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Dungeons and Dragons 4th Edition Character Record Sheet
Character Name
Player
Class
Paragon Path
Epic Destiny
Race
Size
Age
Gender
Height
Weight
Align.
Deity
Adventure Company
XP
Next XP
Level
Ability
Score
Temp
Score
Mod
Mod+
1/2 Lv.
STR
CON
DEX
INT
WIS
CHA
Quick Look Up
Weapon / Power
Attack
Damage
Armor Bonus
Shield Bonus
Check Penalty
Speed Penalty
Armor is Heavy
INIT
Dex Mod
1/2 Lv.
Misc
Temp
=
+
+
+
Score
Base
Arm.
Item
Misc
Speed
P. Perception
P. Insight
Special Senses/Movement
Skills
Skill
Mod
Skill Name
Abil.
Train
(+5)
Mod+
.5Lv
Arm.
Misc
Temp
Total
10+
1/2Lv
Arm./
Abil.
Class
Feat
Enh.
Misc
Temp
AC
FORT
REF
WILL
Conditional Modifiers, Resistances & Action Points Note
Statistic Block
[url=http://www.myth-weavers.com/sheetview.php?sheetid=105489][size=4][B]Emel Plow[/B][/size][/url], Human Swordmage [B]Init[/B] +0 [B]HP[/B] 33/33 [B]Bloodied[/B] 16 [B]Healing Surge[/B] 8 (0 used /9) [B]AC[/B] 19 [B]Fort[/B] 13 [B]Reflex[/B] 15 [B]Will[/B] 14 [B]Speed[/B] 6 [B]Str[/B] 14 (+2) [B]Con[/B] 13 (+1) [B]Dex[/B] 11 (+0) [B]Int[/B] 18 (+4) [B]Wis[/B] 12 (+1) [B]Cha[/B] 10 (+0) [OOC='Booming Blade'][B]Booming Blade[/B] At will Melee Weapon Standard Int vs AC 1w+4; if target starts net turn adjacent and moves away 1d6 + 1 Thunder Damage[/OOC], [OOC='Greenflame Blade'][B]Greenflame Blade[/B] AT will Melee Standard Int vs AC 1w+4 firedamage, +2 firedamage to enemies adjacent to target.[/OOC], [OOC='Burning Blade'][B]Burning Blade[/B] Daily Standard Melee Int vs AC 2w + 4 fire damage Effect: All melee attacks for the rest of encounter deal +2 fire damage.[/OOC], [OOC='Lightning Lure'][B]Lightning Lure[/B] At will Standard Ranged 3 Int vs Fort 1d6+4 Lightning damage, pull target to adjacent square[/OOC], [OOC='Flame Cyclone'][B]Flame Cyclone[/B] Encounter Standard Close Blast 3 Int vs Ref 1d8 + 4 + 2 fire damage[/OOC] [B]Notes[/B]
Race Features
Class / Path / Destiny Features
Other Items
Current
Max HP
/
Bloodied
H. Surge
Surges Used
Surges / Day
/
Second Wind
Death ST Fail
Action Points
Attack Workspace
Ability 1:
Ability 2:
Bonus
1/2Lv
Abil.
Class
Prof
Feat
Enh
Misc
=
=
Damage Workspace
Ability 1:
Ability 2:
Bonus
Abil.
Feat
Enh
Misc
Misc
=
=
Feats
Feat Name
Loc.
Powers
At will Melee Weapon Standard Int vs AC 1w+4; if target starts net turn adjacent and moves away 1d6 + 1 Thunder Damage
AT will Melee Standard Int vs AC 1w+4 firedamage, +2 firedamage to enemies adjacent to target.
Daily Standard Melee Int vs AC 2w + 4 fire damage Effect: All melee attacks for the rest of encounter deal +2 fire damage.
Powers
At will Standard Ranged 3 Int vs Fort 1d6+4 Lightning damage, pull target to adjacent square
Encounter Standard Close Blast 3 Int vs Ref 1d8 + 4 + 2 fire damage
Magic Items & Equipment
Item Name
Use
Daily Item Powers Per Day
Heroic(1-10)
Milestone
Paragon(11-20)
Milestone
Epic(21-30)
Milestone
Rituals
Languages Known
Coins and Other Wealth
10 sp 150 cp
Personality Traits
PERSONALITY : Emel knows she doesn’t look tough, but she doesn't let it bother her. An opponent that underestimates you is easy prey. She's friendly and outgoing, as she is afflicted with wanderlust and knows that being able to make friends is important if you want to survive in the world. She enjoys life and when she has a chance to relax she lets loose and enjoys herself. After all, it might be her last night alive. She loves adventure. She loves the rush of energy that comes from a battle, the thrill of victory flushing her face. True, there is the possibility of defeat, but when that day comes she hopes that it comes quick enough that she doesn't know she's lost. She also hopes to have gained a reputation of legend by that time from all her victories. One interesting thing about her is that she is fascinated with fire and can spend a good while just staring at flickering flames, fascinated by their movement. While not fascinated to the point that she is a pyromaniac, she does find it quite natural that her powers are mostly fire based.
