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Dungeons and Dragons 4th Edition Character Record Sheet
Character Name
Player
Class
Paragon Path
Epic Destiny
Race
Size
Age
Gender
Height
Weight
Align.
Deity
Adventure Company
XP
Next XP
Level
Ability
Score
Temp
Score
Mod
Mod+
1/2 Lv.
STR
CON
DEX
INT
WIS
CHA
Quick Look Up
Weapon / Power
Attack
Damage
Armor Bonus
Shield Bonus
Check Penalty
Speed Penalty
Armor is Heavy
INIT
Dex Mod
1/2 Lv.
Misc
Temp
=
+
+
+
Score
Base
Arm.
Item
Misc
Speed
P. Perception
P. Insight
Special Senses/Movement
Skills
Skill
Mod
Skill Name
Abil.
Train
(+5)
Mod+
.5Lv
Arm.
Misc
Temp
Total
10+
1/2Lv
Arm./
Abil.
Class
Feat
Enh.
Misc
Temp
AC
FORT
REF
WILL
Conditional Modifiers, Resistances & Action Points Note
+2 to damage rolls when I charge +2 to AC against opportunity attacks On critical hit from a charge attack, enemy is pushed 1 square and knocked prone When I hit a target, I gain a +2 item bonus to AC against attacks from that target until the end of my next turn When a medium or smaller creature succeeds on escaping a grab of mine, I can slide the creature 3 squares as an opportunity action. On a hit with any charge attack, I may push the target 1 square and occupy the space it just vacated. On any charge attack, I have a +2 bonus to speed. On any charge attack, I do not provoke opportunity attacks by my movement. Heavy Blades are treated as high crit when I do melee basic attacks with them.
Statistic Block
[url=http://www.myth-weavers.com/sheetview.php?sheetid=131357][size=4][B]Pethani [/B][/size][/url], Goliath Fighter/Warden [B]Init[/B] +9 [B]HP[/B] 96/96 [B]Bloodied[/B] 48 [B]Healing Surge[/B] 24 (0 used /11) [B]AC[/B] 26 [B]Fort[/B] 27 [B]Reflex[/B] 22 [B]Will[/B] 21 [B]Speed[/B] 4 [B]Str[/B] 23 (+6) [B]Con[/B] 14 (+2) [B]Dex[/B] 16 (+3) [B]Int[/B] 11 (0) [B]Wis[/B] 12 (+1) [B]Cha[/B] 9 (-1) [OOC='[color=green]Warden's Fury[/color]'][B][color=green]Warden's Fury[/color][/B] Immediate Interrupt * Melee Trigger: An enemy marked by you makes an attack that does not include you as a target Attack: +18 vs. Fortitude Hit: 1d10+13 damage, and the target grants combat advantage to me and my allies until the end of my next turn.[/OOC], [OOC='[color=green]Combat Challenge[/color]'][B][color=green]Combat Challenge[/color][/B] Immediate Interrupt * Melee Effect: Whenever an enemy marked by me is adjacent to me and makes an attack that does not include me as a target, I can make a melee basic attack against that enemy.[/OOC], [OOC='[color=green]Grappling Strike[/color]'][B][color=green]Grappling Strike[/color][/B] Standard * Melee Requirement: I must have a hand free Attack: : +18 vs. AC Hit: 1d10+13 damage and I grab the target. The grab ends immediately at the end of my next turn. I can make this attack as an opportunity attack.[/OOC], [OOC='[color=red]Form of the Fearsome Ram Attack[/color]'][B][color=red]Form of the Fearsome Ram Attack[/color][/B] Standard * Melee Effect: Before the attack, I shift my speed. Attack: +18 vs. Fortitude Hit: 2d10+13 damage, and I push the target 3 squares and knock it prone. I then shift into a space that must be adjacent to the target. Miss: Half damage, and I push the target 1 square. I then shift into a square the target vacated.[/OOC], [OOC='[color=red]Echoing Assault[/color]'][B][color=red]Echoing Assault[/color][/B] Standard * Melee Attack: +18 vs. AC Hit: 2d10+13 damage and if the target is adjacent to me at the beginning of my next turn, I make a melee basic attack against it as a free action during my turn.[/OOC], [OOC='[color=gray]Cometfall Charge[/color]'][B][color=gray]Cometfall Charge[/color][/B] Prerequisite: I must be trained in Athletics Requirement: I must charge and use this attack in place of a melee basic attack. Standard * Melee Attack: +18 vs. AC Hit: 3d10+13 damage. Miss: Half damage.[/OOC], [OOC='[color=gray]Form of the Fearsome Ram[/color]'][B][color=gray]Form of the Fearsome Ram[/color][/B] Minor * Personal Effect: I assume the guardian form of the fearsome ram until the end of the encounter. While I am in this form, I gain a +2 power bonus to speed and a +2 bonus to charge attack rolls. In addition, when I hit a target with an at-will attack, I push the target 1 square. If the attack already pushes the target, the distance of the push increases by 1 square.[/OOC], [OOC='[color=gray][Utility] Treacherous Ice[/color]'][B][color=gray][Utility] Treacherous Ice[/color][/B] Minor * Personal Effect: Until the stance ends, enemies can't shift into or out of squares adjacent to me.