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Dungeons and Dragons 4th Edition Character Record Sheet
Character Name
Player
Class
Paragon Path
Epic Destiny
Race
Size
Age
Gender
Height
Weight
Align.
Deity
Adventure Company
XP
Next XP
Level
Ability
Score
Temp
Score
Mod
Mod+
1/2 Lv.
STR
CON
DEX
INT
WIS
CHA
Quick Look Up
Weapon / Power
Attack
Damage
Armor Bonus
Shield Bonus
Check Penalty
Speed Penalty
Armor is Heavy
INIT
Dex Mod
1/2 Lv.
Misc
Temp
=
+
+
+
Score
Base
Arm.
Item
Misc
Speed
P. Perception
P. Insight
Special Senses/Movement
Skills
Skill
Mod
Skill Name
Abil.
Train
(+5)
Mod+
.5Lv
Arm.
Misc
Temp
Total
10+
1/2Lv
Arm./
Abil.
Class
Feat
Enh.
Misc
Temp
AC
FORT
REF
WILL
Conditional Modifiers, Resistances & Action Points Note
+1 to Will and Fort, +2 Ref when wildshaped +2 damage vs bloodied targets +1 to all defenses against attacks made by bloodied enemies +2 to Ref Defense in beast form +2 damage with Combat Advantage in beast form Resist 5+1/2lvl Necrotic Resist 5+1/2lvl Radiant
Statistic Block
[url=http://www.myth-weavers.com/sheetview.php?sheetid=127286][size=4][B]Orach[/B][/size][/url], Deva Druid [B]Init[/B] +5 [B]HP[/B] 51/51 [B]Bloodied[/B] 25 [B]Healing Surge[/B] 12 (0 used /8) [B]AC[/B] 20 [B]Fort[/B] 18 [B]Reflex[/B] 19 [B]Will[/B] 20 [B]Speed[/B] 7 [B]Str[/B] 10 (0) [B]Con[/B] 14 (+2) [B]Dex[/B] 14 (+2) [B]Int[/B] 14 (+2) [B]Wis[/B] 19 (+4) [B]Cha[/B] 11 (0) [OOC='[color=green][i]Wildshape[/color][/i]'][B][color=green][i]Wildshape[/color][/i][/B] minor action to assume beast form, shift 1 square[/OOC], [OOC='[color=green][i]Savage Rend[/color][/i]'][B][color=green][i]Savage Rend[/color][/i][/B] (beast)Wis vs Ref, 1d8+wismod, target is shifted one square, can be used as basic melee attack[/OOC], [OOC='[color=green][i]Grasping Claws[/color][/i]'][B][color=green][i]Grasping Claws[/color][/i][/B] (beast)Wis vs Ref, 1d8+WisMod, target is slowed until end of next turn, can be used as basic melee attack[/OOC], [OOC='[color=green][i]Fire Hawk[/color][/i]'][B][color=green][i]Fire Hawk[/color][/i][/B] Wis vs Ref ranged 10, 1d8+Wismod fire damage, if target provokes an AoO before start of your next turn, make the same attack on them again[/OOC], [OOC='[color=red][i]Battering Claws[/color][/i]'][B][color=red][i]Battering Claws[/color][/i][/B] 1/encounter (beast)Wis vs Ref, 1 or 2 targets, 1d8+Wismod damage, slide target 2 squares[/OOC], [OOC='[color=red][i]Cull the Herd[/color][/i]'][B][color=red][i]Cull the Herd[/color][/i][/B] 1/encounter (beast)Wis vs Will, Ranged 5, 2d8+Wismod Psychic damage, pull target 3 squares[/OOC], [OOC='[color=red][i]Hunter's Quarry[/color][/i]'][B][color=red][i]Hunter's Quarry[/color][/i][/B] 1/encounter as a minor action, +1d6 verses designated target[/OOC], [OOC='[color=red][i]Memory of a Thousand Lifetimes[/color][/i]'][B][color=red][i]Memory of a Thousand Lifetimes[/color][/i][/B] once per encounter, add 