Sheets
Games
Wiki
About Us
Log In
/
Join
Remember Me?
Dungeons and Dragons 4th Edition Character Record Sheet
Character Name
Player
Class
Paragon Path
Epic Destiny
Race
Size
Age
Gender
Height
Weight
Align.
Deity
Adventure Company
XP
Next XP
Level
Ability
Score
Temp
Score
Mod
Mod+
1/2 Lv.
STR
CON
DEX
INT
WIS
CHA
Quick Look Up
Weapon / Power
Attack
Damage
Armor Bonus
Shield Bonus
Check Penalty
Speed Penalty
Armor is Heavy
INIT
Dex Mod
1/2 Lv.
Misc
Temp
=
+
+
+
Score
Base
Arm.
Item
Misc
Speed
P. Perception
P. Insight
Special Senses/Movement
Skills
Skill
Mod
Skill Name
Abil.
Train
(+5)
Mod+
.5Lv
Arm.
Misc
Temp
Total
10+
1/2Lv
Arm./
Abil.
Class
Feat
Enh.
Misc
Temp
AC
FORT
REF
WILL
Conditional Modifiers, Resistances & Action Points Note
Inevitable Shot recharges when an Action Point is spent.
Statistic Block
[url=http://www.myth-weavers.com/sheetview.php?sheetid=116957][size=4][B]Isis[/B][/size][/url], Longtooth Shifter Seeker [B]Init[/B] +1 [B]HP[/B] 31/31 [B]Bloodied[/B] 15 [B]Healing Surge[/B] 7 (0 used /9) [B]AC[/B] 16 [B]Fort[/B] 14 [B]Reflex[/B] 12 [B]Will[/B] 16 [B]Speed[/B] 6 [B]Str[/B] 16 (+3) [B]Con[/B] 14 (+2) [B]Dex[/B] 11 (0) [B]Int[/B] 11 (0) [B]Wis[/B] 18 (+4) [B]Cha[/B] 8 (-1) [OOC='[COLOR=SeaGreen]Melee Basic Attack[/COLOR]'][B][COLOR=SeaGreen]Melee Basic Attack[/COLOR][/B] [B]At-Will Attack -- Weapon Standard Action -- Melee[/B] weapon [B]Target:[/B] One creature [B]Attack:[/B] Strength vs. AC [B]Hit:[/B] 1[W] + Strength modifier damage.[/OOC], [OOC='[COLOR=Green]Guardian Harrier[/COLOR]'][B][COLOR=Green]Guardian Harrier[/COLOR][/B] [I]Spirits erupt from Isis' weapon, seizing her enemy and impeding it's movement.[/I] [B]At-Will -- Primal , Weapon Standard Action Melee[/B] or [B]Ranged[/B] weapon [B]Requirement:[/B] You must be Wielding a light thrown or a heavy thrown weapon to make a melee attack with this power. [B]Target:[/B] One creature [B]Attack:[/B] Wisdom vs. AC [B]Hit:[/B] 1[W] + Wisdom modifier damage. If the target doesn't end its next turn at least 2 squares away from its starting position, it takes damage equal to your Strength modifier. [B]Level 21:[/B] 2[W] + Wisdom modifier damage. [B]Special:[/B] You can use this power as a ranged basic attack.[/OOC], [OOC='[COLOR=Green]Elemental Spirits[/COLOR]'][B][COLOR=Green]Elemental Spirits[/COLOR][/B] [I]Taking the form of blazing flame, crackling ice, sizzling lightning or thunderous storm, elemental spirits shoot forth to do Isis' enemies harm.[/I] [B]At Will -- Primal, Weapon; varies Standard Action -- Ranged[/B] weapon [B]Target:[/B] One creature [B]Special:[/B] Choose cold, fire, lightning, or thunder whenever you use this power. Your choice determines the power's damage type. [B]Attack:[/B] Wisdom vs. AC [B]Hit:[/B] 1[W] + Wisdom modifier damage of the chosen type. Until the end of your next turn. any creature that starts its turn adjacent to the target takes damage of the chosen type equal to your Dexterity modifier. [B]Level 21:[/B] 2[W] + Wisdom modifier damage of the chosen type.[/OOC] [OOC='[COLOR=Red]Second Wind[/COLOR]'][B][COLOR=Red]Second Wind[/COLOR][/B] [B]Encounter Standard Action -- Personal Effect:[/B] Spend a healing surge and gain HP equal to your healing surge value. In addition you gain a +2 bonus to all defenses until the end of your next turn.[/OOC], [OOC='[COLOR=Red]Longtooth Shifting[/COLOR]'][B][COLOR=Red]Longtooth Shifting[/COLOR][/B] [I]Isis' features take on an even more savage countenance.