[/OOC], [OOC='[color=gray][Utility] Strength From Pain[/color]'][B][color=gray][Utility] Strength From Pain[/color][/B] Minor * Personal Requirement: I must be bloodied. Effect: I gain a +4 power bonus to melee damage rolls, Athletics checks, and Endurance checks until the end of the encounter or until I am no longer bloodied.[/OOC], [OOC='[color=orange][Item] Survivor's Hide Armor[/color]'][B][color=orange][Item] Survivor's Hide Armor[/color][/B] Daily, Immediate Interrupt When hit by an attack, I can choose a willing ally within 5 squares of me. That ally takes the damage instead.[/OOC], [OOC='[color=orange][Item] Gloves of Piercing[/color]'][B][color=orange][Item] Gloves of Piercing[/color][/B] Daily, Minor Until the end of the encounter, my attacks ignore any resistance 10 or lower.[/OOC], [OOC='[color=green]Warden's Grasp[/color]'][B][color=green]Warden's Grasp[/color][/B] Immediate Reaction * Close burst 5 Trigger: An enemy marked by me that is within 5 squares of me makes an attack that does not include me as a target Effect: I slide the target 1 square. The target is slowed and cannot shift until the end of its turn.[/OOC], [OOC='[color=green]Warden's Lunge[/color]'][B][color=green]Warden's Lunge[/color][/B] Standard * Melee Attack: +18 vs. AC Hit: 1d10+13 damage. Effect: The target is marked until the end of my next turn. Special: This attack can (and likely will) be used in place of a melee basic attack.[/OOC], [OOC='[color=red]Thunder Ram Assault[/color]'][B][color=red]Thunder Ram Assault[/color][/B] Standard * Melee Attack: +18 vs. AC Hit: 1d10+13 thunder damage and I push the primary target 4 squares. Make a secondary attack that is a close blast 3. Secondary Target: Each creature in blast Secondary Attack: +12 vs. Fortitude Hit: 1d6 thunder damage, and I push the secondary target 1 square.[/OOC], [OOC='[STRIKE][color=red]Slamming Rush[/color][/STRIKE]'][B][color=red]Slamming Rush[/color][/B] Standard * Melee Target: One enemy grabbed by me Effect; I move my speed. For each square I move, the enemy grabbed by me is slid 1 square, and I do not provoke opportunity attacks from him during this movement. Attack: +18 vs. Fortitude Hit: 1d10+13 damage, and I knock the target prone.[/OOC], [OOC='[color=red]Mountain Sweep[/color]'][B][color=red]Mountain Sweep[/color][/B] Standard * Melee Attack: +18 vs. AC, one or two creatures Hit: 2d10+15 damage.[/OOC], [OOC='[STRIKE][color=gray]Staggering Blow[/color][/STRIKE]'][B][color=gray]Staggering Blow[/color][/B] Requirement: I must have have a hand free. Standard * Melee Attack: +18 vs. AC Hit: 3d10+13 damage and I push the target 3 squares. The target is dazed (save ends). Miss: Half damage and I push the target 1 square. The target is dazed until the end of my next turn.[/OOC], [OOC='[color=red][Utility]Battle Fury Stance[/color]'][B][color=red][Utility]Battle Fury Stance[/color][/B] Minor * Personal Effect: I gain a +2 power bonus to damage rolls with weapon attacks but suffer a -2 penalty to AC. I cannot end the stance on the same turn that I enter it. Bonus damage increases to +4 at 11th level and +6 at 21st level. Special: This stance ends when I spend a healing surge. I can end this stance as a free action.[/OOC], [OOC='[color=red]Stone's Endurance[/color]'][B][color=red]Stone's Endurance[/color][/B] Minor * Personal Effect: I can resist 5 to all damage until the end of my next turn.[/OOC], [OOC='[color=red][Utility] Summit Advantage[/color]'][B][color=red][Utility] Summit Advantage[/color][/B] Minor: Personal Effect: Until the end of my next turn, I have threatening reach.[/OOC], [OOC='[color=orange][Item] Lifedrinker Broadsword[/color]'][B][color=orange][Item] Lifedrinker Broadsword[/color][/B] At-will, Free When this sword drops an enemy to 0 hit points or less, I gain 5 temporary hit points. [/OOC] [B]Notes[/B] +2 to damage rolls when I charge +2 to AC against opportunity attacks On critical hit from a charge attack, enemy is pushed 1 square and knocked prone When I hit a target, I gain a +2 item bonus to AC against attacks from that target until the end of my next turn When a medium or smaller creature succeeds on escaping a grab of mine, I can slide the creature 3 squares as an opportunity action. On a hit with any charge attack, I may push the target 1 square and occupy the space it just vacated. On any charge attack, I have a +2 bonus to speed. On any charge attack, I do not provoke opportunity attacks by my movement. Heavy Blades are treated as high crit when I do melee basic attacks with them.
