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Dungeons and Dragons 4th Edition Character Record Sheet
Character Name
Player
Class
Paragon Path
Epic Destiny
Race
Size
Age
Gender
Height
Weight
Align.
Deity
Adventure Company
XP
Next XP
Level
Ability
Score
Temp
Score
Mod
Mod+
1/2 Lv.
STR
CON
DEX
INT
WIS
CHA
Quick Look Up
Weapon / Power
Attack
Damage
Armor Bonus
Shield Bonus
Check Penalty
Speed Penalty
Armor is Heavy
INIT
Dex Mod
1/2 Lv.
Misc
Temp
=
+
+
+
Score
Base
Arm.
Item
Misc
Speed
P. Perception
P. Insight
Special Senses/Movement
Skills
Skill
Mod
Skill Name
Abil.
Train
(+5)
Mod+
.5Lv
Arm.
Misc
Temp
Total
10+
1/2Lv
Arm./
Abil.
Class
Feat
Enh.
Misc
Temp
AC
FORT
REF
WILL
Conditional Modifiers, Resistances & Action Points Note
Statistic Block
[url=http://www.myth-weavers.com/sheetview.php?sheetid=141638][size=4][B]Martin/Atonergos/Telthak[/B][/size][/url], Human Swordmage [B]Init[/B] +2 [B]HP[/B] 25/25 [B]Bloodied[/B] 12 [B]Healing Surge[/B] 6 (0 used /8) [B]AC[/B] 21 [B]Fort[/B] 14 [B]Reflex[/B] 16 [B]Will[/B] 17 [B]Speed[/B] 6 [B]Str[/B] 16 (+3) [B]Con[/B] 10 (+0) [B]Dex[/B] 14 (+2) [B]Int[/B] 20 (+5) [B]Wis[/B] 18 (+4) [B]Cha[/B] 12 (+1) [OOC='Sword Burst (At-Will)'][B]Sword Burst (At-Will)[/B] Arcane, Force, Implement Standard Close Burst 1, each enemy in Burst Int vs Ref: 1d6+Int Force damage[/OOC], [OOC='Greenflame Blade (At-Will)'][B]Greenflame Blade (At-Will)[/B] Arcane, Fire, Weapon Standard Melee Int vs AC: 1[W]+Int Fire damage, deal Str damage to all enemies adjacent to the target.[/OOC], [OOC='Blazing Pursuit (Encounter)'][B]Blazing Pursuit (Encounter)[/B] Arcane, Fire, Teleportation, Weapon Standard Melee Int vs AC: 1[W]+Int Fire damage, if the target is within 5 squares of me at the end of its next turn I can teleport adjacent as a free action.[/OOC], [OOC='Whirling Blade (Daily)'][B]Whirling Blade (Daily)[/B] Arcane, Weapon Standard Ranged 5 Int vs AC: 2[W]+Int damage, weapon returns to hand. Repeat the attack against a second target within 5 squares of the first. May repeat up to two more times if I miss.[/OOC], [OOC='Lightning Lure (At-Will)'][B]Lightning Lure (At-Will)[/B] Arcane, Implement, Lightning Standard Ranged 3 Int vs Fort: 1d6+Int Lightning damage, pull the target to the nearest unoccupied space adjacent to me.[/OOC], [OOC='Aegis of Assault (At-Will)'][B]Aegis of Assault (At-Will)[/B] Arcane, Teleportation Minor Close Burst 2, one creature in burst Target is marked, can use an IR to teleport to target within 10 spaces and make a melee basic attack if it attacks a target other than me.[/OOC] [B]Notes[/B]
Race Features
Class / Path / Destiny Features
Other Items
Current
Max HP
/
Bloodied
H. Surge
Surges Used
Surges / Day
/
Second Wind
Death ST Fail
Action Points
Attack Workspace
Ability 1:
Ability 2:
Bonus
1/2Lv
Abil.
Class
Prof
Feat
Enh
Misc
=
=
Damage Workspace
Ability 1:
Ability 2:
Bonus
Abil.
Feat
Enh
Misc
Misc
=
=
Feats
Feat Name
Loc.
Powers
Arcane, Force, Implement Standard Close Burst 1, each enemy in Burst Int vs Ref: 1d6+Int Force damage
Arcane, Fire, Weapon Standard Melee Int vs AC: 1[W]+Int Fire damage, deal Str damage to all enemies adjacent to the target.
Arcane, Fire, Teleportation, Weapon Standard Melee Int vs AC: 1[W]+Int Fire damage, if the target is within 5 squares of me at the end of its next turn I can teleport adjacent as a free action.
Arcane, Weapon Standard Ranged 5 Int vs AC: 2[W]+Int damage, weapon returns to hand. Repeat the attack against a second target within 5 squares of the first. May repeat up to two more times if I miss.
Powers
Arcane, Implement, Lightning Standard Ranged 3 Int vs Fort: 1d6+Int Lightning damage, pull the target to the nearest unoccupied space adjacent to me.
