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Dungeons and Dragons 4th Edition Character Record Sheet
Character Name
Player
Class
Paragon Path
Epic Destiny
Race
Size
Age
Gender
Height
Weight
Align.
Deity
Adventure Company
XP
Next XP
Level
Ability
Score
Temp
Score
Mod
Mod+
1/2 Lv.
STR
CON
DEX
INT
WIS
CHA
Quick Look Up
Weapon / Power
Attack
Damage
Armor Bonus
Shield Bonus
Check Penalty
Speed Penalty
Armor is Heavy
INIT
Dex Mod
1/2 Lv.
Misc
Temp
=
+
+
+
Score
Base
Arm.
Item
Misc
Speed
P. Perception
P. Insight
Special Senses/Movement
Skills
Skill
Mod
Skill Name
Abil.
Train
(+5)
Mod+
.5Lv
Arm.
Misc
Temp
Total
10+
1/2Lv
Arm./
Abil.
Class
Feat
Enh.
Misc
Temp
AC
FORT
REF
WILL
Conditional Modifiers, Resistances & Action Points Note
- [b]Racial:[/b] [ooc=Bold]+5 to saving throws against fear.[/ooc], [ooc=Second Chance]Use second chance as an encounter power.[/ooc], [ooc=Nimble Reaction]+2 AC against opportunity attacks.[/ooc] [b]Class:[/b] [ooc=Majestic Word (Hybrid)]You gain the bard power majestic word. The power functions as normal, except that you can use it only once per encounter.[/ooc], [ooc=Skill Versatility]You gain a +1 bonus to untrained skill checks[/ooc], [ooc=Sneak Attack (Hybrid)]Once per round, when you have combat advantage against an enemy and hit that enemy with an attack that uses a crossbow, a light blade, or a sling using a rogue powe, the attack deals extra damage. If you have dealt Sneak Attack damage since the start of your turn, you cannot deal it again until the start of your next turn. You decide whether to apply the extra damage after making the damage roll.[/ooc] [b]Feats:[/b] [ooc=Backstabber]Sneak Attack dice increase to d8s[/ooc], [ooc=Focused Expertise (Short sword)]Gain bonus to attack rolls with Short swords.[/ooc] [b]Background:[/b] [ooc=Gray Vale]You gain one additional language of your choice, you add Nature to your class skill list, and you gain a +2 bonus to Nature checks.[/ooc] [b]Items:[/b] [ooc=Harsh Songblade Short sword +1]+1 attack rolls and damage rolls, criticals add +1d8 damage. Bards can use this blade as an implement for bard powers and bard paragon path powers. Power (Daily): Free Action. Trigger: You hit an enemy with a bard thunder power using this blade. Effect: Each enemy within 2 squares of the triggering enemy is dazed until the end of your next turn.[/ooc], [ooc=Vicious Hand Crossbow +1]+1 attack rolls and damage rolls, criticals do +1d12 damage[/ooc], [ooc=Magic Leather Armor +1]+1 AC[/ooc], [ooc=Amulet of Physical Resolve +1]+1 Fortitude, Reflex, and Will. Gain a +2 item bonus to saving throws against effects with the poison keyword and effects that render you weakened, slowed, or immobilized.[/ooc] [b]Consumables:[/b] [ooc=Potion of Healing x2]Power (Consumable • Healing): Minor Action. Drink this potion and spend a healing surge. Instead of the hit points you would normally regain, you regain 10 hit points.[/ooc], [ooc=Tanglefoot Bag x2]Power (Consumable): Standard Action. Make an attack: Ranged 5/10; +5 vs. Reflex; on a hit, the target is immobilized until the end of your next turn, at which point the creature is then slowed until the end of its next turn.[/ooc], [ooc=Woundstitch Powder]Power (At-Will): Standard Action. You sprinkle this dust on an adjacent dying creature. That creature stops making death saving throws until it takes damage, and any untyped ongoing damage on the creature ends.[/ooc]
