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Mutants and Masterminds
Character Name
Campaign
Group Affiliation
Base of Operations
Power Level
Power Point Total
Public Identity
Alternate Identity
Secret Identity
Fellow Heroes
Sidekicks or Minions
Arch Enemy
Size
Height
Gender
Age
Weight
Eyes
Hair
Abilities
Ability
Score
Mod
Temp
Score
Temp
Mod
STR
DEX
CON
INT
WIS
CHA
Total
Base
Modifier
Ability
Modifier
Misc.
Modifiers
Toughness
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Fortitude
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Reflex
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Will
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Combat
Total
Defense
Bonus
Dodge
Bonus
Size
Modifier
Flat-
Footed
Defense
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Total
Dex
Modifier
Power
Modifier
Feat
Modifier
Initiative
=
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Hero Points
Attacks
Attack
Bonus
Ranged
Bonus
Melee
Bonus
Damage Conditions
Bruised
Staggered
Unconscious
Injured
Disabled
Dying
Fatigue Conditions
Fatigued
Exhausted
Unconscious
Max Rank
Skills
Skill Name
Key
Ab
Skill
Mod
Ab
Mod
Rank
Misc
Mod
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Total Skill Points:
0
Powers/Devices
Name
Rank
Action
Range
Duration
running long jump: 1200 ft standing long jump: 600 ft high jump: 300 ft (full distances take a full turn, half distances are a move action. Numbers assume taking 1 on an acrobatics roll to increase jump distance.)
Name
Rank
Action
Range
Duration
Darren can fade into the shadows, where he cannot be seen. His movements make not a sound. Sight and Hearing Sight is limited: it has an affect only when already in partial concealment, in which case it's bumped up to full. Hearing is always active.
Name
Rank
Action
Range
Duration
50 mph 100 mph 200 mph
Name
Rank
Action
Range
Duration
Wall-crawling (full speed) Slithering Trackless Sure-footed
Name
Rank
Action
Range
Duration
Darkvision
Name
Rank
Action
Range
Duration
Uncontrolled Duration Limited (no probing) Sensory Link Distracting
Name
Rank
Action
Range
Duration
Name
Rank
Action
Range
Duration
Name
Rank
Action
Range
Duration
Name
Rank
Action
Range
Duration
Name
Rank
Action
Range
Duration
Name
Rank
Action
Range
Duration
Name
Rank
Action
Range
Duration
Name
Rank
Action
Range
Duration
Name
Rank
Action
Range
Duration
Feats
Name
Benefit
Equipment
Statistic Block
Skills: 12 Feats: 15 Abilities: 48 Powers: 25 - Leaping: 5 - Concealment: 4 - Speed: 3 - Super-Movement: 10 - Super-Senses: 2 - Mind Reading: 1 Saves: 2 AtkDef: 18 ▬▬▬▬Total▬▬▬▬ 120
Drawbacks and Complications
Speed and Leaping count as two ranks less when not prone or climbing. Considering the prone-related abilities I have in place, I doubt that's worth even a single point, but it's mostly a flavor thing.
Background & Other Notes
Darren is light in complexion, but wears dark clothes. He usually dresses in black pants, a cheap dress shirt, and a black jacket, in leather or suede. When acting 'normal' he tends to move insidiously and efficiently. When he's playing with his powers, he moves rapidly, spiderlike, scuttling on the tips of his fingers and the tips of his toes, across any available surface. Darren leaps through the air, from building to building. He lands gently and easily on the vertical glass. He makes no sound, only the faintest of vibrations. He had been staying with his family in Marin for Christmas. He'd gone into town. Hanging out. Living it up. He'd been out on the street, having some fun, when it happened. Now he was on the side of a skyscraper, half a mile in the air. Darren felt a flash of panic in his mind, saw fire. It was gone in an instant. He looked down. There was chaos on the ground. He sighed. He would help out.