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Character Name
Player
Alignment
Current XP
Next Level XP
XP Change
Class
Race
Campaign
Deity
Level
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Hair
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Total Skill Points:
0
Feats & Special Abilities
Other Possessions
Item
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(lbs)
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Total Weight:
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Spell Saves
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/Day
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Number of Spells/Powers Known (Bards, Sorcerers, Psions & Psi Warriors)
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Psionics
Manifester
Level
Key
Ability
Base
Bonus
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Current
Currency
As shown in weight column
Languages
Description
Personality
Character Traits
Character Flaws
Contacts / Friends
Fight 1: Loss vs Xanice (Level 11) Fight 2: Loss vs Frustrator Fight 3: Auto-win (150 fight bonus) Fight 4: Auto-win (150 fight bonus) Fight 5: Win vs Bareclaws (timeout) Fight 6: Win (with Lord Lyttl) vs Ocho Fight 7: Loss vs Slaug Fight 8: Win vs Earthpounder Fight 9: Win vs Slasher Fight 10: Loss vs Xanice (level 12) Fight 11: Win vs Sharpclaws and Khari Fight 12: Win vs Vincent (level 12) Fight 13: Loss to Xanice (level 14) Fight 14: Win vs Slasher (level 11) Fight 15: Loss to Deacon (level 14) Fight 16: Auto-win (Fight 200 bonus) Fight 17: Win (with Slasher) vs Whoop Fight 18: Win vs Slasher Fight 19: Win vs Khari (level 11+Arena) Fight 20: Win vs Vincent Fight 21: Win vs Whoop Fight 22: Win vs Ocho (level 15) Fight 23: Win vs Beorn with Desmond Fight 24: Tie with Hitme and Slasher Fight 25: Win vs Vincent Price Fight 26: Win vs Xanice Fight 27: Loss vs Ocho (level 16) Fight 28: Win vs Slasher Fight 29: Win vs Beorn (level 17) Fight 30: Loss vs Vincent (level 15) Fight 31: Loss vs Ocho (level 17) Fight 32: Loss vs Vincent Fight 33: Win vs Ancient Night Twist (CR 20) Fight 34: Win vs Garngrath (CR 20) Fight 35: Win vs Beorn (level 18) Fight 36: Win vs Ocho (level 18)
Enemies
Personal best: 291 damage from a single attack. 639 for the round. (334 single attack on 2 targets via Hitme's aura)
Statistic Block
Condition and Effects
Additional Information
Sources: Shining South (2), Tome of Battle, Monster Manual 4, Savage Species, Magic Item Compendium +1 Source (-1 PrC), +1 Source (-1 Base Class)
Other Notes
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Str 16 +16 (Tauric Brown Bear) +8 (Half-dragon) +6 (Lolth-touched) +4 (levels) +4 (Inherent) Dex 14 +2 (Tauric Brown Bear) Con 16 +8 (Tauric Brown Bear) +2 (Half-dragon) +6 (Lolth-touched) Int 10 +2 (Half-dragon) Wis 16 Cha 8 +2 (Half-dragon) Level 1: Swordsage 1 // Tauric Human/Brown Bear RHD 1 +1 BAB, +2 all saves, d10 HD Maneuvers Known: Charging Minotaur, Sudden Leap, Counter Charge, Burning Blade, Wolf Fang Strike, Moment of Perfect Mind Stance Known: Flame's Blessing Human bonus feat: Stealthy Feat: Mounted Combat Quick to Act +1 Discipline Focus (Weapon Focus) [Tiger Claw] Skills (7*4): Concentration 4, Jump 4, Tumble 4, Hide 4, Move Silently 4, Handle Animal 2(4), Ride 4 Level 2: Swordsage 2 // Tauric (Monstrous Humanoid) Human/Brown Bear RHD 2 +1 BAB, +1 all saves, d10 HD Maneuvers Known: Mighty Throw Stance Known: Stance of Clarity Wis to AC Skills (7): Concentration 1, Jump 1, Tumble 1, Hide 1, Move Silently 1, Handle Animal 0.5(1), Ride 1 Level 3: Swordsage 3 // Tauric (Monstrous Humanoid) Human/Brown Bear RHD 3 +1 BAB, +1 Fort, +1 Will, d10 HD Maneuvers Known: Shadow Jaunt Feat: Adaptive Style Skills (7): Concentration 1, Jump 1, Tumble 1, Hide 1, Move Silently 1, Handle Animal 0.5(1), Ride 1 Level 4: Swordsage 4 // Tauric (Monstrous Humanoid) Human/Brown Bear RHD 4 +1 BAB, +1 all saves, d10 HD Str +1 Maneuvers Known: Cloak of Deception, Charging Minotaur retrained to Action Before Thought Discipline Focus (Insightful Strike) [Tiger Claw] Skills (7): Concentration 1, Jump 1, Tumble 1, Hide 1, Move Silently 1, Handle Animal 0.5(1), Ride 1 Level 5: Swordsage 5 // Tauric (Monstrous Humanoid) Human/Brown Bear RHD 5 +1 BAB, d10 HD Maneuvers Known: Zephyr Dance Martial Stance: Assassin's Stance Quick to Act +2 Skills (7): Concentration 1, Jump 1, Tumble 1, Hide 1, Move Silently 1, Handle Animal 0.5(1), Ride 1 Level 6: Crinti Shadow Marauder 1 // Tauric (Monstrous Humanoid) Human/Brown Bear RHD 6 +1 BAB, +1 Fort, +2 Ref, +1 Will, d10 HD Shadow Ride 50' Feat: Power Attack Skills (7): Concentration 1 (2), Jump 1 (2), Listen 1, Move Silently 2 Level 7: Crinti Shadow Marauder 2 // Tauric (Monstrous Humanoid) Human/Brown Bear RHD 7 +1 BAB, +1 Ref, d10 HD Shadow Ride 100', Sudden Strike +1d6 Skills (7): Concentration 1 (2), Jump 1 (2), Listen 2, Move Silently 1 Level 8: Crinti Shadow Marauder 3 // Tauric LA 1 +1 BAB, +1 Fort, +1 Will, d8 HD Shadow Ride 150' CSM Bonus Feat: Ride-By Attack Skills (5): Concentration 1 (2), Jump 1 (2), Move Silently 1 Level 9: Warblade 1 // Tauric LA 2 +1 BAB, +2 Fort, d12 HD Weapon Aptitude, Battle Clarity (Reflex Saves) Maneuvers Known: Wall of Blades, Iron Heart Surge, Mind Over Body Stance: Leading The Charge Str +17 Dex +2 Con +8, Improved Grab, 2 Claws 1d8, Scent, +4 Swim checks, +5 NA, Low-light vision Feat: Improved Unarmed Strike Skills (5): Concentration 1, Jump 1, Tumble 3 Level 10: Swordsage 6 // Half-Dragon (Black) LA 1 +1 BAB, +1 all saves, d8 HD Maneuvers Known: Bounding Assault, Comet Throw replaces Mighty Throw Dragon type, Flight, Retroactive (racial HD go up one step, 6 skill points for racial HD) Skills (7): Concentration 1, Jump 1, Tumble 1, Listen 4 Level 11: Swordsage 7 // Half-Dragon (Black) LA 2 +1 BAB, d8 HD Maneuvers Known: Pouncing Charge Sense Magic Skills (7): Concentration 1, Jump 1, Tumble 1, Listen 4 Level 12: Crinti Shadow Marauder 4 // Half-Dragon (Black) LA 3 +1 BAB, +1 Ref, d8 HD +1 Str +8 Strength, +2 Constitution, +2 Intelligence, +2 Charisma, NA +4 Immunity to Acid, 60' Line of Acid Breath 1/day (6d8 damage, Ref DC 10+0.5*level+ConMod for half) Bite 1d8 (medium), 2 Claws 1d6 (medium) Sudden Strike +2d6, Shadow Ride 200'/day Feat: Hover Skills (6): Concentration 1, Jump 1, Tumble 1, Listen 3 Level 13: Swordsage 8 // Crinti Shadow Marauder 5, +1 BAB, +1 Ref, Will, d8 HD Maneuvers Known: Shadow Stride, Leaping Flame replaces Wolf Fang Strike Discipline Focus (Defensive Stance): Diamond Mind Shadow Ride 250'/day Shadowpounce Skills (8): Concentration 1, Jump 1, Tumble 1, Listen 2, Hide 3 Level 14: Warblade 2 // Lolth-Touched LA, +1 BAB, +1 Fort, d12 HD Uncanny Dodge Maneuvers Known: Lightning Recovery Str +6, Con +6, +4 Hide, Move Silently Fearless Skills (6): Concentration 1, Jump 1, Tumble 1, Listen 1 (2), UMD 0.5 Level 15: Swordsage 9 // Warblade 3 +1 BAB, +1 all saves, d12 HD Evasion Maneuvers Known (SS): Dancing Mongoose Battle Ardour (Critical Confirmations) Maneuvers Known (WB): Dancing Mongoose Feat: Improved Grapple Skills (8): Concentration 1, Jump 1, Tumble 1, Listen 1, Move Silently 4 Level 16: Swordsage 10 // Warblade 4 +1 BAB, +1 all saves, d12 HD Str +1 Quick to Act +3 Maneuvers Known (SS): Shadow Blink, Quicksilver Motion replaces Zephyr Dance Maneuvers Known (WB): Disrupting Blow replaces Lightning Recovery, Leaping Dragon Stance Skills (8): Concentration 1, Jump 1, Tumble 1, Listen 1, Hide 1, UMD 1.5 (3) Level 17: Swordsage 11 // Warblade 5 +1 BAB, d12 HD Maneuvers Known (SS): Swooping Dragon Strike Maneuvers Known (WB): Iron Heart Endurance Warblade Bonus Feat: Blind Fight Skills (8): Concentration 1, Jump 1, Tumble 1, Listen 1, UMD 2 (4) Level 18: Swordsage 12 // Warblade 6 +1 BAB, +1 all saves d12 HD Discipline Focus (Insightful Strike): Diamond Mind Maneuvers Known (SS): Raging Mongoose, Zephyr Dance replaces Dancing Mongoose Improved Uncanny Dodge Maneuvers Known (WB): Iron Heart Focus replaces Disrupting Blow Feat: Improved Initiative Skills (8): Concentration 1, Jump 1, Tumble 2, Listen 1, Martial Lore 3 The Racial HD are the weirdest. Dragon type, but with BAB of Monstrous Humanoid, saves of Humanoid+Animal (Tauric), class skills of human+bear (Tauric), and HD one step above d8. Tauric (Human/Brown Bear): * +16 Strength +2 Dexterity, +8 Constitution, Large, +5 NA, 2 Claws (forepaws) 1d8 with improved grab * +4 racial bonus on Swim checks, 40' move * Base saves and class skills as best of Animal and Humanoid. (Good Fort&Ref) Half-Dragon (Black): * +8 Strength, +2 Constitution, +2 Intelligence, +2 Charisma, NA +4, Increased hit die, skills * Dragon Type (Darkvision 60', Low-light vision, Immunity to Sleep and Paralysis) * Immunity to Acid, 60' Line of Acid Breath 1/day (6d8 damage, Ref DC 10+0.5*level+ConMod for half) * Bite 1d8, 2 Claws 1d6. (medium), Flight (twice land speed, average)