Statistic Block
[url=http://www.myth-weavers.com/sheetview.php?sheetid=148183][size=4][B][COLOR=DarkOrchid]Me'lia Gallowglass[/color][/B][/size][/url], Halfling Bard-Rogue Hybrid [B]Init[/B] +5 [B]HP[/B] 35/35 [B]Bloodied[/B] 17 [B]Healing Surge[/B] 8 (0 used /7) [B]AC[/B] 18 [B]Fort[/B] 13 [B]Reflex[/B] 17 [B]Will[/B] 17 [B]Speed[/B] 6 [B]Str[/B] 10 (0) [B]Con[/B] 13 (+1) [B]Dex[/B] 18 (+4) [B]Int[/B] 8 (-1) [B]Wis[/B] 11 (0) [B]Cha[/B] 18 (+4) [OOC='[color=darkgreen]Melee Basic Attack[/color]'][B][color=darkgreen]Melee Basic Attack[/color][/B] [B]At Will | Weapon Standard Action Melee Weapon[/B] [B]Target:[/B] One creature [B]Attack:[/B] Strength vs. AC [B]Hit:[/B] 1[W] + Strength modifier (+0) damage. [B]Harsh Songblade Short Sword +1:[/B] +6 attack, 1d6+1 damage[/OOC], [OOC='[color=darkgreen]Ranged Basic Attack[/color]'][B][color=darkgreen]Ranged Basic Attack[/color][/B] [B]At Will | Weapon Standard Action Ranged Weapon[/B] [B]Target:[/B] One creature [B]Attack:[/B] Dexterity vs. AC [B]Hit:[/B] 1[W] + Dexterity modifier (+3) damage. [B]Vicious Hand Crossbow +1:[/B] +8 attack, 1d6+5 damage[/OOC], [OOC='[color=darkgreen]Jinx Shot[/color]'][B][color=darkgreen]Jinx Shot[/color][/B] [B]At Will | Arcane, Weapon Standard Action Ranged Weapon[/B] [B]Target:[/B] One creature [B]Attack:[/B] Charisma vs. AC [B]Hit:[/B] 1d8 + Charisma modifier (+4) damage. The first time the target misses with an attack before the end of your next turn, it falls prone. [B]Vicious Hand Crossbow +1:[/B] +8 attack, 1d6+5 damage[/OOC], [OOC='[color=darkgreen]Sly Flourish[/color]'][B][color=darkgreen]Sly Flourish[/color][/B] [B]At Will | Martial, Weapon Standard Action Melee or Ranged Weapon[/B] [B]Target:[/B] One creature [B]Attack:[/B] Dexterity vs. AC [B]Hit:[/B] 1[W] + Dexterity modifier (+4) + Charisma modifier (+4) damage. [B]Special:[/B] Sneak Attack: +2d8 to damage once per round with Combat Advantage. [B]Harsh Songblade Short Sword +1:[/B] +10 attack, 1d6+9 damage [B]Vicious Hand Crossbow +1:[/B] +8 attack, 1d6+9 damage[/OOC], [OOC='[color=red]Shout of Triumph[/color]'][B][color=red]Shout of Triumph[/color][/B] [b]Encounter | Arcane, Implement, Thunder Standard Action Close blast 3[/B] [B]Target:[/B] Each enemy in blast [B]Attack:[/B] Charisma vs. Fortitude [B]Hit:[/B] 1d6 + Charisma modifier (+4) thunder damage, and you push the target 1 square. [B]Effect:[/B] You slide each ally in the blast 1 square. [B]Virtue of Valor:[/B] The number of squares you push the target and slide the allies equals your Constitution modifier (+2). [B]Harsh Songblade Short Sword +1:[/B] +6 attack, 1d6+5 damage[/OOC], [OOC='[color=red]Low Slash[/color]'][B][color=red]Low Slash[/color][/B] [b]Encounter | Martial, Weapon Minor Action Melee weapon[/B] [B]Target:[/B] One creature [B]Requirement:[/B] You must be wielding a light blade. [B]Attack:[/B] Dexterity vs. Reflex [B]Hit:[/B] 1[W] + Dexterity modifier (+4) damage, you slide the target 1 square, and the target is slowed until the end of your next turn. If you're flanking the target, the attack deals extra damage equal to your Charisma modifier (+4). [B]Special:[/B] Sneak