Arcane, Teleportation Minor Close Burst 2, one creature in burst Target is marked, can use an IR to teleport to target within 10 spaces and make a melee basic attack if it attacks a target other than me.
Magic Items & Equipment
Item Name
Use
Daily Item Powers Per Day
Heroic(1-10)
Milestone
Paragon(11-20)
Milestone
Epic(21-30)
Milestone
Rituals
Languages Known
Coins and Other Wealth
1 gp
Personality Traits
Martin is typically stoic and quiet, taking his business very seriously. He is both reserved and withdrawn; to say he is not prone to reveling would be an understatement. Even so Martin can prove to be good company and quite the talker if someone can loosen him up enough to speak. While it is exceptionally difficult to gain his trust outside of combat, once it is earned Martin’s loyalty becomes one of his defining features; it is almost fervent in a sense. Guided by his own moral compass, Martin is stubborn and has a very vibrant spirit. He believes in accepting ALL the consequences of your actions and thus chooses his jobs very carefully; while he doesn’t always follow the law he accepts they are a necessity to avoid chaos. Martin is has a very logical and strategy-based way of thinking; he is also far brighter than he lets on. He believes respect must be earned rather than given freely simply because of authority or power, often putting him at odds with those in charge. Despite all of this Martin is willing to help others when they are in need and does his best to avoid killing others, even though his occupation sometimes requires it. Between this and the other factors of his personality it is no surprise that he is very picky about which jobs he takes regardless of the reward. His goals are simple but grand; to become a master of his art so he may one day go back and avenge his clan.
Mannerisms and Appearance
Martin stands at an even six feet and weighs around 140 pounds. Sporting a slender but toned physique with a stern look, his jet-black hair produces a few bangs that flow down to his shoulders (like the rest of his hair). Martin’s eyes are a slightly-dark emerald green with an almost poisoned or pained look to them, suggesting something is not quite right. Preferring function over fashion he dresses rather plainly; a brown full-sleeved tunic with dark green pants and simplistic boots. The hilt of his sheathed longsword just barely juts out from the black cloak covering him; said cloak flows to the ground and is large enough to be wrapped around him completely. Out of combat Martin is very peculiar; while usually quiet and withdrawn he has a horrible habit of rambling once someone has gotten him to speak. He has worked to curb this somewhat but it still happens from time to time, much to his dismay. Despite being a well-rounded and extremely perceptive mercenary, Martin is very clumsy during his leisure time… Though it is questionable if this is really true or just something he cultivates to lower people’s guard. In combat Martin fights conservatively unless he feels the situation is very deadly; in which case he makes liberal use of his teleportation abilities and strategy. Martin’s movements are fast and deliberate but pack quite a punch, often surprising his opponents thanks to his comparatively weak build. His exceptional proficiency with a blade is coupled with knowledge of the Arcane to create a devastating combination that, once provoked, he has no qualms about utilizing to their full extent.
Session and Campaign Notes
Companions and Allies
Background & Other Notes
Born into the Kelato clan, he was given the name Atonergos by his mother, an experienced Sage. The Kelato clan was a small (about forty) group of Humans who lived in harmony with groups of semi-peaceful Chromatic Dragons, forging bloodbonds with them out of respect and reverence. The Kelato clan and their Dragon companions resided in and around a large mountain that was flanked by forests far to the west. Days away from the more ‘technologically advanced’ kingdoms, the combination of the two land types provided both shelter and sustenance for survival. Learning the arts of both Arcane from his mother and Nature from his father (A retired Ranger and Gatecrasher) Atonergos learned a variety of skills and tactics during his childhood, proving to have a thirst for knowledge. Because of this Atonergos became something of a bookworm when he wasn’t training, leaving much of the physical labor to others who wanted to become stronger and more muscled. A little over a decade ago, however, a tribe of Orcs calling themselves “Deathclaw Orcs” attacked the Kelato clan. Lead by a Shaman who had mastered the dangerous art of Necromancy, the small Kelato clan and its Dragon allies stood no chance. Most of the Kelatos were wiped out in their first valiant stand against the horde of Undead and Orcs that flooded the forests and mountain they called home; very few (if any) made it out of the forests alive besides Atonergos, and he assumes the latter is the case. With nowhere to go Atonergos lived off the land as he slowly traveled east in desperation, eventually reaching Atharandas. Adopting the name Martin (from martivir, the draconic word for peace) as an alias to hide his true identity and without any gold to his name, Atonergos took up the ever-growing and popular occupation of Mercenary. In most cases this was bodyguard and courier work; Martin quickly made a name for himself with his varied array of skills and knowledge however, and found himself with job offers daily. Over the next decade he proved to be quite capable in his line of work, earning the name “The Teltahk” by one of his employers. The pay for his work was not very substantial but enough to live off of, and it provided Martin free time to study his interests while only taking on jobs he felt were worth doing/morally acceptable. Having just received a letter from Atharandas’ king, Martin hopes this job will cover his expenses and/or grant him the strength to finally seek his revenge…
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008
Myth-Weavers Games