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Dungeons and Dragons 4th Edition Character Record Sheet
Character Name
Player
Class
Paragon Path
Epic Destiny
Race
Size
Age
Gender
Height
Weight
Align.
Deity
Adventure Company
XP
Next XP
Level
Ability
Score
Temp
Score
Mod
Mod+
1/2 Lv.
STR
CON
DEX
INT
WIS
CHA
Quick Look Up
Weapon / Power
Attack
Damage
Armor Bonus
Shield Bonus
Check Penalty
Speed Penalty
Armor is Heavy
INIT
Dex Mod
1/2 Lv.
Misc
Temp
=
+
+
+
Score
Base
Arm.
Item
Misc
Speed
P. Perception
P. Insight
Special Senses/Movement
Skills
Skill
Mod
Skill Name
Abil.
Train
(+5)
Mod+
.5Lv
Arm.
Misc
Temp
Total
10+
1/2Lv
Arm./
Abil.
Class
Feat
Enh.
Misc
Temp
AC
FORT
REF
WILL
Conditional Modifiers, Resistances & Action Points Note
AC should be keyed to Wis, not Dex; manually added the missing bonus. Reflex save is off- manually added penalty.
Statistic Block
[url=http://www.myth-weavers.com/sheetview.php?sheetid=137914][size=4][B]Shore[/B][/size][/url], Longtooth Shifter Warden [B]Init[/B] +4 [B]HP[/B] 32/35 [B]Bloodied[/B] 17 [B]Healing Surge[/B] 8 (0 used /9) [B]AC[/B] 19 [B]Fort[/B] 12 [B]Reflex[/B] 11 [B]Will[/B] 15 [B]Speed[/B] 6 [B]Str[/B] 20 (+6) [B]Con[/B] 11 (+1) [B]Dex[/B] 10 (+1) [B]Int[/B] 10 (+1) [B]Wis[/B] 15 (+3) [B]Cha[/B] 10 (+1) [OOC='[color=red]Longtooth Shifting[/color]'][B][color=red]Longtooth Shifting[/color][/B] Minor action; Encounter Requirement: must be bloodied +2 to damage rolls until the end of the encounter; regeneration 2 when bloodied.[/OOC], [OOC='[color=green]Warden's Fury[/color]'][B][color=green]Warden's Fury[/color][/B] Immediate interrupt; At-will; Weapon Trigger: An enemy you marked makes an attack that does not include you as a target. Attack: Strength vs. Fortitude Deal 1[W] damage+ Str modifier to target, and target grants you and allies combat advantage until end of turn.[/OOC], [OOC='[color=green]Warden's Grasp[/color]'][B][color=green]Warden's Grasp[/color][/B] Immediate reaction; At-will Trigger: An enemy you marked within 5 squares makes an attack that does not include you as a target. Slide the target 1 square. Target is slowed and cannot shift this turn. [/OOC], [OOC='[color=green]Thorn Strike[/color]'][B][color=green]Thorn Strike[/color][/B] Standard action; At-will; Weapon Attack: Strength vs. AC Deal 1[W]+Str modifier, and target is pulled one square.[/OOC], [OOC='[color=green]Weight of Earth[/color]'][B][color=green]Weight of Earth[/color][/B] Standard action; At-will; Weapon Attack: Strength vs. AC Deal 1[W]+Str modifier, and target is slowed until end of your next turn.[/OOC], [OOC='[color=red]Wildblood Frenzy[/color]'][B][color=red]Wildblood Frenzy[/color][/B] Standard action; Encounter; Weapon Attack: Strength vs. AC [two attacks] Deal 1[W]+Str modifier+Wis modifier to target. [/OOC], [OOC='[color=black]Form of the Relentless Hunter[/color]'][B][color=black]Form of the Relentless Hunter[/color][/B] Minor action; Daily Assume guardian form of the panther until end of encounter. While in this form, +2 to Reflex and a +1 bonus to attack rolls against marked enemies, and you are able to shift two squares as a move action. Once during encounter make following weapon attack: Standard action; Weapon Attack: Strength vs. Reflex Deals 2[W] damage+Str mod+5 ongoing damage (save ends); if you miss, half damage and ongoing 2 damage (save ends).[/OOC], [OOC='[color=black]Triumphant Vigor[/color]'][B][color=black]Triumphant Vigor[/color][/B] Minor action; Daily Requirement: Must have dropped an enemy to 0 or fewer hit points this turn Regain hit points equal to 1d6+Wis modifier+Con modifier[/OOC], [OOC='[color=gold]+1 Bloodclaw Heavy War Pick[/color]'][B][color=gold]+1 Bloodclaw Heavy War Pick[/color][/B] Free action; At-Will Requirement: must be used before making a melee attack this turn Take damage equal to enhancement bonus (1) to deal extra damage equal to double the damage taken (triple if weapon wielded two-handed).[/OOC] [B]Notes[/B] AC should be keyed to Wis, not Dex; manually added the missing bonus. Reflex save is off- manually added penalty.
Race Features
Class / Path / Destiny Features
Other Items
Current
Max HP
/
Bloodied
H. Surge
Surges Used
Surges / Day
/
Second Wind
Death ST Fail
Action Points
Attack Workspace
Ability 1:
Ability 2:
Bonus
1/2Lv
Abil.
Class
Prof
Feat
Enh
Misc
=
=
Damage Workspace
Ability 1:
Ability 2:
Bonus
Abil.
Feat
Enh
Misc
Misc
=
=
Feats
Feat Name
Loc.
Powers
Minor action; Encounter Requirement: must be bloodied +2 to damage rolls until the end of the encounter; regeneration 2 when bloodied.
Immediate interrupt; At-will; Weapon Trigger: An enemy you marked makes an attack that does not include you as a target. Attack: Strength vs. Fortitude Deal 1[W] damage+ Str modifier to target, and target grants you and allies combat advantage until end of turn.
Immediate reaction; At-will Trigger: An enemy you marked within 5 squares makes an attack that does not include you as a target. Slide the target 1 square. Target is slowed and cannot shift this turn.
Standard action; At-will; Weapon Attack: Strength vs. AC Deal 1[W]+Str modifier, and target is pulled one square.
Standard action; At-will; Weapon Attack: Strength vs. AC Deal 1[W]+Str modifier, and target is slowed until end of your next turn.
Standard action; Encounter; Weapon Attack: Strength vs. AC [two attacks] Deal 1[W]+Str modifier+Wis modifier to target.
Minor action; Daily Assume guardian form of the panther until end of encounter. While in this form, +2 to Reflex and a +1 bonus to attack rolls against marked enemies, and you are able to shift two squares as a move action. Once during encounter make following weapon attack: Standard action; Weapon Attack: Strength vs. Reflex Deals 2[W] damage+Str mod+5 ongoing damage (save ends); if you miss, half damage and ongoing 2 damage (save ends).
Minor action; Daily Requirement: Must have dropped an enemy to 0 or fewer hit points this turn Regain hit points equal to 1d6+Wis modifier+Con modifier
Free action; At-Will Requirement: must be used before making a melee attack this turn Take damage equal to enhancement bonus (1) to deal extra damage equal to double the damage taken (triple if weapon wielded two-handed).
Powers
Magic Items & Equipment
Item Name
Use
Daily Item Powers Per Day
Heroic(1-10)
Milestone
Paragon(11-20)
Milestone
Epic(21-30)
Milestone
Rituals
Languages Known
Coins and Other Wealth
Personality Traits
Mannerisms and Appearance
Session and Campaign Notes
Companions and Allies
Background & Other Notes
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008
Myth-Weavers Games