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Dungeons and Dragons 4th Edition Character Record Sheet
Character Name
Player
Class
Paragon Path
Epic Destiny
Race
Size
Age
Gender
Height
Weight
Align.
Deity
Adventure Company
XP
Next XP
Level
Ability
Score
Temp
Score
Mod
Mod+
1/2 Lv.
STR
CON
DEX
INT
WIS
CHA
Quick Look Up
Weapon / Power
Attack
Damage
Armor Bonus
Shield Bonus
Check Penalty
Speed Penalty
Armor is Heavy
INIT
Dex Mod
1/2 Lv.
Misc
Temp
=
+
+
+
Score
Base
Arm.
Item
Misc
Speed
P. Perception
P. Insight
Special Senses/Movement
Skills
Skill
Mod
Skill Name
Abil.
Train
(+5)
Mod+
.5Lv
Arm.
Misc
Temp
Total
10+
1/2Lv
Arm./
Abil.
Class
Feat
Enh.
Misc
Temp
AC
FORT
REF
WILL
Conditional Modifiers, Resistances & Action Points Note
When you use a divine encounter or daily attack power on your turn, you gain a bonus to the damage roll equal to 1 for each enemy you attack with the power. (Covenant Manifestation) When you use Armor of Wrath, the target also gains vulnerable 2 to all damage until the end of your next turn (Scouring Wrath) When using a ranged or area power with the staff implement, it does not trigger an attack of opportunity. (Staff Expertise)
Statistic Block
[url=http://www.myth-weavers.com/sheetview.php?sheetid=122805][size=4][B]Eltir[/B][/size][/url], Human Invoker [B]Init[/B] +1 [B]HP[/B] 25/28 [B]Bloodied[/B] 14 [B]Healing Surge[/B] 7 (0 used /8) [B]AC[/B] 16 [B]Fort[/B] 15 [B]Reflex[/B] 15 [B]Will[/B] 17 [B]Speed[/B] 6 [B]Str[/B] 8 (-1) [B]Con[/B] 14 (+2) [B]Dex[/B] 10 (0) [B]Int[/B] 14 (+2) [B]Wis[/B] 18 (+4) [B]Cha[/B] 13 (+1) [OOC='[color=green]Vanguard's Lightning[/color]'][B][color=green]Vanguard's Lightning[/color][/B] At-Will Divine, Implement, Lightning Standard Action Area burst 1 within 10 Target: Each creature in burst Attack: Wisdom vs. Reflex Hit: 1d6 + Wisdom modifier lightning damage. Whenever the target makes an opportunity attack before the end of your next turn, the target takes lightning damage equal to your Intelligence modifier. Level 21: 2d6 + Wisdom modifier lightning damage. First published in Player's Handbook 2.[/OOC], [OOC='[color=green]Avenging Light[/color]'][B][color=green]Avenging Light[/color][/B] At-Will Divine, Implement, Radiant Standard Action Ranged 10 Target: One creature Attack: Wisdom vs. Fortitude Hit: 1d10 + Wisdom modifier radiant damage. If a bloodied ally is adjacent to the target, the attack deals extra radiant damage equal to your Constitution modifier. (+2) Level 21: 2d10 + Wisdom modifier radiant damage. Special: You can use this power as a ranged basic attack. First published in Player's Handbook 2.[/OOC], [OOC='[color=green]Sun Strike[/color]'][B][color=green]Sun Strike[/color][/B] At-Will Divine, Implement, Radiant Standard Action Ranged 10 Target: One creature Attack: Wisdom vs. Reflex Hit: 1d8 + Wisdom modifier radiant damage, and you slide the target 1 square. Level 21: 2d8 + Wisdom modifier radiant damage. Special: You can use this power as a ranged basic attack. First published in Player's Handbook 2.