Sheets
Games
Wiki
About Us
Log In
/
Join
Remember Me?
Dungeons and Dragons 4th Edition Character Record Sheet
Character Name
Player
Class
Paragon Path
Epic Destiny
Race
Size
Age
Gender
Height
Weight
Align.
Deity
Adventure Company
XP
Next XP
Level
Ability
Score
Temp
Score
Mod
Mod+
1/2 Lv.
STR
CON
DEX
INT
WIS
CHA
Quick Look Up
Weapon / Power
Attack
Damage
Armor Bonus
Shield Bonus
Check Penalty
Speed Penalty
Armor is Heavy
INIT
Dex Mod
1/2 Lv.
Misc
Temp
=
+
+
+
Score
Base
Arm.
Item
Misc
Speed
P. Perception
P. Insight
Special Senses/Movement
Skills
Skill
Mod
Skill Name
Abil.
Train
(+5)
Mod+
.5Lv
Arm.
Misc
Temp
Total
10+
1/2Lv
Arm./
Abil.
Class
Feat
Enh.
Misc
Temp
AC
FORT
REF
WILL
Conditional Modifiers, Resistances & Action Points Note
Statistic Block
[url=http://www.myth-weavers.com/sheetview.php?sheetid=126091][size=4][B]Corianan[/B][/size][/url], Genasi Barbarian, Building Thunder, Avatar of Storm [B]Init[/B] +19 [B]HP[/B] 176/176 [B]Bloodied[/B] 88 [B]Healing Surge[/B] 44 (0 used /14) [B]AC[/B] 37 [B]Fort[/B] 40 [B]Reflex[/B] 37 [B]Will[/B] 34 [B]Speed[/B] 6 [B]Str[/B] 26 (+8) [B]Con[/B] 23 (+6) [B]Dex[/B] 16 (+3) [B]Int[/B] 12 (+1) [B]Wis[/B] 12 (+1) [B]Cha[/B] 16 (+3) [OOC='Howling Strike (At-Will)'][B]Howling Strike (At-Will)[/B] Standard Action, Melee Target: One creature Attack: Strength vs. AC Hit: 2[W]+3d6+STR modifier damage Special: When charging you can use this power in place of a melee basic attack. If you are raging, you can move 2 extra squares as part of the charge.[/OOC], [OOC='Rune of Mending (Daily)'][B]Rune of Mending (Daily)[/B] Minor Action, Close Burst 15 Target: You or one ally in burst Effect: The target can spend a healing surge and regains 4d6 additional hitpoints. Rune of Destruction: You and each ally in the burst gains a +6 power bonus to damage rolls until the end of your next turn. Rune of Protection: You and each ally in the burst gains a +1 power bonus to all defenses until the end of your next turn.[/OOC], [OOC='Stone-Splitting Roar (Encounter)'][B]Stone-Splitting Roar (Encounter)[/B] Standard Action, Melee, Thunder Target: One creature Attack: Strength vs. AC Hit: 2[W] + STR modifier damage. You then howl in a blast 3 that includes the target. Each enemy in the blast takes 2d6 thunder damage and grants combat advantage until the end of your next turn. Thunderborn Wrath: Add your Constitution modifier to the thunder damage.[/OOC], [OOC='Fatal Strike (Encounter)'][B]Fatal Strike (Encounter)[/B] Standard Action, Melee Target: One creature Attack: Strength vs. AC Hit: 4[W] + STR modifier damage, and the target cannot regain hit points until the start of your next turn.[/OOC], [OOC='Finishing Thunder (Encounter)'][B]Finishing Thunder (Encounter)[/B] Standard Action, Melee, Thunder Target: One creature Attack: Strength vs. AC Hit: 2[W]+STR modifier damage. You then howl in a blast 3 that includes the target. Each bloodied enemy in the blast takes 5 + your CON modifier thunder damage.[/OOC], [OOC='[STRIKE]Storm Gathering (Encounter, Utility)[/STRIKE]'][B]Storm Gathering (Encounter, Utility)[/B] Minor Action, Personal Effect: Until the end of your next turn, your attacks deal extra thunder damage equal to the number of healing surges you have spent since your last extended rest.[/OOC], [OOC='Thunderfury Rage (Daily) 15'][B]Thunderfury Rage (Daily) 15[/B] Standard Action, Melee Target: One creature Attack: Strength vs. AC Hit: 3[W]+STR modifier damage, and you knock the target prone. Miss: Half damage Effect: You enter the rage of the Thunderfury Boar. Until the rage ends, when any enemy adjacent to you hits or misses you, you can make a melee basic attack against that enemy as an immediate reaction.