Sheets
Games
Wiki
About Us
Log In
/
Join
Remember Me?
Dungeons and Dragons 4th Edition Character Record Sheet
Character Name
Player
Class
Paragon Path
Epic Destiny
Race
Size
Age
Gender
Height
Weight
Align.
Deity
Adventure Company
XP
Next XP
Level
Ability
Score
Temp
Score
Mod
Mod+
1/2 Lv.
STR
CON
DEX
INT
WIS
CHA
Quick Look Up
Weapon / Power
Attack
Damage
Armor Bonus
Shield Bonus
Check Penalty
Speed Penalty
Armor is Heavy
INIT
Dex Mod
1/2 Lv.
Misc
Temp
=
+
+
+
Score
Base
Arm.
Item
Misc
Speed
P. Perception
P. Insight
Special Senses/Movement
Skills
Skill
Mod
Skill Name
Abil.
Train
(+5)
Mod+
.5Lv
Arm.
Misc
Temp
Total
10+
1/2Lv
Arm./
Abil.
Class
Feat
Enh.
Misc
Temp
AC
FORT
REF
WILL
Conditional Modifiers, Resistances & Action Points Note
Statistic Block
[url=http://www.myth-weavers.com/sheetview.php?sheetid=149533][size=4][B]"Valenar" Qorresk[/B][/size][/url], Changeling Rogue [B]Init[/B] +7 [B]HP[/B] 42/42 [B]Bloodied[/B] 21 [B]Healing Surge[/B] 10 (6 used /6) [B]AC[/B] 20 [B]Fort[/B] 15 [B]Reflex[/B] 20 [B]Will[/B] 16 [B]Speed[/B] 6 [B]Str[/B] 15 (+4) [B]Con[/B] 10 (+2) [B]Dex[/B] 20 (+7) [B]Int[/B] 10 (+2) [B]Wis[/B] 8 (+1) [B]Cha[/B] 14 (+4) [OOC='Changeling Disguise'][B]Changeling Disguise[/B] At-Will, Minor Action (Polymorph) Personal You alter your physical form to take on the appearance of any medium humanoid. You retain your statistics in your new form, and your clothing, armor, and possessions do not change. The new form lasts until you change form again. Any creature that attempts to see through your ruse makes an Insight check opposed by your Bluff check, and you gain a +5 bonus to your check.[/OOC], [OOC='Riposte Strike'][B]Riposte Strike[/B] At-Will, Standard Action (Martial, Weapon) Melee, One creature Attack: +12 vs AC Hit: 1d6+7 damage If the target attacks Valenar before the start of his next turn, he makes his riposte as an immediate interrupt: +4 vs AC, 1d6+2 damage.[/OOC], [OOC='Clever Strike'][B]Clever Strike[/B] At-Will, Standard Action (Martial, Weapon) Melee, One creature Attack: +12 vs AC Hit: 1d6+7 damage. Special: If an ally is adjacent to the target and is able to attack it, Valenar has CA for this attack.[/OOC], [OOC='Changeling Trick'][B]Changeling Trick[/B] Encounter, Minor Action Melee, One creature Effect: Valenar makes a Bluff check opposed by the target's Insight check. If the check succeeds, he gains CA against the target until the end of his next turn.[/OOC], [OOC='Torturous Strike'][B]Torturous Strike[/B] Encounter, Standard Action (Martial, Weapon) Melee, One creature Attack: +12 vs AC Hit: 2d6+9 damage[/OOC], [OOC='Topple Over'][B]Topple Over[/B] Encounter, Standard Action (Martial, Weapon) Melee, One creature Attack: +14 vs AC Hit: 1d6+7 damage and the target is knocked prone.[/OOC], [OOC='Easy Target'][B]Easy Target[/B] Daily, Standard Action (Martial, Weapon) Melee or Ranged, One creature Attack: +12 vs AC Hit: 2d6+7 damage and the target is slowed and grants CA to you (save ends both) Miss: Half damage, and the target grants CA to you until the end of your next turn.[/OOC], [OOC='Downward Spiral'][B]Downward Spiral[/B] Daily, Standard Action (Martial, Rattling, Weapon) Close burst 1, each enemy in burst Valenar can see Attack: +12 vs REF Hit: 1d6+7 damage Effect: The target is knocked prone[/OOC], [OOC='Adaptable Flanker'][B]Adaptable Flanker[/B] Encounter, Minor Action (Martial) Requirement: Valenar and an ally must be adjacent to the same enemy. Effect: Valenar gains CA against the target until the start of his next turn.