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Character Name
Player
Alignment
Current XP
Next Level XP
XP Change
Class
Race
Campaign
Deity
Level
Size
Age
Gender
Height
Weight
Eyes
Hair
Ability
Score
Mod
Temp
Score
Temp
Mod
STR
DEX
CON
INT
WIS
CHA
Action Points
TOTAL
Current HP
Nonlethal Damage
Hit Dice
Damage Reduction
HP
AC
=
10
+
+
+
+
+
+
+
TOTAL
Armor
Shield
Dex
Size
Natural
Deflect
Misc
Touch
Flat-footed
Total
Dex
Misc
INIT
=
+
Speed
Armor Type
Light
Load
Med
Load
Max
Load
Over
Head
Off
Ground
Push/
Drag
Saving Throws
Total
Base
Ability
Mod
Magic
Mod
Misc
Mod
Temp
Mod
FORTITUDE
=
+
+
+
+
REFLEX
=
+
+
+
+
WILL
=
+
+
+
+
Total Attack Bonus
Base Attack Bonus
Str Mod
Size Mod
Misc Mod
Temp Mod
MELEE
=
+
+
+
+
RANGED
=
+
+
+
+
Total Attack Bonus
Base Attack Bonus
Dex Mod
Size Mod
Misc Mod
Temp Mod
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Armor/Protective Item
Type
AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
Shield/Protective Item
Type
AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
/
Max Rank
Skills
Skill Name
Key
Ab
CC
Skill
Mod
Ab
Mod
Rank
Misc
Mod
=
+
+
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+
+
=
+
+
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+
Total Skill Points:
0
Feats & Special Abilities
Other Possessions
Item
Weight
(lbs)
Loc
Total Weight:
0
Spell Saves
Save
DC
LEVEL
Spells
/Day
Bonus
Spells
0
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Spells & Powers
Number of Spells/Powers Known (Bards, Sorcerers, Psions & Psi Warriors)
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Spell/Power Name
# Cast
/Mem
Spell/Power Name
# Cast
/Mem
Psionics
Manifester
Level
Key
Ability
Base
Bonus
Max
Current
Currency
315 gp
Languages
Description
Personality
Character Traits
Character Flaws
DM- Character sheet is fine you can add the following- 2 potions, 2 scrolls (2 spells each 2, 2, 3, 3 spell levels, you pick the spells), and 1 wand up to 2500gp value
Contacts / Friends
Enemies
Statistic Block
[URL=http://www.myth-weavers.com/sheetview.php?sheetid=11459][B][SIZE=+1]Twillighttower Zhao’yisek[/SIZE][/B][/URL] m N/G Illumian Cru1/DomWiz4/SwoSag1/JPM1, [B]Level[/B] 7, [B]Init[/B] +3, [B]HP[/B] 47/47, [B]Speed[/B] 30 [B]AC[/B] 18, [B]Touch[/B] 13, [B]Flat-footed[/B] 16, [B]Fort[/B] +7, [B]Ref[/B] +5, [B]Will[/B] +6, [B]Base Attack Bonus[/B] 4 [B] +1 Devoted Spirit Katana [/B] +9 (1d10+5, 19;x2) [B] +1 Devoted Spirit Katana (active) [/B] +11 (1d10+5, 19;x2) [B] Dagger, thrown (4) [/B] +6 (1d4+2, 19:x2) [B] +1 Twillight Mithral Chainshirt[/B] (+5 Armor, +2 Dex, +1 Deflect) [B]Abilities[/B] Str 16, Dex 15, Con 14, Int 18, Wis 13, Cha 14 [B]Condition[/B] None
Condition and Effects
Additional Information
Other Notes
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Level Progression: Crusader 1 / Wiz 4 / Sword Sage 1 / Jade Phoenix Mage 1 Planned Progression: Cru 1 / Wiz 4 / SS 1 / JPM 2 / Abjurant Champion 1-3 (?) / Wiz +1 (?) / JPM +8 (?) <<...>> Knowledge Devotion: Gain Insight Bonus to Attack and Damage rolls. Only one knowledge check per creature type per combat <16: +1 <26: +2 <31: +3 <36: +4 37+: +5 <<...>> Domain Wizard: Battle Domain (UA/SRD) <<...>> Rite of Wakening (JPM1): +2 on Knowledge Skills & make checks untrained; +2 on saves vs. Death and Fear effects Arcane Wrath (JPM): Swift: Sacrifice prepared spell to gain +4 attack and +(1d10/spell level) damage on one attack Mystic Phoenix Stance (JPM2): Assume stance as swift action; overrides normal stance. Gain +1 Caster Level, +2 Dodge to AC while in stance. When assuming stance, sacrifice spell to gain DR(2xspell level)/Evil (max 10/evil) as long as stance is maintained. Quick to Act (SS1): +1 Init Discipline Focus: Diamond Mind (SS1): Weapon Focus (Katana) Steely Resolve (Cru1): Delayed Damage Pool (5) Furious Counterstrike (Cru 1): +1 attack & damage when 5+ points in Delayed Damage Pool Summon Familiar (Wiz1) Scribe Scroll (Wiz1) Flaw: Frail (-1 HP/Level) <<...>> Shiftweave: 1: A set of flowing, silken robes 2: Simple traveling cloths in dark green & grey 3: A set of flamboyant and resplendent dress robes 4: Simple pants and tunic, fit for a commoner 5: Garish, illumian-style robes