[/OOC], [OOC='Combat Surge (Daily Utility)'][B]Combat Surge (Daily Utility)[/B] Free Action, Personal Trigger: You miss with an attack Requirement: You must be raging Effect: You reroll the attack[/OOC], [OOC='[STRIKE]Barbaric Instinct (Daily Utility)[/STRIKE]'][B]Barbaric Instinct (Daily Utility)[/B] Immediate Interrupt, Personal Trigger: You are subjected to a dazing or a stunning effect. Effect: If the effect would have dazed you, you aren't dazed. If the effect would have stunned you, you are dazed instead.[/OOC], [OOC='[STRIKE]Storm Dragon Rage (Daily) 20[/STRIKE]'][B]Storm Dragon Rage (Daily) 20[/B] Standard Action, Lightning, Primal, Rage, Thunder, Melee Target: One creature Attack: Strength vs. AC Hit: 3[W]+STR modifier lightning and thunder damage. You then howl in a blast 3 that includes the target. Each enemy in the blast, other than the target, is dazed until EONT. Effect: You enter the rage of the Storm Dragon. Until the rage ends, once per round when you hit with an At-Will attack you deal 1[W] lightning and thunder damage to each enemy within 3 squares of you. In addition, you gain a fly speed equal to your speed, and you must land at the end of your turn when using this rage. [/OOC], [OOC='Belt of Giant Strength (Daily)'][B]Belt of Giant Strength (Daily)[/B] Free Action, Personal Effect: After you land a hit, you may add +10 to the damage.[/OOC], [OOC='Rampaging Slayer's Gauntlets (Daily)'][B]Rampaging Slayer's Gauntlets (Daily)[/B] Free Action Trigger: You hit with an attack that uses your Rampage class feature. Effect: The attack deals 2[W] extra damage[/OOC], [OOC='Backtrack Bindings (Encounter)'][B]Backtrack Bindings (Encounter)[/B] Free Action, Teleportation Effect: Use this power during your turn and note the square you are currently in. At the end of your turn, teleport back to that square if it is within 10 squares of you.[/OOC], [OOC='Howl of Fury (At-Will)'][B]Howl of Fury (At-Will)[/B] Standard Action, Melee Target: One creature Attack: Strength vs. AC Hit: 2[W] + STR modifier damage. You then howl in a blast 3 that includes the target. Each enemy in the blast, other than the target, takes thunder damage equal to your CON modifier + 5 whether you are raging or not.[/OOC], [OOC='[STRIKE]Promise of Storm (Encounter)[/STRIKE]'][B]Promise of Storm (Encounter)[/B] Minor Action, Personal Effect: Until the end of your next turn, you deal an extra 3d8 damage with any lightning or thunder power you use.[/OOC], [OOC='Rune of the Hero's Resolve (Daily Utility)'][B]Rune of the Hero's Resolve (Daily Utility)[/B] Minor Action, Divine, Close Burst 5 Target: You or one ally in the burst. Effect: The target gains THP equal to his or her current hit point total and can take a standard action as a free action.[/OOC], [OOC='Stonebreaker (Encounter Utility)'][B]Stonebreaker (Encounter Utility)[/B] Minor Action, Personal Effect: Until the end of your next turn you gain a +5 bonus to strength checks made to break objects, and you deal double damage against objects.