Notices


Showing results 1 to 25 of 500
Search took 0.15 seconds.
Search: Posts Made By: Endovior
Forum: Site Discussion Yesterday, 10:02pm
Replies: 10
Views: 359
Posted By Endovior
I'm getting that message too. ...

I'm getting that message too.

Double-checking with a safer machine reveals that the last post in the thread links to an image hosted on dreamworlds.ru; that site is a known malware distributor,...
Forum: Tribal Wars Yesterday, 3:24pm
Replies: 20
Views: 61
Posted By Endovior
My plan is that the nation should also have...

My plan is that the nation should also have actions, yeah; I'd give out nation-actions such that all nations have the same total number of actions. Those extra actions get allocated according to the...
Forum: Tribal Wars Yesterday, 5:06am
Replies: 311
Views: 4,182
Posted By Endovior
For reference: given that 14 people spoke up in...

For reference: given that 14 people spoke up in the roll-call thread, we do not, in fact, have enough players for 4-5 per nation. That's more of a maximum than a minimum, really; giving useful,...
Forum: Tribal Wars Yesterday, 4:02am
Replies: 311
Views: 4,182
Posted By Endovior
Larger nations will probably be more fun under...

Larger nations will probably be more fun under the new system, but you don't technically need that many players per nation. The point isn't quite 'every nation must have x players', but having a...
Forum: Tribal Wars Yesterday, 2:21am
Replies: 18
Views: 115
Posted By Endovior
Exact mechanics are liable to change... for...

Exact mechanics are liable to change... for instance, you may have a different total number of actions. However, 'complete chaos' is certainly a valid style of anarchy, so I'm willing to run with it.
Forum: Tribal Wars Yesterday, 1:13am
Replies: 20
Views: 61
Posted By Endovior
I've posted a thing in the OOC thread about how...

I've posted a thing in the OOC thread about how we're encouraging smaller nations and internal factions. I'd prefer it if the players were to group up themselves, as opposed to us grouping for them.
Forum: Tribal Wars Yesterday, 1:11am
Replies: 311
Views: 4,182
Posted By Endovior
Update: Right now, the GM consensus for...

Update:

Right now, the GM consensus for moving forward is 'less nations, with internal factions'. So all the 'co-rulers' and 'advisors' and whatever are a lot more relevant, and more mechanically...
Forum: Tribal Wars Jul 23 '14, 7:34pm
Replies: 20
Views: 61
Posted By Endovior
The "different interests" thing is probably...

The "different interests" thing is probably linked to the question of "how detailed do you want the bookkeeping to be?"

Specifically, I'd like to lay it out like this:
Tech (and stuff like...
Forum: Tribal Wars Jul 22 '14, 1:47pm
Replies: 20
Views: 61
Posted By Endovior
Yeah, cross-faction politicking is a thing, and...

Yeah, cross-faction politicking is a thing, and I'm certainly not going to disallow it.

As for content generation... that's just what you get when you have multiple players on the 'same side';...
Forum: Tribal Wars Jul 22 '14, 8:17am
Replies: 20
Views: 61
Posted By Endovior
If we're doing it properly, less nations mean...

If we're doing it properly, less nations mean more internal interactions (which provide lots of content and activity) without costing us much in the way of effort (since it's intra-player stuff). 4...
Forum: Tribal Wars Jul 22 '14, 2:17am
Replies: 20
Views: 61
Posted By Endovior
If I was starting a new game, I'd want to cap it...

If I was starting a new game, I'd want to cap it at 4 nations.

And yeah, automatically getting all actions continuing forever would definitely be too much. Gating it behind a nontrivial project,...
Forum: Tribal Wars Jul 21 '14, 8:17pm
Replies: 20
Views: 61
Posted By Endovior
Pretty much, yeah. Less actions overall, but...

Pretty much, yeah. Less actions overall, but some auto-progress to let the boring stuff run in the background.

I'd generally want auto-progress to be a 'thing you can arrange to have happen'...
Forum: Tribal Wars Jul 20 '14, 10:56pm
Replies: 20
Views: 61
Posted By Endovior
I still like the idea of guilds or whatever to...

