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Forum: It Is Your Birthright Jan 24 '15, 3:58pm
Replies: 1
Views: 103
Posted By TDarksword
Name: Talex Ahz'ranthi Concept: Appointed Duke ...

Name: Talex Ahz'ranthi
Concept: Appointed Duke
Race: Half Gold Dragon Centaur
Gender: Male
Nationality: Dakantran
Age: 138
Height: 8 ft (16 hands at his equine withers)
Weight: 1560 lbs
...
Forum: It Is Your Birthright Jan 22 '15, 8:37pm
Replies: 15
Views: 220
Posted By TDarksword
Duchy of Dakantra, Duke Warder Talex Ahz'ranthi

Duchy of Dakantra, Duke Warder Talex Ahz'ranthi
Forum: It Is Your Birthright Jan 18 '15, 5:37pm
Replies: 1
Views: 103
Posted By TDarksword
Duchy of Dakantra

:constructing:
Duchy of Dakantra
"Only deeds and actions matter. Who you are not what you are."

https://farm4.staticflickr.com/3789/9434422097_1491a2715f_m.jpg


Alternative name(s): Duchy...
Forum: Games & Ads Jan 18 '15, 1:58pm
Replies: 49
Views: 1,820
Posted By TDarksword
Isn't that pretty much half dragons anyway (at...

Isn't that pretty much half dragons anyway (at least 3.5e ones). Half dragons can be any living corporeal creature :)
Forum: It Is Your Birthright Jan 18 '15, 12:45pm
Replies: 204
Views: 1,796
Posted By TDarksword
Hmm, few more apps since I last looked and...

Hmm, few more apps since I last looked and considered this. Guess a bit of reading to go through to see if my concept actually still fits (and or treads on toes/tails/tentacles) :)

Not quite got...
Forum: Banshee Squadron Jan 9 '15, 7:07pm
Replies: 70
Views: 848
Posted By TDarksword
Not sure if it was missed or factors into the...

Not sure if it was missed or factors into the above, but how does Wealth interact with this (if Wealth is even allowed)?
Forum: Banshee Squadron Jan 2 '15, 1:15pm
Replies: 70
Views: 848
Posted By TDarksword
GM states in the Char Creation thread Race: I...

GM states in the Char Creation thread
Race: I will allow at most 2 near-humans, everyone else will need to be human.

So Chiss, Zeltron and Zabrak are maybes, but probably not Kissai (as don't...
Forum: Banshee Squadron Jan 1 '15, 12:54pm
Replies: 70
Views: 848
Posted By TDarksword
I think there is, but I will have to...

I think there is, but I will have to look.[/QUOTE]
It's a default use of the Stealth Skill. Snipe, p72 core rulebook.

Then in addition to the above there is
Hidden Attacker (Scout Talent, K29) -...
Forum: Banshee Squadron Dec 31 '14, 5:27pm
Replies: 70
Views: 848
Posted By TDarksword
Couple of quick questions:- Are we pretty much...

Couple of quick questions:-
Are we pretty much expected to wear the armour when on mission? (ie taking a level of Soldier for AP Light and Armoured Defense becomes pretty much required)

Can...
Forum: Dawn of Defiance Dec 12 '14, 8:06pm
Replies: 82
Views: 883
Posted By TDarksword
Hmm may consider throwing something into the ring...

Hmm may consider throwing something into the ring :)

6m4d6v1z

and rerolls
6m4d6v1z

okay slightly better second rolls there.

Think that leaves me with
Forum: Starfarers: The Numeral Paradox Nov 28 '14, 10:07am
Replies: 118
Views: 791
Posted By TDarksword
My comment was in response to someone's about...

My comment was in response to someone's about using space stations to handle excess population.

At the moment Stations have a base infrastructure of 10 and a cap of 15. Going over that 15 requires...
Forum: Starfarers: The Numeral Paradox Nov 26 '14, 7:55pm
Replies: 118
Views: 791
Posted By TDarksword
Problem with space stations is how quickly you...

Problem with space stations is how quickly you hit the infrastructure cap for them. Think I was down to under three turns to hit the cap at the end there, and with Multi-layered structures so high up...
Forum: Starfarers: The Numeral Paradox Nov 24 '14, 10:49pm
Replies: 118
Views: 791
Posted By TDarksword
Yep never got back to investigate the Tarenth...