[/I] [B]Racial Feature Encounter -- Healing Minor Action -- Personal Requirement:[/B] You must be bloodied. [B]Effect:[/B] Until the end of the encounter, you gain a +2 bonus to damage rolls. In addition, while you are bloodied, you gain regeneration 2. [B]Level 11:[/B] Regeneration 4. [B]Level 21:[/B] Regeneration 6.[/OOC], [OOC='[COLOR=Red]Inevitable Shot[/COLOR]'][B][COLOR=Red]Inevitable Shot[/COLOR][/B] [I]Even as Isis' target ducks under her shot, the projectile moves on its own to find another enemy.[/I] [B]Seeker Class Feature, Encounter -- Primal Free Action -- Personal Trigger:[/B] You miss a creature with a ranged attack [B]Effect:[/B] You make a ranged basic attack against an enemy within 5 squares of the creature you missed, using a square in that creature's space as the attack's origin square. [B]Special:[/B] You regain the use of this power when you spend an action point.[/OOC], [OOC='[COLOR=Red]Spirits' Rebuke[/COLOR]'][B][COLOR=Red]Spirits' Rebuke[/COLOR][/B] [I]You dodge your enemy's attack, and spirits coalesce around you to punish your attacker.[/I] [B]Seeker Class Feature, Encounter -- Primal, Weapon Immediate Reaction -- Melee[/B] weapon [B]Requirement:[/B] You must be wielding a light thrown or a heavy thrown weapon. [B]Trigger:[/B] An enemy misses you with a melee attack. [B]Target:[/B] The triggering enemy. [B]Effect:[/B] The target takes 1[W] + your Strength modifier damage, and you push It 1 square.[/OOC], [OOC='[COLOR=Red]Serpent Arrow[/COLOR]'][B][COLOR=Red]Serpent Arrow[/COLOR][/B] [I]Isis' javelin takes the form of a constrictor serpent. Where it strikes, it binds with menacing strength. When it releases, it scatters her foes.[/I] [B]Encounter -- Primal, Weapon Standard Action Melee[/B] or [B]Ranged[/B] weapon [B]Requirement:[/B] You must be wielding a light thrown or a heavy thrown weapon to make a melee attack with this power. [B]Target:[/B] One creature [B]Attack:[/B] Wisdom vs. AC [B]Hit:[/B] 1[W] + 1d6 + Wisdom modifier damage, At the end of the target's next turn, you slide the target and each enemy adjacent to it 1 square. [B]Spiritbond:[/B] The number of squares you slide the enemies adjacent to the target equals your Strength modifier.[/OOC] [OOC='[COLOR=DarkSlateGray]Spirit Rider[/COLOR]'][B][COLOR=DarkSlateGray]Spirit Rider[/COLOR][/B] [I]A malformed spirit leaps from Isis' weapon to latch onto her foe and then slash at nearby enemies when the foe's attacks fail.[/I] [B]Dally -- Primal, Weapon Standard Action Melee[/B] or [B]Ranged[/B] weapon [B]Requirement:[/B] You must be wielding a light thrown or a heavy thrown weapon to make a melee attack with this power. [B]Target:[/B] One Creature [B]Attack:[/B] Wisdom vs. AC [B]Hit:[/B] 2[W] + Wisdom modifier damage. [B]Effect:[/B] Until the end of the encounter, the first time the target misses with an attack each round, each enemy adjacent to the target takes damage equal to your Wisdom modifier.[/OOC] [OOC='[COLOR=DarkSlateGray]Harrying Sprits[/COLOR]'][B][COLOR=DarkSlateGray]Harrying Sprits[/COLOR][/B] [I]When her enemy shrugs off an ill effect, Isis calls spirits from the remnants of that effect to distract a different foe.[/I] [B]Daily Utility 2, Primal Free Action, Close[/B] burst 10 [B]Trigger:[/B] An enemy you can see saves against an effect that a save can end. [B]Target:[/B] One enemy in burst other than the triggering enemy. [B]Effect:[/B] Whenever the target attacks you before the end of the encounter, the target grants combat advantage until the end of Its next turn.[/OOC] [B]Notes[/B] Inevitable Shot recharges when an Action Point is spent.
