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Search: Posts Made By: Brodiggan Gale
Forum: Game Planning Feb 10 '11, 9:01pm
Replies: 21
Views: 558
Posted By Brodiggan Gale
Ad posted...

Ad posted (http://www.myth-weavers.com/showthread.php?t=122578).
Forum: Games & Ads Feb 10 '11, 8:56pm
Replies: 0
Views: 164
Posted By Brodiggan Gale
Hope and Dread (Geist)

Filling a request from the game planning subboard for a Geist: the Sin-Eaters game.

This will be a highly narrative game; player input on story arcs and scenes is not only encouraged, it will...
Forum: Game Planning Feb 8 '11, 5:54am
Replies: 21
Views: 558
Posted By Brodiggan Gale
Setting it in the modern day is fine, and this is...

Setting it in the modern day is fine, and this is all more Unbeliever's game than mine, so I'm going to go with his preferences on that. (I really just meant the original mention of it as an offhand...
Forum: Game Planning Feb 7 '11, 5:38pm
Replies: 75
Views: 1,769
Posted By Brodiggan Gale
Pretty much exactly what the 3rd edition d20...

Pretty much exactly what the 3rd edition d20 version did. If I can track down where I tucked it away I'll make a list of what bonuses they assigned where.
Forum: Game Planning Feb 7 '11, 6:09am
Replies: 75
Views: 1,769
Posted By Brodiggan Gale
I've got it... somewhere. Finding whatever box I...

I've got it... somewhere. Finding whatever box I packed it away in though, that would be the hard part.
Forum: Game Planning Feb 7 '11, 12:35am
Replies: 75
Views: 1,769
Posted By Brodiggan Gale
Tentatively interested in playing, and I'd offer...

Tentatively interested in playing, and I'd offer to DM, but I'm fairly booked at the moment. (One game running and two more in the planning stages)
Forum: Game Planning Feb 7 '11, 12:22am
Replies: 21
Views: 558
Posted By Brodiggan Gale
It sounds like I'm in agreement with everyone so...

It sounds like I'm in agreement with everyone so far on most points. I think the only preference I have that doesn't quite jibe with the rest is that I'd rather set the game in the near past rather...
Forum: Site Discussion Feb 6 '11, 8:18pm
Replies: 6
Views: 210
Posted By Brodiggan Gale
I've added you to the sheet as an editor.

I've added you to the sheet as an editor.
Forum: Site Discussion Feb 6 '11, 7:58pm
Replies: 6
Views: 210
Posted By Brodiggan Gale
Not a problem...

Not a problem (http://www.myth-weavers.com/sheetview.php?sheetid=271991). Other than the skills the only major change is the whole Combat Maneuver Bonus/Defense... but every bit helps if adding...
Forum: Game Planning Feb 6 '11, 6:50pm
Replies: 21
Views: 558
Posted By Brodiggan Gale
Well, the final call on this is up to Unbeliever,...

Well, the final call on this is up to Unbeliever, but I would suggest everyone should follow two rules:

1.) Keep it Interesting. Would a story about your character be interesting for a third...
Forum: Site Discussion Feb 6 '11, 4:16pm
Replies: 6
Views: 210
Posted By Brodiggan Gale
It's already listed on the wiki, under the list...

It's already listed on the wiki, under the list of sheets in progress (http://www.myth-weavers.com/wiki/index.php/Help:Myth-Weavers:Character_Sheets#In_Progress).
Forum: Game Planning Feb 6 '11, 6:30am
Replies: 14
Views: 550
Posted By Brodiggan Gale
I agree with most of what you said, but one thing...

I agree with most of what you said, but one thing I would want to keep if I run something like this is the "flavor" of the combat in the books (if not the exact details). Of course, it's your...
Forum: Game Planning Feb 5 '11, 8:35pm
Replies: 14
Views: 550
Posted By Brodiggan Gale
Yeah, adaptability to PbP would really be the...

