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Description
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Contacts / Friends
Fight 1: Win versus Baldie Fight 2: Win versus Deacon (level 12) Fight 3: Win (with Atlatl) versus Whoop (level 12) Fight 4: Win versus Bareclaws Fight 5: Win versus Vincent Price Fight 6: Loss vs Beorn (level 14!) Fight 7: Win (with Deacon and Ocho) vs Whoop and Beorn Fight 8: Auto-win (150 game bonus) Fight 9: Win vs Frustrator Fight 10: Win (with TJ) vs Ocho Fight 11: Loss to Xanice (Level 12) Fight 12: Win vs Vincent Price (Level 12) Fight 13: Loss (with Slaug) to Whoop Fight 14: Win vs Slasher (Level 10) Fight 15: Win vs Deacon (Level 14) Fight 16: Win vs Slasher (Level 11) Fight 17: Win vs Ocho (Level 14) Fight 18: Win vs Whoop (Level 15) Fight 19: Win vs Xanice Fight 20: Win vs Vincent Fight 21: Win vs Beorn Fight 22: Loss to Balor Fight 23: Loss to Ocho (level 16) Fight 24: Win vs Slasher and Whoop 2.0 Fight 25: Win vs Slasher Fight 26: Win vs Vincent Fight 27: Win vs Beorn (level 17) Fight 28: Win vs Hitme Fight 29: Win vs Eldritch Giant Confessor (CR 20) Fight 30: Win vs Ocho (level 17) Fight 31: Win vs Vincent (level 17) Fight 32: vs Vincent vs Beorn
Enemies
Statistic Block
Condition and Effects
Additional Information
Scintillating Scales Freedom of Movement Karma Ruin Delver's Fortune Fly
Sources: Races of the Dragon + Web (3), Libris Mortis, Complete Adventurer, Spell Compendium +1 Source (-1 base classes) +1 Source (-1 PrC)
Other Notes
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Level 1 - Sorcerer 1 // Gravetouched Ghoul LA 1, - +2 Will, 1d12 hp Dragonblood substitution level: UMD as class skill, Arcane Insight (+2 Spellcraft, +2 Knowledge Arcana) Draconic Heritage (copper, Hide as sorc class skill) replaces familiar Feat: Empower Spell Old Age: +2 Int, Wis, Cha, -3 Str, Dex, Con Rite of Draconic Passage: -1 HP, -100gp, SLA (Shield) Spells Known: Ghost Sound, Resistance, Acid Splash, Disrupt Undead, Magic Missile, True Strike Skills (20): Concentration 4, Spellcraft 4, Knowledge (Arcana) 4, UMD 4, Hide 4 Level 2 - Sorcerer 2 // Gravetouched Ghoul LA 2, - +1 BAB, +1 Will, 1d12 hp Undead / NA +2 / Bite (1d6) and 2 claw (1d4) attacks / +2 turn resistance / Diet Dependent Special attacks / Str +2, Dex +4, Int +2, Wis +4, Cha +2 / Multiattack as a bonus feat. Spells Known: Light Skills (6): Concentration 1, Spellcraft 1, Knowledge (Arcana) 1, UMD 1 (2), Hide 1 Level 3 - Sorcerer 3 // Evolved Template - +1 Fort, +1 Ref, 1d12 hp Fast Healing 3 Str +2, Cha +2, NA +1, SLA: See Invisibility Feat: Improved Unarmed Strike Spells Known: Nerveskitter Skills (6): Concentration 1, Spellcraft 1, Tumble 0.5 (1), UMD 1 (2), Hide 1 Level 4 - Sorcerer 4 // Evolved Template - +1 BAB, +1 Will, 1d12 hp Str +2, Cha +2, NA +1, SLA: See Invisibility Spells Known: Detect Magic, Wings of Cover Skills (6): Concentration 1, Spellcraft 1, Tumble 0.5 (1), UMD 1 (2), Hide 1 Level 5 - Sorcerer 5 // Kobold