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Dungeons and Dragons 4th Edition Character Record Sheet
Character Name
Player
Class
Paragon Path
Epic Destiny
Race
Size
Age
Gender
Height
Weight
Align.
Deity
Adventure Company
XP
Next XP
Level
Ability
Score
Temp
Score
Mod
Mod+
1/2 Lv.
STR
CON
DEX
INT
WIS
CHA
Quick Look Up
Weapon / Power
Attack
Damage
Armor Bonus
Shield Bonus
Check Penalty
Speed Penalty
Armor is Heavy
INIT
Dex Mod
1/2 Lv.
Misc
Temp
=
+
+
+
Score
Base
Arm.
Item
Misc
Speed
P. Perception
P. Insight
Special Senses/Movement
Skills
Skill
Mod
Skill Name
Abil.
Train
(+5)
Mod+
.5Lv
Arm.
Misc
Temp
Total
10+
1/2Lv
Arm./
Abil.
Class
Feat
Enh.
Misc
Temp
AC
FORT
REF
WILL
Conditional Modifiers, Resistances & Action Points Note
· +2 on saving throws vs ongoing effects · Min 10 on death saves
Statistic Block
[IMG] http://i40.tinypic.com/2pydg79.jpg[/IMG] [url=http://www.myth-weavers.com/sheetview.php?sheetid=123079][size=4][B]Sunder[/B][/size][/url], Warforged Warlord-Fighter [SPOILER=Statblock][B]Init[/B] +4 · [B]HP[/B] [B][COLOR=black]19+4[/COLOR][/B]/31 · [B]Bloodied[/B] 15 · [B]Healing Surge[/B] 7 (used 3/9) [B]AC[/B] 17 · [B]Fort[/B] 16 · [B]Reflex[/B] 12 · [B]Will[/B] 16 · [B]Speed[/B] 5 [B]Str[/B] [OOC='[COLOR=black]18[/COLOR]']+5[/OOC] · [B]Con[/B] [OOC='[COLOR=black]13[/COLOR]']+2[/OOC] · [B]Dex[/B] [OOC='[COLOR=black]13[/COLOR]']+2[/OOC] · [B]Int[/B] [OOC='[COLOR=black]10[/COLOR]']+1[/OOC] · [B]Wis[/B] [OOC='[COLOR=black]8[/COLOR]']+0[/OOC] · [B]Cha[/B] [OOC='[COLOR=black]16[/COLOR]']+4[/OOC] [OOC='[COLOR=green]Brash Assault[/COLOR]'][B][COLOR=green]Brash Assault[/COLOR][/B] [B][SIZE=1]Warlord Attack 1[/SIZE][/B] [I]Your bold lunge leaves you open to an enemy’s counterattack, but that’s just what you want.[/I] [B]At-Will · Martial, Weapon[/B] [B]Standard Action · Melee[/B] weapon [B]Target:[/B] One creature [B]Attack:[/B] Strength vs. AC [B]Hit:[/B] 1[W] + Strength modifier damage. Increase damage to 2[W] + Strength modifier at 21st level. [B]Effect:[/B] The target can make a melee basic attack against you as a free action and has combat advantage for the attack. If the target makes this attack, an ally of your choice within 5 squares of the target can make a basic attack against the target as a free action and has combat advantage for the attack. Harlequin Style: Against the target of this exploit, you gain a bonus to defenses equal to your Charisma modifier until the start of your next turn. [I][SIZE=1]Source: Martial Power[/SIZE][/I][/OOC], [OOC='[COLOR=green]Brash Strike[/COLOR]'][B][COLOR=green]Brash Strike[/COLOR][/B] [B][SIZE=1]Fighter Attack 1[/SIZE][/B] [I]With a battle cry, you throw your whole body behind your attack.[/I] [B]At-Will · Martial, Weapon[/B] [B]Standard Action · Melee[/B] Weapon [B]Target:[/B] One creature [B]Attack:[/B] Strength +2 vs. AC [B]Hit:[/B] 1[W] + Strength modifier damage. Increase damage to 2[W] + Strength modifier at 21st level. Weapon: If you’re wielding an axe, a hammer, or a mace, the attack deals extra damage equal to your Constitution modifier. [B]Effect:[/B] You grant combat advantage to the target until the start of your next turn. Harlequin Style: Against the target of this exploit, you gain a bonus to defenses equal to your Charisma modifier until the start of your next turn. [I][SIZE=1]Source: Martial Power[/SIZE][/I][/OOC], [OOC='[COLOR=green]Combat Challenge[/COLOR]'][B][COLOR=green]Combat Challenge[/COLOR][/B] [B][SIZE=1]Hybrid Fighter Power[/SIZE][/B] [I]You have tricks up your sleeve that your enemies don't expect[/I] [B]At-Will · Martial, Weapon[/B] [B]Immediate Interrupt · Melee[/B] [B]Effect:[/B] Whenever an enemy marked by you is adjacent to you and shifts or makes an attack that does not include you, you can make a melee basic attack against that enemy. [I][SIZE=1]Source: Dragon Magazine 375[/SIZE][/I][/OOC], [OOC='[COLOR=red]Inspiring Word[/COLOR]'][B][COLOR=red]Inspiring Word[/COLOR][/B] [B][SIZE=1]Hybrid Warlord Feature[/SIZE][/B] [I]You call out to a wounded ally and offer inspiring words of courage and determination that helps that ally heal.