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Search: Posts Made By: DamnedScholar
Forum: Game Planning Mar 25 '11, 7:43am
Replies: 66
Views: 1,638
Posted By DamnedScholar
You can't have it both ways. You either get...

You can't have it both ways. You either get in-depth exploration, or you get globe/solar system/galaxy trotting. Bioware makes it seem more in-depth than it is because of the amount of reading...
Forum: Games & Ads Mar 22 '11, 12:51am
Replies: 111
Views: 3,737
Posted By DamnedScholar
Yes, the original Deus Ex is a computer game (on...

Yes, the original Deus Ex is a computer game (on both Windows and Mac), though it was released for the PS2 in 2002. It's been a while, so any computer still functional ought to be able to run it just...
Forum: Games & Ads Mar 21 '11, 11:55pm
Replies: 111
Views: 3,737
Posted By DamnedScholar
I can't wait. Deus Ex was epic and Invisible War...

I can't wait. Deus Ex was epic and Invisible War was less awesome, but still pretty fun. If Human Revolution is as good as it could be (which it sounds like it will; squad-based enemy AI that reacts...
Forum: GM Workshop Mar 19 '11, 8:03am
Replies: 10
Views: 1,312
Posted By DamnedScholar
Most of the specifics should stay up in the air...

Most of the specifics should stay up in the air until the game starts. A good plot is a seed to act as a starting point and a framework (setting, history, custom mechanics and NPCs) within which the...
Forum: Games & Ads Mar 18 '11, 7:46pm
Replies: 111
Views: 3,737
Posted By DamnedScholar
Spending a Willpower for +3 to a Skill for a...

Spending a Willpower for +3 to a Skill for a whole scene is a pretty nice bonus, and moreso when an exceptional comes up. Most times I've done stealthing, it's involved multiple contested rolls over...
Forum: Site Discussion Mar 18 '11, 6:31am
Replies: 29
Views: 4,499
Posted By DamnedScholar
I suggest making Archetype a separate field....

I suggest making Archetype a separate field. "Barbarian - Invulnerable Rager" and "Wizard - Conjurer (Banishment)" (or however they get written out) get pretty long, and that's if you're only...
Forum: Site Discussion Mar 18 '11, 2:21am
Replies: 18
Views: 841
Posted By DamnedScholar
Ah. That makes more sense.

Ah. That makes more sense.
Forum: Game Planning Mar 18 '11, 1:26am
Replies: 4
Views: 313
Posted By DamnedScholar
I've never played, but I have access to some of...

I've never played, but I have access to some of the books and the concept of Synthesis interests me quite a bit. If a game came out with an interesting concept, I might be motivated to consider it. I...
Forum: Games & Ads Mar 18 '11, 1:12am
Replies: 111
Views: 3,737
Posted By DamnedScholar
No, Plugins add on top of the bonus from...

No, Plugins add on top of the bonus from Willpower. "A Plugin is activated by spending a Willpower point. In addition to the three dice ordinarily granted by spending the Willpower point, add...
Forum: Site Discussion Mar 18 '11, 1:06am
Replies: 18
Views: 841
Posted By DamnedScholar
Saga makes a distinction between weapon size and...

Saga makes a distinction between weapon size and object size, and for some things (largely upgrading weapons, or seeing how many blasters can fit into a secret compartment), you need to know the...
Forum: Games & Ads Mar 17 '11, 10:27am
Replies: 111
Views: 3,737
Posted By DamnedScholar
You aren't alone....

You aren't alone. (http://www.myth-weavers.com/showthread.php?t=125212) (And yes, it's a great system, but a whole other class of thing from Storyteller, so it'd be a major shift in gameplay to go...
Forum: Game Planning Mar 16 '11, 10:23pm
Replies: 66
Views: 1,638
Posted By DamnedScholar
Not particularly. Aptitudes, skills and rep are...