1d6 to a roll (1d10 if nature check, beast form or spirit power)[/OOC], [OOC='[color=grey][i]Savage Frenzy[/color][/i]'][B][color=grey][i]Savage Frenzy[/color][/i][/B] 1/day (beast)Wis vs Ref, Close Burst 1, 1d6+Wismod damage and target is both dazed and slowed, half damage on miss and target is slowed until next turn[/OOC], [OOC='[color=grey][i]Fleet Pursuit[/color][/i]'][B][color=grey][i]Fleet Pursuit[/color][/i][/B] 1/day, (beast)minor action, gain Dexmod power bonus to speed until end of encounter[/OOC], [OOC='[color=grey][i]Clinging Drones[/color][/i]'][B][color=grey][i]Clinging Drones[/color][/i][/B] 1/day (beast)Wis vs Ref, Close Blast 5, 2d8+Wismod damage and target cannot shift and is slowed, half damage on miss. Until end of the encounter no foes next to you can shift.[/OOC], [OOC='[color=grey][i]Black Harbinger[/color][/i]'][B][color=grey][i]Black Harbinger[/color][/i][/B] Until EoE, can change into a tiny raven (flight speed, land speed of 2) in addition to humanoid and beast forms.[/OOC], [OOC='Astral Majesty'][B]Astral Majesty[/B] +1 to all defenses against attacks made by bloodied enemies[/OOC], [OOC='Astral Resistance'][B]Astral Resistance[/B] Resist 7 Necrotic, Resist 7 Radiant[/OOC], [OOC='Bracers of Mighty Striking'][B]Bracers of Mighty Striking[/B] gain a +2 item bonus to damage with basic melee attacks (Grasping Claw, Savage Rend)[/OOC], [OOC='Autumn Harvest Totem'][B]Autumn Harvest Totem[/B] +1d6 on Crit or 1d10 damage on Crit to bloodied target, +2 damage vs bloodied targets[/OOC], [OOC='Cat's Eye Headband'][B]Cat's Eye Headband[/B] Encounter, minor, gain darkvision until the end of your next turn.[/OOC], [OOC='Hunting Beast Armor'][B]Hunting Beast Armor[/B] Encounter, move, shift 2 squares[/OOC], [OOC='Panther Slippers'][B]Panther Slippers[/B] Daily, immediate, shift 1 (3 in beast form) when an enemy shifts near you[/OOC], [OOC='Skin of the Panther Set Bonus'][B]Skin of the Panther Set Bonus[/B] +2 to stealth checks[/OOC], [OOC='Steadfast Amulet +2'][B]Steadfast Amulet +2[/B] Daily (Immediate Interrupt), Use this power when you are dazed or stunned by an attack. Make a saving throw against the condition. On a failure, you don't expend the use of this power and no daily use of a magic item power occurs.[/OOC] [B]Notes[/B] +1 to Will and Fort, +2 Ref when wildshaped +2 damage vs bloodied targets +1 to all defenses against attacks made by bloodied enemies +2 to Ref Defense in beast form +2 damage with Combat Advantage in beast form Resist 5+1/2lvl Necrotic Resist 5+1/2lvl Radiant
Race Features
Class / Path / Destiny Features
Other Items
Current
Max HP
/
Bloodied
H. Surge
Surges Used
Surges / Day
/
Second Wind
Death ST Fail
Action Points
Attack Workspace
Ability 1:
Ability 2:
Bonus
1/2Lv
Abil.
Class
Prof
Feat
Enh
Misc
=
=
Damage Workspace
Ability 1:
Ability 2:
Bonus
Abil.
Feat
Enh
Misc
Misc
=
=
Feats
Feat Name
Loc.
