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Character Name
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Alignment
Current XP
Next Level XP
XP Change
Class
Race
Campaign
Deity
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Total Skill Points:
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Feats & Special Abilities
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Total Weight:
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Psionics
Manifester
Level
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Description
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Contacts / Friends
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Statistic Block
Condition and Effects
Additional Information
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NOTE: Have modded skills .. modded AB and saves and spells ... added ability mod to chr need to get HP (done), selected spells for day and spend gold for lvl ... Magic Equipment Purchases: Amulet of Retributive Healing: throat 2000GP (6th): healing another heals yourself. 3x/day Artificer's Monocle: face 1500GP (5th): Face: acts as Identify when cast Detect Magic if observe item for 1 minute Ring of Mystic Healing: hand 3500GP (8th), +1 caster lvl healing spells, 3 charges/day 2d6 healing 1charge SpellSight Spectacles: (face) 2500GP (7th): +5 Spellcraft/UMD on scrolls Wink Brooch: throat 600GP (3rd): +2 competence Bluff/Diplomacy check, 3x/da Total: 10100GP Cloister Cleric variant Gets Bardic Knowledge but uses Cleric lvls ... bonus still based on int. can use bardic items to increase its ability. Bonus spells per lvl: Wis 0 1 2 3 4 5 18-19 1 1 1 1 20-21 2 1 1 1 1 More on Skill bonuses: Diplomacy: 5 ranks + 3 chr + 2 bluff synergy + 2 sense motive synergy + 2 Knowledge (Nobility) synergy + 2 (NE bonus) + 3 circlet of persuasion +2 Nymph's kiss +2 Negotiator = +23 Bardic Knowledge: +4 int + 2 knowledge (nobility) + 4 ring + 8 lvl + 4 headband = +22 Bluff: 7 ranks + 3 chr + 2 Persuasive + 2 Nymph's Kiss + 2 (NE bonus) + 3 (circlet of persuasion) = +19 Intimidate: 5 ranks +3 chr +2 Nymph's Kiss +2 (NE bonus) +3 (circlet of persuasion) +2 (Bluff synergy) +2 Persuasive = +19 Gather Information: 8 Ranks + 3 chr +2 Nymph's Kiss + 2 Investigator +2 Kn (local) synergy +3 circlet persuasion = +20 Sense Motive: 5 Ranks +5 Wis +2 (NE) +2 Negotiator The Difficulty Class for a saving throw against a cleric’s spell is 10 + the spell level + the cleric’s Wisdom modifier +1 ring. lvl 1: 17 (Includes +1 for Fallen Ring) Additional +2 if make Knowledge DC15+CR Dispel Check: dispel check (1d20 + your caster level, maximum +10) against the spell or against each ongoing spell currently in effect on the object or creature. The DC for this dispel check is 11 + the spell’s caster level. A silent spell can be cast with no verbal components. Spells without verbal components are not affected. A silent spell uses up a spell slot one level higher than the spell’s actual level. An extended spell lasts twice as long as normal. A spell with a duration of concentration, instantaneous, or permanent is not affected by this feat. An extended spell uses up a spell slot one level higher than the spell’s actual level. Scribe Scroll [Item Creation] Prerequisite Caster level 1st. Benefit : You can create a scroll of any spell that you know. Scribing a scroll takes one day for each 1,000 gp in its base price. The base price of a scroll is its spell level × its caster level × 25 gp. To scribe a scroll, you must spend 1/25 of this base price in XP and use up raw materials costing one-half of this base price. Any scroll that stores a spell with a costly material component or an XP cost also carries a commensurate cost. In addition to the costs derived from the base price, you must expend the material component or pay the XP when scribing the scroll. Bonuses from NE: +4 hp +2 to Sense motive, bluff, diplomacy, intimidate +1 to listen +2 to Spell DCs cast on a creature that he can succeed on a knowledge DC of 15+CR. Bonus Feats: Silent spell - Extend spell The Fallen Ring: This ring will increase in power with its own, much like a Legacy item that doesn't suck or eat your soul. Its bonuses are supernatural and stack with any other item bonuses. +2 WIS +2 Deflection bonus +1 to all saves +1 to all spell DCs +4 to Bardic Knowledge Cleric get 1 feat at lvl 1, human bonus adds 1 feat ... Can add two flaws/two feats as well ... have to be careful about these. Make sure they make sense and that they are RP'ed as well. Choose Middle aged ... -1 str/dex/con, +1 int/wis/chr 13/15/15/17/16/16 becomes 12/14/14/18/17/17 ... HP: max + 23 (rolled as 5d6r1) + con = 41 at 6th lvl. lvl 7: 6 (rolled) + 2 =8 lvl 8: 5 (rolled) + 2 =7 Domains: Charm, Knowledge, Rune : all about finding information or getting people to help find information Added spells for Cloistered Cleric 0: message 1: erase, identify, unseen servant 2: fox's cunning 3: illusory script, secret page, tongues 4: detect scrying 6: analyze dweomer 7: sequester 9: vision Charm Domain Granted Power The character can boost his or her Charisma by 4 points once per day. Activating this power is a free action. The Charisma increase lasts 1 minute. Charm Domain Spells 1. Charm person 2. Calm emotions 3. Suggestion 4. Heroism 5. Charm monster 6. Geas/quest 7. Insanity 8. Demand 9. Dominate monster Rune Domain Granted Power Free Scribe Scroll feat. Rune Domain Spells 1. Erase 2. Secret page 3. Glyph of warding 4. Explosive runes 5. Lesser planar binding 6. Greater glyph of warding 7. Instant summons Knowledge Domain Granted Power Add all Knowledge skills to your list of cleric class skills. You cast divination spells at +1 caster level. Knowledge Domain Spells 1. Detect Secret Doors: Reveals hidden doors within 60 ft. 2. Detect Thoughts: Allows “listening” to surface thoughts. 3. Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level. 4. Divination M: Provides useful advice for specific proposed actions. 5. True Seeing M: Lets you see all things as they really are. 6. Find the Path: Shows most direct way to a location. 7. Legend Lore M F: Lets you learn tales about a person, place, or thing. 8. Discern Location: Reveals exact location of creature or object. 9. Foresight: “Sixth sense” warns of impending danger. Skill points: lvl 1: (6+4 int + 1 human)*4 = 44 lvl 2: 11 lvl 3: 12 (includes Nypmh's Kiss) lvl 4: 12 (includes Nypmh's Kiss) lvl 5: 12 (includes Nypmh's Kiss) lvl 6: 12 (includes Nymph's Kiss) lvl 7: 12 (includes Nymph's Kiss) lvl 8: 12 (includes Nymph's Kiss) Bonus: 16 bonus from NE at start total: 143 still need to spend 12 points for lvl 8 .. done :Concentration2,Gather Information1,Bluff1,Decipher Script1,Knowledge (History)1,Knowledge (Local)1,Knowledge (religion)1,Diplomacy1,Knowledge (Arcana)1,Listen1,Sense Motive1, swapped Quicken Turning for Divine Metamagic .. spend turning to use silent spell feat. With Able Learner, all skills are class skills! Note NE made all skill class skills .. don't need Able Learner NE added 16 skill points to be user for unique skills/profession Have tentative skills listed and skill points added. Noncombatant You are relatively inept at melee combat. Effect : You take a -2 penalty on all melee attack rolls. Shaky You are relatively poor at ranged combat. Effect :You take a -2 penalty on all ranged attack rolls. Nymph's Kiss: +2 on all CHA checks, +1 on all saves vs spells and spell abilities, and +1 skill point/level after taking the feat Ebony Staff with silver/gold inlay, silver cap, Have cast Continual Flame on the end, covered by the silver cap,Cost: Masterwork (600GP) + 50GP (continual flame) + ebony+silver+gold, add +1 bonus at lvl 7 (1000GP more) Eyes of the Avoral, S, 10 min/lvl, +8 spot racial bonus ----------------------------------- Spells that have been chosen: A running list of spells that have been selected. Eyes of the Avoral (BoED pg 84) lvl 1 Detect Evil Fox's cunning Owl's wisdom Zone of Truth Speak with Dead A few notes on what spells 'work' as expected and which ones (Detect Thoughts) are modified. Detect Thoughts will provide a bonus on Sense Motive in some way Suggestion, Hold person and charm person will work as described. Chain of Eyes (SpC) Divination (Scrying) Level:Clr 3, Sor/Wiz 3 Components: V, S Casting Time: 1 action Range: Touch Target: Living creature touched Duration: 1 hour/level Saving Throw: Will negates Spell Resistance: Yes You can use a creature's vision instead of your own. While this spell gives you no control over the creature, each time it comes into physical contact with another living being, you can choose to transfer your sensor to the new creature. In this way, your sensor can infiltrate a closely guarded area. During your turn in a round, you can use a free action to switch from seeing through the current creature's eyes to seeing normally or back again. Items to consider at lvl 8: Belt of Hidden Pouches: 5000GP (9th), 10 normal pouches as bag of holding, 20 hidden Dimension stride boots: (feet) 2000GP (6th), 5 charges/day, teleport based on charges used, min 5x/day 20ft Formless Vest: 3200GP (8th), Avoid crit for half damage 1x/day Ring of Vengeance: 4500GP (9th): 5d6 damage to creature that crits, 3x/day Spellsink Scarab: 2000GP (6th): reduce spell damage: 3 charges Tunic of Steady Spellcasting: (torso) 2500GP (7th): +5 competence Concentration checks