[/I] [B]Encounter · Martial, Healing[/B] [B]Minor Action · Close[/B] burst 5 (10 at 11th level, 15 at 21st level) [B]Target:[/B] You or one ally in burst [B]Effect:[/B] The target can spend a healing surge and regain an additional 1d6 hit points. The amount of additional hit points regained is 2d6 at 6th level, 3d6 at 11th level, 4d6 at 16th level, 5d6 at 21st level, and 6d6 at 26th level. [I][SIZE=1]Source: Dragon Magazine 375[/SIZE][/I][/OOC], [OOC='[COLOR=red][STRIKE]Warforged Resolve[/STRIKE][/COLOR]'][B][COLOR=red]Warforged Resolve[/COLOR][/B] [B][SIZE=1]Warforged Feature[/SIZE][/B] [I]It’s difficult to take you down, even when you’re faltering.[/I] [B]Encounter · Healing[/B] [B]Minor Action · Personal[/B] [B]Effect:[/B] You gain a number of temporary hit points equal to 3 + one-half your level. You may make an immediate saving throw against one effect that inflicts ongoing damage and can be ended with a save. In addition, if you are bloodied you regain hit points equal to 3 + one half your level. [I][SIZE=1]Source: Dragon Magazine 364[/SIZE][/I][/OOC], [OOC='[COLOR=red]Steel Serpent Strike[/COLOR]'][B][COLOR=red]Steel Serpent Strike[/COLOR][/B] [B][SIZE=1]Fighter Attack 1[/SIZE][/B] [I]You stab viciously at your foe’s knee or foot to slow him down. No matter how tough he is, he’s going to favor that leg for a time.[/I] [B]Encounter · Martial, Weapon[/B] [B]Standard Action · Melee[/B] weapon [B]Target:[/B] One creature [B]Attack:[/B] Strength vs. AC [B]Hit:[/B] 2[W] + Strength modifier damage, and the target is slowed and cannot shift until end of your next turn. [I][SIZE=1]Source: Player's Handbook[/SIZE][/I][/OOC], [OOC='[COLOR=darkslategray]Fearless Rescue[/COLOR]'][B][COLOR=darkslategray]Fearless Rescue[/COLOR][/B] [B][SIZE=1]Warlord Attack 1[/SIZE][/B] [I]One of your allies falls, and without regard for your own well-being, you rush to make the attacker pay. Your bravery inspires your ally to fight on.[/I] [B]Daily · Healing, Martial, Weapon[/B] [B]Immediate Reaction · Melee[/B] weapon [B]Trigger:[/B] An enemy within 5 squares of you reduces an ally to 0 hit points or fewer [B]Target:[/B] The triggering enemy [B]Effect:[/B] Before the attack, you can move to the nearest square from which you can attack the target. [B]Attack:[/B] Strength + 1 vs. AC [B]Hit:[/B] 2[W] + Strength modifier damage. [B]Effect:[/B] The ally can spend a healing surge and regains an additional 1d6 hit points for every opportunity attack you provoke while moving to the target. [I][SIZE=1]Source: Martial Power[/SIZE][/I][/OOC], [OOC='[COLOR=red]Flattening Charge[/COLOR]'][B][COLOR=red]Flattening Charge[/COLOR][/B] [B][SIZE=1]Warlord Attack 3 (learning)[/SIZE][/B] [I]The force of your hurtling attack knocks your enemy flat or leaves your defenses down.[/I] [B]Encounter · Martial, Weapon[/B] [B]Standard Action · Melee[/B] weapon [B]Requirement:[/B] You must charge and use this power in place of a melee basic attack. [B]Target:[/B] One creature [B]Attack:[/B] Strength vs. Fortitude [B]Hit:[/B] 1[W] + Strength modifier damage, and you knock the target prone. Bravura Presence: If the attack hits, this power is not expended. [B]Miss:[/B] The target gains combat advantage against you until the start of your next turn. [I][SIZE=1]Source: Martial Power[/SIZE][/I][/OOC], [OOC='[COLOR=black]Bracers of Respite[/COLOR]'][B][COLOR=black]Bracers of Respite[/COLOR][/B] [B][SIZE=1]Level 2 Bracers[/SIZE][/B] [I]Commonly worn by combat medics, these white linen arm guards spread healing benefits.