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Dungeons and Dragons 4th Edition Character Record Sheet
Character Name
Player
Class
Paragon Path
Epic Destiny
Race
Size
Age
Gender
Height
Weight
Align.
Deity
Adventure Company
XP
Next XP
Level
Ability
Score
Temp
Score
Mod
Mod+
1/2 Lv.
STR
CON
DEX
INT
WIS
CHA
Quick Look Up
Weapon / Power
Attack
Damage
Armor Bonus
Shield Bonus
Check Penalty
Speed Penalty
Armor is Heavy
INIT
Dex Mod
1/2 Lv.
Misc
Temp
=
+
+
+
Score
Base
Arm.
Item
Misc
Speed
P. Perception
P. Insight
Special Senses/Movement
Skills
Skill
Mod
Skill Name
Abil.
Train
(+5)
Mod+
.5Lv
Arm.
Misc
Temp
Total
10+
1/2Lv
Arm./
Abil.
Class
Feat
Enh.
Misc
Temp
AC
FORT
REF
WILL
Conditional Modifiers, Resistances & Action Points Note
Statistic Block
[url=http://www.myth-weavers.com/sheetview.php?sheetid=135276][size=4][B]Yarek Ironheart[/B][/size][/url], Dwarf Ranger [B]Init[/B] +7 [B]HP[/B] 34/34 [B]Bloodied[/B] 17 [B]Healing Surge[/B] 8 (2 used /7) [B]AC[/B] 17 [B]Fort[/B] 17 [B]Reflex[/B] 15 [B]Will[/B] 13 [B]Speed[/B] 5 [B]Str[/B] 18 (+5) [B]Con[/B] 12 (+2) [B]Dex[/B] 14 (+3) [B]Int[/B] 10 (+1) [B]Wis[/B] 13 (+2) [B]Cha[/B] 8 (+0) [OOC='Hunter's Quarry'][B]Hunter's Quarry[/B] Minor Action Designate target as quarry (takes more damage from one attack each round)[/OOC], [OOC='Twin Strike'][B]Twin Strike[/B] At-Will, Standard Action (Martial, Weapon) Melee or Ranged, 1 or 2 creatures Attack: +8 vs AC, two attacks Hit: 1d10+3 damage per attack[/OOC], [OOC='Careful Attack'][B]Careful Attack[/B] At-Will, Standard Action (Martial, Weapon) Melee or Ranged, 1 creature Attack: +10 vs AC Hit: 1d10+3 damage[/OOC], [OOC='Dire Wolverine Strike'][B]Dire Wolverine Strike[/B] Encounter, Standard Action (Martial, Weapon) Close burst 1, each enemy in burst you can see Attack: +8 vs AC Hit: 1d10+7 damage[/OOC], [OOC='Hunt's End'][B]Hunt's End[/B] Daily, Standard Action (Martial, Weapon) Melee or ranged, 1 bloodied creature Attack: +8 vs AC. If the target is your quarry, you can score a critical hit on a 19-20. Hit: 3d10+7 damage Miss; Half damage[/OOC], [OOC='Hunter's Privilege'][B]Hunter's Privilege[/B] Utility, No Action (Martial, Stance) Trigger: You make an initiative check at the beginning of the encounter and your result is higher than any other combatant's. Effect: Until the stance ends, you add 3 to the extra damage you deal with Hunter's Quarry[/OOC], [OOC='Second Wind'][B]Second Wind[/B] Encounter, Minor Action Spend a healing surge and gain 8 HP. +2 to all defenses until the start of your nex turn.[/OOC], [OOC='Vicious Craghammer +1'][B]Vicious Craghammer +1[/B] Damage: 1d10 Proficient: +2 Group: Hammer Enhancement: +1 to attack and damage rolls Critical: +1d12 damage | Versatile, Brutal[/OOC], [OOC='Magic Battleaxe +1'][B]Magic Battleaxe +1[/B] Damage: 1d10 Proficient: +2 Group: Axe Enhancement: +1 to attack and damage rolls Critical: +1d6 damage | Versatile[/OOC], [OOC='Bestial Hide Armor +1'][B]Bestial Hide Armor +1[/B] AC Bonus: +3 Check: -1 Enhancement: +1 AC Power (Daily): Free Action. Use this power when you hit a target after a charge. Make a melee basic attack with a +2 power bonus against the same target.[/OOC], [OOC='Amulet of Protection +1'][B]Amulet of Protection +1[/B] Enhancement: +1 to FORT/REF/WILL[/OOC], [OOC='Antivenom'][B]Antivenom[/B] Power (Consumable): Minor action. Gain a +2 bonus to saving throws against poisons from a source of 10th level or lower. This effect lasts until the end of the encounter or for the next 5 minutes.[/OOC] [B]Notes[/B]
Race Features
Class / Path / Destiny Features
Other Items
Current
Max HP
/
Bloodied
H. Surge
Surges Used
Surges / Day
/
Second Wind
Death ST Fail
Action Points
Attack Workspace
Ability 1:
Ability 2:
Bonus
1/2Lv
Abil.
Class
Prof
Feat
Enh
Misc
=
=
Damage Workspace
Ability 1:
Ability 2:
Bonus
Abil.
Feat
Enh
Misc
Misc
=
=
Feats
Feat Name
Loc.
Powers
Minor Action Designate target as quarry (takes more damage from one attack each round)
At-Will, Standard Action (Martial, Weapon) Melee or Ranged, 1 or 2 creatures Attack: +8 vs AC, two attacks Hit: 1d10+3 damage per attack
At-Will, Standard Action (Martial, Weapon) Melee or Ranged, 1 creature Attack: +10 vs AC Hit: 1d10+3 damage
Encounter, Standard Action (Martial, Weapon) Close burst 1, each enemy in burst you can see Attack: +8 vs AC Hit: 1d10+7 damage
Daily, Standard Action (Martial, Weapon) Melee or ranged, 1 bloodied creature Attack: +8 vs AC. If the target is your quarry, you can score a critical hit on a 19-20. Hit: 3d10+7 damage Miss; Half damage
Utility, No Action (Martial, Stance) Trigger: You make an initiative check at the beginning of the encounter and your result is higher than any other combatant's. Effect: Until the stance ends, you add 3 to the extra damage you deal with Hunter's Quarry
Encounter, Minor Action Spend a healing surge and gain 8 HP. +2 to all defenses until the start of your nex turn.
Damage: 1d10 Proficient: +2 Group: Hammer Enhancement: +1 to attack and damage rolls Critical: +1d12 damage | Versatile, Brutal
Damage: 1d10 Proficient: +2 Group: Axe Enhancement: +1 to attack and damage rolls Critical: +1d6 damage | Versatile
AC Bonus: +3 Check: -1 Enhancement: +1 AC Power (Daily): Free Action. Use this power when you hit a target after a charge. Make a melee basic attack with a +2 power bonus against the same target.
Enhancement: +1 to FORT/REF/WILL
Powers
Power (Consumable): Minor action. Gain a +2 bonus to saving throws against poisons from a source of 10th level or lower. This effect lasts until the end of the encounter or for the next 5 minutes.
Magic Items & Equipment
Item Name
Use
Daily Item Powers Per Day
Heroic(1-10)
Milestone
Paragon(11-20)
Milestone
Epic(21-30)
Milestone
Rituals
Languages Known
Coins and Other Wealth
Money on hand : 15 GP Stored: Encumbrance: 86/180
Personality Traits
Mannerisms and Appearance
Session and Campaign Notes
Companions and Allies
Background & Other Notes
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008
Myth-Weavers Games