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Dungeons and Dragons 4th Edition Character Record Sheet
Character Name
Player
Class
Paragon Path
Epic Destiny
Race
Size
Age
Gender
Height
Weight
Align.
Deity
Adventure Company
XP
Next XP
Level
Ability
Score
Temp
Score
Mod
Mod+
1/2 Lv.
STR
CON
DEX
INT
WIS
CHA
Quick Look Up
Weapon / Power
Attack
Damage
Armor Bonus
Shield Bonus
Check Penalty
Speed Penalty
Armor is Heavy
INIT
Dex Mod
1/2 Lv.
Misc
Temp
=
+
+
+
Score
Base
Arm.
Item
Misc
Speed
P. Perception
P. Insight
Special Senses/Movement
Skills
Skill
Mod
Skill Name
Abil.
Train
(+5)
Mod+
.5Lv
Arm.
Misc
Temp
Total
10+
1/2Lv
Arm./
Abil.
Class
Feat
Enh.
Misc
Temp
AC
FORT
REF
WILL
Conditional Modifiers, Resistances & Action Points Note
Racial Features: [ooc=Living Construct]As a living construct, you have the following traits: — You gain a +2 bonus to saving throws against ongoing damage. — You don’t need to eat, drink, or breathe, but this doesn’t render you immune to any effect. — You need only 4 hours to benefit from an extended rest. — When you roll a death save, you can take the better of your die roll or 10 as the result. You still die at your negative hit point total.[/ooc] Class features: [ooc=Font of Life]At the start of your turn, you can make a saving throw against one effect that a save can end. On a save, the effect immediately ends, preventing it from affecting you on your current turn. If you save against being stunned or dazed, you can act normally on your turn. If you save against ongoing damage, you avoid taking the damage. If you fail the saving throw, you still make a saving throw against the effect at the end of your turn.[/ooc], [ooc=Guardian Might]Earthstrength: While you are not wearing heavy armor, you can use your Constitution modifier in place of your Dexterity or Intelligence modifier to determine your AC. In addition, when you use your second wind, you gain an additional bonus to AC equal to your Constitution modifier. The bonus lasts until the end of your next turn.[/ooc], [ooc=Nature’s Wrath]Once during each of your turns, you can mark each adjacent enemy as a free action. This mark lasts until the end of your next turn.[/ooc] Feats: [ooc=Sudden Roots]Benefit: Whenever you hit an enemy with an opportunity attack, that enemy is slowed until the end of its turn.[/ooc]
Statistic Block
[url=http://www.myth-weavers.com/sheetview.php?sheetid=128889][size=4][B]Mister Stove[/B][/size][/url], Warforged Warden [B]Init[/B] +0 [B]HP[/B] 34/34 [B]Bloodied[/B] 17 [B]Healing Surge[/B] 8 (0 used /12) [B]AC[/B] 18 [B]Fort[/B] 15 [B]Reflex[/B] 12 [B]Will[/B] 12 [B]Speed[/B] 6 [B]Str[/B] 19 (+4) [B]Con[/B] 17 (+3) [B]Dex[/B] 10 (+0) [B]Int[/B] 10 (+0) [B]Wis[/B] 13 (+1) [B]Cha[/B] 8 (-1) [OOC='[color=green]Warden's Fury[/color]'][B][color=green]Warden's Fury[/color][/B] [size=1][i]You lash out with nature’s wrath at a foe that has attacked your ally and diminish its defenses.[/i][/size] At-Will ✦ Primal, Weapon Immediate Interrupt | Melee weapon Trigger: An enemy marked by you makes an attack that does not include you as a target Target: The triggering enemy Attack: Strength vs. Fortitude Hit: 1[W] + Strength modifier damage, and the target grants combat advantage to you and your allies until the end of your next turn. Level 21: 2[W] + Strength modifier damage.[/OOC], [OOC='[color=green]Warden's Grasp[/color]'][B][color=green]Warden's Grasp[/color][/B] [size=1][i]Spectral vines clutch at a foe that has attacked your ally, impeding your enemy’s movement.[/i][/size] At-Will ✦ Primal Immediate Reaction | Close burst 5 Trigger: An enemy marked by you that is within 5 squares of you makes an attack that does not include you as a target Target: The triggering enemy in burst Effect: You slide the target 1 square. The target is slowed and cannot shift until the end of its turn.[/OOC], [OOC='[color=green]Thorn Strike[/color]'][B][color=green]Thorn Strike[/color][/B] [size=1][i]Spectral thorns sprout from your weapon and grasp at your foe, pulling it closer.[/i][/size] At-Will ✦ Primal, Weapon Standard Action | Melee 2 Target: One creature Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage, and you pull the target 1 square. Level 21: 2[W] + Strength modifier damage.