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Dungeons and Dragons 4th Edition Character Record Sheet
Character Name
Player
Class
Paragon Path
Epic Destiny
Race
Size
Age
Gender
Height
Weight
Align.
Deity
Adventure Company
XP
Next XP
Level
Ability
Score
Temp
Score
Mod
Mod+
1/2 Lv.
STR
CON
DEX
INT
WIS
CHA
Quick Look Up
Weapon / Power
Attack
Damage
Armor Bonus
Shield Bonus
Check Penalty
Speed Penalty
Armor is Heavy
INIT
Dex Mod
1/2 Lv.
Misc
Temp
=
+
+
+
Score
Base
Arm.
Item
Misc
Speed
P. Perception
P. Insight
Special Senses/Movement
Skills
Skill
Mod
Skill Name
Abil.
Train
(+5)
Mod+
.5Lv
Arm.
Misc
Temp
Total
10+
1/2Lv
Arm./
Abil.
Class
Feat
Enh.
Misc
Temp
AC
FORT
REF
WILL
Conditional Modifiers, Resistances & Action Points Note
+1 all Defenses against attacks made by bloodied creatures
Statistic Block
[url=http://www.myth-weavers.com/sheetview.php?sheetid=150951][size=4][B]Noma[/B][/size][/url], Deva Invoker [B]Init[/B] +9 [B]HP[/B] 27/41 [B]Bloodied[/B] 20 [B]Healing Surge[/B] 10 (1 used /8) [B]AC[/B] 19 [B]Fort[/B] 15 [B]Reflex[/B] 14 [B]Will[/B] 18 [B]Speed[/B] 5 [B]Str[/B] 10 (0) [B]Con[/B] 15 (+2) [B]Dex[/B] 10 (0) [B]Int[/B] 13 (+1) [B]Wis[/B] 21 (+5) [B]Cha[/B] 8 (-1) [OOC='Avenging Light'][B]Avenging Light[/B] You smite your foe with a searing orb of light, an orb that burns with the fire of vengeance if your allies have been harmed. At-Will Divine, Implement, Radiant Standard Action Ranged 10 Target: One creature Attack: Wisdom vs. Fortitude Hit: 1d10 + Wisdom modifier (+5) radiant damage. If a bloodied ally is adjacent to the target, the attack deals extra radiant damage equal to your Constitution modifier. Level 21: 2d10 + Wisdom modifier radiant damage. Special: You can use this power as a ranged basic attack. Published in Player's Handbook 2, page(s) 103.[/OOC], [OOC='Grasping Shards'][B]Grasping Shards[/B] You hurl a crystalline sphere of magic at your foes. On impact, it splinters into hundreds of tiny, radiant blades, which slice into your enemies and slow their movement. At-Will Divine, Implement, Radiant Standard Action Area burst 1 within 10 Target: Each creature in the burst Attack: Wisdom vs. Fortitude Hit: Wisdom modifier (+5) radiant damage, and the target is slowed until the end of your next turn. Level 21: 1d10 + Wisdom modifier radiant damage. Published in Player's Handbook 2, page(s) 103.[/OOC], [OOC='[STRIKE]Memory of a Thousand Lifetimes[/STRIKE]'][B]Memory of a Thousand Lifetimes[/B] Trigger: You make an attack roll, a saving throw, a skill check, or an ability check and dislike the result Effect: You add 1d6 to the triggering roll.[/OOC], [OOC='Rebuke Undead'][B]Rebuke Undead[/B] Undead flee and then cower in your presence, their bodies seared by divine light. Encounter (Special) Divine, Implement, Radiant Standard Action Close blast 5 Channel Divinity: You can use only one channel divinity power per encounter. Target: Each undead creature in the blast Attack: Wisdom vs. Will Hit: 1d10 + Wisdom modifier radiant damage. You push the target 2 squares, and it is dazed until the end of your next turn. Level 5: 2d10 + Wisdom modifier radiant damage. Level 11: 3d10 + Wisdom modifier radiant damage. Level 15: 4d10 + Wisdom modifier radiant damage. Level 21: 5d10 + Wisdom modifier radiant damage. Level 25: 6d10 + Wisdom modifier radiant damage. Miss: Half damage. Published in Player's Handbook 2, page(s) 103.[/OOC], [OOC='[STRIKE]Armor of Wrath[/STRIKE]'][B]Armor of Wrath[/B] As your foe strikes, you invoke the gods' power to encase yourself in a burning aura of radiant energy. Encounter Divine, Radiant Immediate Reaction Close burst 5 Channel Divinity: You can use only one channel divinity power per encounter. Trigger: An enemy within 5 squares of you hits you Target: The triggering enemy in the burst Effect: The target takes radiant damage equal to your Constitution modifier (+2), and you push the target 2 squares. Level 11: 1d6 + Constitution modifier radiant damage. Level 21: 2d6 + Constitution modifier radiant damage.