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Dungeons and Dragons 4th Edition Character Record Sheet
Character Name
Player
Class
Paragon Path
Epic Destiny
Race
Size
Age
Gender
Height
Weight
Align.
Deity
Adventure Company
XP
Next XP
Level
Ability
Score
Temp
Score
Mod
Mod+
1/2 Lv.
STR
CON
DEX
INT
WIS
CHA
Quick Look Up
Weapon / Power
Attack
Damage
Armor Bonus
Shield Bonus
Check Penalty
Speed Penalty
Armor is Heavy
INIT
Dex Mod
1/2 Lv.
Misc
Temp
=
+
+
+
Score
Base
Arm.
Item
Misc
Speed
P. Perception
P. Insight
Special Senses/Movement
Skills
Skill
Mod
Skill Name
Abil.
Train
(+5)
Mod+
.5Lv
Arm.
Misc
Temp
Total
10+
1/2Lv
Arm./
Abil.
Class
Feat
Enh.
Misc
Temp
AC
FORT
REF
WILL
Conditional Modifiers, Resistances & Action Points Note
+5 to saving throws vs illusions +2 AC vs AoOs caused by crossbow
Statistic Block
[url=http://www.myth-weavers.com/sheetview.php?sheetid=149750][size=4][B]Melf Menecci[/B][/size][/url], Gnome Artificer [B]Init[/B] +2 [B]HP[/B] 29/36 [B]Bloodied[/B] 18 [B]Healing Surge[/B] 9 (2 used /6) [B]AC[/B] 19 [B]Fort[/B] 15 [B]Reflex[/B] 17 [B]Will[/B] 14 [B]Speed[/B] 5 [B]Str[/B] 10 (+1) [B]Con[/B] 14 (+3) [B]Dex[/B] 10 (+1) [B]Int[/B] 20 (+6) [B]Wis[/B] 9 (+0) [B]Cha[/B] 12 (+2) [OOC='[STRIKE]HI: Curative Admixture (Enc)[/STRIKE]'][B]HI: Curative Admixture (Enc)[/B] Arcane, Healing, Minor, Close burst 5 | Target: You or one ally in burst | Effect: Target regains hit points equal to their healing surge + your Wis mod.[/OOC], [OOC='[STRIKE]Magic Weapon (At-Will)[/STRIKE]'][B]Magic Weapon (At-Will)[/B] Arcane, Weapon, Standard, Melee or Ranged weapon Target: 1 creature | Int+1 vs AC | 1[W]+Int mod damage. Effect: Each ally adjacent to you gains +1 power bonus to attack rolls & Con mod bonus to damage rolls until end of your next turn.[/OOC], [OOC='Scouring Weapon (Encounter 1)'][B]Scouring Weapon (Encounter 1)[/B] Arcane, Acid, Weapon, Standard, Melee or Ranged Wepaon | Target: 1 creature | Int vs AC | 2[W]+Int mod acid damage; target takes -2 AC until end of your next turn.[/OOC], [OOC='Repulsion Strike (Encounter 3)'][B]Repulsion Strike (Encounter 3)[/B] Arcane, Force, Weapon, Standard, Melee or Ranged weapon | Target: 1 creature | Int vs Ref | 2[W]+Int mod force damage; target takes Con mod penalty to attacks until end of your next turn.[/OOC], [OOC='Icebound Sigil (Daily 1)'][B]Icebound Sigil (Daily 1)[/B] Arcane, Cold, Minor, Melee touch | Target: 1 weapon or implement | Any attack using target deals extra cold damage equal to Con mod. As free action, target's wielder can drop effect to immobilize a hit creature (save ends).[/OOC], [OOC='Point Blank Hand Crossbow (Enc)'][B]Point Blank Hand Crossbow (Enc)[/B] Free Action. Use this power when you make a ranged attack with this weapon; the attack does not provoke AoOs[/OOC], [OOC='[STRIKE]Amulet of Resolution (Daily)[/STRIKE]'][B]Amulet of Resolution (Daily)[/B] No action. Reroll a failed saving throw, use second result.[/OOC], [OOC='[STRIKE]HI: Resistive Forumla[/STRIKE]'][B]HI: Resistive Forumla[/B] Arcane, Healing, Minor, Close burst 5 | Target: You or one ally in burst | Effect: Target gains +1 power bonus to AC until end of encount. As free action can lose bonus to gain temp HP equal to surge value + Con mod.