[/I] Item Slot: Arms Power (Daily • Healing): Free Action. Use this power when an ally adjacent to you regains hit points. You or one other ally adjacent to you regains 1d8 hit points. [I][SIZE=1]Source: Adventurer's Vault[/SIZE][/I][/OOC], [OOC='[COLOR=blue]Harlequin Style[/COLOR]'][B][COLOR=blue]Harlequin Style[/COLOR][/B] [B][SIZE=1]Heroic Feat 1[/SIZE][/B] [I][B]Prerequisite:[/B] Cha 13, any martial class[/I] [B]Benefit:[/B] You gain a benefit with any of the following powers you possess. Brash Assault, Brash Strike: Against the target of this exploit, you gain a bonus to defenses equal to your Charisma modifier until the start of your next turn. [I][SIZE=1]Source: Dragon Magazine 373[/SIZE][/I][/OOC], [OOC='[COLOR=blue]Steel Vanguard Veteran[/COLOR]'][B][COLOR=blue]Steel Vanguard Veteran[/COLOR][/B] [B][SIZE=1]Heroic Feat 2[/SIZE][/B] [I][B]Prerequisite:[/B] Any martial class, proficiency with a two-handed heavy blade[/I] [B]Benefit:[/B] You gain a +2 feat bonus to Athletics checks. You score critical hits on a 19 or 20 with any at-will exploit associated with this feat when using a two-handed heavy blade. Associated Powers: Brash Assault, Brash Strike [I][SIZE=1]Source: Dragon Magazine 373[/SIZE][/I][/OOC], [OOC='[COLOR=sienna]Combat Challenge[/COLOR]'][B][COLOR=sienna]Combat Challenge[/COLOR][/B] [B][SIZE=1]Hybrid Fighter Feature[/SIZE][/B] [I]You call on your martial training to guard allies and strike down enemies[/I] Every time you attack an enemy with your fighter powers or your fighter paragon path powers, whether the attack hits or misses, you can choose to mark that target. The mark lasts until the end of your next turn. While a target is marked, it takes a -2 penalty to attack rolls if its attack doesn’t include you as a target. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. In addition, you gain the Combat Challenge power. [I][SIZE=1]Source: Dragon Magazine 375[/SIZE][/I][/OOC], [OOC='[COLOR=black]Combat Leader[/COLOR]'][B][COLOR=black]Combat Leader[/COLOR][/B] [B][SIZE=1]Warlord Feature[/SIZE][/B] [I][B]Benefit:[/B] You and each ally within 10 squares who can see and hear you gain a +2 power bonus to initiative.[/I] [I][SIZE=1]Source: Player's Handbook[/SIZE][/I][/OOC], [OOC='[COLOR=indigo]Living Construct[/COLOR]'][B][COLOR=indigo]Living Construct[/COLOR][/B] [B][SIZE=1]Warforged Feature[/SIZE][/B] [I]· You gain a +2 bonus to saving throws against ongoing damage.[/I] · You can use attached components and embedded components made for warforged · You don’t need to eat, drink, or breathe, but this doesn’t render you immune to any effect. · Rather than sleep, warforged spend 4 hours refraining from any strenuous activity. You need to spend 4 hours in this state to gain the same benefits other races gain from taking a 6-hour extended rest. While resting in this low-exertion state, you are fully aware of your surroundings and notice approaching enemies and other events as normal. · When reduced to 0 hit points, you are less likely to die. When you make a death saving throw, you can take the better of your die roll or 10. You still die at the normal negative hit point total. [I][SIZE=1]Source: Dragon Magazine 374[/SIZE][/I][/OOC], [OOC='[COLOR=purple]Last of the Breed[/COLOR]'][B][COLOR=purple]Last of the Breed[/COLOR][/B] [B][SIZE=1]Background Feature[/SIZE][/B] [I][B]Benefit:[/B] You were part of an elite order of roving guardians — but they’re all gone and only you remain. What caused the order to die out? How did you escape that fate? Will you try to rejuvenate the order, or are you resigned to it passing into history?[/I] [B]Benefit:[/B] You add Endurance and Perception to your class skill list, and you gain a +1 bonus to Endurance and Perception checks. [I][SIZE=1]Source: Dragon Magazine 366[/SIZE][/I][/OOC] [OOC='[B]Notes[/B]']· +2 on saving throws vs ongoing effects · Min 10 on death saves[/OOC][/SPOILER]
Race Features
Class / Path / Destiny Features
Other Items
Current
Max HP
/
Bloodied
H. Surge
Surges Used
Surges / Day
/
Second Wind
Death ST Fail
Action Points
Attack Workspace
Ability 1:
Ability 2:
Bonus
1/2Lv
Abil.
Class
Prof
Feat
Enh
Misc
=
=
Damage Workspace
Ability 1:
Ability 2:
Bonus
Abil.
Feat
Enh
Misc
Misc
=
=
Feats
Feat Name
Loc.
Powers