Powers
minor action to assume beast form, shift 1 square
(beast)Wis vs Ref, 1d8+wismod, target is shifted one square, can be used as basic melee attack
(beast)Wis vs Ref, 1d8+WisMod, target is slowed until end of next turn, can be used as basic melee attack
Wis vs Ref ranged 10, 1d8+Wismod fire damage, if target provokes an AoO before start of your next turn, make the same attack on them again
1/encounter (beast)Wis vs Ref, 1 or 2 targets, 1d8+Wismod damage, slide target 2 squares
1/encounter (beast)Wis vs Will, Ranged 5, 2d8+Wismod Psychic damage, pull target 3 squares
1/encounter as a minor action, +1d6 verses designated target
once per encounter, add 1d6 to a roll (1d10 if nature check, beast form or spirit power)
1/day (beast)Wis vs Ref, Close Burst 1, 1d6+Wismod damage and target is both dazed and slowed, half damage on miss and target is slowed until next turn
1/day, (beast)minor action, gain Dexmod power bonus to speed until end of encounter
1/day (beast)Wis vs Ref, Close Blast 5, 2d8+Wismod damage and target cannot shift and is slowed, half damage on miss. Until end of the encounter no foes next to you can shift.
Until EoE, can change into a tiny raven (flight speed, land speed of 2) in addition to humanoid and beast forms.
Powers
+1 to all defenses against attacks made by bloodied enemies
Resist 7 Necrotic, Resist 7 Radiant
gain a +2 item bonus to damage with basic melee attacks (Grasping Claw, Savage Rend)
+1d6 on Crit or 1d10 damage on Crit to bloodied target, +2 damage vs bloodied targets
Encounter, minor, gain darkvision until the end of your next turn.
Encounter, move, shift 2 squares
Daily, immediate, shift 1 (3 in beast form) when an enemy shifts near you
+2 to stealth checks
Daily (Immediate Interrupt), Use this power when you are dazed or stunned by an attack. Make a saving throw against the condition. On a failure, you don't expend the use of this power and no daily use of a magic item power occurs.
Magic Items & Equipment
Item Name
Use
Daily Item Powers Per Day
Heroic(1-10)
Milestone
Paragon(11-20)
Milestone
Epic(21-30)
Milestone
Rituals
Languages Known
Coins and Other Wealth
242gp
Personality Traits
Orach serves the Primal Beast in much the way that other Deva's serve their deities. As such he is a passionate protector of the natural world and a ceaseless hunter of the creatures and forces that would do it harm. At a deeper level, he still holds the precepts of Molead dear: to revere the land, to do good works by strength of will and heart, and to protect those that lack the strength to protect themselves. He constantly seeks a path that marries the two ideologies. Kind and with a deep supply of patience, Orach has a warm demeanor that is only slightly tinged by the lingering sadness from his lost god.
Mannerisms and Appearance
Orach is pale like chalk, with blue patterns on his upper body. His eyes are a pale grey bordering on white and his blue hair is short and spiky, almost like quills. He is tall and thin, like most Deva, but dressed in the simple cloth and skin of a typical druid, though perhaps constructed in a slightly otherworldly manner. When wildshaped he takes on a form similar to a bipedal bulette with coloring like his own.
Session and Campaign Notes
Companions and Allies
His riding horse 'Sasha'
Background & Other Notes
Ages ago, when the world was young and the Gods and Primordials still warred for dominion over it, there existed more deities than those that dwell in the astral plane now. One such, Haramanthur the Earth Lord, was struck down by an unknown assailant. Nearly all of Haramanthur's host of Archons and Devas were destroyed in the conflict, and the vast majority of those that were not perished in grief and despair with the fall of their master. Seven, though deeply wounded by the loss of their lord, survived the destruction of Haramanthur. Orach was one of the Seven. Paralyzed by sadness, Orach existed in a fugue state until well after the rise of the Primal spirits and the withdrawal of the Gods and Primordials from the mortal plane. Eons passed and Orach existed as nothing more than a disembodied soul in what was once a holy place of Haramanthur the Rockfather. Slowly the plants and animals of the natural world crept into the barren fastness, and their spirits brushed the Deva. With each touch he could hear the voices of the Primal spirits of the world. Those half heard whispers drew Orach forth, leading him to once more put on physical form and seek them out. Following the call of the Beast, he climbed out of what had become a mausoleum to a long dead god and beheld a world much changed from the one he once knew. And so began a journey that would span many lifetimes. Orach has only existed a few years in his current incarnation.
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008
Myth-Weavers Games