[/OOC], [OOC='[STRIKE]Thunder of Judgment[/STRIKE]'][B]Thunder of Judgment[/B] Blasts of thunder rock the air around your foes each time you strike your staff on the ground, leaving them battered and senseless. Encounter Divine, Implement, Thunder Standard Action Ranged 10 Target: One, two, or three creatures Attack: Wisdom vs. Fortitude Hit: 1d6 + Wisdom modifier (+5) thunder damage, or 2d6 + Wisdom modifier (+5) thunder damage if you target only one creature. In addition, the target is dazed until the end of your next turn. Covenant of Wrath: You also push the target a number of squares equal to your Constitution modifier. Published in Player's Handbook 2, page(s) 104.[/OOC], [OOC='[STRIKE]Binding Invocation of Chains[/STRIKE]'][B]Binding Invocation of Chains[/B] You whisper ancient words of binding, invoking the power of the gods to hinder your foes' movement with spectral chains. Daily Divine, Implement Standard Action Close burst 10Target: Each enemy in burst Attack: Wisdom vs. Reflex Hit: The target is slowed (save ends). Miss: The target is slowed until the end of your next turn. First published in Player's Handbook 2.[/OOC], [OOC='Rod of Hope Triumphant'][B]Rod of Hope Triumphant[/B] As your foe falls, the divine power of this rod invigorates you, for justice has been served. Level: 2 Price: 520 gp Implement (Rod) Enhancement: +1 attack rolls and damage rolls Critical: +1d6 damage Property: When you reduce any enemy to 0 hit points with a divine attack power using this rod, you gain temporary hit points equal to the rod’s enhancement bonus. [/OOC], [OOC='Miraculous Fortune'][B]Miraculous Fortune[/B] Though the attack strikes you, your timely prayer reduces the worst of the injury and inspires a nearby ally. Encounter Divine Immediate Interrupt Personal Trigger: You are damaged by an enemy’s attack Effect: The damage is reduced by 5. One ally within 5 squares of you gains a +1 power bonus to attack rolls until the start of your next turn. Published in Divine Power, page(s) 59.[/OOC], [OOC='[STRIKE]Offering of Justice[/STRIKE]'][B]Offering of Justice[/B] You call out to the gods, demanding retribution against a foe who dares to strike at you or your allies and mercy for a foe who refrains from attacking. Encounter Divine, Implement, Radiant Standard Action Ranged 10 Target: One creature Effect: If the target attacks you or your allies before the end of its next turn, the target takes 2d10 + your Wisdom modifier radiant damage at the end of that turn. If the target doesn't attack you or your allies before the end of its next turn, the target instead gains 5 temporary hit points at the end of that turn. First published in Player's Handbook 2.[/OOC], [OOC='[STRIKE]Deluge of Blood[/STRIKE]'][B]Deluge of Blood[/B] Fresh blood streams from the wounds of your enemy as it is dazed by wracking pain. You must endure some of the pain too and are momentarily dazed. Daily Divine, Implement Immediate Reaction Close burst 5 Trigger: An enemy within 5 squares of you is damaged by a melee or a ranged attack Target: The triggering enemy in burst Attack: Wisdom vs. Fortitude Hit: The target is dazed and takes ongoing 10 damage (save ends both). Miss: Ongoing 5 damage (save ends). Effect: You are dazed until the end of your next turn. Published in Divine Power, page(s) 59.