[/OOC], [OOC='[color=green]Weight of the Earth[/color]'][B][color=green]Weight of the Earth[/color][/B] [size=1][i]Your attack sends the primal energy of earth flowing into your enemy, slowing its movement.[/i][/size] At-Will ✦ Primal, Weapon Standard Action | Melee weapon Target: One creature Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage, and the target is slowed until the end of your next turn. Level 21: 2[W] + Strength modifier damage.[/OOC], [OOC='[color=red]Warforged Resolve[/color]'][B][color=red]Warforged Resolve[/color][/B] [size=1][i]You might be bloodied, but the battle is far from over![/i][/size] Encounter Minor Action | Personal Special: You must be bloodied to use this power. Effect: You gain a number of temporary hit points equal to 3 + one-half your level.[/OOC], [OOC='[color=red]Thunder Ram Strike[/color]'][B][color=red]Thunder Ram Strike[/color][/B] [size=1][i]As your attack hits, you channel the spirit of the thunder ram to knock your foe and its companions away from you.[/i][/size] Encounter ✦ Primal, Thunder, Weapon Standard Action | Melee weapon Primary Target: One creature Primary Attack: Strength vs. AC Hit: 1[W] + Strength modifier thunder damage. Make a secondary attack that is a close blast 3. Earthstrength: You also push the primary target a number of squares equal to your Constitution modifier. Secondary Target: Each creature in blast Secondary Attack: Strength vs. Fortitude Hit: 1d6 thunder damage, and you push the secondary target 1 square.[/OOC], [OOC='[color=gray]Form of the Willow Sentinel[/color]'][B][color=gray]Form of the Willow Sentinel[/color][/B] [size=1][i]Your skin takes on the appearance of smooth bark, and you draw strength from the earth. Your presence heightens your allies’ endurance, and your viny branches help protect your nearby friends.[/i][/size] Daily ✦ Polymorph, Primal Minor Action | Personal Effect: You assume the guardian form of the willow sentinel until the end of the encounter. While you are in this form, you can negate being pulled, pushed, or slid. In addition, any ally gains a +2 power bonus to Fortitude while adjacent to you. Once during this encounter, you can make the following weapon attack while you are in this form. Immediate Interrupt | Melee 1 Trigger: An enemy adjacent to you makes an attack roll against your ally Target: The triggering enemy Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage, and the target takes a –4 penalty to the triggering attack roll. Miss: Half damage, and the target takes a –2 penalty to the triggering attack roll.[/OOC] [B]Notes[/B] Racial Features: [ooc=Living Construct]As a living construct, you have the following traits: — You gain a +2 bonus to saving throws against ongoing damage. — You don’t need to eat, drink, or breathe, but this doesn’t render you immune to any effect. — You need only 4 hours to benefit from an extended rest. — When you roll a death save, you can take the better of your die roll or 10 as the result. You still die at your negative hit point total.[/ooc] Class features: [ooc=Font of Life]At the start of your turn, you can make a saving throw against one effect that a save can end. On a save, the effect immediately ends, preventing it from affecting you on your current turn. If you save against being stunned or dazed, you can act normally on your turn. If you save against ongoing damage, you avoid taking the damage. If you fail the saving throw, you still make a saving throw against the effect at the end of your turn.[/ooc], [ooc=Guardian Might]Earthstrength: While you are not wearing heavy armor, you can use your Constitution modifier in place of your Dexterity or Intelligence modifier to determine your AC. In addition, when you use your second wind, you gain an additional bonus to AC equal to your Constitution modifier. The bonus lasts until the end of your next turn.[/ooc], [ooc=Nature’s Wrath]Once during each of your turns, you can mark each adjacent enemy as a free action. This mark lasts until the end of your next turn.[/ooc] Feats: [ooc=Sudden Roots]Benefit: Whenever you hit an enemy with an opportunity attack, that enemy is slowed until the end of its turn.[/ooc]
Race Features
Class / Path / Destiny Features
Other Items
Current
Max HP
/
Bloodied
H. Surge
Surges Used
Surges / Day
/
Second Wind
Death ST Fail
Action Points
Attack Workspace
Ability 1:
Ability 2:
Bonus
1/2Lv
Abil.