Attack: +2d8 to damage once per round with Combat Advantage. [B]Harsh Songblade Short sword +1:[/B] +10 attack, 1d6 +5 or +9 damage[/OOC], [OOC='[color=red]Sneak in the Attack[/color]'][B][color=red]Sneak in the Attack[/color][/B] [b]Encounter | Martial Minor Action Melee 1[/B] [B]Target:[/B] One creature [B]Effect:[/B] Until the start of your next turn, the next ally who hits the target and has combat advantage against it deals extra damage against it equal to your Sneak Attack damage. [/OOC], [OOC='[color=red]Majestic Word[/color]'][B][color=red]Majestic Word[/color][/B] [b]Encounter | Arcane, Healing Minor Action Close Burst 5[/B] [B]Target:[/B] You or one ally in burst [B]Effect:[/B] The target can spend a healing surge and regain additional hit points equal to your Charisma modifier (+4). You also slide the target 1 square. [B]Special:[/B] You can use this power twice per encounter, but only once per round. [B]Healer's Brooch +1:[/B] When you use a power that enables you or an ally to regain hit points, add the brooch's enhancement bonus to the hit points gained.[/OOC], [OOC='[color=red]Second Chance[/color]'][B][color=red]Second Chance[/color][/B] [b]Encounter Immediate Interrupt Personal[/B] [B]Effect:[/B] Effect: When an attack hits you, force an enemy to roll the attack again. The enemy uses the second roll, even if it's lower.[/OOC], [OOC='[color=darkslategrey]Blinding Barrage[/color]'][B][color=darkslategrey]Blinding Barrage[/color][/B] [b]Daily | Martial, Weapon Standard Action Close blast 3[/B] [B]Target:[/B] Each enemy in blast you can see [B]Requirement:[/B] You must be wielding a crossbow, a light thrown weapon, or a sling. [B]Attack:[/B] Dexterity vs. AC [B]Hit:[/B] 2[W] + Dexterity modifier (+4) damage, and the target is blinded until the end of your next turn. [B]Miss:[/B] Half damage, and the target is not blinded. [B]Special:[/B] Sneak Attack: +2d8 to damage once per round with Combat Advantage. [B]Vicious Hand Crossbow +1:[/B] +8 attack, 2d6+5 damage[/OOC], [OOC='[color=darkslategrey]Harsh Songblade[/color]'][B][color=darkslategrey]Harsh Songblade[/color][/B] [B]Free Action[/B] [B]Trigger:[/B] You hit an enemy with a bard thunder power using this blade. [B]Effect:[/B] Each enemy within 2 squares of the triggering enemy is dazed until the end of your next turn.[/OOC] [B]Notes[/B] - [b]Racial:[/b] [ooc=Bold]+5 to saving throws against fear.[/ooc], [ooc=Second Chance]Use second chance as an encounter power.[/ooc], [ooc=Nimble Reaction]+2 AC against opportunity attacks.[/ooc] [b]Class:[/b] [ooc=Majestic Word (Hybrid)]You gain the bard power majestic word. The power functions as normal, except that you can use it only once per encounter.[/ooc], [ooc=Skill Versatility]You gain a +1 bonus to untrained skill checks[/ooc], [ooc=Sneak Attack (Hybrid)]Once per round, when you have combat advantage against an enemy and hit that enemy with an attack that uses a crossbow, a light blade, or a sling using a rogue powe, the attack deals extra damage. If you have dealt Sneak Attack damage since the start of your turn, you cannot deal it again until the start of your next turn. You decide whether to apply the extra damage after making the damage roll.