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Dungeons and Dragons 4th Edition Character Record Sheet
Character Name
Player
Class
Paragon Path
Epic Destiny
Race
Size
Age
Gender
Height
Weight
Align.
Deity
Adventure Company
XP
Next XP
Level
Ability
Score
Temp
Score
Mod
Mod+
1/2 Lv.
STR
CON
DEX
INT
WIS
CHA
Quick Look Up
Weapon / Power
Attack
Damage
Armor Bonus
Shield Bonus
Check Penalty
Speed Penalty
Armor is Heavy
INIT
Dex Mod
1/2 Lv.
Misc
Temp
=
+
+
+
Score
Base
Arm.
Item
Misc
Speed
P. Perception
P. Insight
Special Senses/Movement
Skills
Skill
Mod
Skill Name
Abil.
Train
(+5)
Mod+
.5Lv
Arm.
Misc
Temp
Total
10+
1/2Lv
Arm./
Abil.
Class
Feat
Enh.
Misc
Temp
AC
FORT
REF
WILL
Conditional Modifiers, Resistances & Action Points Note
Statistic Block
[url=http://www.myth-weavers.com/sheetview.php?sheetid=122517][size=4][B]Trix Elgion[/B][/size][/url], Half-elf Bard [B]Init[/B] +2 [B]HP[/B] 13/33 [B]Bloodied[/B] 16 [B]Healing Surge[/B] 8 (2 used /10) [B]AC[/B] 15 [B]Fort[/B] 14 [B]Reflex[/B] 14 [B]Will[/B] 16 [B]Speed[/B] 6 [B]Str[/B] 11 (0) [B]Con[/B] 16 (+3) [B]Dex[/B] 10 (0) [B]Int[/B] 14 (+2) [B]Wis[/B] 10 (0) [B]Cha[/B] 18 (+4) [OOC='Staggering Note (at-will)'][B]Staggering Note (at-will)[/B] Ranged 10, attack one target, Cha vs Will. On hit, deal ChaMod (+4) thunder damage and push target 2 squares. As a free action, one ally of my choice can make a melee basic attack against the target before, during or after the forced movement.[/OOC], [OOC='Vicious Mockery (at-will)'][B]Vicious Mockery (at-will)[/B] Attack one target, charisma vs will. On a hit, deal 1d6 + Charisma modifier psychic damage, and the target takes a –2 penalty to attack rolls until the end of your next turn. [/OOC], [OOC='[STRIKE]Blunder (Enc)[/STRIKE]'][B]Blunder (Enc)[/B] Ranged 5, one target. Cha vs Will. On hit, deal 1d6+Cha (+4) damage, and slide target 2 squares. During the slide, me or one of my allies can make a melee basic attack against the target, with a bonus of (IntMod+1) (+3) to the attack. [/OOC], [OOC='[STRIKE]Knack for Success (Racial Enc)[/STRIKE]'][B]Knack for Success (Racial Enc)[/B] Close burst 5, target me or one ally in burst. Effect: Choose one of the following: -The target makes a saving throw -The target shifts up to 2 squares as a move action -Target gains +2 power bonus on next attack roll made before end of his next turn -Target gains +4 power bonus to next skill check made before end of his next turn.[/OOC], [OOC='Stirring Shout (Daily)'][B]Stirring Shout (Daily)[/B] Ranged 10, attack one creature, cha vs will. On hit, deal 2d6+ChaMod (+4) psychic damage. Until the end of the encounter, whenever an ally hits the target, that aly regains hit points equal to my ChaMod (+4)[/OOC], [OOC='Song of Defense (Daily Utility)'][B]Song of Defense (Daily Utility)[/B] Close burst 5. Create a zone of bolstering song that lasts until the end of my next turn. When I move the zone moves with me, remaining centred on me. While within the zone, any ally gains a +1 power bonus to AC. Sustain minor: the zone persists.[/OOC], [OOC='[STRIKE]Majestic Word (special Enc)[/STRIKE]'][B]Majestic Word (special Enc)[/B] Minor Action; Close Burst 5. Target: Self or one ally within the burst. Target can spend a healing surge plus bard's charisma modifier. Target can also be slid one square. This power can be used [b]twice[/b] per encounter but only [b]once[/b] per round.[/OOC], [OOC='Virtue of Cunning'][B]Virtue of Cunning[/B] Once per round as a free action, when an enemy attack misses an ally within 5+Intmod squares (8 squares), I can slide that ally 1 square.[/OOC], [OOC='Song of Rest'][B]Song of Rest[/B] When I play an instrument or sing during a short rest, myself and each ally who can hear me is affected by the Song of Rest. When an affected character spends a healing surge, they regain additional HP equal to my Cha mod with each healing surge. A character can only be affected by one Song of Rest at a time.[/OOC] [B]Notes[/B]
Race Features
Class / Path / Destiny Features
Other Items
Current
Max HP
/
Bloodied
H. Surge
Surges Used
Surges / Day
/
Second Wind
Death ST Fail
Action Points
Attack Workspace
Ability 1:
Ability 2:
Bonus
1/2Lv
Abil.