Race Features
Class / Path / Destiny Features
Other Items
Current
Max HP
/
Bloodied
H. Surge
Surges Used
Surges / Day
/
Second Wind
Death ST Fail
Action Points
Attack Workspace
Ability 1:
Ability 2:
Bonus
1/2Lv
Abil.
Class
Prof
Feat
Enh
Misc
=
=
Damage Workspace
Ability 1:
Ability 2:
Bonus
Abil.
Feat
Enh
Misc
Misc
=
=
Feats
Feat Name
Loc.
Powers
Immediate Interrupt * Melee Trigger: An enemy marked by you makes an attack that does not include you as a target Attack: +18 vs. Fortitude Hit: 1d10+13 damage, and the target grants combat advantage to me and my allies until the end of my next turn.
Immediate Interrupt * Melee Effect: Whenever an enemy marked by me is adjacent to me and makes an attack that does not include me as a target, I can make a melee basic attack against that enemy.
Standard * Melee Requirement: I must have a hand free Attack: : +18 vs. AC Hit: 1d10+13 damage and I grab the target. The grab ends immediately at the end of my next turn. I can make this attack as an opportunity attack.
Standard * Melee Effect: Before the attack, I shift my speed. Attack: +18 vs. Fortitude Hit: 2d10+13 damage, and I push the target 3 squares and knock it prone. I then shift into a space that must be adjacent to the target. Miss: Half damage, and I push the target 1 square. I then shift into a square the target vacated.
Standard * Melee Attack: +18 vs. AC Hit: 2d10+13 damage and if the target is adjacent to me at the beginning of my next turn, I make a melee basic attack against it as a free action during my turn.
Prerequisite: I must be trained in Athletics Requirement: I must charge and use this attack in place of a melee basic attack. Standard * Melee Attack: +18 vs. AC Hit: 3d10+13 damage. Miss: Half damage.
Minor * Personal Effect: I assume the guardian form of the fearsome ram until the end of the encounter. While I am in this form, I gain a +2 power bonus to speed and a +2 bonus to charge attack rolls. In addition, when I hit a target with an at-will attack, I push the target 1 square. If the attack already pushes the target, the distance of the push increases by 1 square.
Minor * Personal Effect: Until the stance ends, enemies can't shift into or out of squares adjacent to me.
Minor * Personal Requirement: I must be bloodied. Effect: I gain a +4 power bonus to melee damage rolls, Athletics checks, and Endurance checks until the end of the encounter or until I am no longer bloodied.
Daily, Immediate Interrupt When hit by an attack, I can choose a willing ally within 5 squares of me. That ally takes the damage instead.
Daily, Minor Until the end of the encounter, my attacks ignore any resistance 10 or lower.
Powers
Immediate Reaction * Close burst 5 Trigger: An enemy marked by me that is within 5 squares of me makes an attack that does not include me as a target Effect: I slide the target 1 square. The target is slowed and cannot shift until the end of its turn.
Standard * Melee Attack: +18 vs. AC Hit: 1d10+13 damage. Effect: The target is marked until the end of my next turn. Special: This attack can (and likely will) be used in place of a melee basic attack.
Standard * Melee Attack: +18 vs. AC Hit: 1d10+13 thunder damage and I push the primary target 4 squares. Make a secondary attack that is a close blast 3. Secondary Target: Each creature in blast Secondary Attack: +12 vs. Fortitude Hit: 1d6 thunder damage, and I push the secondary target 1 square.
Standard * Melee Target: One enemy grabbed by me Effect; I move my speed. For each square I move, the enemy grabbed by me is slid 1 square, and I do not provoke opportunity attacks from him during this movement. Attack: +18 vs. Fortitude Hit: 1d10+13 damage, and I knock the target prone.
Standard * Melee Attack: +18 vs. AC, one or two creatures Hit: 2d10+15 damage.
Requirement: I must have have a hand free. Standard * Melee Attack: +18 vs. AC Hit: 3d10+13 damage and I push the target 3 squares. The target is dazed (save ends). Miss: Half damage and I push the target 1 square. The target is dazed until the end of my next turn.
Minor * Personal Effect: I gain a +2 power bonus to damage rolls with weapon attacks but suffer a -2 penalty to AC. I cannot end the stance on the same turn that I enter it. Bonus damage increases to +4 at 11th level and +6 at 21st level. Special: This stance ends when I spend a healing surge. I can end this stance as a free action.
Minor * Personal Effect: I can resist 5 to all damage until the end of my next turn.
Minor: Personal Effect: Until the end of my next turn, I have threatening reach.
At-will, Free When this sword drops an enemy to 0 hit points or less, I gain 5 temporary hit points.
Magic Items & Equipment
Item Name
Use
Daily Item Powers Per Day
Heroic(1-10)
Milestone
Paragon(11-20)
Milestone
Epic(21-30)
Milestone
Rituals
Languages Known
Coins and Other Wealth
50gp
Personality Traits
Mannerisms and Appearance
Session and Campaign Notes
Companions and Allies
Background & Other Notes
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008
Myth-Weavers Games