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Dungeons and Dragons 4th Edition Character Record Sheet
Character Name
Player
Class
Paragon Path
Epic Destiny
Race
Size
Age
Gender
Height
Weight
Align.
Deity
Adventure Company
XP
Next XP
Level
Ability
Score
Temp
Score
Mod
Mod+
1/2 Lv.
STR
CON
DEX
INT
WIS
CHA
Quick Look Up
Weapon / Power
Attack
Damage
Armor Bonus
Shield Bonus
Check Penalty
Speed Penalty
Armor is Heavy
INIT
Dex Mod
1/2 Lv.
Misc
Temp
=
+
+
+
Score
Base
Arm.
Item
Misc
Speed
P. Perception
P. Insight
Special Senses/Movement
Skills
Skill
Mod
Skill Name
Abil.
Train
(+5)
Mod+
.5Lv
Arm.
Misc
Temp
Total
10+
1/2Lv
Arm./
Abil.
Class
Feat
Enh.
Misc
Temp
AC
FORT
REF
WILL
Conditional Modifiers, Resistances & Action Points Note
+5 vs. Fear
Statistic Block
[url=http://www.myth-weavers.com/sheetview.php?sheetid=103125][size=4][B]Ress Meyre[/B][/size][/url], Halfling Rogue [B]Init[/B] +8 [B]HP[/B] 22/22 [B]Bloodied[/B] 11 [B]Healing Surge[/B] 5 (3 used /6) [B]AC[/B] 16 [B]Fort[/B] 12 [B]Reflex[/B] 16 [B]Will[/B] 13 [B]Speed[/B] 6 [B]Str[/B] 14 (+2) [B]Con[/B] 10 (+0) [B]Dex[/B] 18 (+4) [B]Int[/B] 8 (-1) [B]Wis[/B] 10 (+0) [B]Cha[/B] 16 (+3) [OOC='[color=green][AW] Piercing Strike[/color]'][B][color=green][AW] Piercing Strike[/color][/B] A needle-sharp point slips past armor and into tender flesh. At-Will ✦ Martial, Weapon Standard Action Melee weapon Requirement: You must be wielding a light blade. Target: One creature Attack: Dexterity vs. Reflex Hit: 1[W] + Dexterity modifier damage. Increase damage to 2[W] + Dexterity modifier at 21st level.[/OOC], [OOC='[color=green][AW] Sly Flourish[/color]'][B][color=green][AW] Sly Flourish[/color][/B] A distracting flourish causes the enemy to forget the blade at his throat. At-Will ✦ Martial,Weapon Standard Action Melee or Ranged weapon Requirement: You must be wielding a crossbow, a light blade, or a sling. Target: One creature Attack: Dexterity vs. AC Hit: 1[W] + Dexterity modifier + Charisma modifier damage. Increase damage to 2[W] + Dexterity modifier + Charisma modifier at 21st level.[/OOC], [OOC='[color=darkred][E] Second Chance[/color]'][B][color=darkred][E] Second Chance[/color][/B] Luck and small size combine to work in your favor as you dodge your enemy’s attack. Encounter Immediate Interrupt Personal Effect: When an attack hits you, force an enemy to roll the attack again. The enemy uses the second roll, even if it’s lower.[/OOC], [OOC='[STRIKE][color=darkred][E] Torturous Strike[/color][/STRIKE]'][B][color=darkred][E] Torturous Strike[/color][/B] If you twist the blade in the wound just so, you can make your enemy howl in pain. Encounter ✦ Martial,Weapon Standard Action Melee weapon Requirement: You must be wielding a light blade. Target: One creature Attack: Dexterity vs. AC Hit: 2[W] + Dexterity modifier damage. Brutal Scoundrel: You gain a bonus to the damage roll equal to your Strength modifier.[/OOC], [OOC='[color=dimgray][D] Pommel Smash[/color]'][B][color=dimgray][D] Pommel Smash[/color][/B] You pound the pommel of your blade into your enemy’s face. Daily ✦ Martial, Weapon Standard Action Melee weapon Requirement: You must be wielding a light blade. Target: One creature Attack: Dexterity vs. AC Hit: 3[W] + Dexterity modifier damage, and the target takes a –2 penalty to attack rolls (save ends). Miss: Half damage, and the target takes a –2 penalty to attack rolls until the end of its next turn.[/OOC] [B]Notes[/B] +5 vs. Fear
Race Features
Class / Path / Destiny Features
Other Items
Current
Max HP
/
Bloodied
H. Surge
Surges Used
Surges / Day
/
Second Wind
Death ST Fail
Action Points
Attack Workspace
Ability 1:
Ability 2:
Bonus
1/2Lv
Abil.
