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Dungeons and Dragons 4th Edition Character Record Sheet
Character Name
Player
Class
Paragon Path
Epic Destiny
Race
Size
Age
Gender
Height
Weight
Align.
Deity
Adventure Company
XP
Next XP
Level
Ability
Score
Temp
Score
Mod
Mod+
1/2 Lv.
STR
CON
DEX
INT
WIS
CHA
Quick Look Up
Weapon / Power
Attack
Damage
Armor Bonus
Shield Bonus
Check Penalty
Speed Penalty
Armor is Heavy
INIT
Dex Mod
1/2 Lv.
Misc
Temp
=
+
+
+
Score
Base
Arm.
Item
Misc
Speed
P. Perception
P. Insight
Special Senses/Movement
Skills
Skill
Mod
Skill Name
Abil.
Train
(+5)
Mod+
.5Lv
Arm.
Misc
Temp
Total
10+
1/2Lv
Arm./
Abil.
Class
Feat
Enh.
Misc
Temp
AC
FORT
REF
WILL
Conditional Modifiers, Resistances & Action Points Note
Weapon: Greatspear Oath: Eladrin
Statistic Block
[url=http://www.myth-weavers.com/sheetview.php?sheetid=114859][size=4][B]Timotheos Katsaros[/B][/size][/url], Human Avenger (PHB II) [B]Init[/B] +9 [B]HP[/B] 27/76 [B]Bloodied[/B] 38 [B]Healing Surge[/B] 19 (1 used /9) [B]AC[/B] 25 [B]Fort[/B] 18 [B]Reflex[/B] 20 [B]Will[/B] 20 [B]Speed[/B] 6 [B]Str[/B] 10 (0) [B]Con[/B] 14 (+2) [B]Dex[/B] 17 (+3) [B]Int[/B] 10 (0) [B]Wis[/B] 19 (+4) [B]Cha[/B] 11 (0) [OOC='[b][color=green]Bond of Pursuit - At-Will[/color][/b]'][B][b][color=green]Bond of Pursuit - At-Will[/color][/b][/B] (Standard # Divine, Weapon) Melee: Wis vs Ac, 1d10+6 damage. If the target doesn't end it's next turn adjacent to you, you can shift 4 squares as a free action, and you must end that shift closer to the target.[/OOC], [OOC='[b][color=green]Focussed Fury - At-Will[/color][/b]'][B][b][color=green]Focussed Fury - At-Will[/color][/b][/B] (Standard # Divine, Weapon) Melee: Wis vs Ac, 1d10+6 damage. If the target is my Oath of Enmity target, you can push another enemy that is adjacent to you 2 squares.[/OOC], [OOC='[b][color=green]Overwhelming Strike - At-Will[/color][/b]'][B][b][color=green]Overwhelming Strike - At-Will[/color][/b][/B] (Standard # Divine, Weapon) Melee: Wis vs Ac, 1d10+6 damage. You shift 1 square and slide the target 1 square into the space you occupied. [/OOC], [OOC='[b][color=red]Oath of Enmity - Encounter (special)[/color][/b]'][B][b][color=red]Oath of Enmity - Encounter (special)[/color][/b][/B] (Minor # Divine) Close burst 10: one enemy in burst Roll twice against the target when target is the only adjacent enemy. [/OOC], [OOC='[b][color=red]Channel Divinity (Abjure Undead)[/color][/b]'][B][b][color=red]Channel Divinity (Abjure Undead)[/color][/b][/B] (Standard # Divine, Implement, Radiant) Close burst 5: Wis vs Will, 4d10+5 radiant damage and pull 5, target is also immobilized until the end of my next turn. [/OOC], [OOC='[b][color=red]Channel Divinity (Divine Guidance)[/color][/b]'][B][b][color=red]Channel Divinity (Divine Guidance)[/color][/b][/B] (Immediate Interrupt # Divine) Close burst 10, ally within 10 targets your oath target Ally may make a second attack roll and pick either.[/OOC], [OOC='[b][color=red]Angelic Alacrity - Encounter[/color][/b]'][B][b][color=red]Angelic Alacrity - Encounter[/color][/b][/B] (Standard # Divine, Weapon) Before the attack shift 4 squares. Wis vs AC, 2d10+6[/OOC], [OOC='[b][color=red]Sequestering Strike - Encounter[/color][/b]'][B][b][color=red]Sequestering Strike - Encounter[/color][/b][/B] (Standard # Divine, Teleportation, Weapon) Wis vs AC, 2d10+6 and teleport target 4 squares. You then teleport adjacent to the target.