[/OOC], [OOC='Thunderburst Hand Crossbow +1'][B]Thunderburst Hand Crossbow +1[/B] Damage: 1d6 Proficient: +2 Group: Crossbow Range: 10/20 Enhancement: +1 to attack/damage rolls Level: 4 Critical: +1d6 thunder damage Property: Load Free Ranged Basic Attack: +10 vs AC, 1d6+6 damage Power (Daily - Thunder): Minor Action: The next ranged basic attack you make with this weapon before the end of your next turn becomes a burst 1 centered on the target. Use your normal attack bonus for the basic attack, but against FORT. Each target hit takes thunder damage equal to the normal damage you would deal with a ranged basic attack with the weapon.[/OOC], [OOC='Magic Kukri +2'][B]Magic Kukri +2[/B] Damage: 1d6 Proficient: +2 Group: Light Blade Enhancement: +2 to attack and damage rolls Level: 6 Critical: +2d6 damage Properties: Off-Hand, Brutal Melee Basic Attack: +9 vs AC, 1d6+6 damage[/OOC], [OOC='Shared Suffering Leather Armor +1'][B]Shared Suffering Leather Armor +1[/B] AC Bonus: +2 Enhancement: +1 AC Level: 5 Type: Armor Power (Encounter): Immediate Reaction. Use this power when an attacker gives you ongoing damage. The attacker gains an equal amount of untyped ongoing damage (save ends).[/OOC], [OOC='Amulet of Resolution +1'][B]Amulet of Resolution +1[/B] Enhancement: +1 to FORT/REF/WILL Type: Neck Slot Power (Daily): No action. Use this power when you fail a saving throw. Reroll the saving throw, using the second result, even if it's lower.[/OOC], [OOC='Spider Bolt +1'][B]Spider Bolt +1[/B] Enhancement: +1 to attack/damage rolls Type: Ammo When you hit an enemy using this ammunition, that enemy and each creature adjacent to it is slowed until the end of your next turn.[/OOC], 'Alchemist's Spark Ammo (level 4)' [B]Notes[/B]
Race Features
Class / Path / Destiny Features
Other Items
Current
Max HP
/
Bloodied
H. Surge
Surges Used
Surges / Day
/
Second Wind
Death ST Fail
Action Points
Attack Workspace
Ability 1:
Ability 2:
Bonus
1/2Lv
Abil.
Class
Prof
Feat
Enh
Misc
=
=
Damage Workspace
Ability 1:
Ability 2:
Bonus
Abil.
Feat
Enh
Misc
Misc
=
=
Feats
Feat Name
Loc.
Powers
At-Will, Minor Action (Polymorph) Personal You alter your physical form to take on the appearance of any medium humanoid. You retain your statistics in your new form, and your clothing, armor, and possessions do not change. The new form lasts until you change form again. Any creature that attempts to see through your ruse makes an Insight check opposed by your Bluff check, and you gain a +5 bonus to your check.
At-Will, Standard Action (Martial, Weapon) Melee, One creature Attack: +12 vs AC Hit: 1d6+7 damage If the target attacks Valenar before the start of his next turn, he makes his riposte as an immediate interrupt: +4 vs AC, 1d6+2 damage.
At-Will, Standard Action (Martial, Weapon) Melee, One creature Attack: +12 vs AC Hit: 1d6+7 damage. Special: If an ally is adjacent to the target and is able to attack it, Valenar has CA for this attack.
Encounter, Minor Action Melee, One creature Effect: Valenar makes a Bluff check opposed by the target's Insight check. If the check succeeds, he gains CA against the target until the end of his next turn.
Encounter, Standard Action (Martial, Weapon) Melee, One creature Attack: +12 vs AC Hit: 2d6+9 damage
Encounter, Standard Action (Martial, Weapon) Melee, One creature Attack: +14 vs AC Hit: 1d6+7 damage and the target is knocked prone.
Daily, Standard Action (Martial, Weapon) Melee or Ranged, One creature Attack: +12 vs AC Hit: 2d6+7 damage and the target is slowed and grants CA to you (save ends both) Miss: Half damage, and the target grants CA to you until the end of your next turn.
Daily, Standard Action (Martial, Rattling, Weapon) Close burst 1, each enemy in burst Valenar can see Attack: +12 vs REF Hit: 1d6+7 damage Effect: The target is knocked prone
Encounter, Minor Action (Martial) Requirement: Valenar and an ally must be adjacent to the same enemy. Effect: Valenar gains CA against the target until the start of his next turn.