[/OOC], [OOC='[STRIKE]Storm of Blades (Encounter)[/STRIKE]'][B]Storm of Blades (Encounter)[/B] Standard Action, Melee Target: One creature Attack: Strength vs. AC. Repeat the attack until you miss or until you make three attacks. As soon as an attack misses, this power ends. Hit: 1[W]+STR modifier damage. [/OOC], [OOC='War Cry (Encounter)'][B]War Cry (Encounter)[/B] Free Action, Close Blast 3 Trigger: Your attack reduces an enemy to 0 hit points. Target: Each enemy in blast Effect: You push each target 1 square[/OOC], [OOC='[STRIKE]Strength of Enduring Pain (Encounter, Utility)[/STRIKE]'][B]Strength of Enduring Pain (Encounter, Utility)[/B] Free Action, Personal Trigger: You take ongoing damage Effect: Until the end of your next turn, you gain a bonus to damage rolls equal to the ongoing damage (if you are taking multiple types of ongoing damage, the bonus equals the highest of them).[/OOC], [OOC='Rage of the Desert Wind (Daily) 19'][B]Rage of the Desert Wind (Daily) 19[/B] Standard Action, Melee, Fire, Primal, Rage Target: One creature Attack: Strength vs. AC Hit: 3[W]+STR modifier damage, and the target is blinded until EONT. Miss: Half damage Effect: You enter the rage of the Desert Wind. Until the rage ends, at the start of each of your turns, you deal 5+STR modifier fire damage to each enemy within 5 squares of you.[/OOC], [OOC='Rage of the Death Spirit (Daily) 9'][B]Rage of the Death Spirit (Daily) 9[/B] Standard Action, Melee Target: One creature Attack: Strength vs. AC Hit: 2[W]+STR modifier damage and the target is weakened (save ends). Miss: Half damage Effect: You enter the rage of the death spirit. Until the rage ends, as the first action of each of your turns you can use a free action to mark each enemy within 2 squares of you until the end of your next turn. In addition, you gain a +2 bonus to attack rolls against enemies marked by you.[/OOC], [OOC='Rage Strike (Daily)'][B]Rage Strike (Daily)[/B] Standard Action, Melee Requirement: You must be raging and have at least one unused barbarian rage power. Target: One creature Attack: Strength vs. AC Hit: You deal damage based on the level of the rage power you expend 1st level: 3[W]+STR modifier 5th level: 4[W]+STR modifier 9th level: 5[W]+STR modifier[/OOC], [OOC='Ring of Fury (Daily)'][B]Ring of Fury (Daily)[/B] Free Action Effect: When you are first bloodied, make two basic attacks.[/OOC], [OOC='Ring of Heroic Health (Daily)'][B]Ring of Heroic Health (Daily)[/B] Property: When you spend an action point, you regain hit points equal to your CON modifier. Power (Daily, Healing): Standard Action. You spend a healing surge. If you've reached at least one milestone today, you don't spend a healing surge. You instead regain hit points as though you had.[/OOC] [B]Notes[/B]
Race Features
Class / Path / Destiny Features
Other Items
Current
Max HP
/
Bloodied
H. Surge
Surges Used
Surges / Day
/
Second Wind
Death ST Fail
Action Points
Attack Workspace
Ability 1:
Ability 2:
Bonus
1/2Lv
Abil.
Class
Prof
Feat
Enh
Misc
=
=
Damage Workspace
Ability 1:
Ability 2:
Bonus
Abil.
Feat
Enh
Misc
Misc
=
=
Feats
Feat Name
Loc.
Powers
Standard Action, Melee Target: One creature Attack: Strength vs. AC Hit: 2[W]+3d6+STR modifier damage Special: When charging you can use this power in place of a melee basic attack. If you are raging, you can move 2 extra squares as part of the charge.
Minor Action, Close Burst 15 Target: You or one ally in burst Effect: The target can spend a healing surge and regains 4d6 additional hitpoints. Rune of Destruction: You and each ally in the burst gains a +6 power bonus to damage rolls until the end of your next turn. Rune of Protection: You and each ally in the burst gains a +1 power bonus to all defenses until the end of your next turn.
