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Forum: Starfarers: The Numeral Paradox Jun 1 '14, 7:59pm
Replies: 1,329
Views: 11,825
Posted By Rogue Dragon
Sorry for the long time withoutposting guys, I'm...

Sorry for the long time withoutposting guys, I'm back now, and caught up now on everything I missed.

@orcho, yes light manufacturing can build size 4 defenses, if you combat tech is at least...
Forum: Starfarers: The Numeral Paradox Jun 1 '14, 12:56pm
Replies: 703
Sticky: In Game Posts
Views: 14,091
Posted By Rogue Dragon
World Changes: DP Expenditure Planet-Tech...

World Changes:
DP Expenditure
Planet-Tech +2DP ->
+1 Advanced Mining (Gain Advanced Melting Trait)
+1 Advanced Refining (Gain Chemical Reactions Research Trait)
+1 Terraforming (Gain Terrain...
Forum: Starfarers: The Numeral Paradox May 31 '14, 8:31am
Replies: 703
Sticky: In Game Posts
Views: 14,091
Posted By Rogue Dragon
Courte of the Elemental Realm Several Ryetem...

Courte of the Elemental Realm

Several Ryetem stand together, a visible bubble of cooler air surrounding them and protecting them from the smoke, ash, and heat generated by the gathered Lucis. One...
Forum: Starfarers: The Numeral Paradox May 25 '14, 9:48am
Replies: 703
Sticky: In Game Posts
Views: 14,091
Posted By Rogue Dragon
Metal-Men-19-14.5 Light Manufacturing 3 ...

Metal-Men-19-14.5
Light Manufacturing 3
Natural Power Plant 1
Housing Settlement 1
Light Shipyards 1
Advanced Mining 2
5/12/17 Population

(nothing stored due to super-catch-up)
Forum: Starfarers: The Numeral Paradox May 20 '14, 11:32pm
Replies: 703
Sticky: In Game Posts
Views: 14,091
Posted By Rogue Dragon
DP including expenditure from turn 8 Ship Tech...

DP including expenditure from turn 8
Ship Tech R1L2
Engines 1: Closing Speed
Hull 1: Energy Absorption Plating
Sensors: 4 Anomaly Scanners, Grid Scan
Warp: 5 Shockwave, Jump Launchers, Gateway...
Forum: Starfarers: The Numeral Paradox May 19 '14, 9:34am
Replies: 703
Sticky: In Game Posts
Views: 14,091
Posted By Rogue Dragon
The first week of the colonization is...

The first week of the colonization is surprisingly mellow, with very little activity.* The Ryetem ship lands, and a few exit to start surveying the area.* The ship itself stays in communication with...
Forum: Starfarers: The Numeral Paradox Apr 5 '14, 8:02pm
Replies: 703
Sticky: In Game Posts
Views: 14,091
Posted By Rogue Dragon
The Ryetem are obviously surprised when the...

The Ryetem are obviously surprised when the vessel appears above them, and the feathered one instinctively places two of its four hands on some of the devices on its bandolier, but it makes no...
Forum: Starfarers: The Numeral Paradox Apr 5 '14, 11:15am
Replies: 703
Sticky: In Game Posts
Views: 14,091
Posted By Rogue Dragon
Turn 5 News Broadcast We are now certain...

Turn 5 News Broadcast

We are now certain that despite what many claimed before, the Ryetem are not alone in this galaxy. Nester's colony shell discovered an alien species that is sentient, and...
Forum: Starfarers: The Numeral Paradox Mar 27 '14, 9:13am
Replies: 703
Sticky: In Game Posts
Views: 14,091
Posted By Rogue Dragon
WIP, will post news later in turn. Part way...

WIP, will post news later in turn.

Part way through Turn 4, a signal is received from 19-13, along with signs of something scanning the system. The signal takes some time to decode and translate,...
Forum: Starfarers: The Numeral Paradox Mar 18 '14, 12:02pm
Replies: 703
Sticky: In Game Posts
Views: 14,091
Posted By Rogue Dragon
The Lucis's landing pad is surrounded completely...

The Lucis's landing pad is surrounded completely by an almost innumerable swarm of Ryetem. Judging by the sheer number the Lucis at first think that the whole colony must have come out to see the...
Forum: Starfarers: The Numeral Paradox Mar 15 '14, 9:28am
Replies: 703
Sticky: In Game Posts
Views: 14,091
Posted By Rogue Dragon
"You can't seriously be considering this! ...

"You can't seriously be considering this! They're not Ryetem, they don't have the Voice! I don't think they even…" The scarred Ryetem was silenced with a single deep hum emanating from Nester.
...
Forum: Starfarers: The Numeral Paradox Mar 14 '14, 11:09am
Replies: 703
Sticky: In Game Posts
Views: 14,091
Posted By Rogue Dragon
The Ryetem on Eous are growing impatient and...