[/OOC], [OOC='[b][color=red]Inexorable Pursuit - Encounter[/color][/b]'][B][b][color=red]Inexorable Pursuit - Encounter[/color][/b][/B] (Standard # Divine, Weapon) Before the attack gain phasing and shift 5 squares Wis vs AC, 2d10+6 [/OOC], [OOC='[b][color=Black]Temple of Light - Daily[/color][/b]'][B][b][color=Black]Temple of Light - Daily[/color][/b][/B] (Standard # Divine, Radiant, Weapon, Zone) Wis vs AC, 2d10+6 radiant damage. Creates a burst 2 zone centered on target. Creatures you hit in the zone take 1d6 extra radiant damage.[/OOC], [OOC='[STRIKE][b][color=black]Executioner's Cloak - Daily[/color][/b][/STRIKE]'][B][b][color=black]Executioner's Cloak - Daily[/color][/b][/B] (Standard # Divine, Illusion, Weapon) Wis vs AC, 2d10+6 radiant damage, and you are invisible to the target (save ends). Aftereffect: You are invisible to the target until the end of your next turn. Miss: half damage, and you are invisible to the target until the end of your next turn. [/OOC], [OOC='[STRIKE][b][color=black]Blade of Repulsion - Daily[/color][/b][/STRIKE]'][B][b][color=black]Blade of Repulsion - Daily[/color][/b][/B] (Standard # Divine, Weapon) Wis vs AC, 3d10+6 radiant damage. Miss: Half damage Effect: Until the end of the encounter, when any enemy that is not your oath of enmity target ends its turn adjacent to you, you can push that enemy 3 squares as a free action. In addition, if the target of your oath of enmity ends its turn adjacent to you, it is slowed until the end of its next turn.[/OOC], [OOC='[b][color=red]Distracting Flare - Encounter utility[/color][/b]'][B][b][color=red]Distracting Flare - Encounter utility[/color][/b][/B] (Move # Divine) You become invisible and move your speed. You are invisible until the end of the movement.[/OOC], [OOC='[b][color=red]Aspect of Agility - Encounter utility[/color][/b]'][B][b][color=red]Aspect of Agility - Encounter utility[/color][/b][/B] (Move # Divine) You shift 5 squares and gain a +2 bonus to AC and Reflex until the end of your next turn.[/OOC], [OOC='[b][color=black]Nick's Lucky Spear - Item Daily[/color][/b]'][B][b][color=black]Nick's Lucky Spear - Item Daily[/color][/b][/B] This spear's wide blade is reinforced with a mithral alloy, and enchanted with magic that enhances its wielder's luck. At a thought, it can extend into a greatspear or collapse into a javelin. Enhancement: +2 attack rolls and damage rolls Critical: +2d8 damage Power (Encounter • Polymorph): Minor Action. Change the weapon into a javelin, spear, or greatspear. This effect lasts until the end of the encounter, or until you end it as a minor action. Power (Daily): Free Action. Trigger: You make a damage roll and dislike the result. Effect: You can reroll any [W] dice or critical dice you rolled for this weapon. [/OOC] [B]Notes[/B] Weapon: Greatspear Oath: Eladrin
Race Features
Class / Path / Destiny Features
Other Items
Current
Max HP
/
Bloodied
H. Surge
Surges Used
Surges / Day
/
Second Wind
Death ST Fail
Action Points
Attack Workspace
Ability 1:
Ability 2:
Bonus
1/2Lv
Abil.
Class
Prof
Feat
Enh
Misc
=
=
Damage Workspace
Ability 1:
Ability 2:
Bonus
Abil.
Feat
Enh
Misc
Misc
=
=
Feats
Feat Name
Loc.
Powers
(Standard # Divine, Weapon) Melee: Wis vs Ac, 1d10+6 damage. If the target doesn't end it's next turn adjacent to you, you can shift 4 squares as a free action, and you must end that shift closer to the target.
(Standard # Divine, Weapon) Melee: Wis vs Ac, 1d10+6 damage. If the target is my Oath of Enmity target, you can push another enemy that is adjacent to you 2 squares.
(Standard # Divine, Weapon) Melee: Wis vs Ac, 1d10+6 damage. You shift 1 square and slide the target 1 square into the space you occupied.
(Minor # Divine) Close burst 10: one enemy in burst Roll twice against the target when target is the only adjacent enemy.