[/OOC], [OOC='Unexpected Insight'][B]Unexpected Insight[/B] Daily Free Trigger: You or an ally in 5 squares makes a skill check or saving throw and dislikes the result Effect: You add 1d4 to the triggering roll. [/OOC], [OOC='[STRIKE]Soulfire[/STRIKE]'][B]Soulfire[/B] You call upon primal spirits of flame to wreathe your target in white-hot fire. Daily Fire, Primal Free Action Close burst 10 Trigger: You or an ally in the burst scores a critical hit with an attack Target: The triggering creature Effect: Until the end of the target’s next turn, the target gains a +2 power bonus to speed, a +2 power bonus to Reflex, and deals extra fire damage equal to your Wisdom modifier each time he or she hits with an attack. Published in Dragon Magazine 385, page(s) 37.[/OOC], [OOC='Rebuking Armor +1'][B]Rebuking Armor +1[/B] Property: When you hit an enemy with any divine attack power, you gain a +1 bonus to all defenses against that enemy’s attacks until the end of your next turn.[/OOC] [B]Notes[/B] +1 all Defenses against attacks made by bloodied creatures
Race Features
Class / Path / Destiny Features
Other Items
Current
Max HP
/
Bloodied
H. Surge
Surges Used
Surges / Day
/
Second Wind
Death ST Fail
Action Points
Attack Workspace
Ability 1:
Ability 2:
Bonus
1/2Lv
Abil.
Class
Prof
Feat
Enh
Misc
=
=
Damage Workspace
Ability 1:
Ability 2:
Bonus
Abil.
Feat
Enh
Misc
Misc
=
=
Feats
Feat Name
Loc.
Powers
You smite your foe with a searing orb of light, an orb that burns with the fire of vengeance if your allies have been harmed. At-Will Divine, Implement, Radiant Standard Action Ranged 10 Target: One creature Attack: Wisdom vs. Fortitude Hit: 1d10 + Wisdom modifier (+5) radiant damage. If a bloodied ally is adjacent to the target, the attack deals extra radiant damage equal to your Constitution modifier. Level 21: 2d10 + Wisdom modifier radiant damage. Special: You can use this power as a ranged basic attack. Published in Player's Handbook 2, page(s) 103.
You hurl a crystalline sphere of magic at your foes. On impact, it splinters into hundreds of tiny, radiant blades, which slice into your enemies and slow their movement. At-Will Divine, Implement, Radiant Standard Action Area burst 1 within 10 Target: Each creature in the burst Attack: Wisdom vs. Fortitude Hit: Wisdom modifier (+5) radiant damage, and the target is slowed until the end of your next turn. Level 21: 1d10 + Wisdom modifier radiant damage. Published in Player's Handbook 2, page(s) 103.
Trigger: You make an attack roll, a saving throw, a skill check, or an ability check and dislike the result Effect: You add 1d6 to the triggering roll.
Undead flee and then cower in your presence, their bodies seared by divine light. Encounter (Special) Divine, Implement, Radiant Standard Action Close blast 5 Channel Divinity: You can use only one channel divinity power per encounter. Target: Each undead creature in the blast Attack: Wisdom vs. Will Hit: 1d10 + Wisdom modifier radiant damage. You push the target 2 squares, and it is dazed until the end of your next turn. Level 5: 2d10 + Wisdom modifier radiant damage. Level 11: 3d10 + Wisdom modifier radiant damage. Level 15: 4d10 + Wisdom modifier radiant damage. Level 21: 5d10 + Wisdom modifier radiant damage. Level 25: 6d10 + Wisdom modifier radiant damage. Miss: Half damage. Published in Player's Handbook 2, page(s) 103.
As your foe strikes, you invoke the gods' power to encase yourself in a burning aura of radiant energy. Encounter Divine, Radiant Immediate Reaction Close burst 5 Channel Divinity: You can use only one channel divinity power per encounter. Trigger: An enemy within 5 squares of you hits you Target: The triggering enemy in the burst Effect: The target takes radiant damage equal to your Constitution modifier (+2), and you push the target 2 squares. Level 11: 1d6 + Constitution modifier radiant damage. Level 21: 2d6 + Constitution modifier radiant damage.