Class
Prof
Feat
Enh
Misc
=
=
Damage Workspace
Ability 1:
Ability 2:
Bonus
Abil.
Feat
Enh
Misc
Misc
=
=
Feats
Feat Name
Loc.
Powers
Ranged 10, attack one target, Cha vs Will. On hit, deal ChaMod (+4) thunder damage and push target 2 squares. As a free action, one ally of my choice can make a melee basic attack against the target before, during or after the forced movement.
Attack one target, charisma vs will. On a hit, deal 1d6 + Charisma modifier psychic damage, and the target takes a –2 penalty to attack rolls until the end of your next turn.
Ranged 5, one target. Cha vs Will. On hit, deal 1d6+Cha (+4) damage, and slide target 2 squares. During the slide, me or one of my allies can make a melee basic attack against the target, with a bonus of (IntMod+1) (+3) to the attack.
Close burst 5, target me or one ally in burst. Effect: Choose one of the following: -The target makes a saving throw -The target shifts up to 2 squares as a move action -Target gains +2 power bonus on next attack roll made before end of his next turn -Target gains +4 power bonus to next skill check made before end of his next turn.
Ranged 10, attack one creature, cha vs will. On hit, deal 2d6+ChaMod (+4) psychic damage. Until the end of the encounter, whenever an ally hits the target, that aly regains hit points equal to my ChaMod (+4)
Close burst 5. Create a zone of bolstering song that lasts until the end of my next turn. When I move the zone moves with me, remaining centred on me. While within the zone, any ally gains a +1 power bonus to AC. Sustain minor: the zone persists.
Powers
Minor Action; Close Burst 5. Target: Self or one ally within the burst. Target can spend a healing surge plus bard's charisma modifier. Target can also be slid one square. This power can be used [b]twice[/b] per encounter but only [b]once[/b] per round.
Once per round as a free action, when an enemy attack misses an ally within 5+Intmod squares (8 squares), I can slide that ally 1 square.
When I play an instrument or sing during a short rest, myself and each ally who can hear me is affected by the Song of Rest. When an affected character spends a healing surge, they regain additional HP equal to my Cha mod with each healing surge. A character can only be affected by one Song of Rest at a time.
Magic Items & Equipment
Item Name
Use
Daily Item Powers Per Day
Heroic(1-10)
Milestone
Paragon(11-20)
Milestone
Epic(21-30)
Milestone
Rituals
Languages Known
Coins and Other Wealth
Personality Traits
Trix is generally flippant, sarcastic and irreverent, but oddly easy to get along with. She tends to have a remark for every occasion, and is somewhat hot-headed, known for shooting her mouth off before thinking, at times. Despite this, though, she nurses a fiercely loyal, honourable and loving side to herself that occasionally shows despite her pert nature.
Mannerisms and Appearance
Trix is quite a good-looking gal, with flowing golden-blonde hair, cerulean eyes and flawless ivory skin. She's quite tall for a woman, willowy and slender, with some very well-developed assets. She loves being the centre of attention, and will frequently pull off daring stunts or take breathtaking risks in order to gain the spotlight; needless to say, subtlety isn't her strongest suit. She's quite versatile and flexible in her thinking, and prizes creativity almost as highly as she does daring. Trix tends to dress in bright, eye-catching colours, flowing materials and accessories that throw the light; it almost seems that the adventuring life is nothing more than another story opportunity for her.
Session and Campaign Notes
Companions and Allies
Background & Other Notes
Trix was born in the Free City of Greyhawk, scion of an elven performer and her human paramour, a street magician. She grew up in the performance world, and was never a shy child. She learned several instruments well, but could perform adequately on most instruments in the city, picked up some dramatic techniques, befriended some acrobats and learned to juggle and tumble, and generally discovered a love for the stage. She had formal schooling in performance arts from her mother, and some small schooling in magic from her father. Her potential was seen, and she was sent to study magic for several years. As her tempestuous adolescent years faded, the urge to travel sprang up in its place, and so, upon completing her studies, she visited home for one last time before setting off to see the wide world. She was visiting friends in Dyvers when she heard the rumours of the trouble in Hommlet; this tickled her fancy, and she decided to go poke her nose in and see what was going down. So she moseyed on down to Hommlet to see what she could see. PHB2 Backgrounds: Urban, Entertainer (+2 bluff)
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008
Myth-Weavers Games