(Standard # Divine, Implement, Radiant) Close burst 5: Wis vs Will, 4d10+5 radiant damage and pull 5, target is also immobilized until the end of my next turn.
(Immediate Interrupt # Divine) Close burst 10, ally within 10 targets your oath target Ally may make a second attack roll and pick either.
(Standard # Divine, Weapon) Before the attack shift 4 squares. Wis vs AC, 2d10+6
(Standard # Divine, Teleportation, Weapon) Wis vs AC, 2d10+6 and teleport target 4 squares. You then teleport adjacent to the target.
(Standard # Divine, Weapon) Before the attack gain phasing and shift 5 squares Wis vs AC, 2d10+6
Powers
(Standard # Divine, Radiant, Weapon, Zone) Wis vs AC, 2d10+6 radiant damage. Creates a burst 2 zone centered on target. Creatures you hit in the zone take 1d6 extra radiant damage.
(Standard # Divine, Illusion, Weapon) Wis vs AC, 2d10+6 radiant damage, and you are invisible to the target (save ends). Aftereffect: You are invisible to the target until the end of your next turn. Miss: half damage, and you are invisible to the target until the end of your next turn.
(Standard # Divine, Weapon) Wis vs AC, 3d10+6 radiant damage. Miss: Half damage Effect: Until the end of the encounter, when any enemy that is not your oath of enmity target ends its turn adjacent to you, you can push that enemy 3 squares as a free action. In addition, if the target of your oath of enmity ends its turn adjacent to you, it is slowed until the end of its next turn.
(Move # Divine) You become invisible and move your speed. You are invisible until the end of the movement.
(Move # Divine) You shift 5 squares and gain a +2 bonus to AC and Reflex until the end of your next turn.
This spear's wide blade is reinforced with a mithral alloy, and enchanted with magic that enhances its wielder's luck. At a thought, it can extend into a greatspear or collapse into a javelin. Enhancement: +2 attack rolls and damage rolls Critical: +2d8 damage Power (Encounter • Polymorph): Minor Action. Change the weapon into a javelin, spear, or greatspear. This effect lasts until the end of the encounter, or until you end it as a minor action. Power (Daily): Free Action. Trigger: You make a damage roll and dislike the result. Effect: You can reroll any [W] dice or critical dice you rolled for this weapon.
Magic Items & Equipment
Item Name
Use
Daily Item Powers Per Day
Heroic(1-10)
Milestone
Paragon(11-20)
Milestone
Epic(21-30)
Milestone
Rituals
Languages Known
Coins and Other Wealth
Personality Traits
Mannerisms and Appearance
Session and Campaign Notes
Companions and Allies
Background & Other Notes
====== Created Using Wizards of the Coast D&D Character Builder ====== Tim Kastharos, level 9 Human, Avenger Build: Pursuing Avenger Avenger's Censure: Censure of Pursuit Human Power Selection: Bonus At-Will Power FINAL ABILITY SCORES Str 10, Con 14, Dex 17, Int 10, Wis 19, Cha 11. STARTING ABILITY SCORES Str 10, Con 14, Dex 15, Int 10, Wis 15, Cha 11. AC: 25 Fort: 18 Reflex: 20 Will: 20 HP: 76 Surges: 9 Surge Value: 19 TRAINED SKILLS Perception +13, Religion +9, Stealth +13, Acrobatics +13, Athletics +10 UNTRAINED SKILLS Arcana +4, Bluff +4, Diplomacy +4, Dungeoneering +8, Endurance +6, Heal +8, History +4, Insight +8, Intimidate +4, Nature +8, Streetwise +4, Thievery +7 FEATS Human: Improved Armor of Faith Level 1: Quick Draw Level 2: Weapon Proficiency (Greatspear) Level 4: Hafted Defense Level 6: Unarmored Agility Level 8: Melee Training (Wisdom) POWERS Avenger at-will 1: Overwhelming Strike Avenger at-will 1: Bond of Pursuit Bonus At-Will Power: Focused Fury Avenger encounter 1: Angelic Alacrity Avenger daily 1: Temple of Light Avenger utility 2: Distracting Flare Avenger encounter 3: Sequestering Strike Avenger daily 5: Executioner's Cloak Avenger utility 6: Aspect of Agility Avenger encounter 7: Inexorable Pursuit Avenger daily 9: Blade of Repulsion ITEMS Magic Holy Symbol +1, Acrobat Boots (heroic tier), Talon Amulet +1, Transference Greatspear +2, Sylvan Cloth Armor (Basic Clothing) +1 ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008
Myth-Weavers Games