[/OOC], [OOC='[color=red]Channel Divinity: Rebuke Undead[/color]'][B][color=red]Channel Divinity: Rebuke Undead[/color][/B] Encounter (Special) Divine, Implement, Radiant Standard Action Close burst 5 Channel Divinity: You can use only one channel divinity power per encounter. Target: Each undead creature in blast Attack: Wisdom vs. Will Hit: 1d10 + Wisdom modifier radiant damage. You push the target 2 squares, and it is dazed until the end of your next turn. Level 5: 2d10 + Wisdom modifier radiant damage. Level 11: 3d10 + Wisdom modifier radiant damage. Level 15: 4d10 + Wisdom modifier radiant damage. Level 21: 5d10 + Wisdom modifier radiant damage. Level 25: 6d10 + Wisdom modifier radiant damage. Miss: Half damage. First published in Player's Handbook 2.[/OOC], [OOC='[color=red]Channel Divinity: Armor of Wrath[/color]'][B][color=red]Channel Divinity: Armor of Wrath[/color][/B] Encounter (Special) Divine, Radiant Immediate Reaction Close burst 5 Channel Divinity: You can use only one channel divinity power per encounter. Trigger: An enemy within 5 squares of you hits you Target: The triggering enemy in burst Effect: The target takes radiant damage equal to your Constitution modifier, and you push the target 2 squares. Level 11: 1d6 + Constitution modifier radiant damage. Level 21: 2d6 + Constitution modifier radiant damage. Scouring Wrath: Effect: Target gains Vulnerable 2 to all other damage until the end of your next round[/OOC], [OOC='[color=red]Thunder of Judgement[/color]'][B][color=red]Thunder of Judgement[/color][/B] Encounter Divine, Implement, Thunder Standard Action Ranged 10 Target: One, two, or three creatures Attack: Wisdom vs. Fortitude Hit: 1d6 + Wisdom modifier thunder damage, or 2d6 + Wisdom modifier thunder damage if you target only one creature. In addition, the target is dazed until the end of your next turn. Covenant of Wrath: You also push the target a number of squares equal to your Constitution modifier. First published in Player's Handbook 2.[/OOC], [OOC='[color=red]Heaven's Bountiful Reward[/color]'][B][color=red]Heaven's Bountiful Reward[/color][/B] Encounter Divine Free Action Close burst 1 Trigger: You drop a non-minion enemy to 0 hit points with an invoker attack power Target: You and each ally in the burst Effect: The target gains temporary hit points equal to your Wisdom modifier.[/OOC], [OOC='Invoker Ritual '][B]Invoker Ritual [/B] Once per day, you can use Hand of Fate without expending components. [/OOC], [OOC='Purging Flame'][B]Purging Flame[/B] Daily Divine, Fire, Implement Standard Action Ranged 10 Target: One creature Attack: Wisdom vs. Reflex Hit: 1d10 + Wisdom modifier fire damage, and ongoing 10 fire damage (save ends). Miss: Half damage, and ongoing 5 fire damage (save ends). First published in Player's Handbook 2.[/OOC] [B]Notes[/B] When you use a divine encounter or daily attack power on your turn, you gain a bonus to the damage roll equal to 1 for each enemy you attack with the power. (Covenant Manifestation) When you use Armor of Wrath, the target also gains vulnerable 2 to all damage until the end of your next turn (Scouring Wrath) When using a ranged or area power with the staff implement, it does not trigger an attack of opportunity. (Staff Expertise)
Race Features
Class / Path / Destiny Features
Other Items
Current
Max HP
/
Bloodied
H. Surge
Surges Used
Surges / Day
/
Second Wind
Death ST Fail
Action Points
Attack Workspace
Ability 1:
Ability 2:
Bonus
1/2Lv
Abil.
Class
Prof
Feat
Enh
Misc
=
=
Damage Workspace
Ability 1:
Ability 2:
Bonus
Abil.
Feat
Enh
Misc
Misc
=
=
Feats
Feat Name
Loc.
