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Dungeons and Dragons 4th Edition Character Record Sheet
Character Name
Player
Class
Paragon Path
Epic Destiny
Race
Size
Age
Gender
Height
Weight
Align.
Deity
Adventure Company
XP
Next XP
Level
Ability
Score
Temp
Score
Mod
Mod+
1/2 Lv.
STR
CON
DEX
INT
WIS
CHA
Quick Look Up
Weapon / Power
Attack
Damage
Armor Bonus
Shield Bonus
Check Penalty
Speed Penalty
Armor is Heavy
INIT
Dex Mod
1/2 Lv.
Misc
Temp
=
+
+
+
Score
Base
Arm.
Item
Misc
Speed
P. Perception
P. Insight
Special Senses/Movement
Skills
Skill
Mod
Skill Name
Abil.
Train
(+5)
Mod+
.5Lv
Arm.
Misc
Temp
Total
10+
1/2Lv
Arm./
Abil.
Class
Feat
Enh.
Misc
Temp
AC
FORT
REF
WILL
Conditional Modifiers, Resistances & Action Points Note
[spoiler=Defenses and Resistances] Resist Fire 5 (Dragon Soul) STR to AC, replaces INT (Draconic Resilience) +2 AC until end of encounter when first becoming bloodied (Scales of the Dragon) +2 AC vs Opportunity Attacks (Defensive Mobility)[/spoiler] [spoiler=Attack and Damage] STR bonus to arcane power damage (Draconic Power) Arcane powers ignore 5 points of Fire Resistance (Draconic Soul) [/spoiler]
Statistic Block
[url=http://www.myth-weavers.com/sheetview.php?sheetid=150827][size=4][B]Halustar[/B][/size][/url], Human Sorcerer [B]Init[/B] -1 [B]HP[/B] 24/24 [B]Bloodied[/B] 12 [B]Healing Surge[/B] 6 (0 used /7) [B]AC[/B] 13 [B]Fort[/B] 14 [B]Reflex[/B] 12 [B]Will[/B] 17 [B]Speed[/B] 6 [B]Str[/B] 16 (+3) [B]Con[/B] 12 (+1) [B]Dex[/B] 8 (-1) [B]Int[/B] 12 (+1) [B]Wis[/B] 10 (0) [B]Cha[/B] 18 (+4) [OOC='[color=green]Dragonfrost[/color]'][B][color=green]Dragonfrost[/color][/B] At-Will Arcane, Cold, Implement Standard Action Ranged 10 Target: One creature Attack: Charisma vs. Fortitude Hit: 1d8 + Charisma modifier cold damage, and you push the target 1 square. Level 21: 2d8 + Charisma modifier cold damage. Special: This power can be used as a ranged basic attack.[/OOC], [OOC='[color=green]Burning Spray[/color]'][B][color=green]Burning Spray[/color][/B] At-Will Arcane, Fire, Implement Standard Action Close blast 3 Target: Each creature in blast Attack: Charisma vs. Reflex Hit: 1d8 + Charisma modifier fire damage. Level 21: 2d8 + Charisma modifier fire damage. Dragon Magic: The next enemy that hits you with a melee attack before the end of your next turn takes fire damage equal to your Strength modifier.[/OOC], [OOC='[color=green]Arcing Fire[/color]'][B][color=green]Arcing Fire[/color][/B] At-Will Arcane, Fire, Implement Standard Action Ranged 10 Target: One creature Attack: Charisma vs Reflex Hit: 1d8 + Charisma modifier fire damage. Any enemy providing the target cover against this attack takes fire damage equal to your Charisma modifier. Increase damage to 2d8 + Charisma modifier at 21st level.[/OOC], [OOC='[STRIKE][color=red]Thundering Roar[/color][/STRIKE]'][B][color=red]Thundering Roar[/color][/B] Encounter Arcane, Fear, Implement, Thunder Standard Action Close blast 3 Target: Each creature in blast Attack: Charisma vs. Fortitude Hit: 2d6 + Charisma modifier thunder damage, and the target takes a -2 penalty to attack rolls until the end of your next turn.[/OOC], [OOC='Grounding Rebuke'][B]Grounding Rebuke[/B] Daily Arcane, Implement Immediate Reaction Close burst 10 Trigger: An enemy in the area hits you with an attack Effect: Reduce the damage you take by an amount equal to your Charisma modifier. Target: The triggering creature Attack: Charisma vs. Reflex Hit: 1d10 + Charisma modifier damage, and the target is slowed (save ends) and slides 2 squares. Miss: Half damage, and the target slides 1 square.