Race Features
Class / Path / Destiny Features
Other Items
Current
Max HP
/
Bloodied
H. Surge
Surges Used
Surges / Day
/
Second Wind
Death ST Fail
Action Points
Attack Workspace
Ability 1:
Ability 2:
Bonus
1/2Lv
Abil.
Class
Prof
Feat
Enh
Misc
=
=
Damage Workspace
Ability 1:
Ability 2:
Bonus
Abil.
Feat
Enh
Misc
Misc
=
=
Feats
Feat Name
Loc.
Powers
[B]At-Will Attack -- Weapon Standard Action -- Melee[/B] weapon [B]Target:[/B] One creature [B]Attack:[/B] Strength vs. AC [B]Hit:[/B] 1[W] + Strength modifier damage.
[I]Spirits erupt from Isis' weapon, seizing her enemy and impeding it's movement.[/I] [B]At-Will -- Primal , Weapon Standard Action Melee[/B] or [B]Ranged[/B] weapon [B]Requirement:[/B] You must be Wielding a light thrown or a heavy thrown weapon to make a melee attack with this power. [B]Target:[/B] One creature [B]Attack:[/B] Wisdom vs. AC [B]Hit:[/B] 1[W] + Wisdom modifier damage. If the target doesn't end its next turn at least 2 squares away from its starting position, it takes damage equal to your Strength modifier. [B]Level 21:[/B] 2[W] + Wisdom modifier damage. [B]Special:[/B] You can use this power as a ranged basic attack.
[I]Taking the form of blazing flame, crackling ice, sizzling lightning or thunderous storm, elemental spirits shoot forth to do Isis' enemies harm.[/I] [B]At Will -- Primal, Weapon; varies Standard Action -- Ranged[/B] weapon [B]Target:[/B] One creature [B]Special:[/B] Choose cold, fire, lightning, or thunder whenever you use this power. Your choice determines the power's damage type. [B]Attack:[/B] Wisdom vs. AC [B]Hit:[/B] 1[W] + Wisdom modifier damage of the chosen type. Until the end of your next turn. any creature that starts its turn adjacent to the target takes damage of the chosen type equal to your Dexterity modifier. [B]Level 21:[/B] 2[W] + Wisdom modifier damage of the chosen type.
[B]Encounter Standard Action -- Personal Effect:[/B] Spend a healing surge and gain HP equal to your healing surge value. In addition you gain a +2 bonus to all defenses until the end of your next turn.
[I]Isis' features take on an even more savage countenance.[/I] [B]Racial Feature Encounter -- Healing Minor Action -- Personal Requirement:[/B] You must be bloodied. [B]Effect:[/B] Until the end of the encounter, you gain a +2 bonus to damage rolls. In addition, while you are bloodied, you gain regeneration 2. [B]Level 11:[/B] Regeneration 4. [B]Level 21:[/B] Regeneration 6.