Class
Prof
Feat
Enh
Misc
=
=
Damage Workspace
Ability 1:
Ability 2:
Bonus
Abil.
Feat
Enh
Misc
Misc
=
=
Feats
Feat Name
Loc.
Powers
[size=1][i]You lash out with nature’s wrath at a foe that has attacked your ally and diminish its defenses.[/i][/size] At-Will ✦ Primal, Weapon Immediate Interrupt | Melee weapon Trigger: An enemy marked by you makes an attack that does not include you as a target Target: The triggering enemy Attack: Strength vs. Fortitude Hit: 1[W] + Strength modifier damage, and the target grants combat advantage to you and your allies until the end of your next turn. Level 21: 2[W] + Strength modifier damage.
[size=1][i]Spectral vines clutch at a foe that has attacked your ally, impeding your enemy’s movement.[/i][/size] At-Will ✦ Primal Immediate Reaction | Close burst 5 Trigger: An enemy marked by you that is within 5 squares of you makes an attack that does not include you as a target Target: The triggering enemy in burst Effect: You slide the target 1 square. The target is slowed and cannot shift until the end of its turn.
[size=1][i]Spectral thorns sprout from your weapon and grasp at your foe, pulling it closer.[/i][/size] At-Will ✦ Primal, Weapon Standard Action | Melee 2 Target: One creature Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage, and you pull the target 1 square. Level 21: 2[W] + Strength modifier damage.
[size=1][i]Your attack sends the primal energy of earth flowing into your enemy, slowing its movement.[/i][/size] At-Will ✦ Primal, Weapon Standard Action | Melee weapon Target: One creature Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage, and the target is slowed until the end of your next turn. Level 21: 2[W] + Strength modifier damage.
[size=1][i]You might be bloodied, but the battle is far from over![/i][/size] Encounter Minor Action | Personal Special: You must be bloodied to use this power. Effect: You gain a number of temporary hit points equal to 3 + one-half your level.
[size=1][i]As your attack hits, you channel the spirit of the thunder ram to knock your foe and its companions away from you.[/i][/size] Encounter ✦ Primal, Thunder, Weapon Standard Action | Melee weapon Primary Target: One creature Primary Attack: Strength vs. AC Hit: 1[W] + Strength modifier thunder damage. Make a secondary attack that is a close blast 3. Earthstrength: You also push the primary target a number of squares equal to your Constitution modifier. Secondary Target: Each creature in blast Secondary Attack: Strength vs. Fortitude Hit: 1d6 thunder damage, and you push the secondary target 1 square.
[size=1][i]Your skin takes on the appearance of smooth bark, and you draw strength from the earth. Your presence heightens your allies’ endurance, and your viny branches help protect your nearby friends.[/i][/size] Daily ✦ Polymorph, Primal Minor Action | Personal Effect: You assume the guardian form of the willow sentinel until the end of the encounter. While you are in this form, you can negate being pulled, pushed, or slid. In addition, any ally gains a +2 power bonus to Fortitude while adjacent to you. Once during this encounter, you can make the following weapon attack while you are in this form. Immediate Interrupt | Melee 1 Trigger: An enemy adjacent to you makes an attack roll against your ally Target: The triggering enemy Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage, and the target takes a –4 penalty to the triggering attack roll. Miss: Half damage, and the target takes a –2 penalty to the triggering attack roll.
Powers
Magic Items & Equipment
Item Name
Use
Daily Item Powers Per Day
Heroic(1-10)
Milestone
Paragon(11-20)
Milestone
Epic(21-30)
Milestone
Rituals
Languages Known
Coins and Other Wealth
Personality Traits
Mannerisms and Appearance
Session and Campaign Notes
Companions and Allies
Background & Other Notes
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008
Myth-Weavers Games