Powers
Damage: 1d6 Proficient: +2 Group: Crossbow Range: 10/20 Enhancement: +1 to attack/damage rolls Level: 4 Critical: +1d6 thunder damage Property: Load Free Ranged Basic Attack: +10 vs AC, 1d6+6 damage Power (Daily - Thunder): Minor Action: The next ranged basic attack you make with this weapon before the end of your next turn becomes a burst 1 centered on the target. Use your normal attack bonus for the basic attack, but against FORT. Each target hit takes thunder damage equal to the normal damage you would deal with a ranged basic attack with the weapon.
Damage: 1d6 Proficient: +2 Group: Light Blade Enhancement: +2 to attack and damage rolls Level: 6 Critical: +2d6 damage Properties: Off-Hand, Brutal Melee Basic Attack: +9 vs AC, 1d6+6 damage
AC Bonus: +2 Enhancement: +1 AC Level: 5 Type: Armor Power (Encounter): Immediate Reaction. Use this power when an attacker gives you ongoing damage. The attacker gains an equal amount of untyped ongoing damage (save ends).
Enhancement: +1 to FORT/REF/WILL Type: Neck Slot Power (Daily): No action. Use this power when you fail a saving throw. Reroll the saving throw, using the second result, even if it's lower.
Enhancement: +1 to attack/damage rolls Type: Ammo When you hit an enemy using this ammunition, that enemy and each creature adjacent to it is slowed until the end of your next turn.
Magic Items & Equipment
Item Name
Use
Daily Item Powers Per Day
Heroic(1-10)
Milestone
Paragon(11-20)
Milestone
Epic(21-30)
Milestone
Rituals
Languages Known
Coins and Other Wealth
Personality Traits
Valenar comes across as timid in an academic setting, as his actual knowledge of how to act at a faculty dinner or how to discuss research methods is slim to none. However, outside of the classroom and on the hunt for an artifact, he takes on an entirely different demeanor--tough, somewhat caustic, and ready for almost anything. A negative experience with a travelling Karrnathi noble's retinue has given him a fear of the undead that luckily rarely crops up in his schoolwork. While his actual name (Beshk) is common knowledge among the faculty, no one is quite certain of the origin of the nickname "Valenar", although theories abound from the exotic (his mother was a Valenar warlord unwittingly seduced by the changeling, and he was the result) to the more strained (his florid style of dress in class somewhat matches the loose clothing of the Valenar). When adventuring, he prefers a dark shirt and pants and one of the short-brimmed hats recently made popular by the halflings.
Mannerisms and Appearance
Session and Campaign Notes
Companions and Allies
Background & Other Notes
he changeling reached the end of the chalkboard and signed, turning to face the class. "This site also demonstrates one of the great dangers of archeology, not to one's reputation, although that does sometimes take place, I'm talking about life and limb." He turned to look at the door of the room, where the provost was standing. The dwarf crossed his arms and glanced down the hall, a sure sign that something was up. "Uh..." Valenar said haltingly, "class dismissed, make sure you read the next set of chapters in ir'Dayne for next time and..." The thought went unfinished as he caught a freshman in the first row making eyes at him, and he cleared his throat and frowned. "Class dismissed!" He crossed the room quickly and leaned on the doorframe. "What's going on?" The dwarf grunted and produced that day's Inquisitive. "Someone's been spreading this around, particularly in Starilaskur. What do you make of it?" The changeling took the paper and held it up, adjusting his spectacles. "It must be those little coc--colleagues of ours at Korranberg, Barakus. Why?" "I spoke with our friends in Collections and Catalogues, and they want you to go along. The gnomes must be on the verge of something big if they need help this desperately, and the Board would certainly love to one-up them again this year." The changeling smiled. "Now I understand why you saddled me with that TA. Let me get my hat." --- Born into a family of academics in Wroat, "Valenar" rejected their bookish traditions in favor of a less discreet methodology--more of an adventurer and less of a professor, he has made quite a few trips around Khorvaire and even into the depths of Xen'drik. Constantly competing with the Trust-backed Korranberg acquisition teams looking to outdo his alma mater of Morgrave U and the insidious fascists of the Emerald Claw has given him a surprisingly deep knowledge of fighting for an academic--especially noteworthy are his whip-fighting skills from time spent in the swamps of the Shadow Marches. His fellow professors have only a vague idea of what it is that he actually does off-campus--only the members of the Board of Trustees, the higher-ups in Morgrave Collections and Catalogues, and the Provost of the School of Archeology, Barakus ir'Gallach, have a clear picture of Qorresk's activities.
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008
Myth-Weavers Games