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Character Name
Player
Alignment
Current XP
Next Level XP
XP Change
Class
Race
Campaign
Deity
Level
Size
Age
Gender
Height
Weight
Eyes
Hair
Ability
Score
Mod
Temp
Score
Temp
Mod
STR
DEX
CON
INT
WIS
CHA
Action Points
TOTAL
Current HP
Nonlethal Damage
Hit Dice
Damage Reduction
HP
AC
=
10
+
+
+
+
+
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TOTAL
Armor
Shield
Dex
Size
Natural
Deflect
Misc
Touch
Flat-footed
Total
Dex
Misc
INIT
=
+
Speed
Armor Type
Light
Load
Med
Load
Max
Load
Over
Head
Off
Ground
Push/
Drag
Saving Throws
Total
Base
Ability
Mod
Magic
Mod
Misc
Mod
Temp
Mod
FORTITUDE
=
+
+
+
+
REFLEX
=
+
+
+
+
WILL
=
+
+
+
+
Total Attack Bonus
Base Attack Bonus
Str Mod
Size Mod
Misc Mod
Temp Mod
MELEE
=
+
+
+
+
RANGED
=
+
+
+
+
Total Attack Bonus
Base Attack Bonus
Dex Mod
Size Mod
Misc Mod
Temp Mod
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Armor/Protective Item
Type
AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
Shield/Protective Item
Type
AC Bonus
Check Pen
Max Dex
Special Properties
Weight
Spell Fail
Speed
/
Max Rank
Skills
Skill Name
Key
Ab
CC
Skill
Mod
Ab
Mod
Rank
Misc
Mod
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
+
=
+
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=
+
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=
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=
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+
=
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=
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=
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=
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+
=
+
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=
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=
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=
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=
+
+
=
+
+
=
+
+
=
+
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=
+
+
=
+
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=
+
+
=
+
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=
+
+
=
+
+
=
+
+
=
+
+
=
+
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=
+
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=
+
+
=
+
+
=
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=
+
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=
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=
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=
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+
Total Skill Points:
0
Feats & Special Abilities
Other Possessions
Item
Weight
(lbs)
Loc
Total Weight:
0
Spell Saves
Save
DC
LEVEL
Spells
/Day
Bonus
Spells
0
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Spells & Powers
Number of Spells/Powers Known (Bards, Sorcerers, Psions & Psi Warriors)
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Spell/Power Name
# Cast
/Mem
Spell/Power Name
# Cast
/Mem
Psionics
Manifester
Level
Key
Ability
Base
Bonus
Max
Current
Currency
83 gp
Languages
Description
Ndoki is short and slender, his wiry muscles clearly showing underneath his brown skin. His hands are large and powerful and his feet are calloused from waking barefoot over uneven surfaces. His face is round (though not plump) and his hair is cropped short, almost to the point of baldness. His eyes are deep-set and he paints the area around them a light grey color, making him look almost raccoon-like. His clothing is strange to you. He wears a pair of long, somewhat tight, white trousers under a finely-woven (but worn) tan tunic edged in maroon at the hem, sleeves, and neck. The tunic hangs unbelted from his shoulders and reaches to just below his knees. The sleeves are somewhat wide but he has wrapped a thin black band several times around his upper right arm. He has wrapped a cord across his chest and over one shoulder made of strips of finely-tooled leather in a number of colors (mostly earth-tones and dark blues and greens), from which hangs a number of pouches. At least four pendants of various designs hang around his neck and he fingers them consistently. When he stands and walks he leans on a long guisarm, the haft of which is wrapped in sweat-stained maroon wrappings. Behind his legs you can see a shadowy, cat-like figure with the heavy shoulders and shaggy mane of a lion. It’s difficult to make out and clearly insubstantial while also just as obviously real. Occasionally Ndoki moves his hand to pet the cat, despite the fact that his fingers pass right through it.
Personality
Ndoki’s mindset is strange to you. He neither fears nor cares about the gods, revering instead the spirits of his ancestors. He seems to speak with them on occasion, though usually not in circumstances where others might easily observe. From them he seems to have inherited a strange sense of time from his interactions with the dead and only speaks in the present tense (even though he’s articulate in all other ways and even and his accent is slight) as though everything (even events in the past or those yet to come) is happening for him in the now. As a prisoner and outsider in Aaru, Ndoki has a somewhat sullen and antagonistic attitude by default. Before joining the group, his only encounters with the people of Aaru were overtly hostile, either raiding parties or captors. If his ancestors have given him any insight into the nature of the plague he refuses to let on and only participates in the quest for fear of the consequences of failure (you’re not entirely sure about how his participation is being enforced). He can be eloquent and persuasive, even bordering on gregarious, at times, but these moments are few and far between. As a practitioner of kindoki (a type of magic of which you have no understanding), Ndoki has long been shunned even by his own society. Other prisoners refused to associate with him and even the Queen’s Seer was careful in his presence. He assumes that people distrust him and can be genuinely surprised by kind gestures and fanatically loyal to those he sees as friends. He isn’t above using others’ discomfort for his own gain, however, especially in battle where he does everything he can to appear frightening and intimidate his foes.
Character Traits
Character Flaws
Contacts / Friends
Dark Companion - Kabuilu
Enemies
Statistic Block
Condition and Effects
Additional Information
Flaw Roll: http://invisiblecastle.com/roller/view/2263865/ Hexblade Variant: * Good Fortitude save * Curse ability usable 1 + the hexblade's Cha modifier per day * Curse ability usable as a swift action * Curse ability does not count as used if the target makes his saving throw * Ability to cast in light or medium armor and while carrying a light shield or buckler Skilled City Dweller alternate class feature: http://www.wizards.com/default.asp?x=dnd/we/20070228a
Other Notes
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“I am young when my ancestors start speaking to me. They tell me how the world works and gives me power to change people’s fates. I can make them succeed where they would otherwise fail and I can make them fail where they would otherwise succeed. People in my village notice my kindoki rather quickly and they set me apart out of fear and misunderstanding.” “When I am 22 a new chief ascends in our tribe, one who knows something of kindoki himself. He swears to make us a great nation and calls for men of power, like me, to join him. Around this time, a disease breaks out in my village and, in anger, the villagers burn my hut to the ground. This is how I get these burns on my hands. Shunned and feared as I am in my village, I answer his call, even though I know that I’m not a true warrior.” “I train with his band and learn the ways of war as well as I can. I am strong and quick. We live in the long grasses at the edge of the desert, always watching. When your warriors come to raid our towns, we find them and chase them off. I use my kindoki to bring misfortune to our foes. I can call upon the powers of my ancestors and strike fear into the hearts of our foes, bringing glory to our tribe.” “Then you capture me and take me to that place where you find me. There I am until the ancestors free me, but I know nothing of your plague or your gems.”