Paragon 1 - +2 Ref, +2 Will, 1d12 hp Manual expertise (+KP level on Craft [trapmaking], Profession [mining], Search) Tunnel defense (between 5' walls: count as medium for special attacks, uncanny dodge) Spells Known: Lesser Orb of Electricity, Scorching Ray Skills (8): Concentration 1, Spellcraft 1, Tumble 0.5 (1), UMD 1 (2), Hide 1, Move Silently 2 Level 6 - Kobold Paragon 2 // Evolved Template - +1 BAB, +1 Ref, +1 Will, 1d12 hp Str +2, Cha +2, NA +1, SLA: Haste Improved Darkvision (+30'), No light sensitivity Feat: Draconic Reservoir Greater Rite of Draconic Passage: -3 HP, -1000gp, +1 sorcerous casting Spells Known (level 6): Arcane Mark, Steeldance Spells Known (level 7, replaced by upcoming sorcerer substitution level): Bless, Fog Cloud, Resist Energy, Fly Skills (8): Spellcraft 1, Tumble 0.5 (1), UMD 1 (2), Hide 1, Move Silently 3 Level 7 - Kobold Paragon 3 // Evolved Template - +1 BAB, +1 Fort, 1d12 hp Str +2, Cha +4, NA +1, SLA: Greater Invisibility Spells Known (level 8): Mage Hand, Wings of Flurry Skills (8): Listen 1, UMD 1 (2), Hide 1, Move Silently 4 Level 8 - Sorcerer 6 // Evolved Template - +1 BAB, +1 all saves, 1d12 hp Str +2, Cha +2, NA +1, SLA: Confusion Spells Known (level 9): Shadow Spray, Dispel Magic, Dimension Door Skills (6): Concentration 2, Spellcraft 1, UMD 1 (2), Hide 1 Level 9 - Sorcerer 7 // Evolved Template - 1d12 hp Draconic Substitution Level (replace sorc level 7 level spells known (see level 6 notes), UMD class skill, Arcane Insight (+2 Spellcraft, +2 Knowledge Arcana)) Str +2, Cha +2, NA +1, SLA: Hold Monster Spells Known (level 10): Launch Item, Baleful Polymorph Skills (6): Concentration 2, Spellcraft 2, UMD 1, Hide 1 Level 10 - Sorcerer 8 // Evolved Template - +1 BAB, +1 Will, 1d12 hp Str +2, Cha +2, NA +1, SLA: Haste Spells Known (level 11): Scintillating Scales, Ray of Dizziness, Ruin Delver's Fortune, Greater Blink, replace Fog Cloud with Mirror Image Skills (6): Concentration 1, Spellcraft 1, UMD 1, Hide 1, Tumble 1 (2) Level 11 - Sorcerer 9 // Evolved Template - +1 Fort, +1 Ref, 1d12 hp Str +2, Cha +2, NA +1, SLA: Greater Dispel Magic Spells Known (level 12): Greater Dispel Magic Skills (6): Concentration 1, UMD 1, Tumble 2 (4) Level 12 - Sorcerer 10 // Evolved Template - +1 BAB, +1 Will, 1d12 hp Cha +1 Str +2, Cha +2, NA +1, SLA: Hold Monster Spells Known (sorcerer level 13): Orb of Fire, Telekinesis, Disintegrate, replace Bless with Ebon Eyes Feat: Practical Metamagic (Empower Spell) Skills (6): Concentration 1, Tumble 2.5 (5) Level 13 - Sorcerer 11 // Evolved Template 1d12 hp Str +2, Cha +2, NA +1, SLA: See Invisible Spells Known (sorcerer level 14): Glass Strike Skills (6): Concentration 1, Tumble 0.5, Listen 2 (4) Level 14 - Sorcerer 12 // Evolved Template +1 BAB, +1 all saves, 1d12 hp Str +2, Cha +2, NA +1, SLA: Greater Invisibility Spells Known (sorcerer level 15): Repulsion, Freezing Fog, Solipsism, Blacklight (replaces Dispel Magic) Skills (6): Concentration 1, Tumble 0.5, Move