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Character Name
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Alignment
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Feats & Special Abilities
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Psionics
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Currency
1987.8gp -xp
Languages
Description
Of only moderate height, Sabastian stands as an odd pinacle of misconstrued ordinaryism. With lightly parted hair the shade of a newly lit hearth and compelling eyes of celadon, this young adventurer extrordinaire sports an odd combination of uniqueness and contemporary features to simulate a strange sense of attractiveness. When not adventuring, Sabastian favors flamboyant, stylish attire, though not overly complex. Fine silk garments or stylish vestments of red, black, or blue in tandem with simple yet appealing breeches and footwear. Adventurewear, on the other hand, leans more towards practicallity: short-sleeved tunics, light-fitting garments, and heavy-soled shoes for long marches, as well as a slew of equipment of various types to see him through to the next sunrise.
Personality
Fun-loving, light-hearted, witty, and clever, Sabastian strives to be the life of the party in even the most grim of situations. While perhaps a bit over-confident and arrogant, he nevertheless remains a steadfast, open-minded, and honest member of society, easily intrigued by the latest fad or interesting gossip. If an antic isn't over-the-top, then this particularly flair-inclined rogue feels as if the act was ill-performed. More flash than substenance, one might say, is Sabastian's personal calling card. His easy-going demeanor often leaves little to the imagination as to how intelligent this simplistic ex-circus performer really is. While he doesn't particularly have a degree in a field of study or collegial credits to back up his intellectual fortitude, he nevertheless harbors an adaptive mind, and learns quickly, giving him the illusion that he's studied abroad on more than one occassion.
Character Traits
Adaptive Adventurous Attractive Easy-Going Intelligent
Character Flaws
Curious Gullible Impulsive Overconfident Prideful
Contacts / Friends
Carnaval du Doue' Society of Sensation (Planar Handbook, pg. 54)
Enemies
Restenford Thieves' Guild (PHBII, pg. 177) Restenford Sewerworkers Guild (PHBII, pg. 178)
Statistic Block
Sabastian Raze: Male Human Factotum 20 CR 20; Chaotic Good-ish Medium Humanoid; HD 20d8+70 HP 242 (182 w/o Amulet); Init +5; Spd 40'.; AC 38, Touch 28, Flat-Footed 33 Base Atk +15/+10/+5; Grp +20 Melee +5 Adamantine Defending Shortsword of Wounding +25/+20/+15 (1d6+10/19-20 x2) or Melee +5 Adamantine Defending Shortsword of Wounding +21/+16/+11 (1d6+10/19-20 x2) Non-Lethal Abilities Str 20 (+5), Dex 20 (+5), Con 20 (+5), Int 30 (+10), Wis 17 (+3), Cha 16 (+3) Saves Fort +16, Ref +22, Will +14 Skills Balance +28, Bluff +20. Climb +26, Decipher Script +15, Diplomancy +24, Disable Device +35, Disguise +15, Escape Artist +31, Gather Information +15, Hide +34, Intimidate +20, Jump +39, Knowledge (Arcana) +15, Knowledge (Architecture) +15, Knowledge (Local) +15, Knowledge (Nobility) +15, Knowledge (Religion) +15, Knowledge (The Planes) +15, Move Silently +34, Open Lock +30, Perform (Act) +13, Search +30, Sense Motive +8, Sleight of Hand +26, Speak Language +5, Spellcraft +17, Tumble +28, Use Magic Device +23 Feats Acrobatic, Agile, Battle Caster Offense, Combat Expertise, Improved Toughness, Nimble Fingers, Skill Focus (Disable Device), Tactile Trapsmith Languages