[/OOC], [OOC='[STRIKE]Aggravating Force (At-Will)[/STRIKE]'][B]Aggravating Force (At-Will)[/B] Arcane, Weapon, Standard, Melee or Ranged weapon Target: 1 creature | Int vs AC | 1[W]+Int mod force damage. Effect: Next ally to attack target before EOYNT gains +2 power bonus to attack roll.[/OOC], [OOC='[STRIKE]Fade Away (Encounter G)[/STRIKE]'][B]Fade Away (Encounter G)[/B] Illusion, Immediate Reaction, Personal Trigger: You take damage Effect: You are invisible until you attack or until the end of your next turn.[/OOC], [OOC='[STRIKE]Ghost Sound (Encounter G)[/STRIKE]'][B]Ghost Sound (Encounter G)[/B] Arcana, Illusion, Ranged 10, Minor, 1 object or square Effect: Cause sound quiet or loud to come from target.[/OOC], [OOC='Restorative Infusion (Daily U2)'][B]Restorative Infusion (Daily U2)[/B] Arcane, Minor, Ranged 5 | Target: Self or ally Effect: Target gains 20 temp HPs. As minor, target can transfer any of these to an ally within 5 squares.[/OOC], [OOC='[STRIKE]Battle Harness Leather Armor[/STRIKE]'][B]Battle Harness Leather Armor[/B] +1 to initiative. Can draw sheathed weapon or stowed item as free action.[/OOC] [B]Notes[/B] +5 to saving throws vs illusions +2 AC vs AoOs caused by crossbow
Race Features
Class / Path / Destiny Features
Other Items
Current
Max HP
/
Bloodied
H. Surge
Surges Used
Surges / Day
/
Second Wind
Death ST Fail
Action Points
Attack Workspace
Ability 1:
Ability 2:
Bonus
1/2Lv
Abil.
Class
Prof
Feat
Enh
Misc
=
=
Damage Workspace
Ability 1:
Ability 2:
Bonus
Abil.
Feat
Enh
Misc
Misc
=
=
Feats
Feat Name
Loc.
Powers
Arcane, Healing, Minor, Close burst 5 | Target: You or one ally in burst | Effect: Target regains hit points equal to their healing surge + your Wis mod.
Arcane, Weapon, Standard, Melee or Ranged weapon Target: 1 creature | Int+1 vs AC | 1[W]+Int mod damage. Effect: Each ally adjacent to you gains +1 power bonus to attack rolls & Con mod bonus to damage rolls until end of your next turn.
Arcane, Acid, Weapon, Standard, Melee or Ranged Wepaon | Target: 1 creature | Int vs AC | 2[W]+Int mod acid damage; target takes -2 AC until end of your next turn.
Arcane, Force, Weapon, Standard, Melee or Ranged weapon | Target: 1 creature | Int vs Ref | 2[W]+Int mod force damage; target takes Con mod penalty to attacks until end of your next turn.
Arcane, Cold, Minor, Melee touch | Target: 1 weapon or implement | Any attack using target deals extra cold damage equal to Con mod. As free action, target's wielder can drop effect to immobilize a hit creature (save ends).
Free Action. Use this power when you make a ranged attack with this weapon; the attack does not provoke AoOs
No action. Reroll a failed saving throw, use second result.
Powers
Arcane, Healing, Minor, Close burst 5 | Target: You or one ally in burst | Effect: Target gains +1 power bonus to AC until end of encount. As free action can lose bonus to gain temp HP equal to surge value + Con mod.
Arcane, Weapon, Standard, Melee or Ranged weapon Target: 1 creature | Int vs AC | 1[W]+Int mod force damage. Effect: Next ally to attack target before EOYNT gains +2 power bonus to attack roll.