Warlord Attack 1 Your bold lunge leaves you open to an enemy’s counterattack, but that’s just what you want. At-Will · Martial, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage. Increase damage to 2[W] + Strength modifier at 21st level. Effect: The target can make a melee basic attack against you as a free action and has combat advantage for the attack. If the target makes this attack, an ally of your choice within 5 squares of the target can make a basic attack against the target as a free action and has combat advantage for the attack. Harlequin Style: Against the target of this exploit, you gain a bonus to defenses equal to your Charisma modifier until the start of your next turn. Source: Martial Power
Fighter Attack 1 With a battle cry, you throw your whole body behind your attack. At-Will · Martial, Weapon Standard Action · Melee Weapon Target: One creature Attack: Strength +2 vs. AC Hit: 1[W] + Strength modifier damage. Increase damage to 2[W] + Strength modifier at 21st level. Weapon: If you’re wielding an axe, a hammer, or a mace, the attack deals extra damage equal to your Constitution modifier. Effect: You grant combat advantage to the target until the start of your next turn. Harlequin Style: Against the target of this exploit, you gain a bonus to defenses equal to your Charisma modifier until the start of your next turn. Source: Martial Power
Hybrid Fighter Power You have tricks up your sleeve that your enemies don't expect At-Will · Martial, Weapon Immediate Interrupt · Melee Effect: Whenever an enemy marked by you is adjacent to you and shifts or makes an attack that does not include you, you can make a melee basic attack against that enemy. Source: Dragon Magazine 375
Hybrid Warlord Feature You call out to a wounded ally and offer inspiring words of courage and determination that helps that ally heal. Encounter · Martial, Healing Minor Action · Close burst 5 (10 at 11th level, 15 at 21st level) Target: You or one ally in burst Effect: The target can spend a healing surge and regain an additional 1d6 hit points. The amount of additional hit points regained is 2d6 at 6th level, 3d6 at 11th level, 4d6 at 16th level, 5d6 at 21st level, and 6d6 at 26th level. Source: Dragon Magazine 375
Warforged Feature It’s difficult to take you down, even when you’re faltering. Encounter · Healing Minor Action Personal Effect: You gain a number of temporary hit points equal to 3 + one-half your level. You may make an immediate saving throw against one effect that inflicts ongoing damage and can be ended with a save. In addition, if you are bloodied you regain hit points equal to 3 + one half your level. Source: Dragon Magazine 364
Fighter Attack 1 You stab viciously at your foe’s knee or foot to slow him down. No matter how tough he is, he’s going to favor that leg for a time. Encounter · Martial, Weapon Standard Action · Melee weapon Target: One creature Attack: Strength vs. AC Hit: 2[W] + Strength modifier damage, and the target is slowed and cannot shift until end of your next turn. Source: Player's Handbook
Warlord Attack 1 One of your allies falls, and without regard for your own well-being, you rush to make the attacker pay. Your bravery inspires your ally to fight on. Daily · Healing, Martial, Weapon Immediate Reaction · Melee weapon Trigger: An enemy within 5 squares of you reduces an ally to 0 hit points or fewer Target: The triggering enemy Effect: Before the attack, you can move to the nearest square from which you can attack the target. Attack: Strength + 1 vs. AC Hit: 2[W] + Strength modifier damage. Effect: The ally can spend a healing surge and regains an additional 1d6 hit points for every opportunity attack you provoke while moving to the target. Source: Martial Power
Warlord Attack 3 (learning) The force of your hurtling attack knocks your enemy flat or leaves your defenses down. Encounter · Martial, Weapon Standard Action · Melee weapon Requirement: You must charge and use this power in place of a melee basic attack. Target: One creature Attack: Strength vs. Fortitude Hit: 1[W] + Strength modifier damage, and you knock the target prone. Bravura Presence: If the attack hits, this power is not expended. Miss: The target gains combat advantage against you until the start of your next turn. Source: Martial Power
