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Character Name
Player
Alignment
Current XP
Next Level XP
XP Change
Class
Race
Campaign
Deity
Level
Size
Age
Gender
Height
Weight
Eyes
Hair
Ability
Score
Mod
Temp
Score
Temp
Mod
STR
DEX
CON
INT
WIS
CHA
Action Points
TOTAL
Current HP
Nonlethal Damage
Hit Dice
Damage Reduction
HP
AC
=
10
+
+
+
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TOTAL
Armor
Shield
Dex
Size
Natural
Deflect
Misc
Touch
Flat-footed
Total
Dex
Misc
INIT
=
+
Speed
Armor Type
Light
Load
Med
Load
Max
Load
Over
Head
Off
Ground
Push/
Drag
Saving Throws
Total
Base
Ability
Mod
Magic
Mod
Misc
Mod
Temp
Mod
FORTITUDE
=
+
+
+
+
REFLEX
=
+
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+
WILL
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Total Attack Bonus
Base Attack Bonus
Str Mod
Size Mod
Misc Mod
Temp Mod
MELEE
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+
+
+
+
RANGED
=
+
+
+
+
Total Attack Bonus
Base Attack Bonus
Dex Mod
Size Mod
Misc Mod
Temp Mod
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Armor/Protective Item
Type
AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
Shield/Protective Item
Type
AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
/
Max Rank
Skills
Skill Name
Key
Ab
CC
Skill
Mod
Ab
Mod
Rank
Misc
Mod
=
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Total Skill Points:
0
Feats & Special Abilities
Other Possessions
Item
Weight
(lbs)
Loc
Total Weight:
0
Spell Saves
Save
DC
LEVEL
Spells
/Day
Bonus
Spells
0
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Spells & Powers
Number of Spells/Powers Known (Bards, Sorcerers, Psions & Psi Warriors)
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Spell/Power Name
# Cast
/Mem
Spell/Power Name
# Cast
/Mem
Psionics
Manifester
Level
Key
Ability
Base
Bonus
Max
Current
Currency
Languages
Description
Personality
Mercenary at heart. But sometimes will do thing without payment. Doesn't follow his races alignment. He fines that he can practice his abilities and gain riches without doing evil. He still is greedy, but has learned to control it. He has his boundaries even though sometimes they only make scene to him. If he say he will do something, he will do it. He doesn't break contracts. If some breaks a contract with him, he will take vengeance and is know for doing so. NO one ever goes against a contract made with him.
Character Traits
Rakshasa racial traits. — +2 Strength, +4 Dexterity, +6 Constitution, +2 Intelligence, +2 Wisdom, +6 Charisma. —Medium size. —Darkvision out to 60 feet. —Racial Skills: +4 racial bonus on Bluff and Disguise checks, and it can gain further bonuses by using change shape (+10 on Disguise checks) and detect thoughts (+4 on Bluff and Disguise checks). — +9 natural armor bonus. —Natural Weapons: Bite (1d6) and 2 claws (1d4). —Detect Thoughts (Su): The save DC is 13 + the character’s Cha modifier. —Special Qualities: Change shape, damage reduction 15/good and piercing, spell resistance equal to 20 + class levels. —Still Mind: +2 bonus on saving throws against spells and effects from the school of enchantment. —Purity of Body: Immunity to all diseases except for supernatural and magical diseases.
Character Flaws
Contacts / Friends
Enemies
Statistic Block
Condition and Effects
Additional Information
It has been many years since Cakerarith has been free. He has been a slave of devils for most of his life. His past life before being a slave, he vaguely remembers. He joined a monastery, so he could learn how to wield a wakazashi with deadly precision. He learn how to use his inborn arcane powers to with deadly accuracy because of his hard training at the monastery. After years of studying under the monks there, he decided to leave and go off on his own, as a mercenary. He was one of the best at his craft. Mixing arcane with finesse fighting, he was able to get every job done that he took on. But one job he took was way out of his league. He had to kill a devil that was attacking a very wealthy merchant's caravans. (something about illegal weapons. he can't quite remember all the details. But one thing he could remember was that the merchant couldn't use the city guards because of the cargo that was being carried.) It sounded like just another easy devil to kill. He had killed many devils before, but compared to this one they all were dust in the wind. Cakerarith had little chance. The power gap that was between him and that devil was ammence. He was defeated quickly and taken to Hell with all the cargo he was guarding, and has been a slave ever since.
Other Notes
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