Class
Prof
Feat
Enh
Misc
=
=
Damage Workspace
Ability 1:
Ability 2:
Bonus
Abil.
Feat
Enh
Misc
Misc
=
=
Feats
Feat Name
Loc.
Powers
A needle-sharp point slips past armor and into tender flesh. At-Will ✦ Martial, Weapon Standard Action Melee weapon Requirement: You must be wielding a light blade. Target: One creature Attack: Dexterity vs. Reflex Hit: 1[W] + Dexterity modifier damage. Increase damage to 2[W] + Dexterity modifier at 21st level.
A distracting flourish causes the enemy to forget the blade at his throat. At-Will ✦ Martial,Weapon Standard Action Melee or Ranged weapon Requirement: You must be wielding a crossbow, a light blade, or a sling. Target: One creature Attack: Dexterity vs. AC Hit: 1[W] + Dexterity modifier + Charisma modifier damage. Increase damage to 2[W] + Dexterity modifier + Charisma modifier at 21st level.
Luck and small size combine to work in your favor as you dodge your enemy’s attack. Encounter Immediate Interrupt Personal Effect: When an attack hits you, force an enemy to roll the attack again. The enemy uses the second roll, even if it’s lower.
If you twist the blade in the wound just so, you can make your enemy howl in pain. Encounter ✦ Martial,Weapon Standard Action Melee weapon Requirement: You must be wielding a light blade. Target: One creature Attack: Dexterity vs. AC Hit: 2[W] + Dexterity modifier damage. Brutal Scoundrel: You gain a bonus to the damage roll equal to your Strength modifier.
You pound the pommel of your blade into your enemy’s face. Daily ✦ Martial, Weapon Standard Action Melee weapon Requirement: You must be wielding a light blade. Target: One creature Attack: Dexterity vs. AC Hit: 3[W] + Dexterity modifier damage, and the target takes a –2 penalty to attack rolls (save ends). Miss: Half damage, and the target takes a –2 penalty to attack rolls until the end of its next turn.
Powers
Magic Items & Equipment
Item Name
Use
Daily Item Powers Per Day
Heroic(1-10)
Milestone
Paragon(11-20)
Milestone
Epic(21-30)
Milestone
Rituals
Languages Known
Coins and Other Wealth
Personality Traits
Strong headed, foolhardy.. and not particularly focused, as could be expected of a kid who is waving around daggers at 15. Not very smart as far as intelligence goes, and so likes a touchy-feely approach to issues, and likes to brag when their solved. A childhood somewhat repressed from social interaction has somewhat dampened her social skills, but she's sure she can at least get some sympathy from the fact she's not even 16 and running into dungeons.
Mannerisms and Appearance
An average looking 15 year old girl - with unkempt golden blonde hair, large green eyes. Not the prettiest (do you think she'd have started playing with daggers if she was?!), but fair looking none-the-less. Thin frame, showing some signs of muscle growth though, and a rather fearless attitude has build some confidence/charisma at least.
Session and Campaign Notes
Companions and Allies
Background & Other Notes
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008
Myth-Weavers Games