Standard Action, Melee, Thunder Target: One creature Attack: Strength vs. AC Hit: 2[W] + STR modifier damage. You then howl in a blast 3 that includes the target. Each enemy in the blast takes 2d6 thunder damage and grants combat advantage until the end of your next turn. Thunderborn Wrath: Add your Constitution modifier to the thunder damage.
Standard Action, Melee Target: One creature Attack: Strength vs. AC Hit: 4[W] + STR modifier damage, and the target cannot regain hit points until the start of your next turn.
Standard Action, Melee, Thunder Target: One creature Attack: Strength vs. AC Hit: 2[W]+STR modifier damage. You then howl in a blast 3 that includes the target. Each bloodied enemy in the blast takes 5 + your CON modifier thunder damage.
Minor Action, Personal Effect: Until the end of your next turn, your attacks deal extra thunder damage equal to the number of healing surges you have spent since your last extended rest.
Standard Action, Melee Target: One creature Attack: Strength vs. AC Hit: 3[W]+STR modifier damage, and you knock the target prone. Miss: Half damage Effect: You enter the rage of the Thunderfury Boar. Until the rage ends, when any enemy adjacent to you hits or misses you, you can make a melee basic attack against that enemy as an immediate reaction.
Free Action, Personal Trigger: You miss with an attack Requirement: You must be raging Effect: You reroll the attack
Immediate Interrupt, Personal Trigger: You are subjected to a dazing or a stunning effect. Effect: If the effect would have dazed you, you aren't dazed. If the effect would have stunned you, you are dazed instead.
Standard Action, Lightning, Primal, Rage, Thunder, Melee Target: One creature Attack: Strength vs. AC Hit: 3[W]+STR modifier lightning and thunder damage. You then howl in a blast 3 that includes the target. Each enemy in the blast, other than the target, is dazed until EONT. Effect: You enter the rage of the Storm Dragon. Until the rage ends, once per round when you hit with an At-Will attack you deal 1[W] lightning and thunder damage to each enemy within 3 squares of you. In addition, you gain a fly speed equal to your speed, and you must land at the end of your turn when using this rage.
Free Action, Personal Effect: After you land a hit, you may add +10 to the damage.
Free Action Trigger: You hit with an attack that uses your Rampage class feature. Effect: The attack deals 2[W] extra damage
Free Action, Teleportation Effect: Use this power during your turn and note the square you are currently in. At the end of your turn, teleport back to that square if it is within 10 squares of you.
Powers
Standard Action, Melee Target: One creature Attack: Strength vs. AC Hit: 2[W] + STR modifier damage. You then howl in a blast 3 that includes the target. Each enemy in the blast, other than the target, takes thunder damage equal to your CON modifier + 5 whether you are raging or not.
Minor Action, Personal Effect: Until the end of your next turn, you deal an extra 3d8 damage with any lightning or thunder power you use.
Minor Action, Divine, Close Burst 5 Target: You or one ally in the burst. Effect: The target gains THP equal to his or her current hit point total and can take a standard action as a free action.
Minor Action, Personal Effect: Until the end of your next turn you gain a +5 bonus to strength checks made to break objects, and you deal double damage against objects.
Standard Action, Melee Target: One creature Attack: Strength vs. AC. Repeat the attack until you miss or until you make three attacks. As soon as an attack misses, this power ends. Hit: 1[W]+STR modifier damage.
Free Action, Close Blast 3 Trigger: Your attack reduces an enemy to 0 hit points. Target: Each enemy in blast Effect: You push each target 1 square
Free Action, Personal Trigger: You take ongoing damage Effect: Until the end of your next turn, you gain a bonus to damage rolls equal to the ongoing damage (if you are taking multiple types of ongoing damage, the bonus equals the highest of them).
Standard Action, Melee, Fire, Primal, Rage Target: One creature Attack: Strength vs. AC Hit: 3[W]+STR modifier damage, and the target is blinded until EONT. Miss: Half damage Effect: You enter the rage of the Desert Wind. Until the rage ends, at the start of each of your turns, you deal 5+STR modifier fire damage to each enemy within 5 squares of you.
