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Forum: Justice League: Unlimited Jun 7 '14, 8:54pm
Replies: 28
Views: 436
Posted By Lumovanis
Yeah, things have been kind of hectic lately, and...

Yeah, things have been kind of hectic lately, and the game I was in kind of imploded. I'll let you know if anything changes, but I had to drop the other game I was in too.
Forum: Starfarers: The Numeral Paradox May 21 '14, 8:03am
Replies: 1,354
Views: 11,995
Posted By Lumovanis
As much as I hate to do this again, since I...

As much as I hate to do this again, since I really was getting into the game, I must drop. I'm sure my lack of posting has made it pretty obvious by now, but I've just had too much going on to sit...
Forum: Justice League: Unlimited May 3 '14, 11:01am
Replies: 18
Views: 204
Posted By Lumovanis
I've been drifting in and out as well lately due...

I've been drifting in and out as well lately due to some RL stuff. I'll try to get a post up soonish. I'll stick things out though.
Forum: Justice League: Unlimited Apr 11 '14, 8:48am
Replies: 20
Views: 293
Posted By Lumovanis
[R=1,1]http://i162.photobucket.com/albums/t270/Hyd...

[R=1,1]http://i162.photobucket.com/albums/t270/Hydrolizer/rsz_1rsz_capture_zps66630243.png[R=2,1]Sareth Telses (http://www.myth-weavers.com/showthread.php?t=245078)
Dodge: 8*, Parry: 10
Toughness:...
Forum: Starfarers: The Numeral Paradox Apr 9 '14, 5:56am
Replies: 709
Sticky: In Game Posts
Views: 14,203
Posted By Lumovanis
The Xeran assures Stargazer that it is the...

The Xeran assures Stargazer that it is the former, that the overseeing prince will merely be observing and wanting to be informed of progress/activity and will be acting as a liaison between the two...
Forum: Starfarers: The Numeral Paradox Apr 8 '14, 7:35pm
Replies: 1,354
Views: 11,995
Posted By Lumovanis
Fields still have "levels", they just aren't made...

Fields still have "levels", they just aren't made as prevalent. Example being that rank 5 stealth is a level 2 system
Forum: Starfarers: The Numeral Paradox Apr 8 '14, 6:36am
Replies: 1,354
Views: 11,995
Posted By Lumovanis
@Lothmar: You could have them install said module...

@Lothmar: You could have them install said module for you (IE have them send people over or send your ship there to have it installed). Reversing does indeed consume the technology as was originally...
Forum: Starfarers: The Numeral Paradox Apr 7 '14, 5:40am
Replies: 1,354
Views: 11,995
Posted By Lumovanis
You will note in my original writeup that I don't...

You will note in my original writeup that I don't use levels as a basis for RE, I use ranks. The game underwent some pretty dramatic changes. I tossed around ideas into what became Rogue's and Foe's...
Forum: Justice League: Unlimited Apr 5 '14, 12:56pm
Replies: 17
Views: 179
Posted By Lumovanis
Still here (Sareth)

Still here (Sareth)
Forum: Starfarers: The Numeral Paradox Apr 5 '14, 12:51pm
Replies: 709
Sticky: In Game Posts
Views: 14,203
Posted By Lumovanis
Star-Gazer and his crew are given a landing...

Star-Gazer and his crew are given a landing location, out and away from the massive metal cities that dot the world's surface. Instead, they meet in an isolated canyon. When Star-gazer's ship lands,...
Forum: Starfarers: The Numeral Paradox Apr 5 '14, 8:29am
Replies: 709
Sticky: In Game Posts
Views: 14,203
Posted By Lumovanis
The Metazan Turn 5.0 Ceros (Shir'iv...

The Metazan
Turn 5.0

Ceros (Shir'iv Capitol)
The alien transmission was quite a shock to the Xeran. He did his best to keep the information a secret from the general populace for the time being....
Forum: Justice League: Unlimited Apr 4 '14, 5:17am
Replies: 18
Views: 204
Posted By Lumovanis
Yeah, sorry, been busy a lot very recently. I'm...

