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Search: Posts Made By: Nate the Great
Forum: Broadsword Aug 14 '15, 4:08pm
Replies: 2
Views: 11
Posted By Nate the Great
So my idea for saves would consist of 5 saves....

So my idea for saves would consist of 5 saves. There would be Physical for all the physical damage, like falling or a rock slide. Then elemental for non-physical damage, like fire and acid. Traps...
Forum: Broadsword Aug 14 '15, 4:08pm
Replies: 2
Views: 11
Posted By Nate the Great
Damnit lol

Damnit lol
Forum: Broadsword Aug 14 '15, 3:58am
Replies: 34
Views: 129
Posted By Nate the Great
OK, so I've added in some areas that distribute...

OK, so I've added in some areas that distribute different discussions into how soon we should get to work on them, if you want to add to or think any of them need to be changed then just post it into...
Forum: Broadsword Aug 14 '15, 3:55am
Replies: 0
Views: 2
Posted By Nate the Great
Wealth System

So all the discussion of the wealth system should be moved here.
Forum: Broadsword Aug 14 '15, 3:54am
Replies: 0
Views: 3
Posted By Nate the Great
Eschalon Level

So we mentioned an eschalon level as a basis for determining the power of NPC's, I also think it might apply to the defense system at higher levels but that will be something we explore later. For...
Forum: Broadsword Aug 14 '15, 3:51am
Replies: 0
Views: 2
Posted By Nate the Great
NPC Generator

So lets get the basic idea for the generator placed here, and when we have time we can flesh it out.
Forum: Broadsword Aug 14 '15, 3:50am
Replies: 0
Views: 2
Posted By Nate the Great
Basic Discussions

Just like the others, new ideas go here until we give them a thread, and if something fits into one of the categories move it to the thread.
Forum: Broadsword Aug 14 '15, 3:47am
Replies: 0
Views: 2
Posted By Nate the Great
Status Effects

Here is where we will discuss status effects.
Forum: Broadsword Aug 14 '15, 3:46am
Replies: 1
Views: 6
Posted By Nate the Great
Class Skills

I'm including this because I think some work need to be done to the class skills, the unique skill of some of the classes seem to be stronger than others. I think it would be best if we could get...
Forum: Broadsword Aug 14 '15, 3:38am
Replies: 0
Views: 2
Posted By Nate the Great
Basic Discussions

Another thread for posting about things that have not yet been included here.
Forum: Broadsword Aug 14 '15, 3:36am
Replies: 1
Views: 4
Posted By Nate the Great
Alright, so the main focus of the defense system...

Alright, so the main focus of the defense system should be the parry mechanics since that is the unique aspect to broadsword. There are going to be 2 supplemental defenses, evasion and damage...
Forum: Broadsword Aug 14 '15, 3:35am
Replies: 1
Views: 4
Posted By Nate the Great
If there is anything that you have put on one of...

If there is anything that you have put on one of these topics in one of the other thread please re-post it here, that will help with the organization.
Forum: Broadsword Aug 14 '15, 3:34am
Replies: 2
Views: 11
Posted By Nate the Great
Skills

Skill talk go here.
Forum: Broadsword Aug 14 '15, 3:34am
Replies: 0
Views: 3
Posted By Nate the Great
Crafting

This is where we will start talking about the crafting system.
Forum: Broadsword Aug 14 '15, 3:33am
Replies: 2
Views: 11
Posted By Nate the Great
Saves

This will be fore the saves and save related discussions.
Forum: Broadsword Aug 14 '15, 3:32am
Replies: 1
Views: 4
Posted By Nate the Great
Defense System

So I'm going to move my explanation of the defense system here; and any thoughts, concerns or changes should go here as well.
Forum: Broadsword Aug 14 '15, 3:30am
Replies: 1
Views: 4
Posted By Nate the Great
Basic Discussions

So this is where we are going to put all the high priority things, if anything needs to be added to those that I'm going to put a thread for then just post about them here and if we agree it belongs...
Forum: Broadsword Aug 9 '15, 7:18pm
Replies: 12
Views: 77
Posted By Nate the Great
If we want to limit the players to humans, i.e....

If we want to limit the players to humans, i.e. have the presented setting be human centric, then we could add non-humanoids into the npc system we were discussing. That way the dm can make up...
Forum: Broadsword Aug 6 '15, 2:04am
Replies: 5
Views: 99
Posted By Nate the Great
Do we have descriptions for the other classes...

Do we have descriptions for the other classes that we can get up?
Forum: Broadsword Aug 6 '15, 1:39am
Replies: 1
Views: 11
Posted By Nate the Great
Defense System

Alright, so the main focus of the defense system should be the parry mechanics since that is the unique aspect to broadsword. There are going to be 2 supplemental defenses, evasion and damage...
Forum: Broadsword Apr 29 '15, 8:04pm
Replies: 6
Views: 30
Posted By Nate the Great
For the sake of starting testing on some of the...

For the sake of starting testing on some of the in game mechanics we can do it, we just need to make sure we don't forget about the setting we are trying to build once we start playing.
Forum: Broadsword Apr 28 '15, 11:19pm
Replies: 12
Views: 77
Posted By Nate the Great
Well my attempted point was that we need to make...

Well my attempted point was that we need to make sure we have developed the mechanics for other races whether or not we choose to use them in our game. That way they can be used in the future if...
Forum: Broadsword Apr 24 '15, 1:13am
Replies: 12
Views: 77
Posted By Nate the Great
I would say that different races would mostly...

I would say that different races would mostly depend on the setting being used. As far as our setting it would be fine to include other races if that is what we want, but we should probably make...
Forum: Broadsword Apr 24 '15, 1:07am
Replies: 23
Views: 116
Posted By Nate the Great
Crafting will have to be something that we spend...

Crafting will have to be something that we spend a good amount of time on, especially if we want a standardized method of crafting for the different types of things that can be made. Though I think...
Forum: Broadsword Apr 9 '15, 10:02pm
Replies: 37
Views: 258
Posted By Nate the Great
So about the core concepts that you were...

So about the core concepts that you were identifying, I think you should add in the parry system to be part of the core since it is a unique way of dealing with combat that I think requires the...
Showing results 1 to 25 of 127

 
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