The Ryetem on Eous are growing impatient and bored. We have no temples to train Judges there. It is only a matter of time until a rogue Voice is born."

"I will deal with that if it occurs. This...
Forum: Starfarers: The Numeral Paradox Mar 13 '14, 12:30pm
Replies: 703
Sticky: In Game Posts
Views: 14,091
Posted By Rogue Dragon
It has come to the attention of the Divine...

It has come to the attention of the Divine Judges, that many Ryetem are not aware of what is currently happening across the galaxy. This publication has been put together, and will be available to...
Forum: Starfarers: The Numeral Paradox Mar 11 '14, 10:42pm
Replies: 703
Sticky: In Game Posts
Views: 14,091
Posted By Rogue Dragon
Nester's Vessel The vessel was literally...

Nester's Vessel

The vessel was literally humming with energy as the Ryetem on board examined the sensor readings, which were being repeated over and over again throughout the ship, as everyone who...
Forum: Starfarers: The Numeral Paradox Mar 7 '14, 8:46am
Replies: 1,329
Views: 11,825
Posted By Rogue Dragon
No worries man, the turns were delayed for...

No worries man, the turns were delayed for Canadians and other issues anyways. Glad your sister is better
Forum: Starfarers: The Numeral Paradox Mar 4 '14, 9:23pm
Replies: 703
Sticky: In Game Posts
Views: 14,091
Posted By Rogue Dragon
Within the confines of the Grand Temple beneath...

Within the confines of the Grand Temple beneath the Channeling Spires
The Divine Judges known as Nester, and Ancient One sit in a room filled with countless maps and papers, arguing with each other...
Forum: Starfarers: The Numeral Paradox Mar 4 '14, 9:21pm
Replies: 1,329
Views: 11,825
Posted By Rogue Dragon
Yes, you could combine mobile cities, and then...

Yes, you could combine mobile cities, and then link a bunch of Stations together to basically make a death-star. Or at least an enormous juggernaut.
Forum: Starfarers: The Numeral Paradox Mar 4 '14, 7:40pm
Replies: 1,329
Views: 11,825
Posted By Rogue Dragon
The 'units' measured are not hexes, they are just...

The 'units' measured are not hexes, they are just units. We did the math once and it's approximately 40 units across a hex, so the Intersystem weaponry is quite long ranged. Admittedly there aren't...
Forum: Starfarers: The Numeral Paradox Feb 27 '14, 12:26am
Replies: 1,329
Views: 11,825
Posted By Rogue Dragon
It's the discreet guffaw that worries me more,...

It's the discreet guffaw that worries me more, mad cackling I think I can handle. Especially if the cackling is math based.
Forum: Starfarers: The Numeral Paradox Feb 25 '14, 8:48pm
Replies: 1,329
Views: 11,825
Posted By Rogue Dragon
correct. Actually, it's easier to put...

correct.

Actually, it's easier to put engines on smaller craft. Large craft have their engine costs increased, but you can definitely have a size 0 ship with rank 12 weapons and engines and warp...
Forum: Starfarers: The Numeral Paradox Feb 25 '14, 8:36pm
Replies: 1,329
Views: 11,825
Posted By Rogue Dragon
You are correct, you Spend DP, to up a cattegory,...

You are correct, you Spend DP, to up a cattegory, like ship-tech, or planet-tech. Then that gives you TP, which you spend on the subcategories, like warp, or underground cities.

Generally we've...
Forum: Starfarers: The Numeral Paradox Feb 25 '14, 8:14pm
Replies: 1,329
Views: 11,825
Posted By Rogue Dragon
Yes, resource wise building two housing...

Yes, resource wise building two housing settlements is better than dense residential districts. But it also requires two slots. When you are first starting a colony, there could be a good reason to...
Forum: Starfarers: The Numeral Paradox Feb 25 '14, 7:51pm
Replies: 703
Sticky: In Game Posts
Views: 14,091
Posted By Rogue Dragon
"I have examined the chords of numerous Ryetem,...

"I have examined the chords of numerous Ryetem, and I have found a solution to our greatest struggle. The Judges' nests have never produced a Ryetem capable of using the Voice, and it is the very...
Forum: Starfarers: The Numeral Paradox Feb 25 '14, 5:40am
Replies: 1,329
Views: 11,825
Posted By Rogue Dragon
You can get one for every call, but its not...

You can get one for every call, but its not guaranteed. You get the trait when the subfield hits the new level.

Edit: This is why I shouldn't type at work, I get distracted and make strange...
Forum: Starfarers: The Numeral Paradox Feb 25 '14, 1:34am
Replies: 1,329
Views: 11,825
Posted By Rogue Dragon
Is it still possible to reverse engineer a trait...

Is it still possible to reverse engineer a trait from a race you've already traded with once? Or do we need to wait until after we have level 3 traits before we trade anything.
Showing results 1 to 25 of 500

 
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