Level 2 Bracers Commonly worn by combat medics, these white linen arm guards spread healing benefits. Item Slot: Arms Power (Daily • Healing): Free Action. Use this power when an ally adjacent to you regains hit points. You or one other ally adjacent to you regains 1d8 hit points. Source: Adventurer's Vault
Powers
Heroic Feat 1 Prerequisite: Cha 13, any martial class Benefit: You gain a benefit with any of the following powers you possess. Brash Assault, Brash Strike: Against the target of this exploit, you gain a bonus to defenses equal to your Charisma modifier until the start of your next turn. Source: Dragon Magazine 373
Heroic Feat 2 Prerequisite: Any martial class, proficiency with a two-handed heavy blade Benefit: You gain a +2 feat bonus to Athletics checks. You score critical hits on a 19 or 20 with any at-will exploit associated with this feat when using a two-handed heavy blade. Associated Powers: Brash Assault, Brash Strike Source: Dragon Magazine 373
Hybrid Fighter Feature You call on your martial training to guard allies and strike down enemies Every time you attack an enemy with your fighter powers or your fighter paragon path powers, whether the attack hits or misses, you can choose to mark that target. The mark lasts until the end of your next turn. While a target is marked, it takes a -2 penalty to attack rolls if its attack doesn’t include you as a target. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. In addition, you gain the Combat Challenge power. Source: Dragon Magazine 375
Warlord Feature Benefit: You and each ally within 10 squares who can see and hear you gain a +2 power bonus to initiative. Source: Player's Handbook
Warforged Feature · You gain a +2 bonus to saving throws against ongoing damage. · You can use attached components and embedded components made for warforged · You don’t need to eat, drink, or breathe, but this doesn’t render you immune to any effect. · Rather than sleep, warforged spend 4 hours refraining from any strenuous activity. You need to spend 4 hours in this state to gain the same benefits other races gain from taking a 6-hour extended rest. While resting in this low-exertion state, you are fully aware of your surroundings and notice approaching enemies and other events as normal. · When reduced to 0 hit points, you are less likely to die. When you make a death saving throw, you can take the better of your die roll or 10. You still die at the normal negative hit point total. Source: Dragon Magazine 374
Background Feature Benefit: You were part of an elite order of roving guardians — but they’re all gone and only you remain. What caused the order to die out? How did you escape that fate? Will you try to rejuvenate the order, or are you resigned to it passing into history? Benefit: You add Endurance and Perception to your class skill list, and you gain a +1 bonus to Endurance and Perception checks. Source: Dragon Magazine 366
Magic Items & Equipment
Item Name
Use
Daily Item Powers Per Day
Heroic(1-10)
Milestone
Paragon(11-20)
Milestone
Epic(21-30)
Milestone
Rituals
Languages Known
Coins and Other Wealth
Money on hand: 20gp Encumbrance: 85/180 lb
Personality Traits
Methodical and calculating, Sunder is not extremely fleet of foot but compensates by being quick of mind. Always perceptive and aware, he can take advantage of his surroundings and determine an ideal course of action not only for himself, but for those around him. He is fearless and self-sacrificing in combat, being trained — nay, designed — to do whatever is necessary to achieve a swift victory. Outside of combat, Sunder is equally perceptive, but less certain of proper courses of action in many situations, and much less inclined to direct others what to do than during a combat situation. He has no qualms about assisting those who ask and has learned much about the modern way of life, but he is never so comfortable as when a sword is in his hands and enemies surround him.