Blasts of thunder rock the air around your foes each time you strike your staff on the ground, leaving them battered and senseless. Encounter Divine, Implement, Thunder Standard Action Ranged 10 Target: One, two, or three creatures Attack: Wisdom vs. Fortitude Hit: 1d6 + Wisdom modifier (+5) thunder damage, or 2d6 + Wisdom modifier (+5) thunder damage if you target only one creature. In addition, the target is dazed until the end of your next turn. Covenant of Wrath: You also push the target a number of squares equal to your Constitution modifier. Published in Player's Handbook 2, page(s) 104.
You whisper ancient words of binding, invoking the power of the gods to hinder your foes' movement with spectral chains. Daily Divine, Implement Standard Action Close burst 10Target: Each enemy in burst Attack: Wisdom vs. Reflex Hit: The target is slowed (save ends). Miss: The target is slowed until the end of your next turn. First published in Player's Handbook 2.
As your foe falls, the divine power of this rod invigorates you, for justice has been served. Level: 2 Price: 520 gp Implement (Rod) Enhancement: +1 attack rolls and damage rolls Critical: +1d6 damage Property: When you reduce any enemy to 0 hit points with a divine attack power using this rod, you gain temporary hit points equal to the rod’s enhancement bonus.
Though the attack strikes you, your timely prayer reduces the worst of the injury and inspires a nearby ally. Encounter Divine Immediate Interrupt Personal Trigger: You are damaged by an enemy’s attack Effect: The damage is reduced by 5. One ally within 5 squares of you gains a +1 power bonus to attack rolls until the start of your next turn. Published in Divine Power, page(s) 59.
You call out to the gods, demanding retribution against a foe who dares to strike at you or your allies and mercy for a foe who refrains from attacking. Encounter Divine, Implement, Radiant Standard Action Ranged 10 Target: One creature Effect: If the target attacks you or your allies before the end of its next turn, the target takes 2d10 + your Wisdom modifier radiant damage at the end of that turn. If the target doesn't attack you or your allies before the end of its next turn, the target instead gains 5 temporary hit points at the end of that turn. First published in Player's Handbook 2.
Fresh blood streams from the wounds of your enemy as it is dazed by wracking pain. You must endure some of the pain too and are momentarily dazed. Daily Divine, Implement Immediate Reaction Close burst 5 Trigger: An enemy within 5 squares of you is damaged by a melee or a ranged attack Target: The triggering enemy in burst Attack: Wisdom vs. Fortitude Hit: The target is dazed and takes ongoing 10 damage (save ends both). Miss: Ongoing 5 damage (save ends). Effect: You are dazed until the end of your next turn. Published in Divine Power, page(s) 59.
Daily Free Trigger: You or an ally in 5 squares makes a skill check or saving throw and dislikes the result Effect: You add 1d4 to the triggering roll.
You call upon primal spirits of flame to wreathe your target in white-hot fire. Daily Fire, Primal Free Action Close burst 10 Trigger: You or an ally in the burst scores a critical hit with an attack Target: The triggering creature Effect: Until the end of the target’s next turn, the target gains a +2 power bonus to speed, a +2 power bonus to Reflex, and deals extra fire damage equal to your Wisdom modifier each time he or she hits with an attack. Published in Dragon Magazine 385, page(s) 37.
Powers
Property: When you hit an enemy with any divine attack power, you gain a +1 bonus to all defenses against that enemy’s attacks until the end of your next turn.
Magic Items & Equipment
Item Name
Use
Daily Item Powers Per Day
Heroic(1-10)
Milestone
Paragon(11-20)
Milestone
Epic(21-30)
Milestone
Rituals
Languages Known
Coins and Other Wealth
552gp 60 gp in jewels
Personality Traits
Mannerisms and Appearance
Session and Campaign Notes
Companions and Allies
Background & Other Notes
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008
Myth-Weavers Games