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Dungeons and Dragons 4th Edition Character Record Sheet
Character Name
Player
Class
Paragon Path
Epic Destiny
Race
Size
Age
Gender
Height
Weight
Align.
Deity
Adventure Company
XP
Next XP
Level
Ability
Score
Temp
Score
Mod
Mod+
1/2 Lv.
STR
CON
DEX
INT
WIS
CHA
Quick Look Up
Weapon / Power
Attack
Damage
Armor Bonus
Shield Bonus
Check Penalty
Speed Penalty
Armor is Heavy
INIT
Dex Mod
1/2 Lv.
Misc
Temp
=
+
+
+
Score
Base
Arm.
Item
Misc
Speed
P. Perception
P. Insight
Special Senses/Movement
Skills
Skill
Mod
Skill Name
Abil.
Train
(+5)
Mod+
.5Lv
Arm.
Misc
Temp
Total
10+
1/2Lv
Arm./
Abil.
Class
Feat
Enh.
Misc
Temp
AC
FORT
REF
WILL
Conditional Modifiers, Resistances & Action Points Note
Statistic Block
[url=http://www.myth-weavers.com/sheetview.php?sheetid=141791][size=4][B]Maril[/B][/size][/url], Human Fighter, -, - [B]Init[/B] +1 [B]HP[/B] 31/31 [B]Bloodied[/B] 15 [B]Healing Surge[/B] 7 ( used /12) [B]AC[/B] 18 [B]Fort[/B] 17 [B]Reflex[/B] 12 [B]Will[/B] 11 [B]Speed[/B] 5 [B]Str[/B] 18 (+4) [B]Con[/B] 16 (+3) [B]Dex[/B] 12 (+1) [B]Int[/B] 10 (+0) [B]Wis[/B] 10 (+0) [B]Cha[/B] 10 (+0) [OOC='[STRIKE]Cleave[/STRIKE]'][B]Cleave[/B] At-Will ✦ Martial, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage, and an enemy adjacent to you takes damage equal to your Strength modifier. Increase damage to 2[W] + Strength modifier at 21st level.[/OOC], [OOC='[STRIKE]Crushing Surge[/STRIKE]'][B]Crushing Surge[/B] At-Will ✦ Invigorating, Martial, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage. Increase damage to 2[W] + Strength modifier at 21st level.[/OOC], [OOC='[STRIKE]Reaping Strike[/STRIKE]'][B]Reaping Strike[/B] At-Will ✦ Martial,Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage. Increase damage to 2[W] + Strength modifier at 21st level. Miss: Half Strength modifier damage. If you’re wielding a two-handed weapon, you deal damage equal to your Strength modifier.[/OOC], [OOC='[STRIKE]Steel Serpent Strike[/STRIKE]'][B]Steel Serpent Strike[/B] Encounter ✦ Martial, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 2[W] + Strength modifier damage, and the target is slowed and cannot shift until end of your next turn.[/OOC], [OOC='[STRIKE]Knee Breaker[/STRIKE]'][B]Knee Breaker[/B] Daily ✦ Invigorating, Martial, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 2[W] + Strength modifier damage, and the target is slowed (save ends). If the target is already slowed, it is instead immobilized (save ends). Weapon: If you’re wielding an axe, a hammer, or a mace the attack deals extra damage equal to your Constitution modifier. Miss: Half damage, and the target is not slowed or immobilized.[/OOC] [B]Notes[/B]
Race Features
Class / Path / Destiny Features
Other Items
Current
Max HP
/
Bloodied
H. Surge
Surges Used
Surges / Day
/
Second Wind
Death ST Fail
Action Points
Attack Workspace
Ability 1:
Ability 2:
Bonus
1/2Lv
Abil.
Class
Prof
Feat
Enh
Misc
=
=
Damage Workspace
Ability 1:
Ability 2:
Bonus
Abil.
Feat
Enh
Misc
Misc
=
=
Feats
Feat Name
Loc.
