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Dungeons and Dragons 4th Edition Character Record Sheet
Character Name
Player
Class
Paragon Path
Epic Destiny
Race
Size
Age
Gender
Height
Weight
Align.
Deity
Adventure Company
XP
Next XP
Level
Ability
Score
Temp
Score
Mod
Mod+
1/2 Lv.
STR
CON
DEX
INT
WIS
CHA
Quick Look Up
Weapon / Power
Attack
Damage
Armor Bonus
Shield Bonus
Check Penalty
Speed Penalty
Armor is Heavy
INIT
Dex Mod
1/2 Lv.
Misc
Temp
=
+
+
+
Score
Base
Arm.
Item
Misc
Speed
P. Perception
P. Insight
Special Senses/Movement
Skills
Skill
Mod
Skill Name
Abil.
Train
(+5)
Mod+
.5Lv
Arm.
Misc
Temp
Total
10+
1/2Lv
Arm./
Abil.
Class
Feat
Enh.
Misc
Temp
AC
FORT
REF
WILL
Conditional Modifiers, Resistances & Action Points Note
Statistic Block
[url=http://www.myth-weavers.com/sheetview.php?sheetid=120495][size=4][B]Dawnrunner[/B][/size][/url], Razorclaw Barbarian [B]Init[/B] +2 [B]HP[/B] 24/31 [B]Bloodied[/B] 15 [B]Healing Surge[/B] 7 (0 used /11) [B]AC[/B] 16 [B]Fort[/B] 13 [B]Reflex[/B] 13 [B]Will[/B] 11 [B]Speed[/B] 8 [B]Str[/B] 16 (+3) [B]Con[/B] 16 (+3) [B]Dex[/B] 14 (+2) [B]Int[/B] 10 (+0) [B]Wis[/B] 10 (+0) [B]Cha[/B] 12 (+1) [OOC='Howling Strike (At-Will)'][B]Howling Strike (At-Will)[/B] At-Will Primal, Weapon Standard Action Melee weapon Requirement: You must be wielding a two-handed weapon. Target: One creature Attack: Strength vs. AC Hit: 1[W] + 1d6 + Strength modifier damage. Level 11: 1[W] + 2d6 + Strength modifier damage. Level 21: 2[W] + 3d6 + Strength modifier damage. Special: When charging, you can use this power in place of a melee basic attack. If you are raging, you can move 2 extra squares as part of the charge.[/OOC], [OOC='Great Cleave (Encounter)'][B]Great Cleave (Encounter)[/B] Encounter Primal, Weapon Standard Action Close burst 1 Target: Each enemy in burst you can see Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage + 1 damage for each enemy adjacent to you.[/OOC], [OOC='Razorclaw Shifting (Encounter)'][B]Razorclaw Shifting (Encounter)[/B] Encounter Minor Action Personal Special: You must be bloodied. Effect: Until the end of the encounter, your speed increases by 2, and you gain a +1 bonus to AC and Reflex.[/OOC], [OOC='Recuperating Strike (At-Will)'][B]Recuperating Strike (At-Will)[/B] At-Will Primal, Weapon Standard Action Melee weapon Requirement: You must be wielding a two-handed weapon. Target: One creature Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage, and you gain temporary hit points equal to your Constitution modifier. If you are raging, the number of temporary hit points you gain equals 5 + your Constitution modifier.[/OOC], [OOC='Rage Drake's Frenzy (Daily)'][B]Rage Drake's Frenzy (Daily)[/B] Daily Primal, Rage, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC. If the target is bloodied, you gain a +2 bonus to the attack roll. Hit: 3[W] + Strength modifier damage. Miss: Half damage. Effect: You enter the rage of the rage drake. Until the rage ends, once per round when you reduce an enemy to 0 hit points, you can make a melee basic attack as a free action.[/OOC], [OOC='Roar of Triumph (Encounter)'][B]Roar of Triumph (Encounter)[/B] Encounter Fear, Primal Free Action Close burst 5 Trigger: Your attack reduces an enemy to 0 hit points Target: Each enemy in burst Effect: Each target takes a -2 penalty to all defenses until the end of your next turn.[/OOC] [B]Notes[/B]
Race Features
Class / Path / Destiny Features
Other Items
Current
Max HP
/
Bloodied
H. Surge
Surges Used
Surges / Day
/
Second Wind
Death ST Fail
Action Points
Attack Workspace
Ability 1:
Ability 2:
Bonus
1/2Lv
Abil.
Class
Prof
Feat
Enh
Misc
=
=
Damage Workspace
Ability 1:
Ability 2:
Bonus
Abil.
Feat
Enh
Misc
Misc
=
=
Feats
Feat Name
Loc.
Powers
At-Will Primal, Weapon Standard Action Melee weapon Requirement: You must be wielding a two-handed weapon. Target: One creature Attack: Strength vs. AC Hit: 1[W] + 1d6 + Strength modifier damage. Level 11: 1[W] + 2d6 + Strength modifier damage. Level 21: 2[W] + 3d6 + Strength modifier damage. Special: When charging, you can use this power in place of a melee basic attack. If you are raging, you can move 2 extra squares as part of the charge.
Encounter Primal, Weapon Standard Action Close burst 1 Target: Each enemy in burst you can see Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage + 1 damage for each enemy adjacent to you.
Encounter Minor Action Personal Special: You must be bloodied. Effect: Until the end of the encounter, your speed increases by 2, and you gain a +1 bonus to AC and Reflex.
Powers
At-Will Primal, Weapon Standard Action Melee weapon Requirement: You must be wielding a two-handed weapon. Target: One creature Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage, and you gain temporary hit points equal to your Constitution modifier. If you are raging, the number of temporary hit points you gain equals 5 + your Constitution modifier.
Daily Primal, Rage, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC. If the target is bloodied, you gain a +2 bonus to the attack roll. Hit: 3[W] + Strength modifier damage. Miss: Half damage. Effect: You enter the rage of the rage drake. Until the rage ends, once per round when you reduce an enemy to 0 hit points, you can make a melee basic attack as a free action.
Encounter Fear, Primal Free Action Close burst 5 Trigger: Your attack reduces an enemy to 0 hit points Target: Each enemy in burst Effect: Each target takes a -2 penalty to all defenses until the end of your next turn.
Magic Items & Equipment
Item Name
Use
Daily Item Powers Per Day
Heroic(1-10)
Milestone
Paragon(11-20)
Milestone
Epic(21-30)
Milestone
Rituals
Languages Known
Coins and Other Wealth
12g 40sp
Personality Traits
Feral and free, untamed and untameable - Dawnrunner is an epitome of the primal spirit, a facet which shines through all aspects of her life. Passionate in battle, and lusty in love, she never settles for half measures in anything if it can be helped.
Mannerisms and Appearance
Dawnrunner stands at a sleek six-feet even, lean of limb and with a runner's build, this razorclaw barbarian is well endowed in all meanings of the word. Jade-green eyes peer out from beneath a mane of wild and windblown hair, sharp ears peeking from the dark brown mass that reaches past the shifter's shoulders, striped with occasional streaks of a lighter, tawny color. Her skin is deeply tanned, and seems coated with a very fine 'pelt' of thin hairs, a throwback to her lycanthropic ancestors. Her choice of clothing is brief, seemingly comprised of several surprisingly well-tanned animal pelts sewn or lashed together to cover the female's chest, an equally brief pair of skins tied around her hips that leave most of her toned limbs bared.
Session and Campaign Notes
Companions and Allies
Background & Other Notes
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008
Myth-Weavers Games