Not particularly. Aptitudes, skills and rep are the only parts of character creation that break down easily like that. The other ~250 CP can be spent anywhere, so the best you can do is just spend it...
Forum: GM Workshop Mar 16 '11, 9:31pm
Replies: 14
Views: 548
Posted By DamnedScholar
I wouldn't have it level them up, but Ability...

I wouldn't have it level them up, but Ability Score bonuses, mysterious bonuses to their attacks, occasional mutations or spontaneous new powers, maybe. Saying, "Gain a level for this combat," would...
Forum: Game Planning Mar 16 '11, 12:56pm
Replies: 66
Views: 1,638
Posted By DamnedScholar
Character creation's not that bad. I mean, yes,...

Character creation's not that bad. I mean, yes, it is that bad, but it's surprisingly easy if you just go through it with a solid methodology. In other words, I fixed it...
Forum: Introductions Mar 16 '11, 12:38pm
Replies: 3
Views: 237
Posted By DamnedScholar
Can I call you *?

Can I call you *?
Forum: Game Planning Mar 16 '11, 12:34pm
Replies: 66
Views: 1,638
Posted By DamnedScholar
What specific parts of the system concern you?

What specific parts of the system concern you?
Forum: Introductions Mar 16 '11, 12:24pm
Replies: 21
Views: 513
Posted By DamnedScholar
Indeed.

Indeed.
Forum: Games & Ads Mar 16 '11, 12:22pm
Replies: 111
Views: 3,737
Posted By DamnedScholar
1. How do you feel about making up new Roles? I'm...

1. How do you feel about making up new Roles? I'm thinking an unethical doctor who got caught and his license revoked, so he got a job doctoring for the Union, who mostly only care that he has skills...
Forum: Games & Ads Mar 16 '11, 9:58am
Replies: 111
Views: 3,737
Posted By DamnedScholar
I dunno. I always wanted to play a street samurai...

I dunno. I always wanted to play a street samurai with a claymore. Katana are nice and pretty, but nothing says, "Look how manly I am," like a huge-ass Scottish sword. Except maybe a huge-ass German...
Forum: Games & Ads Mar 16 '11, 7:41am
Replies: 111
Views: 3,737
Posted By DamnedScholar
If Resources is a problem, you should just ask to...

If Resources is a problem, you should just ask to start with an item above your Resources before you start worrying about having to spend more dots on it than you want to. Resources represents...
Forum: GM Workshop Mar 16 '11, 4:37am
Replies: 9
Views: 297
Posted By DamnedScholar
I haven't a clue. Actually, that'd be one...

I haven't a clue.


Actually, that'd be one of the themes. The setting concept is largely based in my own cynicism about how big businesses run things. Industries today have numerous examples of...
Forum: Game Planning Mar 16 '11, 12:53am
Replies: 17
Views: 537
Posted By DamnedScholar
I'm far from an expert on the system or I'd try...

I'm far from an expert on the system or I'd try to hack it to suit your needs, but it seems to me like upping the miss chance of attacks could help. Or just making it so that it takes two good hits.
Forum: Introductions Mar 16 '11, 12:32am
Replies: 6
Views: 287
Posted By DamnedScholar
Marshawk was poking...

Marshawk was poking (http://www.myth-weavers.com/showthread.php?t=125285) the Game Planning forum to see if anybody was interested in Dark Heresy or Rogue Trader. DnD games are plentiful around here,...
Forum: Introductions Mar 16 '11, 12:27am
Replies: 12
Views: 527
Posted By DamnedScholar
Yeah. It's also a fairly obscure system, so I'm...

Yeah. It's also a fairly obscure system, so I'm not surprised nobody's playing it. The only actual UA game I know of is my Thursday game, and only one of us had actually gotten a chance to play it...
Forum: Game Planning Mar 15 '11, 11:51pm
Replies: 66
Views: 1,638
Posted By DamnedScholar
This is a very good seed like what I was talking...

This is a very good seed like what I was talking about. It's flexible, but establishes some strong central themes and would be enough for a group to run with.


Few or no backups. As a rule,...
Showing results 1 to 25 of 141

 
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