I still like the idea of guilds or whatever to oversee actions... but that shouldn't interfere with being able to choose what you're doing. As such, a thought occurs. If your guild is already...
Forum: Tribal Wars Jul 20 '14, 7:48am
Replies: 20
Views: 61
Posted By Endovior
Replying here for reasons of twen's preference. ...

Replying here for reasons of twen's preference.

More than one action is definitely worthwhile, yes. That said, one idea I've been flirting with is to limit things to one NEW PROJECT per turn, and...
Forum: Tribal Wars Jul 8 '14, 3:15am
Replies: 311
Views: 4,182
Posted By Endovior
I've been summoned, in response to renewed...

I've been summoned, in response to renewed activity... and a random message on reddit, that I unusually happened to see.

More the second one, really, but I return nonetheless.

I'm willing to:...
Forum: Archive Jul 4 '13, 9:57pm
Replies: 158
Views: 624
Posted By Endovior
Presumably, the most vulnerable guys are...

Presumably, the most vulnerable guys are protected, but more is always better.

Also, Spiffio is in the hospital. If you can't leave, not being allowed to leave isn't exactly relevant.
Forum: Archive Jul 4 '13, 4:16pm
Replies: 158
Views: 624
Posted By Endovior
No. Distance isn't really an aspect of the...

No. Distance isn't really an aspect of the watchful enchantment. You could get them with a Theoretical enchantment, though.

The Wutan tribe became the Wurvendil tribe, uniting with the other...
Forum: Archive Jul 4 '13, 3:55am
Replies: 158
Views: 624
Posted By Endovior
Also; you have guys in Markolous, and should post...

Also; you have guys in Markolous, and should post about what they're up to in the Diplo-thread.
Forum: Archive Jul 4 '13, 3:10am
Replies: 293
Views: 826
Posted By Endovior
Chat with canjowolf about it. Yes, which...

Chat with canjowolf about it.

Yes, which isn't to say that you can't hurry it along. Generally speaking, Masterwork Armoury means you need to invest more in your weaponmaking industry to keep...
Forum: Archive Jul 4 '13, 3:08am
Replies: 158
Views: 624
Posted By Endovior
Up to you, but the hex just south of Luperia is a...

Up to you, but the hex just south of Luperia is a pretty decent bottleneck, which attackers pretty much have to come through. The rivers near Luperia are pretty rough, practically rapids, so it's...
Forum: Archive Jul 3 '13, 11:46pm
Replies: 38
Views: 679
Posted By Endovior
Summer of 5, Year of the Rabbit...

Summer of 5, Year of the Rabbit (http://youtu.be/sxKC9wPE82M)
1: Your merchants encounter the Markolan army halfway; they seem to be enroute to the Ozuco. Vernus is present in person, and affirms...
Forum: Archive Jul 3 '13, 11:17pm
Replies: 38
Views: 666
Posted By Endovior
Summer of 5, Year of the Rabbit...

Summer of 5, Year of the Rabbit (http://youtu.be/LR_gcRp5v-k)
1: Construction of the Port goes along nicely, with Suecore organizing the excavation of a large harbour area... which should be...
Forum: Archive Jun 29 '13, 2:40am
Replies: 2,271
Views: 19,549
Posted By Endovior
For reference: I'm having nontrivial RL...

For reference:

I'm having nontrivial RL problems, which is slowing most things down to a crawl. I would like to get the turn out, but concerns like rent and food loom larger than getting the turn...
Forum: Tribal Wars Jun 29 '13, 2:30am
Replies: 311
Views: 4,182
Posted By Endovior
Wait, there's another of these getting started? ...

Wait, there's another of these getting started?

This is cool, but in all seriousness, these things are vastly difficult to run and keep running. If two or three of you were to get together and...
Forum: Archive Jun 28 '13, 2:26am
Replies: 38
Views: 940
Posted By Endovior
Summer of 5, Year of the Rabbit...

Summer of 5, Year of the Rabbit (http://youtu.be/V2ilc_RmkmM)
1: Carefully digging dirt and plantlife away from the remains of a stone building, your people find a ‘library’ containing the remnants...
Showing results 1 to 25 of 500

 
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Blog   Myth-Weavers Status