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Character Name
Player
Alignment
Current XP
Next Level XP
XP Change
Class
Race
Campaign
Deity
Level
Size
Age
Gender
Height
Weight
Eyes
Hair
Ability
Score
Mod
Temp
Score
Temp
Mod
STR
DEX
CON
INT
WIS
CHA
Action Points
TOTAL
Current HP
Nonlethal Damage
Hit Dice
Damage Reduction
HP
AC
=
10
+
+
+
+
+
+
+
TOTAL
Armor
Shield
Dex
Size
Natural
Deflect
Misc
Touch
Flat-footed
Total
Dex
Misc
INIT
=
+
Speed
Armor Type
Light
Load
Med
Load
Max
Load
Over
Head
Off
Ground
Push/
Drag
Saving Throws
Total
Base
Ability
Mod
Magic
Mod
Misc
Mod
Temp
Mod
FORTITUDE
=
+
+
+
+
REFLEX
=
+
+
+
+
WILL
=
+
+
+
+
Total Attack Bonus
Base Attack Bonus
Str Mod
Size Mod
Misc Mod
Temp Mod
MELEE
=
+
+
+
+
RANGED
=
+
+
+
+
Total Attack Bonus
Base Attack Bonus
Dex Mod
Size Mod
Misc Mod
Temp Mod
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Armor/Protective Item
Type
AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
Shield/Protective Item
Type
AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
/
Max Rank
Skills
Skill Name
Key
Ab
CC
Skill
Mod
Ab
Mod
Rank
Misc
Mod
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
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=
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=
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=
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=
+
+
Total Skill Points:
0
Feats & Special Abilities
Other Possessions
Item
Weight
(lbs)
Loc
Total Weight:
0
Spell Saves
Save
DC
LEVEL
Spells
/Day
Bonus
Spells
0
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Spells & Powers
Number of Spells/Powers Known (Bards, Sorcerers, Psions & Psi Warriors)
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Spell/Power Name
# Cast
/Mem
Spell/Power Name
# Cast
/Mem
Psionics
Manifester
Level
Key
Ability
Base
Bonus
Max
Current
Currency
6 PP 239gp 307sp 1cp
Languages
Description
Personality
Character Traits
Character Flaws
Contacts / Friends
Enemies
Statistic Block
Condition and Effects
Additional Information
Other Notes
[
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Sword of Ohtar +3 Starmetal Longsword starmetal: does +1d6 damage to outsiders hardness 20; 3HP; ignores hardness up to 20 swift action to activate these commands **luryel = Light Shadathteio = **Shinar = Wreath in shadow— +8 circumstance bonus to hide and 20% miss chance 1 round/level each day **Ghentur = healing 5HP/character level 1/day Earthday, Patchwall 27th, Narga = immolation Lesser Truedeath Crystal no miss chance against incorporeal Amethyst skull +1d6 to undead Witchlight Reservoir Current charges: 0 Expose it to 1 of 4 substances for 8 hours to charge it. Sunlight (+2d6 fire damage, +4d6 fire damage vs undead), Moonlight (+2d6 electrical damage, +4d6 electrical damage vs lycanthropes), blood (+2d6 damage vs all living creatures), wine (-2 Will saves for 1 round). It holds five charges before needing a recharge, is activated by a swift action mental command, and can be swapped out with your other crystal if desired. See Magic Item Compendium p. 66 for details. Polar Bear Cloak +1 cloak of resistance +4 to hide in snow and ice Gives particular protection against the cold (i.e. +2 on Constitution checks vs. effects caused by exposure to environmental cold) vest of defense adds +2 any time you use one or more of the following: combat expertise, fight defensively, total defense At castle Golden ring with red stone (from queen) Crown of Ohtar Silver Ring with agate;fern-leaf motif Finely carved wooden flute Skis (10lbs) Snow shoes (8lbs) On pack horses Bedroll(5) Winter Blanket(3) Pot (10) Tent(20) Winter Cloths (10) In Quiver of Ehlonna Large Compartment (6) Longbow (6 lbs) +1 Greatsword +10 2d6 19-20x2 (8lbs) MW thinblade +5 1d8 18-20 x2 (3lbs) MW Falchion +9 2d4 18-20 x2 (8lbs) MW Bastard Sword +5 1d10 19-20 x2 (6lbs) Spear +8 1d8 x3 20ft (6lbs) Medium Compartment (18) MW rapier +9 1d6 18-20 x2 (2lbs) MW Short Sword MW Scimitar +1d6 18-20 x2 (4lbs) (4) MW Daggers (4lbs) (1) MW silver dagger (1) +1 dagger (1lbs) Small Compartment (60) Arrows (5) reg (12) Silver (4) +2 (3) +1 Sunrod Presumed to be poison: 2 large vials of clear liquid 3 vials of dark-colored liquid 4 vial of blue-colored liquid 1 tube of dust 3 vials dark green oil 1 jar of light green ointment