Yep never got back to investigate the Tarenth System I'd come over. Also knew it was Tarenth, as pretty sure the Lucis had told the Equinians that at some point.
Forum: Starfarers: The Numeral Paradox Nov 24 '14, 6:31pm
Replies: 118
Views: 791
Posted By TDarksword
Yeah I didn't realise active camouflage would...

Yeah I didn't realise active camouflage would make you completely invisible to sensors no matter what, or I'd have probably gone to it a little bit quicker myself. Still I was right it was the...
Forum: Starfarers: The Numeral Paradox Nov 23 '14, 3:08pm
Replies: 1,468
Views: 12,948
Posted By TDarksword
Was to possibly deal with the trading issue is to...

Was to possibly deal with the trading issue is to possibly make a required tech to be able to do it. So something like Diplomacy 5 would allow you to trade any tech level 5 or below techs and 2 or...
Forum: Starfarers: The Numeral Paradox Nov 23 '14, 2:28pm
Replies: 1,468
Views: 12,948
Posted By TDarksword
I'd be tempted to lean towards a reboot too, I...

I'd be tempted to lean towards a reboot too, I know there are some things I could have done better.

As for the comments made, I would add the following.
Colony cap leans against PvP, not least of...
Forum: Starfarers: The Numeral Paradox Nov 16 '14, 3:15pm
Replies: 1,468
Views: 12,948
Posted By TDarksword
Hey all. Apologies for the lack of update, but...

Hey all. Apologies for the lack of update, but not been too well over the last couple of days. Will try and get something up, but finding it hard to think of anything much at the moment.
Forum: Starfarers: The Numeral Paradox Nov 10 '14, 9:30pm
Replies: 1,468
Views: 12,948
Posted By TDarksword
You assumed correctly

You assumed correctly
Forum: Starfarers: The Numeral Paradox Nov 7 '14, 1:10pm
Replies: 1,468
Views: 12,948
Posted By TDarksword
Well the StarNet system basically only is capable...

Well the StarNet system basically only is capable of being used for communication as you've already said sensors are not working the way I originally thought they would when I initially planned it,...
Forum: Starfarers: The Numeral Paradox Nov 6 '14, 10:52am
Replies: 1,468
Views: 12,948
Posted By TDarksword
Only have str 5 plan sensors, though range is...

Only have str 5 plan sensors, though range is effectively 4 due to Progressive scanning.

Need to check, what rank Planetary sensors did you get from Orc? Think I've forgotten to RE that
Forum: Starfarers: The Numeral Paradox Nov 5 '14, 10:32pm
Replies: 1,468
Views: 12,948
Posted By TDarksword
http://img4.wikia.nocookie.net/__cb20090128165734/...

http://img4.wikia.nocookie.net/__cb20090128165734/darth/images/9/90/The_Duck_Star.gif
Forum: Starfarers: The Numeral Paradox Nov 5 '14, 9:10pm
Replies: 1,468
Views: 12,948
Posted By TDarksword
Well I have a couple of other theories:- Its a...

Well I have a couple of other theories:-
Its a Tarenth ship, last I knew they had run off with several hundred Equinia.
Its a pirate of some form, ie a vessel not actually built by the mainline...
Forum: Starfarers: The Numeral Paradox Nov 5 '14, 9:03pm
Replies: 737
Sticky: In Game Posts
Views: 14,977
Posted By TDarksword
Council Chambers, New Calamaria, Dodecia System ...

Council Chambers, New Calamaria, Dodecia System
The mood in the council chambers had been somewhat tense as they followed the scans of the attack on the Iig stations, the Houpeter StarNet able to do...
Forum: Starfarers: The Numeral Paradox Nov 5 '14, 8:33pm
Replies: 1,468
Views: 12,948
Posted By TDarksword
Well bad news, and good news. I don't have any...

Well bad news, and good news. I don't have any ships in 35-39 or in range to scan it.... :)
Forum: Starfarers: The Numeral Paradox Nov 3 '14, 12:22pm
Replies: 1,468
Views: 12,948
Posted By TDarksword
Where will I come in on 1/6 turn through Foe?...

Where will I come in on 1/6 turn through Foe? Need to know that before I can really plan my actions.
Showing results 1 to 25 of 500

 
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