Yeah, adaptability to PbP would really be the major point for me. I can happily take just about any system and make the setting details work, as long as it's playable and still fun despite all the...
Forum: Game Planning Feb 5 '11, 3:18am
Replies: 14
Views: 550
Posted By Brodiggan Gale
Ah ok, that does sound like it fits the bill, I'm...

Ah ok, that does sound like it fits the bill, I'm afraid I've never played Traveller though, so I'd have to get up to speed on it first.
Forum: Game Planning Feb 5 '11, 3:00am
Replies: 14
Views: 550
Posted By Brodiggan Gale
Gurps: Transhuman Space seems like it might be...

Gurps: Transhuman Space seems like it might be something that could be adapted to do the job... the ship combat rules would need some work though...
Forum: General Discussion Feb 5 '11, 12:22am
Replies: 20
Views: 1,113
Posted By Brodiggan Gale
It could be, depending on the group. But no, it...

It could be, depending on the group. But no, it didn't explicitly leave all the rolling to the DM.
Forum: Game Planning Feb 5 '11, 12:17am
Replies: 21
Views: 558
Posted By Brodiggan Gale
Here's my plan, I'll be reading through Geist:...

Here's my plan, I'll be reading through Geist: the Sin-Eaters this weekend, and putting together some ideas for a chronicle (as well as checking this thread from time to time for any requests or...
Forum: Game Planning Feb 4 '11, 11:35pm
Replies: 21
Views: 558
Posted By Brodiggan Gale
On the setting, the archetypes would definitely...

On the setting, the archetypes would definitely be helpful, but I was thinking more of the factual details that people might want to know before designing their characters. (For example, will the...
Forum: Game Planning Feb 4 '11, 8:38pm
Replies: 6
Views: 232
Posted By Brodiggan Gale
Alright, well, if we can get a couple more that...

Alright, well, if we can get a couple more that seem interested I'll set it up.
Forum: Game Planning Feb 4 '11, 8:17pm
Replies: 6
Views: 232
Posted By Brodiggan Gale
I think the game is generally supposed to be...

I think the game is generally supposed to be about those shades of grey you mentioned. The fiction of the default setting is that the Dogs are almost always on the side of good, but the rules...
Forum: Game Planning Feb 4 '11, 8:07pm
Replies: 21
Views: 558
Posted By Brodiggan Gale
Hmmm... well, if you can't find anyone else I...

Hmmm... well, if you can't find anyone else I might be willing to run one. Geist is new to me, but I've run several other Wod/nWoD games, so it shouldn't take too long to give it a quick read through...
Forum: Worldly Talk Feb 4 '11, 5:12pm
Replies: 128
Views: 3,570
Posted By Brodiggan Gale
Yes, yes it is. The problem with using the term...

Yes, yes it is. The problem with using the term forcible rape is that implies there is any non-forcible kind. All rape is by definition forcible (regardless of whether that force is physical, social,...
Forum: Game Planning Feb 4 '11, 2:50pm
Replies: 14
Views: 550
Posted By Brodiggan Gale
I'm tentatively interested (as a player or DM) as...

I'm tentatively interested (as a player or DM) as long as the right system can be found.
Forum: GM Workshop Feb 3 '11, 9:08pm
Replies: 4
Views: 389
Posted By Brodiggan Gale
This all sounds very similar to the system used...

This all sounds very similar to the system used in Old School Hack (http://www.oldschoolhack.net/). It's also sort of superficially similar to the conflict/escalation system from Dogs in the Vineyard...
Forum: Game Planning Feb 3 '11, 5:00am
Replies: 6
Views: 232
Posted By Brodiggan Gale
Glad to hear it, to be honest I wasn't sure I'd...

Glad to hear it, to be honest I wasn't sure I'd get much of a response, let alone one that quick. Any preferences in terms of setting/tone? The system itself is flexible enough to work with anything...
Showing results 1 to 25 of 65

 
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