[I]Even as Isis' target ducks under her shot, the projectile moves on its own to find another enemy.[/I] [B]Seeker Class Feature, Encounter -- Primal Free Action -- Personal Trigger:[/B] You miss a creature with a ranged attack [B]Effect:[/B] You make a ranged basic attack against an enemy within 5 squares of the creature you missed, using a square in that creature's space as the attack's origin square. [B]Special:[/B] You regain the use of this power when you spend an action point.
[I]You dodge your enemy's attack, and spirits coalesce around you to punish your attacker.[/I] [B]Seeker Class Feature, Encounter -- Primal, Weapon Immediate Reaction -- Melee[/B] weapon [B]Requirement:[/B] You must be wielding a light thrown or a heavy thrown weapon. [B]Trigger:[/B] An enemy misses you with a melee attack. [B]Target:[/B] The triggering enemy. [B]Effect:[/B] The target takes 1[W] + your Strength modifier damage, and you push It 1 square.
[I]Isis' javelin takes the form of a constrictor serpent. Where it strikes, it binds with menacing strength. When it releases, it scatters her foes.[/I] [B]Encounter -- Primal, Weapon Standard Action Melee[/B] or [B]Ranged[/B] weapon [B]Requirement:[/B] You must be wielding a light thrown or a heavy thrown weapon to make a melee attack with this power. [B]Target:[/B] One creature [B]Attack:[/B] Wisdom vs. AC [B]Hit:[/B] 1[W] + 1d6 + Wisdom modifier damage, At the end of the target's next turn, you slide the target and each enemy adjacent to it 1 square. [B]Spiritbond:[/B] The number of squares you slide the enemies adjacent to the target equals your Strength modifier.
Powers
[I]A malformed spirit leaps from Isis' weapon to latch onto her foe and then slash at nearby enemies when the foe's attacks fail.[/I] [B]Dally -- Primal, Weapon Standard Action Melee[/B] or [B]Ranged[/B] weapon [B]Requirement:[/B] You must be wielding a light thrown or a heavy thrown weapon to make a melee attack with this power. [B]Target:[/B] One Creature [B]Attack:[/B] Wisdom vs. AC [B]Hit:[/B] 2[W] + Wisdom modifier damage. [B]Effect:[/B] Until the end of the encounter, the first time the target misses with an attack each round, each enemy adjacent to the target takes damage equal to your Wisdom modifier.
[I]When her enemy shrugs off an ill effect, Isis calls spirits from the remnants of that effect to distract a different foe.[/I] [B]Daily Utility 2, Primal Free Action, Close[/B] burst 10 [B]Trigger:[/B] An enemy you can see saves against an effect that a save can end. [B]Target:[/B] One enemy in burst other than the triggering enemy. [B]Effect:[/B] Whenever the target attacks you before the end of the encounter, the target grants combat advantage until the end of Its next turn.
Magic Items & Equipment
Item Name
Use
Daily Item Powers Per Day
Heroic(1-10)
Milestone
Paragon(11-20)
Milestone
Epic(21-30)
Milestone
Rituals
Languages Known
Coins and Other Wealth
100gp -56 Javelin, Leather Armor, Standard Adventurer's Kit (No rope) Rope, Silk (50 feet) ----- 46gp
Personality Traits
Mannerisms and Appearance
This sleek young shifter girl looks like she spends most of her time out in the forests. She has an air of independence about her, and moves with a certain vulpine grace. Her intense orange eyes belie a wisdom beyond her years gained from her time spent in the wilds, and she does not appear to bear the markings of any one shifter tribe. Her long fiery orange hair falls around her shoulders, and comes down to the middle of her back.
Session and Campaign Notes
Companions and Allies
Background & Other Notes
Background: Moonspeaker Benefit: Heal is a Class Skill.
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008
Myth-Weavers Games