Yeah, sorry, been busy a lot very recently. I'm still here though
Forum: Starfarers: The Numeral Paradox Apr 4 '14, 5:00am
Replies: 1,354
Views: 11,995
Posted By Lumovanis
There is nothing preventing NPC species...

There is nothing preventing NPC species (especially the mysterious ancient sorts) from having tech over level 3, there will always be something beyond your grasp out there.



In your example,...
Forum: Starfarers: The Numeral Paradox Apr 2 '14, 1:20pm
Replies: 1,354
Views: 11,995
Posted By Lumovanis
I have been very very very distracted by a large...

I have been very very very distracted by a large number of things; work, gf, Diablo 3 expansion, Elder Scrolls Online preorder early access.... >_>. So... I'll get a post up tomorrow-ish... hopefully.
Forum: Starfarers: The Numeral Paradox Apr 1 '14, 5:52am
Replies: 1,354
Views: 11,995
Posted By Lumovanis
This was a question that came up a couple times...

This was a question that came up a couple times when I was first putting the system together. Ultimately it was decided that no, only one race can actually control a planet. Now, you could commission...
Forum: Starfarers: The Numeral Paradox Mar 28 '14, 5:40am
Replies: 1,354
Views: 11,995
Posted By Lumovanis
My responses are also going to be delayed. Have a...

My responses are also going to be delayed. Have a lot of side stuff going on currently.
Forum: Justice League: Unlimited Mar 24 '14, 10:13pm
Replies: 18
Views: 204
Posted By Lumovanis
*crickets*

*crickets*
Forum: Starfarers: The Numeral Paradox Mar 24 '14, 12:58pm
Replies: 1,354
Views: 11,995
Posted By Lumovanis
Sorry to hear it. Take care, no worries.

Sorry to hear it. Take care, no worries.
Forum: Starfarers: The Numeral Paradox Mar 19 '14, 11:56pm
Replies: 1,354
Views: 11,995
Posted By Lumovanis
Note that economics also has increases to these...

Note that economics also has increases to these caps every couple ranks (see technologies). There is also a tech trait somewhere that increases your station control cap and I believe there was an...
Forum: Starfarers: The Numeral Paradox Mar 19 '14, 2:23pm
Replies: 1,354
Views: 11,995
Posted By Lumovanis
They were planets with different stats from other...

They were planets with different stats from other world types, but I have no idea if that is still true in Foe's rendition.
Forum: Starfarers: The Numeral Paradox Mar 19 '14, 10:45am
Replies: 1,354
Views: 11,995
Posted By Lumovanis
I knew I had it listed somewhere when I created...

I knew I had it listed somewhere when I created the original rules. :p
Forum: Starfarers: The Numeral Paradox Mar 19 '14, 6:24am
Replies: 1,354
Views: 11,995
Posted By Lumovanis
Stations can serve a larger variety of purposes...

Stations can serve a larger variety of purposes beyond just fueling resources. They have the advantage that you can drop them pretty much anywhere to extend your logistics range, and can be equipped...
Forum: Starfarers: The Numeral Paradox Mar 18 '14, 9:15am
Replies: 1,354
Views: 11,995
Posted By Lumovanis
There was a section somewhere, dunno if it got...

There was a section somewhere, dunno if it got transferred over or moved. You were able to build mining/refining modules on them to harvest present resources (such as gas in a nebula or ore in an...
Forum: Starfarers: The Numeral Paradox Mar 17 '14, 10:00am
Replies: 709
Sticky: In Game Posts
Views: 14,203
Posted By Lumovanis
The Metazan Turn 4.0 Ceros (Shir'iv...

The Metazan
Turn 4.0

Ceros (Shir'iv Capitol)
The energy canopy that shielded the shipyard peeled away as the morning sunlight fell across it. Monitor drones watched from a distance, their...
Forum: Starfarers: The Numeral Paradox Mar 17 '14, 8:42am
Replies: 1,354
Views: 11,995
Posted By Lumovanis
Well if it was changed, that would be news to me....

Well if it was changed, that would be news to me. They were always intended to work that way. It made sense to have troop transports that had say size 3 or 4 combat modules to provide strong ground...
Showing results 1 to 25 of 500

 
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