replies: 3
Views: 1,800
Posted By Surrealistik
Deflect Missiles fix: When you reduce the...

Deflect Missiles fix:
When you reduce the damage of an attack to 0 with this feature, that attack has no effect on its target (a poisoned or cursed arrow whose damage is reduced to 0 wouldn't...
Forum: GM Workshop Sep 7 '14, 8:28am
Replies: 3
Views: 1,800
Posted By Surrealistik
[5E D&D] Surrealistik's Homebrew

Eldritch Master, Revised:

At 20th level, you can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. While all of your Pact Magic spell slots...
Forum: Gaming Discussion Aug 21 '14, 2:52am
Replies: 676
Views: 35,309
Posted By Surrealistik
Summon spells, particularly Animate Dead (which...

Summon spells, particularly Animate Dead (which sorely needs a Concentration duration) are great ways to break the action economy to pieces, never mind stuff like Simulacrum (which also needs a...
Forum: Games & Ads Aug 14 '14, 11:54pm
Replies: 20
Views: 2,544
Posted By Surrealistik
How will you be handling combats? Will a combat...

How will you be handling combats? Will a combat grid or map be used?
Forum: GM Workshop Aug 9 '14, 8:50pm
Replies: 31
Views: 8,475
Posted By Surrealistik
Added: #8: Anti-Chargecheese Characters may...

Added:

#8: Anti-Chargecheese Characters may only benefit from one beneficial item effect/property, feat, power and/or class feature per tier (Heroic/Paragon/Epic) per charge that enhances a charge...
Forum: GM Workshop Jul 30 '14, 6:25pm
Replies: 31
Views: 8,475
Posted By Surrealistik
Exactly. The intent of 4e's stealth...

Exactly.

The intent of 4e's stealth mechanics was to obviously reveal you when you have inadequate cover and concealment, but as the RAW stands you never have inadequate cover and concealment...
Forum: GM Workshop Jul 26 '14, 6:22pm
Replies: 31
Views: 8,475
Posted By Surrealistik
Added #8 under Less Essential Houserules, Stat...

Added #8 under Less Essential Houserules, Stat Save Ends; considering consolidating it with the skill check ends houserule:

#8: Defense Save Ends:

Defense saves are triggered whenever a regular...
Forum: GM Workshop Mar 12 '14, 2:23am
Replies: 31
Views: 8,475
Posted By Surrealistik
Added to Ritual mastery rules: ...

Added to Ritual mastery rules:


Extending: They can be extended. When a mastered ritual is cast, its caster may lose any number of healing surges to extend it if it has a duration other than...
Showing results 1 to 25 of 500

 
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