Illusion, Immediate Reaction, Personal Trigger: You take damage Effect: You are invisible until you attack or until the end of your next turn.
Arcana, Illusion, Ranged 10, Minor, 1 object or square Effect: Cause sound quiet or loud to come from target.
Arcane, Minor, Ranged 5 | Target: Self or ally Effect: Target gains 20 temp HPs. As minor, target can transfer any of these to an ally within 5 squares.
+1 to initiative. Can draw sheathed weapon or stowed item as free action.
Magic Items & Equipment
Item Name
Use
Daily Item Powers Per Day
Heroic(1-10)
Milestone
Paragon(11-20)
Milestone
Epic(21-30)
Milestone
Rituals
Languages Known
Coins and Other Wealth
Personality Traits
Mannerisms and Appearance
Melf is an elderly gnome of average height and build, his face covered with laugh lines. He usually gets around in simple leather armor that once might have looked quite grand when freshly lacquered, but now just looks well-worn in. At his side is a correctly maintained hand crossbow that has been heavily customised for comfort and quick handling. The ivory handle bears the royal mark of Cellentine, inlaid in gold. The gnome keeps his hair trimmed short in the military fashion, averting the usual `hat hair' common to those of his race. His thin eyes are not hostile, but reveal little about him; he has the hard look that is not uncommon among those who have seen serious combat.
Session and Campaign Notes
Companions and Allies
Background & Other Notes
"What you see is what I've got, fellas. Genuine antique gear that would've been handed down for generations if I hadn't stashed it ninety years ago. Special orders by request." In the dim back room of the tavern, an old gnome with close-cropped grey hair gestures to a rough blanket stretched across a table, covered with a wide variety of weapons, clothing and knick-knacks. He inspects the adventurers carefully, perhaps judging their ability to pay, or maybe in his life he's learned to be careful at all times. Holding up an unusually rough looking orb, the dwarf, Dain, considers the assorted goods that the wiry old gnome has on offer. "Not that I'm sayin' you're a thief, but how did a gnome like you get all this fancy gear?", he asks, in what he thinks is an innocent manner. "Spoils of war, boyo", says the gnome easily, his eyes narrowing a little in response to Dain's almost-accusation. "More than 100 years served in assorted regiments and militias, most of 'em on the winning side, of course, on account of my bein' a particularly careful prick when it comes to things like not gettin' my head cut off by hobgoblins, burnt off by a dragon, or stuck on a pole by the enemy." Taking a moment from posing with a particularly handsome oak wand with maple inlay, Anwar can't help but be impressed, not so much by the power, but by the universal taste & quality of the goods on offer; the gnome clearly has a discerning eye. "And why are you selling them now, after ninety years?" With a bashful smile, the gnome replies. "The short answer is that I ran out of cash. Tends to happen when you live a life of leisure for thirty years; I have to admit I thought I'd be dead by now, but here we are." Raising an eyebrow at the concept of a thirty-year holiday, Duragon can't help but interject. "Thirty years? You really haven't done anything to earn money for thirty years? Are you serious?" Chuckling a little, the gnome nods "Certainly am, boyo. Back in the day, I headed up King Beaussen's personal guard for about six years; until he died of course. There's good money in maintaining wards and such, but it'd bore the eyes off a gorgon to do for any real length of time." Quiet until now, Lucan considers the gnome's tale, prompting a rather important question. "I didn't hear the landlord say before we came in; what was your name again, good gnome?" "Melf Menecci is my name, of the Deadhills Menecci.", replies the gnome readily. "Former member of the Redmist Skirmishers, the Third Arm of Elrath, the 2nd 5th Ensten Rangers Corps, the Freemen of Montfellig, the 1st through 6th Ducal Regiments of Tissond, the King's Militia of Cellentine and appointed Royal Protector by his majesty, King Beaussen of Cellentine, deceased." There is a brief silence as the adventurer's mentally work through the full resume offered, considering the skills that the old gnome must have built up over his lifetime, and the tricks, strategies and pure rat cunning that he must have at his disposal. With a winning smile, the gnome breaks the silence. "You can call me Melf."
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008
Myth-Weavers Games