Powers
At-Will Divine, Implement, Lightning Standard Action Area burst 1 within 10 Target: Each creature in burst Attack: Wisdom vs. Reflex Hit: 1d6 + Wisdom modifier lightning damage. Whenever the target makes an opportunity attack before the end of your next turn, the target takes lightning damage equal to your Intelligence modifier. Level 21: 2d6 + Wisdom modifier lightning damage. First published in Player's Handbook 2.
At-Will Divine, Implement, Radiant Standard Action Ranged 10 Target: One creature Attack: Wisdom vs. Fortitude Hit: 1d10 + Wisdom modifier radiant damage. If a bloodied ally is adjacent to the target, the attack deals extra radiant damage equal to your Constitution modifier. (+2) Level 21: 2d10 + Wisdom modifier radiant damage. Special: You can use this power as a ranged basic attack. First published in Player's Handbook 2.
At-Will Divine, Implement, Radiant Standard Action Ranged 10 Target: One creature Attack: Wisdom vs. Reflex Hit: 1d8 + Wisdom modifier radiant damage, and you slide the target 1 square. Level 21: 2d8 + Wisdom modifier radiant damage. Special: You can use this power as a ranged basic attack. First published in Player's Handbook 2.
Encounter (Special) Divine, Implement, Radiant Standard Action Close burst 5 Channel Divinity: You can use only one channel divinity power per encounter. Target: Each undead creature in blast Attack: Wisdom vs. Will Hit: 1d10 + Wisdom modifier radiant damage. You push the target 2 squares, and it is dazed until the end of your next turn. Level 5: 2d10 + Wisdom modifier radiant damage. Level 11: 3d10 + Wisdom modifier radiant damage. Level 15: 4d10 + Wisdom modifier radiant damage. Level 21: 5d10 + Wisdom modifier radiant damage. Level 25: 6d10 + Wisdom modifier radiant damage. Miss: Half damage. First published in Player's Handbook 2.
Encounter (Special) Divine, Radiant Immediate Reaction Close burst 5 Channel Divinity: You can use only one channel divinity power per encounter. Trigger: An enemy within 5 squares of you hits you Target: The triggering enemy in burst Effect: The target takes radiant damage equal to your Constitution modifier, and you push the target 2 squares. Level 11: 1d6 + Constitution modifier radiant damage. Level 21: 2d6 + Constitution modifier radiant damage. Scouring Wrath: Effect: Target gains Vulnerable 2 to all other damage until the end of your next round
Encounter Divine, Implement, Thunder Standard Action Ranged 10 Target: One, two, or three creatures Attack: Wisdom vs. Fortitude Hit: 1d6 + Wisdom modifier thunder damage, or 2d6 + Wisdom modifier thunder damage if you target only one creature. In addition, the target is dazed until the end of your next turn. Covenant of Wrath: You also push the target a number of squares equal to your Constitution modifier. First published in Player's Handbook 2.
Encounter Divine Free Action Close burst 1 Trigger: You drop a non-minion enemy to 0 hit points with an invoker attack power Target: You and each ally in the burst Effect: The target gains temporary hit points equal to your Wisdom modifier.
Powers
Once per day, you can use Hand of Fate without expending components.
Daily Divine, Fire, Implement Standard Action Ranged 10 Target: One creature Attack: Wisdom vs. Reflex Hit: 1d10 + Wisdom modifier fire damage, and ongoing 10 fire damage (save ends). Miss: Half damage, and ongoing 5 fire damage (save ends). First published in Player's Handbook 2.
Magic Items & Equipment
Item Name
Use
Daily Item Powers Per Day
Heroic(1-10)
Milestone
Paragon(11-20)
Milestone
Epic(21-30)
Milestone
Rituals
Languages Known
Coins and Other Wealth
Personality Traits
Mannerisms and Appearance
Session and Campaign Notes
Companions and Allies
Background & Other Notes
Reaper's Touch Heroic Tier Prerequisite: Invoker Benefit: You gain a benefit with any of the following attack powers you know. Avenging Light (invoker): This power gains a range of Melee touch in addition to its normal range. You can use it as a melee basic attack. First published in Dragon Magazine 372.
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008
Myth-Weavers Games