Standard Action, Melee Target: One creature Attack: Strength vs. AC Hit: 2[W]+STR modifier damage and the target is weakened (save ends). Miss: Half damage Effect: You enter the rage of the death spirit. Until the rage ends, as the first action of each of your turns you can use a free action to mark each enemy within 2 squares of you until the end of your next turn. In addition, you gain a +2 bonus to attack rolls against enemies marked by you.
Standard Action, Melee Requirement: You must be raging and have at least one unused barbarian rage power. Target: One creature Attack: Strength vs. AC Hit: You deal damage based on the level of the rage power you expend 1st level: 3[W]+STR modifier 5th level: 4[W]+STR modifier 9th level: 5[W]+STR modifier
Free Action Effect: When you are first bloodied, make two basic attacks.
Property: When you spend an action point, you regain hit points equal to your CON modifier. Power (Daily, Healing): Standard Action. You spend a healing surge. If you've reached at least one milestone today, you don't spend a healing surge. You instead regain hit points as though you had.
Magic Items & Equipment
Item Name
Use
Daily Item Powers Per Day
Heroic(1-10)
Milestone
Paragon(11-20)
Milestone
Epic(21-30)
Milestone
Rituals
Languages Known
Coins and Other Wealth
15,000 GP
Personality Traits
When not in battle, Corianan is relatively calm. "Simmering" would perhaps be a more accurate term, a fire waiting to engulf everything in immediate reach. Not without his contemplative side, he is willing to examine a situation from more than one angle to determine the best possible means of extracting strength from a challenge. His patience only goes so far however, and once in battle he is true to his nature. An all consuming flame.
Mannerisms and Appearance
A hulking brute covered in black tattoos, chants of worship to the Primordials in their own tongue, particularly along his bare arms. His head, as with much of his kind, is bald save for the flames that engulf it. Finally, engraved across his back (though most often obscured by his armor) is the emblem of Tharizdun, the Elder Elemental Eye.
Session and Campaign Notes
Companions and Allies
Background & Other Notes
When the Dark Lord Arkhaziel rose his banner and let loose the dogs of war, it was inevitable that the Tribe of the Burning Wind hear and obey. A barbarian tribe in the neighboring mountains consisting of a Genasi and Humans, they are a brutal people, wholly given to the worship of their patron spirit: The Chained Storm, a bound elemental spirit of terrible power. Might makes right, strength gained from suffering and trial, and respect for the elements. These are the tenets they feverishly obey and it is only natural that they seek to test Cinosa's right to exist in glorious battle. When the Burning Wind raised the warband meant to join with Arkhaziel, it was inevitable that a champion of their ways be named, one whos strength was supreme amongst the warband. The trials were bloody and the warband found itself slightly fewer in number as the title of Champion was fought over. Ultimately, there were none left who had the power to question Corianan's right to lead the Burning Wind however. Branded with glyphs in the Primordial tongue and the emblem of the Chained Storm, he is a walking burning monument to primordial power. Cinosa will fall, and the land will be stronger for it. (The more educated members of the Red Edge probably realize that Corianan and his tribe venerate Tharizdun/The Elder Elemental Eye and the primordials, though that name isn't known to them) +2 to Athletics from Mountains geographic background. Damage Bonus Information: When Corianan strikes an enemy with a Thunder based power, he gains +CON modifier damage from his Paragon Path feature Thunderous Echo on the first enemy he attacks next turn. He also gains +3 from the Echoes of Thunder feat until EONT, for a total of +9 damage after a Thunder power is used. Corianan gains +2 versus Bloodied targets via Bloodthirst, and a +16 item bonus to damage when making an attack via Rampage as per Rampaging Slayer's Gauntlets. Critical Hit Information: On a critical hit Corianan inflicts +5d6 from his Sacrificial Executioner's Axe, and +3d12 from the High Crit property. He also A) knocks the target prone due to his Assault Boots and B) is then permitted to make a melee basic as a free action due to the Rampage class feature. Breakchain Tattoo: When I spend an action point to take an extra action I can ignore immobilizing, restraining, and slowing effects on me until the end of my turn. I can also end one such effect.
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008
Myth-Weavers Games