Powers
At-Will ✦ Martial, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage, and an enemy adjacent to you takes damage equal to your Strength modifier. Increase damage to 2[W] + Strength modifier at 21st level.
At-Will ✦ Invigorating, Martial, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage. Increase damage to 2[W] + Strength modifier at 21st level.
At-Will ✦ Martial,Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage. Increase damage to 2[W] + Strength modifier at 21st level. Miss: Half Strength modifier damage. If you’re wielding a two-handed weapon, you deal damage equal to your Strength modifier.
Powers
Encounter ✦ Martial, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 2[W] + Strength modifier damage, and the target is slowed and cannot shift until end of your next turn.
Daily ✦ Invigorating, Martial, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 2[W] + Strength modifier damage, and the target is slowed (save ends). If the target is already slowed, it is instead immobilized (save ends). Weapon: If you’re wielding an axe, a hammer, or a mace the attack deals extra damage equal to your Constitution modifier. Miss: Half damage, and the target is not slowed or immobilized.
Magic Items & Equipment
Item Name
Use
Daily Item Powers Per Day
Heroic(1-10)
Milestone
Paragon(11-20)
Milestone
Epic(21-30)
Milestone
Rituals
Languages Known
Coins and Other Wealth
Personality Traits
Mannerisms and Appearance
Session and Campaign Notes
Companions and Allies
Background & Other Notes
Maril ir'Teren was born in the highest reaches of Sharn, the fabled and gleaming Skyway. Daughter of a Brelish noble family, her early life was one of privilege. It was in style during the last part of the war for noble children to be directed into military careers, and so her parents enrolled her in the exclusive Quinrest military academy at 16, in 986. A year later, Maril and her classmates were given their first real field test, directing small companies in a skirmish near Orcbone. The rebels in Droaam pressed harder than was expected that day, routing the green commanders; none of Maril's charge survived. Distraught by the blood she saw on her hands, Maril disappeared, making her way by force of name alone to a recruitment post in a nearby village. She underwent basic training as infantry, first serving in the Battle of Butterfield in late 987. While many of her superiors had been fearful of her name, she proved herself in some small way that day, holding off groups of orcs and trolls and serving directly under Urik Rowen in the final assault on the eldritch machine. Since then, she has served on Breland's borders, never tiring, never complaining, simply doing. She has gained a reputation with the troops as someone dependable and dauntless, and they have gradually warmed to her: "Tower Spit", a common expletive from Sharn (and something her mother would certainly turn assorted shades of red at) has become her nickname, a reference to her highborn past. Of the sole daughter of the ir'Teren family, a supposedly meek thing of lace and Brelish blue silk, little remains. Maril has trained for strength, not beauty, and a series of scars from this or that battle would make the latest fashions...unbecoming, to say the least. Her language has coarsened (see above), and her approach to people is now military instead of hereditary. She doesn't wield her name much, only when a functionary attempts to stop her and other troops from doing their job; and while her tongue still longs for some of the Cloud Dragon Restaurant's spicy ginger soup, food can wait till after the war is over. She has not returned to the City of Towers since Quinrest's field trip forms gave her passage on the lightning rail. One of the focuses of Maril's identity is her axe. Originally, it was a short, shining thing, a mounted commander's handaxe, engraved and gemmed, more for show than function. When she joined the infantry, she left much of Quinrest's gear and uniform behind, but she kept the axe. A kindly soldier showed her the uselessness of it, and taught her weaponsmithing: her first work was an extended handle and weight for the axe. Over time, it has grown: the medals she has been awarded hang from the end of the handle, and she has scavenged plating from battles with Cyre's warforged to mold on it. The axe today is a monstrosity some four feet long, weighing a massive fifteen pounds, covered in sheets of curved and pressed steel. Somewhere in there is still the cavalry axe, long remade for function. Since the Day of Mourning, Maril has stayed in the Brelish army, keeping quiet and serving her country. She still hasn't made it back to Sharn yet - if asked, she responds with another question: "Why would I?"
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008
Myth-Weavers Games