Silently 2 (4) Level 15 - Sorcerer 13 // Evolved Template 1d12 hp Str +2, Cha +2, NA +1, SLA: Cloudkill Spells Known (sorcerer level 16): Superior Invisibility Feat: Improved Initiative Skills (6): Concentration 1, Tumble 0.5, Move Silently 2 (4) Level 16 - Sorcerer 14 // Evolved Template +1 BAB +1 Will 1d12 hp Cha +1 Str +2, Cha +2, NA +1, SLA: Cloudkill Spells Known (sorcerer level 17): Ironguard, Moment of Prescience, Steeldance (replaces Displacement) Skills (6): Concentration 1, Tumble 0.5, Move Silently 2 (4) Str 10 -3 (Old) -4 (kobold) +2 (Gravetouched Ghoul) +26 (Evolved) Dex 15 -3 (Old) +2 (kobold) +4 (Gravetouched Ghoul) Int 14 +2 (Old) +2 (Gravetouched Ghoul) Wis 14 +2 (Old) +4 (Gravetouched Ghoul) Cha 18 +2 (Old) +2 (Gravetouched Ghoul) +4 (levels) +26 (Evolved) +2 (Kobold Paragon) + 4 (Tome) Natural Armour: +1 (kobold) + 2 (gravetouched Ghoul) + 13 (Evolved) + 3 (Tunic enhancement NA) Misc AC: [+3 + Cha (27)] (Monk's Belt, Ascetic Mage, 19 effective monk levels) +1 ioun stone Skill bonuses: +4 spellcraft, Knowledge Arcana (Dragonblood sorcerer sub level), +2 Spellcraft (Know Arcana synergy), +2 UMD scrolls (Spellcraft synergy), +2 Spellcraft scrolls (UMD synergy), +8 Hide (small, counts as Tiny) Kobold: • Small, 30' speed, Darkvision 60', +1 NA, -4 Str, +2 Dex, -2 Con, • Draconic, Common, Undercommon, +2 Craft (traps), +2 Prof (miner), +2 Search • Light Sensitivity: Dazzled in bright sunlight, or in daylight spell. • Slight build (opposite of Powerful Build), Martial Weapon Prof (Light and Heavy Pick), Greatpicks are martial weapons Gravetouched Ghoul: • Undead / NA +2 / Bite (1d6) and 2 claw (1d4) attacks / +2 turn resistance / Diet Dependent • Special attacks (DC of 10 + HD/2 + Cha) Ghoul Fever (Su): Disease—bite, Fortitude save, incubation 1 day, damage 1d3 Con and 1d3 Dex. Paralysis (Ex): Bite & claw attack paralyzed for 1d4+1 rounds (Fort neg). Elves are immune. • Str +2, Dex +4, Int +2, Wis +4, Cha +2 / Multiattack as a bonus feat. General Undead: * No Constitution score. * Darkvision out to 60 feet. * Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects). * Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects. * Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores, fatigue and exhaustion effects. * Negative energy (such as an inflict spell) can heal undead creatures. * Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless). * Uses its Charisma modifier for Concentration checks. * Not at risk of death from massive damage, but when reduced to 0 hit points or less, it is immediately destroyed. * Undead do not breathe, eat, or sleep. Evolved: • Fast Healing 3 • Per level: +2 Str, +2 Cha, +1 NA • Sp 1/day from: circle of death (6,useless), cloudkill(5), cone of cold(5), confusion(4,mindaffWsos), contagion(4,touchFabildam), creeping doom(7,slowdamGrounded), greater dispel magic(6), greater invisibility(4), haste(3), hold monster(5,mindafflivingSoD), see invisibility(2), unholy blight(4,good/neutralWdam)