Mannerisms and Appearance
Towering over most creatures at 6'10", Sunder is not easy to miss. Blackened iron and wrought steel form his frame, which is dabbled with markings that are rather fierce and warlike in appearance but which actual meanings have been lost to time. His unassuming, agreeable personality might make him easy to take lightly were it not for the large sword securely sheathed to his back at all times. Other less obvious compartments contain his few belongings, and his right arm and hand can transform into a small sword, which stays hidden until the need arises for its use.
Session and Campaign Notes
"Here and There" campaign http://www.myth-weavers.com/game.php?g=4107
Companions and Allies
Background & Other Notes
It was to be a battle for the ages, and proved indeed to be the turning point of the war that would end the fifth age. The empire of Shinhan was set to unleash their secret weapon, the ace in the hole — a squadron of elite mechanical warriors, fearless and ruthless, able to autonomously seek out a target and coordinate their efforts in a gear-grinding wave of sheer destruction. Small groups of enemy forces were quickly, almost effortlessly, disposed of or dispersed as the terrifying force marched toward the border. Only a single unit did not make it through the entire journey, as a javelin thrown in desperation by a fleeing pillager struck one of the constructs in the leg, leaving it debilitated just outside the town of Ven. This particular unit had obviously been built for strength instead of speed; outfitted with extra armor that somewhat inhibited its movements. Citizens of the town recovered the fallen soldier and a local warsmith handily repaired the leg, but it was too late to rejoin the squad which had continued to the frontlines. There was nothing to do but wait for their return, which was all but guaranteed to be victorious. The unfortunate circumstance may have been rather fortunate after all. The mechanical legion continued headlong into enemy territory, and even after they could no longer be seen in the distance, the din of their destructive wake reached the ears of their homeland's hopeful citizens. Suddenly, however, the noise simply ceased, and there was ... nothing. Was this the silence of victory, or of defeat? Did some cosmic aberration engulf the battlefield and sweep its combatants to another plane, or were they utterly and instantly destroyed? The battle was never recorded and those that would have known the truth took it to their graves. It was as if the incident had never happened. None of the army or its escorts were ever seen or heard again, save a single constructed soldier who had barely seen battle and never made it out of friendly territory. Without companions and without commanders, Sunder had nowhere to go and nothing to do, and thus stayed with the smith as a menial laborer, if for no other reason than to keep occupied. Generations passes and the town grew around him. Sunder became a fixture of the town, a landmark much as any building or statue would be taken for granted by the locals. The world around the town grew as well. The end of the war marked the start of a new age, and Shinhan was forced to yield its research to the victors, Chao'Nil, and their technological aspirations of melding invention with arcana and harnessing the phenomena of religion. Such dreams were all but realized, and the formation of living constructs became a lost art with but one reminder that they ever existed. Advancements were made in robotic and android development, but none of the new inventions took on characteristics nearly so ... human as Sunder exhibited. His existence was a mystery that none seemed to want to solve.
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008
Myth-Weavers Games