Mannerisms and Appearance
SHORT DESCRIPTION: A petite woman of about four and one half feet in height with straight brown hair worn short to the shoulders and odd brown eyes slightly tinged with red. She has a slim athletic build. She wears simple leather breaches and a loose woollen long-sleeved blouse with a leather vest. When expecting trouble or travelling she also wears leather armor. Except when sleeping she always wears her prized possession, a well crafted bronze scimitar.
Session and Campaign Notes
Swaythlander: Once per day, you can reroll an initiative check if you don’t like the result. You keep the second result whether it’s better, the same, or worse.
Companions and Allies
Background & Other Notes
BACKGROUND : Born as the third daughter to a family of farmers in a small settlement (she doesn't remember the name), she was born pale and small, without the ability to breath. The midwife and mother had just about given her up for dead when 'Crazy Matridel', the old 'witch', offered a solution in exchange for teaching the child her craft when she grew older. The mother, not believing the witch readily agreed. So Matridel poured see concoction down the infants throat, it spat it up, and started to cry. The baby grew strong and healthy, and when she was five she was sent to Matridel to learn 'witchcraft'. Emel was excited naturally to learn witchcraft, especially considering all the stories the kids and their parents told about her. She was sadly in for a disappointment. Witchcraft mostly involved finding the right plants, animals, and even some types of rocks, getting the right parts from them, then grinding, pasting, juicing, slicing, or what have you. The results where then mixed together into something. Some cures colic, some eased back pain, one was for removing the invisible worms that caused tooth-aches. all in all though, it was boring. No demons form the underworld, dances in moonlight, or stealing goats to have your way with them before sacrificing them. When Emel was twelve an event happened that changed her life forever. A somewhat famous tiefling warlock, Ithlanar, wandered into the settlement. Normally a teifling would have been chased out or worse, but the people recognized his name, which he was kind enough to announce loudly, so they left him alone. Had anyone else slayed the twin-headed bear Thimal they might have been given a grand welcome. As it stood, a teifling just earned tolerance. Ithlanar went through the Thorpe in order to find somebody skilled in 'lore'. The only one who recognized the word was Matridel, who explained to Emel that the word meant 'knowledge', and so the witch and the warlock met. The meeting was brief, mostly an exchange of pleasantries and the purchase of some salves for some minor wounds he'd recently acquired, and then he left to find lodging. He found it in a pig house. That might have been the end of it if the elves hadn't raided the next morning. Coming with the rising sun to their backs, the elves attacked the Thorpe before even half of it's population was up. Luckily for the community of whatever-its-name-was, one of those that happened to be up was the warlock. Raging blasts of fire seared his enemies to the bone. Blackened elven corpses lined the square. Of the twenty elves that attacked the place, fewer than seven escaped alive. Reception for the warlock warmed noticeable afterwords. Emel was grateful to the warlock truly, but it was his power that attracted her most. She begged him to teach her. Ithlanar decided to test her with the various simple exercises that warlocks had devised to see if she had the aptitude to perform the craft. She faile. Ithlanar did remark that she did have some power, but nowhere near enough to become a warlock. Disheartened, Emel went back to her studies. She kept trying to get that spark of power to work though. Eventually while feeling the texture of a powder she was grinding, she instinctually unleashed a bit of her power, igniting it. She smiled. She had found a way to use her power. She had to touch something directly to affect it, she couldn't throw it out at a distance like Ithlanar could. She began practising and refining what she could do. soon she could coat weapons in burst of fire, though wooden parts didn't tend to fare well. It was during these attempts that her life changed again at age fifteen. It was around the fall of that year when a human wizard by the name Mune wandered into the village. He wasn't famous, but at least he was human, so he was tolerated and offered lodgings in homes if he agreed to work some magic for them. When he saw Emel, his heart skipped a beat. Not because he was in love, but because of what she was doing. Lighting the tip of a spear with green fire. Again and again. When he was told that she'd learned it from some crazy witch, he went over to see her in excitement, only to be disappointed. The witch was just a herbalist. He had hoped he had found a secret school. He went to Emel's house and explained to her and her family what she was. A swordmage. A thing almost unheard of in this world, it was even rare in the fey world where it was reserved for those who were physically disabled (by their standards) of not being able to learn wizardry. Even eladrin who take a martial bent to the path of a warrior could become skilled wizards, but swordmages were different. They had very little power, and used a weapon, traditionally a sword, to channel what little energy they did have into destructive force. He asked if Emel could come with him, both for companionship and so that both of them could learn more about her powers. Emel readily agreed, and her parents were happy to not have a 'witch' in their family any more, so they sent her off. That was ten years ago. Since then she has travelled far and met many people. She and Mune parted ways after about four years of travel, him going off in search of an ancient city said to contain great knowledge, and Emel off to see the world. Though hardly a veteran, she is no novice to combat as a result of various minor skirmishes in her years of wandering and training. Now after six years of wandering mostly alone, she feels ready to make a name for herself the world over. Now she craves true adventure...
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008
Myth-Weavers Games