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Dungeons and Dragons 4th Edition Character Record Sheet
Character Name
Player
Class
Paragon Path
Epic Destiny
Race
Size
Age
Gender
Height
Weight
Align.
Deity
Adventure Company
XP
Next XP
Level
Ability
Score
Temp
Score
Mod
Mod+
1/2 Lv.
STR
CON
DEX
INT
WIS
CHA
Quick Look Up
Weapon / Power
Attack
Damage
Armor Bonus
Shield Bonus
Check Penalty
Speed Penalty
Armor is Heavy
INIT
Dex Mod
1/2 Lv.
Misc
Temp
=
+
+
+
Score
Base
Arm.
Item
Misc
Speed
P. Perception
P. Insight
Special Senses/Movement
Skills
Skill
Mod
Skill Name
Abil.
Train
(+5)
Mod+
.5Lv
Arm.
Misc
Temp
Total
10+
1/2Lv
Arm./
Abil.
Class
Feat
Enh.
Misc
Temp
AC
FORT
REF
WILL
Conditional Modifiers, Resistances & Action Points Note
Statistic Block
[url=http://www.myth-weavers.com/sheetview.php?sheetid=152276][size=4][B]Celp[/B][/size][/url], Half-elf Paladin [B]Init[/B] +0 [B]HP[/B] 31/31 [B]Bloodied[/B] 15 [B]Healing Surge[/B] 7 (0 used /13) [B]AC[/B] 20 [B]Fort[/B] 14 [B]Reflex[/B] 14 [B]Will[/B] 15 [B]Speed[/B] 5 [B]Str[/B] 16 (+3) [B]Con[/B] 16 (+3) [B]Dex[/B] 10 (+0) [B]Int[/B] 13 (+1) [B]Wis[/B] 16 (+3) [B]Cha[/B] 18 (+4) '[STRIKE]Bolstering Strike[/STRIKE]', '[STRIKE]Enfeebling Strike - At-will[/STRIKE]', '[STRIKE]Acid Orb - Encounter Power[/STRIKE]', '[STRIKE]Divine Mettle - Encounter Power[/STRIKE]', '[STRIKE]Divine Strength[/STRIKE]', '[STRIKE]Fearsome Smite[/STRIKE]', '[STRIKE]On Pain of Death[/STRIKE]', [OOC='[STRIKE]Second Wind - Encounter[/STRIKE]'][B]Second Wind - Encounter[/B] Spend a healing surge (7hp) and gain +2 bonus on all defenses until start of next turn. Standard, [/OOC], [OOC='[STRIKE]Diving Challenge - At-will[/STRIKE]'][B]Diving Challenge - At-will[/B] Close burst 5, one target. Minor action. Mark target, target remains marked until you use this power against another target, or fail to engage the target. Target gets -2 to attack roels for any attack that does not include you. It takes radiant damage 3+cha mod(4) first time it attacks someone else.[/OOC], [OOC='[STRIKE]Lay on Hands - At-will[/STRIKE]'][B]Lay on Hands - At-will[/B] Minor action. Usable up to wis-mod times per day (3) but only once per round. Spend a healing surge but regain no hit points. Target (one creature touch) regains hit points as if using a healing surge. Divine, Healing.[/OOC] [B]Notes[/B]
Race Features
Class / Path / Destiny Features
Other Items
Current
Max HP
/
Bloodied
H. Surge
Surges Used
Surges / Day
/
Second Wind
Death ST Fail
Action Points
Attack Workspace
Ability 1:
Ability 2:
Bonus
1/2Lv
Abil.
Class
Prof
Feat
Enh
Misc
=
=
Damage Workspace
Ability 1:
Ability 2:
Bonus
Abil.
Feat
Enh
Misc
Misc
=
=
Feats
Feat Name
Loc.
Powers
Powers
Spend a healing surge (7hp) and gain +2 bonus on all defenses until start of next turn. Standard,
Close burst 5, one target. Minor action. Mark target, target remains marked until you use this power against another target, or fail to engage the target. Target gets -2 to attack roels for any attack that does not include you. It takes radiant damage 3+cha mod(4) first time it attacks someone else.
Minor action. Usable up to wis-mod times per day (3) but only once per round. Spend a healing surge but regain no hit points. Target (one creature touch) regains hit points as if using a healing surge. Divine, Healing.
Magic Items & Equipment
Item Name
Use
Daily Item Powers Per Day
Heroic(1-10)
Milestone
Paragon(11-20)
Milestone
Epic(21-30)
Milestone
Rituals
Languages Known
Coins and Other Wealth
Nothing!
Personality Traits
Mannerisms and Appearance
Celp is a tall half-elf with dark brown hair and green eyes. He has warm features and a few very small scars on his face.
Session and Campaign Notes
Companions and Allies
Background & Other Notes
Celp was born to a wealthy family's patriarch. His mother was an elven servant, and the family was held a strong prejudice against elves. This led to Celp's mother being killed and Celp being forced out on his own. He managed to survive the harsh life of the road through the kindness of strangers, which led him to adopt Ilsundal as his god. He eventually decided to devote himself to Ilsundal as a paladin. Now he tries to protect travellers, the lost, and adventurers who seem to be both. He tries not to favor elves over humans, or vise versa. The family that Celp was born into is called the Muresines. Celp is not sure what he will do if he ever meets them again. *****For some reason the sheet isn't automatically applying armor bonuses/penalties, so I did that all manually, often in the MISC section****
Dungeons and Dragons 4th Edition Character Sheet, Copyright 2008
Myth-Weavers Games