[/OOC] [B]Notes[/B] [spoiler=Defenses and Resistances] Resist Fire 5 (Dragon Soul) STR to AC, replaces INT (Draconic Resilience) +2 AC until end of encounter when first becoming bloodied (Scales of the Dragon) +2 AC vs Opportunity Attacks (Defensive Mobility)[/spoiler] [spoiler=Attack and Damage] STR bonus to arcane power damage (Draconic Power) Arcane powers ignore 5 points of Fire Resistance (Draconic Soul) [/spoiler]
Race Features
Class / Path / Destiny Features
Other Items
Current
Max HP
/
Bloodied
H. Surge
Surges Used
Surges / Day
/
Second Wind
Death ST Fail
Action Points
Attack Workspace
Ability 1:
Ability 2:
Bonus
1/2Lv
Abil.
Class
Prof
Feat
Enh
Misc
=
=
Damage Workspace
Ability 1:
Ability 2:
Bonus
Abil.
Feat
Enh
Misc
Misc
=
=
Feats
Feat Name
Loc.
Powers
At-Will Arcane, Cold, Implement Standard Action Ranged 10 Target: One creature Attack: Charisma vs. Fortitude Hit: 1d8 + Charisma modifier cold damage, and you push the target 1 square. Level 21: 2d8 + Charisma modifier cold damage. Special: This power can be used as a ranged basic attack.
At-Will Arcane, Fire, Implement Standard Action Close blast 3 Target: Each creature in blast Attack: Charisma vs. Reflex Hit: 1d8 + Charisma modifier fire damage. Level 21: 2d8 + Charisma modifier fire damage. Dragon Magic: The next enemy that hits you with a melee attack before the end of your next turn takes fire damage equal to your Strength modifier.
At-Will Arcane, Fire, Implement Standard Action Ranged 10 Target: One creature Attack: Charisma vs Reflex Hit: 1d8 + Charisma modifier fire damage. Any enemy providing the target cover against this attack takes fire damage equal to your Charisma modifier. Increase damage to 2d8 + Charisma modifier at 21st level.
Encounter Arcane, Fear, Implement, Thunder Standard Action Close blast 3 Target: Each creature in blast Attack: Charisma vs. Fortitude Hit: 2d6 + Charisma modifier thunder damage, and the target takes a -2 penalty to attack rolls until the end of your next turn.
Daily Arcane, Implement Immediate Reaction Close burst 10 Trigger: An enemy in the area hits you with an attack Effect: Reduce the damage you take by an amount equal to your Charisma modifier. Target: The triggering creature Attack: Charisma vs. Reflex Hit: 1d10 + Charisma modifier damage, and the target is slowed (save ends) and slides 2 squares. Miss: Half damage, and the target slides 1 square.
Powers
Magic Items & Equipment
Item Name
Use
Daily Item Powers Per Day
Heroic(1-10)
Milestone
Paragon(11-20)
Milestone
Epic(21-30)
Milestone
Rituals
Languages Known
Coins and Other Wealth
50 gp (carried) 0 gp (stored)
Personality Traits
Mannerisms and Appearance
Halustar is a large, portly (most might uncharitably say fat) man given to ostentatious dress and flamboyant mannerisms. Though he has extremely limited tolerance for pain or privation and a tendency to clumsiness, he is surprisingly strong and has held his own in some fairly rough spots. Other than his size and manner, there is little notable about him. He has always had a fondness for gold and gems, not simply as wealth, but as things to wear, much of his portable wealth is commonly worn as jewelry. He carries a quite nice walking stick, which functions as a staff.
Session and Campaign Notes
Companions and Allies
Background & Other Notes
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008
Myth-Weavers Games