[/ooc] [b]Feats:[/b] [ooc=Backstabber]Sneak Attack dice increase to d8s[/ooc], [ooc=Focused Expertise (Short sword)]Gain bonus to attack rolls with Short swords.[/ooc] [b]Background:[/b] [ooc=Gray Vale]You gain one additional language of your choice, you add Nature to your class skill list, and you gain a +2 bonus to Nature checks.[/ooc] [b]Items:[/b] [ooc=Harsh Songblade Short sword +1]+1 attack rolls and damage rolls, criticals add +1d8 damage. Bards can use this blade as an implement for bard powers and bard paragon path powers. Power (Daily): Free Action. Trigger: You hit an enemy with a bard thunder power using this blade. Effect: Each enemy within 2 squares of the triggering enemy is dazed until the end of your next turn.[/ooc], [ooc=Vicious Hand Crossbow +1]+1 attack rolls and damage rolls, criticals do +1d12 damage[/ooc], [ooc=Magic Leather Armor +1]+1 AC[/ooc], [ooc=Amulet of Physical Resolve +1]+1 Fortitude, Reflex, and Will. Gain a +2 item bonus to saving throws against effects with the poison keyword and effects that render you weakened, slowed, or immobilized.[/ooc] [b]Consumables:[/b] [ooc=Potion of Healing x2]Power (Consumable • Healing): Minor Action. Drink this potion and spend a healing surge. Instead of the hit points you would normally regain, you regain 10 hit points.[/ooc], [ooc=Tanglefoot Bag x2]Power (Consumable): Standard Action. Make an attack: Ranged 5/10; +5 vs. Reflex; on a hit, the target is immobilized until the end of your next turn, at which point the creature is then slowed until the end of its next turn.[/ooc], [ooc=Woundstitch Powder]Power (At-Will): Standard Action. You sprinkle this dust on an adjacent dying creature. That creature stops making death saving throws until it takes damage, and any untyped ongoing damage on the creature ends.[/ooc]
Race Features
Class / Path / Destiny Features
Other Items
Current
Max HP
/
Bloodied
H. Surge
Surges Used
Surges / Day
/
Second Wind
Death ST Fail
Action Points
Attack Workspace
Ability 1:
Ability 2:
Bonus
1/2Lv
Abil.
Class
Prof
Feat
Enh
Misc
=
=
Damage Workspace
Ability 1:
Ability 2:
Bonus
Abil.
Feat
Enh
Misc
Misc
=
=
Feats
Feat Name
Loc.
Powers
[B]At Will | Weapon Standard Action Melee Weapon[/B] [B]Target:[/B] One creature [B]Attack:[/B] Strength vs. AC [B]Hit:[/B] 1[W] + Strength modifier (+0) damage. [B]Harsh Songblade Short Sword +1:[/B] +6 attack, 1d6+1 damage
[B]At Will | Weapon Standard Action Ranged Weapon[/B] [B]Target:[/B] One creature [B]Attack:[/B] Dexterity vs. AC [B]Hit:[/B] 1[W] + Dexterity modifier (+3) damage. [B]Vicious Hand Crossbow +1:[/B] +8 attack, 1d6+5 damage
[B]At Will | Arcane, Weapon Standard Action Ranged Weapon[/B] [B]Target:[/B] One creature [B]Attack:[/B] Charisma vs. AC [B]Hit:[/B] 1d8 + Charisma modifier (+4) damage. The first time the target misses with an attack before the end of your next turn, it falls prone. [B]Vicious Hand Crossbow +1:[/B] +8 attack, 1d6+5 damage
[B]At Will | Martial, Weapon Standard Action Melee or Ranged Weapon[/B] [B]Target:[/B] One creature [B]Attack:[/B] Dexterity vs. AC [B]Hit:[/B] 1[W] + Dexterity modifier (+4) + Charisma modifier (+4) damage. [B]Special:[/B] Sneak Attack: +2d8 to damage once per round with Combat Advantage. [B]Harsh Songblade Short Sword +1:[/B] +10 attack, 1d6+9 damage [B]Vicious Hand Crossbow +1:[/B] +8 attack, 1d6+9 damage