Common, Elven, Dwarven, Gnome, Orc, Undercommon, Celestial, Infernal, Ignan Class Abilities Arcane Dilettante (8 Spells), Brains Over Brawn, Cunning Breach, Cunning Brilliance, Cunning Defense, Cunning Dodge, Cunning Insight, Cunning Knowledge, Cunning Strike, Cunning Surge, Improved Cunning Defense, Inspiration (10/Encounter), Opportunistic Piety (9/Day), Trapfinding Factotum Spells Known (Cast 1/1/1/1/1/1/1/1 Per Day, Save DC 20 + Spell Level, Caster Level 20): All 0th -- 7th Sorcerer/Wizard Spells sans Experience Costs Possessions Tome of Clear Thought +4 [Used], Tome of Understanding +4 [Used], Gloves of Dexterity +6, Belt of Giant's Strength +6, Amulet of Health +6, Headband of Intellect +6, Boots of Striding & Springing, Goggles of Minute Seeing, Mantle of Epic Spell Resistance, Armbands of Might, Heward's Fortifying Bedroll, Spool of Endless Rope, +5 Vest of the Resistance, +5 Glamered Mithral Breastplate of Elusion, +5 Adamantine Defending Shortsword of Wounding, Ring of Feather Falling, +3 Ring of Protection, +5 Vest of Resistance, Field Provisions Box, Rod of Splendor, Wand of Cure Critical Wounds [50 Charges], Wand of Magic Missile 9th [50 Charges], Everburning Torch, Masterwork Thieves' Tools, Spell Component Pouch, Wooden Holy Symbol x19, Grappling Hook, Waterskin, Chalk x10, Vial of Ink, Boot Blade, Flint & Steel, Inkpen, Crowbar, Belt Pouch x2, Infinite Scrollcase, Arcane Scroll of Overland Flight x2, Arcane Scroll of Chain Lightning x2, Arcane, Arcane Scroll of Guards & Wards, Arcane Scroll of Baleful Polymorph, Divine Scroll of Break Enchantment, Divine Scroll of Find the Path, Divine Scroll of Wall of Stone, Arcane Scroll of Disguise Self x2, Arcane Scroll of Invisibility, Arcane Scroll of Flesh to Stone, Pouch w/ 1987.8gp
Condition and Effects
Additional Information
~Attribute Breakdown~ Original Array: STR 14, DEX 14, CON 14, INT 16, WIS 12, CHA 12 Level 4: +1 INT Level 8: +1 INT Level 12: +1 INT Level 16: +1 INT Level 20: +1 WIS Tome of Clear Thought +4: +4 INT Tome of Understanding +4: +4 WIS Headband of Intellect +6: +6 INT Belt of Giant's Strength +6: +6 STR Amulet of Health +6: +6 CON Gloves of Dexterity +6: +6 DEX Rod of Splendor: +4 CHA Attribute Totals: STR 20, DEX 20, CON 20, INT 30, WIS 17, CHA 16 Level 24: +1 INT Level 28: +1 WIS ~Equipment Breakdown~ Tome of Clear Thought +4 (110,000gp) Tome of Understanding +4 (110,000gp) Gloves of Dexterity +6 (36,000gp) Belt of Giant's Strength +6 (36,000gp) Amulet of Health +6 (36,000gp) Headband of Intellect +6 (36,000gp) Boots of Striding & Springing (5500gp) Goggles of Minute Seeing (1250gp) Mantle of Epic Spell Resistance (290,000gp) Armbands of Might (2050gp + 51xp) Heward's Fortifying Bedroll (1500gp + 120xp) Spool of Endless Rope (1000gp + 25xp) +5 Vest of Resistance (12500gp + 312xp) +5 Glamered Mithral Breastplate of Elusion (76,700gp) +5 Adamantine Defending Shortsword of Wounding (131,110gp) Ring of Feather Falling (2200gp) +3 Ring of Protection (18,000gp) Field Provisions Box (1000gp + 25xp) Rod of Splendor (25,000gp) Rod of Maximize (11,000gp) Rod of Silent (11,000gp) Wand of Cure Critical Wounds (21,000gp) Wand of Magic Missile 9th (6750gp) Everburning Torch (110gp) Masterwork Thieves' Tools (100gp) Spell Component Pouch (5gp) Wooden Holy Symbol x19 (19gp) Grappling Hook (1gp) Chalk x10 (1sp) Vial of Ink (8gp) Boot Blade (4gp) Flint & Steel (1gp) Waterskin (1gp) Inkpen (1sp) Crowbar (2gp) Belt Pouch x2 (2gp) Infinite Scrollcase (1400gp + 35xp) Arcane Scroll of Overland Flight x2 (2250gp) Arcane Scroll of Chain Lightning x2 (3300gp) Arcane Scroll of Guards & Wards (1650gp) Arcane Scroll of Baleful Polymorph (1125gp) Divine Scroll of Break Enchantment (700gp) Divine Scroll of Find the Path (1650gp) Divine Scroll of Wall of Stone (1125gp) Arcane Scroll of Disguise Self x2 (50gp) Arcane Scroll of Invisibility (300gp) Arcane Scroll of Flesh to Stone (1650gp) Non-Core Item Locations: *Infinite Scrollcase (Magic Item Compendium) *Heward's Fortifying Bedroll (Complete Mage) *Field Provisions Box (Magic Item Compendium) *Armbands of Might (Complete Adventurer) *Spool of Endless Rope (Complete Adventurer) *+5 Vest of Resistance (Complete Arcane) ~Skills, Synergy & Equipment Bonuses~ S. Points at 1st Level: (6 + 3 INT)*4 + 4 Human = 40 S. Points from 2nd - 7th Level: (6 + 3 INT + 1 Human)*7 = 70 S. Points from 8th - 15th Level: (6 + 4 INT + 1 Human)*8 = 88 S. Points from 16th - 20th Level: (6 + 5 INT + 1 Human)*5 = 60 Total Skill Points: 258 Skill Points +2 Diplomacy (Bluff 5+ Ranks) *+2 Disguise w/ Acting In-Character (Bluff 5+ Ranks) +2 Intimidate (Bluff 5+ Ranks) +2 Sleight of Hand (Bluff 5+ Ranks) *+2 Use Magic Device w/ Scrolls (Decipher Script 5+ Ranks) *+2 Use Rope w/ Binds (Escape Artist 5+ Ranks) +2 Tumble (Jump 5+ Ranks) +2 Spellcraft (Knowledge (Arcana) 5+ Ranks) *+2 Search w/ Secret Doors (Knowledge (Architecture 5+ Ranks) +2 Gather Information (Knowledge (Local) 5+ Ranks) +2 Diplomacy (Knowledge (Nobility) 5+ Ranks) *+2 Turn/Rebuke Undead (Knowledge (Religion) 5+ Ranks) *+2 Survival on Planes (Knowledge (The Planes) 5+ Ranks) *+2 Survival w/ Following Tracks (Search 5+ Ranks) +2 Diplomacy (Sense Motive 5+ Ranks) *+2 Use Magic Device w/ Scrolls (Spellcraft 5+ Ranks) +2 Balance (Tumble 5+ Ranks) +2 Jump (Tumble 5+ Ranks) *+2 Spellcraft w/ Deciphering Scrolls (Use Magic Device 5+ Ranks) +10 on STR and DEX Checks & Skills (Brains Over Brawn) +4 Jump (Speed 40') +2 Jump (Acrobatic) +2 Tumble (Acrobatic) +2 Balance (Agile) +2 Escape Artist (Agile) +2 Disable Device (Nimble Fingers) +2 Open Lock (Nimble Fingers) +3 Disable Device (Skill Focus: Disable Device) +5 Jump (Boots of Striding & Springing) +2 to Strength Checks and Strength-based Skills (Armbands of Might) +2 Disable Device (Masterwork Thieves' Tools) +2 Open Locks (Masterwork Thieves' Tools) +10 Hide (Glamered Mithral Breastplate of Elusion +5) +10 Move Silently (Glamered Mithral Breastplate of Elusion +5) +10 Escape Artist (Glamered Mithral Breastplate of Elusion +5) -1 Balance (Glamered Mithral Breastplate of Elusion +5) -1 Climb (Glamered Mithral Breastplate of Elusion +5) -1 Escape Artist (Glamered Mithral Breastplate of Elusion +5) -1 Hide (Glamered Mithral Breastplate of Elusion +5) -1 Jump (Glamered Mithral Breastplate of Elusion +5) -1 Move Silently (Glamered Mithral Breastplate of Elusion +5) -1 Sleight of Hand (Glamered Mithral Breastplate of Elusion +5) -2 Swim (Glamered Mithral Breastplate of Elusion +5) -1 Tumble (Glamered Mithral Breastplate of Elusion +5) *Not factored in to Misc. Skills section. ~Feats~ 1st -- Acrobatic (PHB I) Human Bonus Feat -- Agile (PHB I) 3rd -- Nimble Fingers (PHB I) 6th -- Tactile Trapsmith (cAdv) 9th -- Skill Focus: Disable Device (PHB I) 12th -- Improved Toughness (cWar) 15th -- Combat Expertise (PHB I) 18th -- Combat Panache (PHB II) At 21st -- Epic Reputation (ELH) At Exemplar 3rd -- Improved Initiative (PHB I) At 24th -- Great Intelligence (ELH) At Exemplar 6th -- Versatile Performer* (cAdv) At 27th -- Einhander (PHB II) At Exemplar 9th -- Persuasive (PHB I) At 30th -- Improved Combat Expertise (cWar) *Comedy, Dance, Keyboard, Oratory, String Instruments, Wind Instruments, Sing, Weapon Drill
Other Notes
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