[b]Encounter | Arcane, Implement, Thunder Standard Action Close blast 3[/B] [B]Target:[/B] Each enemy in blast [B]Attack:[/B] Charisma vs. Fortitude [B]Hit:[/B] 1d6 + Charisma modifier (+4) thunder damage, and you push the target 1 square. [B]Effect:[/B] You slide each ally in the blast 1 square. [B]Virtue of Valor:[/B] The number of squares you push the target and slide the allies equals your Constitution modifier (+2). [B]Harsh Songblade Short Sword +1:[/B] +6 attack, 1d6+5 damage
[b]Encounter | Martial, Weapon Minor Action Melee weapon[/B] [B]Target:[/B] One creature [B]Requirement:[/B] You must be wielding a light blade. [B]Attack:[/B] Dexterity vs. Reflex [B]Hit:[/B] 1[W] + Dexterity modifier (+4) damage, you slide the target 1 square, and the target is slowed until the end of your next turn. If you're flanking the target, the attack deals extra damage equal to your Charisma modifier (+4). [B]Special:[/B] Sneak Attack: +2d8 to damage once per round with Combat Advantage. [B]Harsh Songblade Short sword +1:[/B] +10 attack, 1d6 +5 or +9 damage
[b]Encounter | Martial Minor Action Melee 1[/B] [B]Target:[/B] One creature [B]Effect:[/B] Until the start of your next turn, the next ally who hits the target and has combat advantage against it deals extra damage against it equal to your Sneak Attack damage.
[b]Encounter | Arcane, Healing Minor Action Close Burst 5[/B] [B]Target:[/B] You or one ally in burst [B]Effect:[/B] The target can spend a healing surge and regain additional hit points equal to your Charisma modifier (+4). You also slide the target 1 square. [B]Special:[/B] You can use this power twice per encounter, but only once per round. [B]Healer's Brooch +1:[/B] When you use a power that enables you or an ally to regain hit points, add the brooch's enhancement bonus to the hit points gained.
[b]Encounter Immediate Interrupt Personal[/B] [B]Effect:[/B] Effect: When an attack hits you, force an enemy to roll the attack again. The enemy uses the second roll, even if it's lower.
Powers
[b]Daily | Martial, Weapon Standard Action Close blast 3[/B] [B]Target:[/B] Each enemy in blast you can see [B]Requirement:[/B] You must be wielding a crossbow, a light thrown weapon, or a sling. [B]Attack:[/B] Dexterity vs. AC [B]Hit:[/B] 2[W] + Dexterity modifier (+4) damage, and the target is blinded until the end of your next turn. [B]Miss:[/B] Half damage, and the target is not blinded. [B]Special:[/B] Sneak Attack: +2d8 to damage once per round with Combat Advantage. [B]Vicious Hand Crossbow +1:[/B] +8 attack, 2d6+5 damage
[B]Free Action[/B] [B]Trigger:[/B] You hit an enemy with a bard thunder power using this blade. [B]Effect:[/B] Each enemy within 2 squares of the triggering enemy is dazed until the end of your next turn.
Magic Items & Equipment
Item Name
Use
Daily Item Powers Per Day
Heroic(1-10)
Milestone
Paragon(11-20)
Milestone
Epic(21-30)
Milestone
Rituals
Languages Known
Coins and Other Wealth
10 gp
Personality Traits
Mannerisms and Appearance
Session and Campaign Notes
Companions and Allies
Background & Other Notes
Gray Vale: You gain one additional language of your choice, you add Nature to your class skill list, and you gain a +2 bonus to Nature checks.
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008
Myth-Weavers Games